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Media Create Sales: Week 40, 2017 (Oct 02 - Oct 08)

Zedark

Member
I think releasing a spin-off like FEW this early in the Switch's life before even having a main series title on said system was a bad idea. Most of the fire emblem fanbase is firmly on the 3DS (and FEW 3DS is unappealing when standing next to the Switch version).

Fire Emblem fatigue is probably also a thing. I'm really, really curious how the Switch's proper Fire Emblem game will do...

Is Fire Emblem fatigue really a thing? I've seen it mentioned a lot, but I don't see where it comes from.

Over the last year or so, we got FE Fates, FE Echoes Shadow of Valentia, FE Warriors and FE Heroes. Fates and Heroes were massive successes, and I would say that Shadow of Valentia did well too, considering it's not a mainline title but 'just' a remake of a not very popular title. FE Warriors didn't do well, below the Zelda Warriors game, but FE is not as popular as Zelda in Japan, the lineup was geared towards the newcomers to the series while I would think a musou should appeal to the core fanbase, and in general there is a fatigue for musou games. I don't see the FE fatigue manifested in this.
 
This game is not about FANSERVICE Mrgrgrgrgr. Stop ruining perfectly fun Dungeon building game filled with tons of lore and crazy fun trying to create different monster SONY.T_T

Edit: Just checked the second video....stop touching loli demon.T_T Do not lewd Loli Demon!!!!

I agree the lewd touch is a bit much. But games with cute girls can have good lore too. Unfortunately this doesn't look like it's going to be one of those games.

I feel for for you though. Definitely know what it's like to see one of your favorite video game franchises corrupted (e.g. Lost Planet, Dead Rising).
 

mao2

Member
This is easily one of the thing which makes me hate Sony with Boiling water OMG.

This IP is easily one of my favourite IP during PSP era. I wasted all my muney for all three PSP release and collect all the compendium for more than 100 hours and the thing Sony reward its fans is a shitty puzzle spin off and now this? Tx Sony for ur butchering one of my favorite IP.
The gameplay portion seems interesting though.
https://www.youtube.com/watch?v=p9JLg7EoLyM

It got good reviews on Weekly Famitsu (8/8/9/8) and Dengeki PlayStation (90/90/95/90) so maybe it's actually fun to play? Also, I really like the bright and colorful graphics and I'd love to try it out if I get the chance.
 

L~A

Member
This is it. If next week, Animal Crossing: New Leaf doesn't chart, Breath of the Wild will be crowned leggiest game of the year. Unless Pokémon Sun and Moon somehow makes a comeback within the next 3 weeks, which I highly doubt so close to Ultra Sun / Moon.
 

Aters

Member
Sony Hong Kong just announced God Eater 3 Chinese localization, but no platform given

Shit like this triggers me every time. You announce a game, yet you don't tell people where you can play this game. WTF? The platform should be the first thing announced for any game. Why the hell keep it secret? I just don't understand.
 

Datschge

Member
Is there a mistranslation somewhere? What does MHW has to do with the Shooting segment? Is he thinking that MHW can ride the PUBG hype wave!? :O
DqCUgvh.gif
 

MoonFrog

Member
This is it. If next week, Animal Crossing: New Leaf doesn't chart, Breath of the Wild will be crowned leggiest game of the year. Unless Pokémon Sun and Moon somehow makes a comeback within the next 3 weeks, which I highly doubt so close to Ultra Sun / Moon.
Does BotW need to chart next week for that to happen? Or is it just that New Leaf needs next week and every subsequent week to beat BotW now, or something like that?
 
Takashi Mochizuki wrote an article about Nintendo's push for adult-oriented games on Switch, and in it we got a sales update on Nights of Azure 2 for Switch:

It is too soon to say whether the efforts are paying off. The Switch version of “Nights of Azure 2,” has sold 6,317 copies in Japan as of Oct. 8 since it was released in late August, according to videogame magazine Famitsu. The U.S. release is in late October.

An official at Koei Tecmo Holdings Co., the developer of the game, described sales for the Switch version as “not bad,” although sales are higher for the PlayStation 4 version because more people own that machine.

Most interesting. Hopefully this is a sign that KT are satisfied enough so far and aren't getting cold feet.
 

