as supposed to what racing game that has full VR experience? PC2? Forza? Which one?
1.) If TIME ATTACK isn't included as a VR mode, you have terrible VR implementation. Full stop. 100%.
2.) Project Cars 2 has across-the-board support, afaik.
as supposed to what racing game that has full VR experience? PC2? Forza? Which one?
Agreed. Not only is the tech still in its infancy, but there's the age old catch 22 regarding growing platforms and the financial risk of developing dedicated software.
That said, I think PD failed to implement low cost and frankly obvious options that would have worked within the limits of the hardware while significantly expanding replayability. I mean, for a lot of racers the meat of racing games is just learning the track, alone, working to improve lap times. They could have stuck that in there effortlessly! In fact performance could even be improved by removing the extra car with its shitty AI! Ugh, so dumb. Ok done ranting.
as supposed to what racing game that has full VR experience? PC2? Forza? Which one?
Sure but no one was doing that here at least not since I quoted that guy.Or all the high scoring reviews? Bias goes both ways.
as supposed to what racing game that has full VR experience? PC2? Forza? Which one?
Every activity in this game -- whether single- or multiplayer -- now centers around a single persistent driver profile that is socially shared (via the online network), but the breadth of activities that existed in other GT games is still largely present, it's just not accounted for in the same "Career" structure that's been familiar to fans for a long time. Where this gets even more hazy is in small places like how your DR/SR -- two of the most important aspects of your driver profile -- aren't affected by your single player activity, which makes the lack of a Career structure stand out a bit since it still shows some discrimination in priority over what activities the game deems more important than others, running counter to this universal/social notion it seems to be built on.
The other games didn't advertise VR features, GTS did, so I'm criticizing their shitty implementation. The other games are not relevant in regards to PSVR.
But since you brought it up, fuck SMS for saying they'd support PSVR with PC1 and then dropping it.
Giant Bomb with that GameSpot special guest really tore into this game. I can see where they are coming from, but I don't think they will ever get what they want.
At this point, I have bought into online progress as a game mechanic in other genres. I would compare playing a racing campaign to playing through an entire season of MLB against the comp. It's a meaningless waste of time compared to slightly more meaningful wastes of time out there. PCars 1 drove the analogy home with the calendar, and it killed racing games for me.
At least this offers the promise of something. Whether or not that promise pans out and becomes more than turn 1 wrecks, I guess that will be seen. I also don't even know if I will like what it's selling, but it's worth a shot to find out.
2.) Project Cars 2 has across-the-board support, afaik.
so GTS has a feature that nobody else has but thats a minus for GTS only, not for those games that dont have it? yeah
Across the board (but not on console at all).
so GTS has a feature that nobody else has but thats a minus for GTS only, not for those games that dont have it? yeah
But does this count as a real review?
what do you guys think about the 7.5 score from PSU?
1.) If TIME ATTACK isn't included as a VR mode, you have terrible VR implementation. Full stop. 100%.
Most modern racers have VR implementation so you can directly compare and contrast.
GT:S in VR simply lacks options, this is something more important to VR than anything else as it is this that makes people be able to become comfortable and feel as natural as possible. In the sport racing cars VR feels great and some of the tracks are superb in VR but it could still be so much more if they incorporated basic features and that is without expanding upon the content itself. Having spent a long time in VR racers I know what I can do to make it a more enjoyable experience and GT:S lacks any of these. Flesh out the VR options and add in more diversity for the VR gameplay like AI difficulty, time trails, online racing and you have a top quality product, the competition have all managed to do this.
Most modern racers have VR implementation so you can directly compare and contrast.
Woof, the Giant Bomb discussion is...
Well, theyre entitled to their opinion. But, going off on all then museum stuff as if its bad...like, thats why many of us buy Gran Turismo, my dudes. For the love of the sport.
what do you guys think about the 7.5 score from PSU?
If it's badly implemented? Absolutely.so GTS has a feature that nobody else has but thats a minus for GTS only, not for those games that dont have it? yeah
Woof, the Giant Bomb discussion is...
Well, theyre entitled to their opinion. But, going off on all then museum stuff as if its bad...like, thats why many of us buy Gran Turismo, my dudes. For the love of the sport.
Theyre trying to be the country club of cars! I mean...yeah? They always went for that.
If it's badly implemented? Absolutely.
Reviews from people who aren't heavily in to motorsports may not be useful to you or me but they are for likeminded people. I don't subscribe to the notion that only fans of the game/sport/genre should review them.It is (even more than usual) a pity that Drew left because he'd be the one to actually point out the advantages of this game. I don't really see why they talk about this type of game in general (same as when they occasionally cover things like FIFA). If you don't care or understand motorsport, why are you trying to review a motorsport game?
It is (even more than usual) a pity that Drew left because he'd be the one to actually point out the advantages of this game. I don't really see why they talk about this type of game in general (same as when they occasionally cover things like FIFA). If you don't care or understand motorsport, why are you trying to review a motorsport game?
If youll excuse us for getting all philosophical in a review of a videogame about racing cars, Gran Turismo Sport offers a singular vision thats just as clear and coherent as it ever was. Its just that it happens to be a different vision from the previous six games.
We do miss hoarding cars in GT Mode, and scudding around in a heavily modified early 90s Supra for the first couple of hours, but ultimately do you play racing games to stare at your cars slowly rotating in a menu or do you play to hustle them on track? If the answers the latter then youll still find plenty to love in GT Sport.
