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NIS America - "Microsoft's not very supportive of Japanese Games"

Oregano

Member
I mean, yes? The series has been in decline for a while now. No thanks to Vesperias exclusivity. The PS3 Tales did much better than Vesperia despite them being on a less popular platform in NA and not being as good.

Tales of Graces F did worse than Vesperia outside of Japan and Tales of Xillia 2 probably did too. From a discussion earlier this year.

Zestiria and Berseria are probably below 270k on Playstation as well, but they got a massive boost from Steam.
 

EvB

Member
It's an uphill battle that's been getting steeper the longer Xbox has been in the marketplace.

Xbox doesn't sell over there cause it's well-established it doesn't have a place, and it's a self-fulfilling prophecy of "Xbox can't sell cause MS needs more japanese games" > "MS management says no to subsidies/covering costs of porting games/moneyhats to Xbox because the audience isn't large enough" > "Xbox can't sell cause..."

That would have been a really great example of a self fulfilling prophecy if there were not countless examples of fantastic Japanese games, exclusive and otherwise on both the original Xbox and the 360.
 
More dead simple reasoning turned into rockets science . Its not because MS isn't nice or they policies are terrible even if that is truly the case . They for some reason just do not want to simply say not enough Xboxs sold in Japan so its not worth it to make games for the console . That's all it is cause if 150m console were in the wild they would be making games for it no matter what the issues are .
 
That would have been a really great example of a self fulfilling prophecy if there were not countless examples of fantastic Japanese games, exclusive and otherwise on both the original Xbox and the 360.

Those were different times in gaming. Today, money is tight.
 

nynt9

Member
I mean, it’s not only the Japanese audiences that shun the Xbox. Outside of basically US and UK, they have little to no presence. It’s just a smaller audience, and if you’re making niche games it just might not be worth porting it for a small slice of an already small audience, especially if he system has literally no presence in your own region, which is the most likely region to support it.
 
That would have been a really great example of a self fulfilling prophecy if there were not countless examples of fantastic Japanese games, exclusive and otherwise on both the original Xbox and the 360.

I get what you're saying, but "countless" is a biiiit of an overstatement. Also, for OG Xbox, that was well over a decade ago, closer to 15 years even (when MS had no real analytics and likely didn't care how much they were spending to get a foothold), for 360, yea you had some exclusives like Tales of Vesperia or Lost Odyssey, for XB1, you got D4 and...then they cancelled Scalebound.
 

Toki767

Member
More dead simple reasoning turned into rockets science . Its not because MS isn't nice or they policies are terrible even if that is truly the case . They for some reason just do not want to simply say not enough Xboxs sold in Japan so its not worth it to make games for the console . That's all it is cause if 150m console were in the wild they would be making games for it no matter what the issues are .

It's like you aren't taking into account last gen when the 360 sold more than twice as much as the PS3 in the US and they lots of Japanese developers still ditched the platform in the later years because the audience wasn't there.
 
Tales of Graces F did worse than Vesperia outside of Japan and Tales of Xillia 2 probably did too. From a discussion earlier this year.

Zestiria and Berseria are probably below 270k on Playstation as well, but they got a massive boost from Steam.

First of all, I'm not sure what the disagreement here is.

Second, the post you linked shows both NPD data and data outside US. I've been talking about NPD as it's basically Xbox Ones only good market.
 

Astral Dog

Member
Where's FF12/WoFF on XB1?
Where's KH2.8/KH1.5+2.5 on XB1?
Where's DQXI on XB1?

The only reason the system got FFXV and KH3 was because Square Enix had no idea if the system was going to be a success or not back then.

Square Enix are Sony fanboys obv. dont expect FFXII X, KH, or VII on the Switch either
 

Nephtes

Member
Fuck releasing physical copies of games on Xbox.
Just release them digitally... Come on small Japanese devs.

Actually come on all devs...
Stop putting out physical games.
It's 2017. Embrace the present (the present is digital... Anyone telling you otherwise is stuck in the past).
 

Oregano

Member
First of all, I'm not sure what the disagreement here is.

Second, the post you linked shows both NPD data and data outside US. I've been talking about NPD as it's basically Xbox Ones only good market.

The west isn't just the US and it was proclaimed that Vesperia bombed "in the west" and you backed that assertion up. Don't try to deflect.

We weren't even talking about the Xbox One.
 

mollipen

Member
I've never understood why they have to release games on disc for these niche Japanese titles, just put them up on the store, test the water.

Because of the huge amount of opinions like this in the community:

I want to try [Star Ocean 4 PS4] but no physical no buy.