Ōkami

Member
PSN

PS4

01/00. Dead Rising (15% OFF) (Capcom) – {13/09/2016} (¥1.673)
02/NEW. Dragon’s Dogma: Dark Arisen (Capcom) – {05/10/2017} (¥3.990)
03/02. FIFA 18 (Electronic Arts) – {29/09/2017} (¥8.424)
04/01. The Legend of Heroes: Trails of Cold Steel III (Nihon Falcom) – {28/09/2017} (¥7.200)
05/03. Final Fantasy IX (Square Enix) – {19/09/2017} (¥2.500)
06/04. Assassin’s Creed: Freedom Cry (Ubisoft) – {18/03/2014} (¥1.543)
07/06. Dragon Quest III: The Seeds of Salvation (Square Enix) – {24/08/2017} (¥1.620)
08/NEW. Sniper: Ghost Warrior 3 (Ubisoft) – {05/10/2017} (¥7.668)
09/14. Minecraft: PlayStation 4 Edition (Mojang) – {25/12/2014} (¥2.592)
10/11. Undertale (8-4) – {16/08/2017} (¥1.620)
11/07. Patapon (Sony Interactive Entertainment) – {21/09/2017} (¥1.944)
12/NEW. Darksiders II: Deathinitive Edition (40% OFF) (TQH Nordiq) – {05/10/2017} (¥2.099)
13/17. Dragon Quest II: Luminaries of the Legendary Line (Square Enix) – {10/08/2017} (¥918)
14/09. Destiny 2 (Sony Interactive Entertainment) – {07/09/2017} (¥8.532)
15/19. Dragon Quest X: All in one Pack (Square Enix) – {17/08/2017} (¥5.184)
16/16. Ruiner (Devolver Digital) – {26/09/2017} (¥2.099)
17/00. Yakuza Kiwami (Best Price) (SEGA) – {21/09/2017} (¥2.149)
18/00. Everybody’s Golf (Sony Interactive Entertainment) – {31/08/2017} (¥6.372)
19/00. Coven and Labyrinth of Refrain (Nippon Ichi) – {28/09/2017} (¥7.538)
20/00. Million Arthur VR: Character Command RPG (Square Enix) – {28/09/2017} (¥3.980)

PSV

01/01. Undertale (8-4) – {16/08/2017} (¥1.620)
02/NEW. Tokyo Clanpool (Idea Factory) – {05/10/2017} (¥6.480)
03/03. Touhou Sky Arena (mediaescape) – {14/09/2017} (¥3.240)
04/04. Salt and Sanctuary (Ska Studios) – {13/04/2017} (¥1.780)
05/06. Minecraft: PlayStation Vita Edition (Mojang) – {29/10/2014} (¥2.592)
06/05. Samurai Shodown V (SNK) – {14/09/2017} (¥1.000)
07/19. Fate/Stat Night [Realta Nua] (PlayStation Vita the Best) (Marvelous) – {18/09/2014} (¥3.500)
08/04. Muramasa: The Demon Blade (PlayStation Vita the Best) (Marvelous) – {06/03/2014} (¥3.086)
09/07. Nora to Koujo to Noraneko Heart (Harukaze) – {28/09/2017} (¥6.048)
10/09. Shinobi, Koi Utsutsu: Kanmitsu Hana Emaki (Idea Factory) – {28/09/2017} (¥6.264)
11/13. Clover Day’s (Views) – {28/09/2017} (¥5.184)
12/14. Call of Duty: Black Ops – Declassified (Square Enix) – {20/12/2012} (¥3.024)
13/12. Romancing SaGa 2 (Square Enix) – {24/03/2016} (¥2.200)
14/15. Terraria (Spike Chunsoft) – {06/02/2014} (¥2.057)
15/00. Fate/Hollow: Ataraxia (PlayStation Vita the Best) (Marvelous) – {27/04/2017} (¥3.500)
16/16. Dragon Quest Builders (Ultimate Hits) (Square Enix) – {01/12/2016} (¥3.218)
17/17. Persona 4: Golden (PlayStation Vita the Best) (Atlus) – {05/02/2015} (¥3.980)
18/00. Jikkyou Powerful Pro Baseball 2016 (43% OFF) (Konami) – {28/04/2016} (¥4.280)
19/00. Vostok Inc. (Badland Games) – {03/10/2017} (¥1.599)
20/00. Himoutou! Umaru-Chan: Himoutou Ikusei Keikaku (FuRyu) – {03/12/2015} (¥6.480)