Reviews from people who aren't heavily in to motorsports may not be useful to you or me but they are for likeminded people. I don't subscribe to the notion that only fans of the game/sport/genre should review them.
TylerDurden4321 said:No Drew would not have. He would have pointed out that Gran Turismo is too big to play "iRacing", which has 60,000 subscribers.
I agree that he would have said good thing about what they are trying to do and if you're the kind of person a little more serious about racing, that this could be fantastic for you, yes.I don't really want to get into an argument about what Drew would or wouldn't have said, but I'm sure he would at least have pointed out the value of the Sport Mode, something so, so many reviewers/journalists seem to have completely missed (almost certainly because they don't play online racing games). I guess that's what ultimately is so frustrating. This is a racing game focused around online and its being reviewed by people who neither have any history of playing racing games online nor have actually put any real time into the Sport mode.
And this is just a personal take, certainly not one I think will apply to or interest all long-running GT fans, but the multiplayer genuinely addresses most of the aspects of online multiplayer racing that intimidated me before, and now it's enjoyable, an entirely new approach to "casual sims" that I never really ever paid any attention to before. It doesn't make me immune to making embarrassing mistakes, and it doesn't necessarily make it so that I can completely avoid bad driving practices and poor sportsmanship online, but the safeguards in place literally feel like every effort to play fair-but-competitively is honored and rewarded at most times -- a remarkable majority of the time, even. I'm actually glad that these considerations seem to have been the focus of the development of Sport after all, because it's actually making me interact with GT in a way I always felt too intimidated to as a casual player, and making GT feel perhaps far more fresh and exciting than just getting yet another predictably structured career mode has.
No Drew would not have. He would have pointed out that Gran Turismo is too big to play "iRacing", which has 60,000 subscribers.
What's all the uproar, it's only 7 reviews....If reviewer's are taking their time, it's a good thing innit?
7.5ish is a good score. Reviewers seem to be falling for less hype these days on most games so review scores are lower for everything.
Why too big for it?
What's all the uproar, it's only 7 reviews....If reviewer's are taking their time, it's a good thing innit?
I think it is worth noting that the Giantbomb conversation mentioned that GTS is not what they want out of a racing sim. They, and most casuals, are not the crowd this game was made for, which is a problem in and of itself considering the game is titled GT. I would not give Jeffs opinion much credence unless you are a casual racing fan, which I am.
Another interesting point, the GS reviewer said that he might not issue a score due to the required time commitment to experience the game in its entirety.
I think that when you have 6 numbered installments that seem rooted in a Career Mode with ever-growing features, it becomes pretty difficult to communicate a shift like Sport.
I mean, right off the bat, using the title "Sport" instead of a number seems like a pretty obvious symbolic choice, and revealing the game with an outline on a persistent multiplayer experience did draw some negative backlash.
True, but I am no more hardcore than they are. I hopped on at Forza 2 (after not understanding GT2) and experienced the same curve. I struggle to think what would bring me back into the genre. I guess I would give more leeway for trying something different, especially in the online space which has been a non-feature for me since I started playing sims. As I saw people shoot past me on the nurburgring grass in a tuned up '77 Chevy whatever, I thought to myself: maybe a level playing field is what the genre needs.
I also think the country club thing is somewhat absurd and endearing rather than a put off.
I mean, Forza 7 has some STUPID looking driver costumes, that really only exist so they had something to shove in a loot box.I barfed.
What's all the uproar, it's only 7 reviews....If reviewer's are taking their time, it's a good thing innit?
Why too big for it?
No its not. Lol, you are what his post addresses.What uproar? The game is scoring mediocre overall. Just as expected.
13 for OpenCritic @ 76. It is a good thing that they are taking their time, but I have to wonder why PD and Sony took so long to open the servers for a proper early review. They had 4 years.
77 Meta with 7 reviews is not mediocre....Perhaps these 7 reviewers rushed their reviews as well, looking at the current picture...There's so much campaign content in this game and the online is the best in all the racers released this season. So if the other reviewers take their time to go through the paces, accept the real challenges that the missions provide in campaign instead of taking a stock car, put all the best parts in it and blitz past all the vitz at the starting line and lap them at that....What a thrill that would have been in the 7th iteration Eh! ;(...I guess people hate change, but I hope the pending reviewers give GTS it's fair shake...I have a feeling this will take off as a new approach, for professional Esports racers etc..., whether it's embraced by reviewers or not....What uproar? The game is scoring mediocre overall. Just as expected.
Well why do you care so much if Polyphony/Sony want to target a different audience? Maybe they dont want to be stuck making the same thing over and over like Kojima at Konami.Because a Gran Turismo game after a 4 year (felt "more than 4 years" because GT6 was out on PS3 after the enthusiast had moved to PS4 already) break has proven to be able to attract over 10 million people. But there are not 10 million people who care about racing online and learning the tracks to be competetive and also confident enough in their skill to not bump into people and lower their sportsmanship rating over and over.
I mean look at Jeff Gerstmann and Drew and Alex drive racing games. They'd suck at GTS online and they wouldn't want to spend the time to get good at it. And it's representative of many racing game players. If you're only attractive to the more serious motorsport gamers, you'll be looking at sales numbers of Project CARS 1, not sales numbers of GT5 (and certainly not GT3).
77 Meta with 7 reviews is not mediocre...