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Marvel vs. Capcom: Infinite |OT| Marvel vs. Capcom: 4 Female Characters

Sigmaah

Member
I mean, they already said they'd fix these things and they still have some DLC to release. When people say "no updates" they're talking about the game beyond the season pass.

They never said they'd fix things besides that they know about spidey infinite and nah ppl meant even during season pass release that no updates would happen this game is dead etc etc.
 

MrMephistoX

Member
Holy shit a patch?? For mahvel??????

:eek: :eek: :eek:


Patch notes even.

http://www.capcom-unity.com/strumslinger/blog/2017/10/13/patch-notes-for-marvel-vs-capcom-infinite-october-16-update

We have a patch coming for Marvel vs. Capcom: Infinite to fix a few major bugs with certain characters and mechanics. Continue on to read the patch notes for the update on October 16.

General (These changes will go live on PS4 and PC on October 16 and on Xbox One at a later date)

When an opponent has been hit by three special "grab" projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.
Affected moves:
Spider-Man - LP/HP Web Ball (including air versions)
Frank - LK/HK Hammer Throw
Can perform air recovery in eight directions when recovering from certain unique hits in the air.
Affected moves:
Dante – Bee Hive
Chun-Li – Spinning Bird Kick (including air version), Kikosho, Hoyokusen
Chris – Sweep Combo
Doctor Strange – Bolts of Balthakk
Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
Increased throw invincibility during air recovery from 3F to 5F.
Fixed comboing into another combo using the Mind Surge throw.
Characters (These changes will go live across all platforms in the update on October 16)

Dante

Fixed a bug when taking damage during Tempest that caused Dante's position to change from the location where he took that damage.
Captain America

Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
Fixed a bug causing backflip (without shield) to be invincible from start up.
Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.
Dormammu

Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.
Doctor Strange

Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.
 

Dahbomb

Member
The exact mechanics of the HSD glitch are still not fully known. And most people expect it to be patched so I doubt people will go too hard in on it.
 

Negaduck

Member
Got sick for a little and fell behind on my mvci drawings. I'll catch up, not fully inked and all but here are two I have for now.

omullYG.jpg

 

Dahbomb

Member
MvCI brackets at SEAM: http://seam2017.challonge.com/MVCI

Justin, Marn, Abegen, Kazunoko, Xian, Gllty and... KillerKai out of nowhere!!! That's better than I expected! Starts in about 5 hours. :3

" FChamp Ryan Ramirez‏:
MVCI session w/ FChamp , Apologyman , Yipes , Taekua , Neo , Nino and CJshowstopper"

https://twitch.tv/fgtvlive/

Man these are super late even for me.

Probably just going to catch the archives when I wake in the morning.
 

PhilTCasual

Neo Member
I'm kinda sad that dorm won't have black hole loops anymore. That was one of the cooler things about the character and wasn't even really busted. Oh well...
 

Sayad

Member
MvCI brackets at SEAM: http://seam2017.challonge.com/MVCI

Justin, Marn, Abegen, Kazunoko, Xian, Gllty and... KillerKai out of nowhere!!! That's better than I expected! Starts in about 5 hours. :3
Edit: Archive

Winners bracket
FOX|Justin Wong (Nova, Ultron, Reality) vs. GGP|Kazunoko (Dormammu, Ultron, Space)
Rise|Marn (Dante, Zero, Power) vs. KillerKai (Zero, Mega Man X)

Losers bracket
CG|Champo (Morrigan, Dante, Time) vs. InC|TohMan (Nemesis, Haggar, Space)
Fubarduck (Dante, Ultron, Reality) vs. 7110.T (Zero, Dante, Space)

If this is Justin's main team/real level, he's nowhere near Sonicfox or FChamp level. Went 2-1 twice and was one hit away from being sent to losers by 7110.T who I don't think knows you get a free level 3 with every storm! :\
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
is that SEAM a stone tournament? There was one in asia right?
 

Zissou

Member
Is there a tutorial video or something explaining the HSD glitch? I hear a lot about it, but I have no idea what it is.



I can play, if you're still available.

Not sure if accurate, but this the most technical definition I've seen via Master Parker on twitter:

How to do HSD Glitch:

- Point char must reach 7.3k damage (think 4K for throws)

-Must OTG into a move with fixed hitstun (i.e Super) as you reach 7.3k

- Must keep opponent in constant hitstun after you reach 7.3k
 
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