PS3

01/00. Minecraft: PlayStation 3 Edition (Mojang) – {24/06/2014} (¥2.592)
02/00. Winning Eleven 2018 (Konami) – {14/09/2017} (¥7.128)
03/04. FIFA 18 (Electronic Arts) – {29/09/2017} (¥8.424)
04/05. Yakuza Kiwami (SEGA) – {21/09/2017} (¥2.149)
05/07. Resident Evil 5: Gold Edition (Capcom) – {29/03/2012} (¥1.000)
06/06. Resident Evil 4 (Capcom) – {13/03/2012} (¥1.000)
07/20. Jikkyou Powerful Pro Baseball 2016 (43% OFF) (Konami) – {28/04/2016} (¥4.280)
08/00. Farming Simulator 15 (Konami) – {26/11/2015} (¥5.800)
09/11. Goat Simulator (SEGA) – {07/10/2015} (¥1.000)
10/09. Bomberman Ultra (Konami) – {18/06/2009} (¥1.028)
11/16. NBA 2K18 (Take Two Interactive Japan) – {19/09/2017} (¥5.637)
12/10. Hot Shots Golf: World Invitational (PlayStation 3 the Best) (Sony Computer Entertainment) – {10/10/2013} (¥2.376)
13/00. Gran Turismo 6 (Sony Computer Entertainment) – {05/12/2013} (¥6.372)
14/15. Castlevania: Harmony of Despair (Konami) – {29/03/2012} (¥1.234)
15/14. Sonic Adventure 2 (SEGA) – {04/10/2012} (¥1.028)
16/00. Tales of Berseria (Welcome Price) (Bandai Namco) – {01/06/2017} (¥4.104)
17/00. Monster Hunter Portable 3rd (Capcom) – {21/03/2013} (¥2.674)
18/00. Puyo Puyo Tetris (Special Price) (SEGA) – {19/11/2015} (¥3.229)
18/00. R-Type Dimensions (Tozai Games) – {21/11/2013} (¥1.028)
20/03. Battlefield 4 (Electronic Arts) – {07/11/2013} (¥3.024)
 

EDarkness

Member
Takashi Mochizuki wrote an article about Nintendo's push for adult-oriented games on Switch, and in it we got a sales update on Nights of Azure 2 for Switch:



Most interesting. Hopefully this is a sign that KT are satisfied enough so far and aren't getting cold feet.

I think that game is gonna do MUCH better on the NS outside of Japan. It's the game I have pre-ordered on Amazon and the NS version is ranked higher than the PS4 version (at least as of a couple of days ago).
 

sinonobu

Banned
Takashi Mochizuki wrote an article about Nintendo's push for adult-oriented games on Switch, and in it we got a sales update on Nights of Azure 2 for Switch:

Most interesting. Hopefully this is a sign that KT are satisfied enough so far and aren't getting cold feet.

Nice to hear they are okay with Switch sales.

I think Switch version will most likely perform well in the west especially without the vita version.
 
"But digital!" is taking over sales threads on GAF, Media Create is like the last safe haven. I'm sure it comes up every now and then in here but man, its so bad everywhere else.
 
I think that game is gonna do MUCH better on the NS outside of Japan. It's the game I have pre-ordered on Amazon and the NS version is ranked higher than the PS4 version (at least as of a couple of days ago).

It was also much higher than the PS4 version IIRC a couple weeks ago.
 
When is Nights of Azure 2 supposed to come out again in the west? Also, what is the general consensuses on the game? I haven't been paying attention at all despite the fact that I plan to buy this game.
 

sinonobu

Banned
When is Nights of Azure 2 supposed to come out again in the west? Also, what is the general consensuses on the game? I haven't been paying attention at all despite the fact that I plan to buy this game.

3 days before Odyssey.

General consensus is it’s not much better than the first one which was also pretty mediocre.
 
"But digital!" is taking over sales threads on GAF, Media Create is like the last safe haven. I'm sure it comes up every now and then in here but man, its so bad everywhere else.

Well digital is far bigger part of total sales in west than in Japan so it coming up in threads about sales in western markets makes more sense. I guess you read Destiny 2 NPD thread before making this post? Well we get combined retail/digital sales next week to see how much bigger share digital had compared to first Destiny (in US).
 

noshten

Member
"But digital!" is taking over sales threads on GAF, Media Create is like the last safe haven. I'm sure it comes up every now and then in here but man, its so bad everywhere else.

It's taking over because we can in some cases directly compare debuts to sequels and the market is changing considerably. Packaged software is simply not as important as DD, DLCs, Expansions and MT.
In Japan its simply a lot less pronounced than in the West.

But even as people are discussing Destiny 2's drop they forget that it's likely Destiny 2 will end up more profitable than the debut - due to rising monetization in the GaaS AAA space and higher DD % compared to the debut.

Personally I'm very interested in how the Switch is doing on the digital front - outside of Japan it could be a considerable revenue stream. Looking at the top 10 in Europe and top 15 in the NA there is a considerable number of digital only titles occupying the top spots. Indies have filled the role of padding the Switch 1st year lineup in a considerable way in the West. I'm hoping some of these indies will find success in Japan as well, the day I see a Western Indie in the top 10 of the Japanese Switch eShop Chart for a month it will be a monumental achievement. Nintendo can do a lot to popularize these games in Japan and help find their audience. Whether it's helping with localization or even publishing physical versions. Marketing the right indies in Japan is a win for both them and the indie devs who otherwise would not find this market. Games with the scope of Golf Story, SWD2, Overcooked could be moderately successful in Japan with a bit of a push from Nintendo. We've already seen what Snipperclips has done and it's still growing as a fun and inexpensive co-op experience on the go.
 
Is Fire Emblem fatigue really a thing? I've seen it mentioned a lot, but I don't see where it comes from.

Over the last year or so, we got FE Fates, FE Echoes Shadow of Valentia, FE Warriors and FE Heroes. Fates and Heroes were massive successes, and I would say that Shadow of Valentia did well too, considering it's not a mainline title but 'just' a remake of a not very popular title. FE Warriors didn't do well, below the Zelda Warriors game, but FE is not as popular as Zelda in Japan, the lineup was geared towards the newcomers to the series while I would think a musou should appeal to the core fanbase, and in general there is a fatigue for musou games. I don't see the FE fatigue manifested in this.
Fates sold really well, but having to buy 3 games for a full mediocre experience likely soured some, but the SoV’s lower sales likely has to do with Switch popularity and it being a remake. Heard that one was very good, tho.
 

ggx2ac

Member
https://mantan-web.jp/amp/article/20171013dog00m200027000c.html

More words from the CEO of Gzbrain (Famitsu). There's more in the article.

Google Translate:

Regarding the weaknesses of "Nintendo switch", I cite a few of the game companies "third parties" who develop dedicated software other than Nintendo and its group. However, Mr. Hamamura said, "Initially, companies that had been witnessing the sale of the Nintendo switch started working on dedicated software at the same time in the past few months, and they will have software in about 2019."
 
Fates sold really well, but having to buy 3 games for a full mediocre experience likely soured some, but the SoV’s lower sales likely has to do with Switch popularity and it being a remake. Heard that one was very good, tho.

That is 100% your opinion unless you have any stats that a noticeable amount of people felt Fates' 'full experience' was mediocre.

*Insert Reggie "The game is good" gif here*
 
Well digital is far bigger part of total sales in west than in Japan so it coming up in threads about sales in western markets makes more sense. I guess you read Destiny 2 NPD thread before making this post? Well we get combined retail/digital sales next week to see how much bigger share digital had compared to first Destiny (in US).

In the UK thread Dragons Dogma bombed hard, a poster brought up digital unironically. Thats how bad its gotten.
 
In the UK thread Dragons Dogma bombed hard, a poster brought up digital unironically. Thats how bad its gotten.

Well I mean there is of course hyperbole regarding digital sales from time to time like your example or how when Halo 5 launched there was that meme of ''90% were digital sales'' but there is also posts from opposite direction sometimes ignoring the growth of digital sales completely when comparing titles to last gen or early this gen. It goes both ways.
 

foxuzamaki

Doesn't read OPs, especially not his own
Is Fire Emblem fatigue really a thing? I've seen it mentioned a lot, but I don't see where it comes from.

Over the last year or so, we got FE Fates, FE Echoes Shadow of Valentia, FE Warriors and FE Heroes. Fates and Heroes were massive successes, and I would say that Shadow of Valentia did well too, considering it's not a mainline title but 'just' a remake of a not very popular title. FE Warriors didn't do well, below the Zelda Warriors game, but FE is not as popular as Zelda in Japan, the lineup was geared towards the newcomers to the series while I would think a musou should appeal to the core fanbase, and in general there is a fatigue for musou games. I don't see the FE fatigue manifested in this.
We really haven't seen any signs of fatigue in general, FEW is just a victim of musou fatigue in japan
 

Cerium

Member
Well I mean there is of course hyperbole regarding digital sales from time to time like your example or how when Halo 5 launched there was that meme of ''90% were digital sales'' but there is also posts from opposite direction sometimes ignoring the growth of digital sales completely when comparing titles to last gen or early this gen. It goes both ways.

You don't just assume phantom digital sales without data. You go with the numbers you have.
 
Getting ready for the capcom/etc defense force saying that they're supporting the switch, we just don't know about the games yet...
And this for more than a year.

Nice to see KT and other publishers having a better pipeline and not being caught by surprise at least.

I hope we'll see larger support soon enough and not literally in 2019. I mean if KT and SE can get shit done within this year, no reason why Capcom, BN, etc can't do the same next year. Now ground-up projects, of course that will take more time, but doable ports should have been and be seen much sooner.

Not like Okami HD, Dragon's Dogma, the numerous anime games by BN, etc would take two years to port to Switch.

Question is; why the hold up? Budget constraints?
 

Vena

Member
https://mantan-web.jp/amp/article/20171013dog00m200027000c.html

More words from the CEO of Gzbrain (Famitsu). There's more in the article.

Google Translate:

This kneejerk reaction (rather absence of *any* shred of forward planning) is exactly why the industry in Japan is going down the toilet. No one bothers to plan ahead.

I hope we'll see larger support soon enough and not literally in 2019. I mean if KT and SE can get shit done within this year, no reason why Capcom, BN, etc can't do the same next year. Now ground-up projects, of course that will take more time, but doable ports should have been and be seen much sooner.

Not like Okami HD, Dragon's Dogma, the numerous anime games by BN, etc would take two years to port to Switch.

Question is; why the hold up? Budget constraints?

You can tell who actually had software in the pipelines (SE, KT, NIS, etc) and who this quote is talking about (Capcom). The former have software (new and old) already out or already announced, the latter has struggled to materialize even brain-dead ports.

SE, KT, NIS, and so on, all of these companies started well before launch with major projects and tool development in the pipeline. So they can turn around new things far more quickly because they have mature tools. Even BN has tools now because they had Pokken and XV2 out fast, and Tales is in the pipes.

Capcom effectively punted, and the ball got run back for a touchdown while they were preparing their defensive line.
 
You don't just assume phantom digital sales without data. You go with the numbers you have.

Well then comparison to previous game many years ago is so flawed that you can't make any final conclusion from its retail debut performance. Luckily in US we can compare games if we get leaked data because most publisher share their digital info with NPD. In EU it's harder.
 
Capcom effectively punted, and the ball got run back for a touchdown while they were preparing their defensive line.

Funny thing is that Capcom already got a head start; they got MT Framework (the main one, not just mobile) up and running for Ultra Street Fighter II. Like 90% of their line-up has and still does run on that engine, so that excuse doesn't apply either! :p

Revelations 1 and 2 run on MT Framework also, so there's that usage. But others like Dragon's Dogma, Dead Rising 1 at least, Resident Evil 5 and 6, etc, should all run on MT Framework and be easy ports for Switch.

Monster Hunter World does also, but that is a PS4 and XBO game so that's not as easy but should in theory still be doable. As most predict, Switch won't get World, but the "Portable" adaptation (Monster Hunter Portable 5th, just do it Capcom!).
 
https://mantan-web.jp/amp/article/20171013dog00m200027000c.html

More words from the CEO of Gzbrain (Famitsu). There's more in the article.

Google Translate:

It's kinda crazy to me how badly most Japanese devs were expecting the Switch to perform. I thought it was basically a foregone conclusion that it would sell very well in Japan even after the lackluster January conference, if only because it was getting a new Splatoon.

It was basically a "is there any reason the Switch won't dominate Japan" situation that turned out to be accurate this time. It's surprising to me then that many Japanese publishers didn't see this coming. Even the Pokemon Company guy.

Obviously hindsight and all but I also remember the majority of Gaf expecting to it do very well in Japan.
 

Vena

Member
Funny thing is that Capcom already got a head start; they got MT Framework (the main one, not just mobile) up and running for Ultra Street Fighter II. Like 90% of their line-up has and still does run on that engine, so that excuse doesn't apply either! :p

Revelations 1 and 2 run on MT Framework also, so there's that usage. But others like Dragon's Dogma, Dead Rising 1 at least, Resident Evil 5 and 6, etc, should all run on MT Framework and be easy ports for Switch.

Monster Hunter World does also, but that is a PS4 and XBO game so that's not as easy but should in theory still be doable. As most predict, Switch won't get World, but the "Portable" adaptation (Monster Hunter Portable 5th, just do it Capcom!).

There's a difference between getting an engine running for a 25 year old game, and a modern one (with many, many more layers of optimization complexity that come into play). So, no, they didn't get anything ready. They did the most barebones port effort you could potentially do short of just releasing a ROM-dump of SFII.

Why do you think its taking them multiple months to get RER1&2 out on the Switch after the other launches? Because they have jackshit working in the pipeline for any degree of increased complexity. Apply similar logic to MMC and Okami. They simply have no pipeline set-up, and anything right now is a blind scramble.
 
Sure is weird for so many to be caught with their pants down with the Switch. Especially in Japan where even the Vita was fairly successful. Not being able to adapt until 2019 is pitiful.
That is 100% your opinion unless you have any stats that a noticeable amount of people felt Fates' 'full experience' was mediocre.

*Insert Reggie "The game is good" gif here*
Sure, just anecdotal. I loved awakening but I didn't care much for birthright.
 

Kyoufu

Member
It's kinda crazy to me how badly most Japanese devs were expecting the Switch to perform. I thought it was basically a foregone conclusion that it would sell very well in Japan even after the lackluster January conference, if only because it was getting a new Splatoon.

It was basically a "is there any reason the Switch won't dominate Japan" situation that turned out to be accurate this time. It's surprising to me then that many Japanese publishers didn't see this coming. Even the Pokemon Company guy.

Obviously hindsight and all but I also remember the majority of Gaf expecting to it do very well in Japan.

What if Japan isn't enough for international companies like Namco Bandai, Capcom etc? The surprise for me is that Switch seems to be doing really well outside of Japan.
 
It's kinda crazy to me how badly most Japanese devs were expecting the Switch to perform. I thought it was basically a foregone conclusion that it would sell very well in Japan even after the lackluster January conference, if only because it was getting a new Splatoon.

It was basically a "is there any reason the Switch won't dominate Japan" situation that turned out to be accurate this time. It's surprising to me then that many Japanese publishers didn't see this coming. Even the Pokemon Company guy.

Obviously hindsight and all but I also remember the majority of Gaf expecting to it do very well in Japan.

I mean, look at the severe supply constraints for the switch, nintendo didnt see this coming by a long-shot, nobody did.
 

Cerium

Member
Obligatory mention of how weird it is that Bethesda was more willing to bet on the Switch from the start than pretty much any Japanese third party.
 
What if Japan isn't enough for international companies like Namco Bandai, Capcom etc? The surprise for me is that Switch seems to be doing really well outside of Japan.

Yeah I guess that makes sense to an extent, even though we're seeing it miss out on very, very Japan centric games specifically. But if these companies are trying desperately to grow their audiences in the West then yeah I can see that being the reasoning.

I was certainly surprised at how successful it's been in the West too.

I mean, look at the severe supply constraints for the switch, nintendo didnt see this coming by a long-shot, nobody did.

Well to be fair I don't think they planned for a parts shortage. But yeah they likely had lower expectations too for whatever reason. I'm not saying everyone should've known it would be a global success, just that it was basically a lock to be successful in Japan. Certainly not to the extent it is, but I didn't see any way it would have a bad first year there.
 

EDarkness

Member
It's kinda crazy to me how badly most Japanese devs were expecting the Switch to perform. I thought it was basically a foregone conclusion that it would sell very well in Japan even after the lackluster January conference, if only because it was getting a new Splatoon.

It was basically a "is there any reason the Switch won't dominate Japan" situation that turned out to be accurate this time. It's surprising to me then that many Japanese publishers didn't see this coming. Even the Pokemon Company guy.

Obviously hindsight and all but I also remember the majority of Gaf expecting to it do very well in Japan.

Many people said the same thing about the Wii U and that didn't happen. I can understand why folks would be more hesitant, but at this point, it's clear where this train is going and they SHOULD be on it now. If the upcoming God Eater game isn't coming to the NS, then these guys are really out of their damned mind.
 

Kyoufu

Member
Obligatory mention of how weird it is that Bethesda was more willing to bet on the Switch from the start than pretty much any Japanese third party.

It's not really that weird to see a platform holder court companies who are well known but not associated with their brand. Every platform holder has made strides to work with these kind of companies after generational shifts. Like when Microsoft went after Japanese devs and publishers during the early years of Xbox 360. Sony made deals with Bungie and Activision among others on PS4.
 
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