The subsection of games that most benefits from digital-only releases also seems to have the biggest amount of fans who bitch if they don't get a disc.
 
Fuck releasing physical copies of games on Xbox.
Just release them digitally... Come on small Japanese devs.

Actually come on all devs...
Stop putting out physical games.
It's 2017. Embrace the present (the present is digital... Anyone telling you otherwise is stuck in the past).
The audience for niche Japanese games wants physical releases as well. In many cases, that is the difference between a purchase and a lost sale. Localization companies understand this, which is why even small games from Atlus and XSEED and NISA get physical releases more often than not.

Also, if you want to give up most of your rights as a consumer by buying all digital, go right on ahead, but don't expect everyone to follow in your foot steps.
 
The west isn't just the US and it was proclaimed that Vesperia bombed "in the west" and you backed that assertion up. Don't try to deflect.

We weren't even talking about the Xbox One.

Yes. I'm deflecting from my initial reply to you where I agree that they've been on the decline since Vesperia...
 
The situation just sucks with Vesperia... :( I doubt I'll ever get to play its ENG version without having to resort to buying a Xbox 360. And hearing this only makes me more salty about it.
 

Nephtes

Member
The audience for niche Japanese games wants physical releases as well. In many cases, that is the difference between a purchase and a lost sale. Localization companies understand this, which is why even small games from Atlus and XSEED and NISA get physical releases more often than not.

Also, if you want to give up most of your rights as a consumer by buying all digital, go right on ahead, but don't expect everyone to follow in your foot steps.

Your statement is very cynical.
Who is to say if there is an audience or not for niche Japanese game (or AAA Japanese games) on Xbox or not digitally?
AFAIK, putting out a digital copy of your SKU is cheaper and far less risky than printing a ton of discs that won't sell.
Is there cost involved supporting another platform? Sure. But the risks are lower and the chances of increased revenue are greatly improved.
Specifically, right now on Xbox is a dearth of quality Japanese games compared to PS4.
So if you're NIS or Falcom, why not take the plunge and test the Xbox digital waters? You'd be fighting less Japanese competition, because on Xbox, there basically isn't any. It's free market share.


As to giving up rights as a consumer...tell me...
how many Steam games do you own?
 

jrush64

Banned
Guess we'll never have Vesperia backward compatible on Xbox One. Yet, shitter games are backward compatible. Freaking Microsoft.
 

Astral Dog

Member
SE are Sony fanboys, which is why they made several Nintendo exclusive games last gen and they’re already working on a new one, right?

A low budget sprite game isnt huge but thats right they have a liking to Sony thats the platform that meets their demands at the moment :p
 

Bickle2

Member
Sounds like, from some interviews with the folk from Limited Run Games, that it is out of MS' hands somewhat. That they don't own enough of the manufacturing to be able to decide print minimums in all cases.

It does, again from LRG statements, sound like it is something MS is trying to get changed though.

This is correct. Sony owns their own replicators (DADC), but Microsoft contracts with majors who have minimum orders

Blu-ray replication is not something you can do just Anywhere. It requires a clean room environment (close enough to one) with a great deal of control over particulate matter. I personally believe they would do well to invest in a single line they keep up in Redmond specifically for running off the small valuable for PR manufacturers and publishers. Last I checked, they run about $150-200,000 each not including customization required to make Xbox games, it’d easily be half a million dollars after HVAC, filtration etc etc etc. that’s a lot of 5000 runs with continuing overhead.
 
Your statement is very cynical.
Who is to say if there is an audience or not for niche Japanese game (or AAA Japanese games) on Xbox or not digitally?
AFAIK, putting out a digital copy of your SKU is cheaper and far less risky than printing a ton of discs that won't sell.
Is there cost involved supporting another platform? Sure. But the risks are lower and the chances of increased revenue are greatly improved.
Specifically, right now on Xbox is a dearth of quality Japanese games compared to PS4.
So if you're NIS or Falcom, why not take the plunge and test the Xbox digital waters? You'd be fighting less Japanese competition, because on Xbox, there basically isn't any. It's free market share.


As to giving up rights as a consumer...tell me...
how many Steam games do you own?

Because digital numbers are bad in Japan and fans of niche japanese games prefer retail. Like he said, not having a physical version created many controversies already in the past. The Xbox has a history of poor performance for japanese games too.

Anyway, it's good to own the things I pay for. Not everyone wants a digital only future.
 
So which Tales game haven't bombed in the west by "normal standards"?

Okay. Do you even understand what I'm saying. Like are you just projecting stuff into my posts that I'm not saying? Have I claimed that games since Vesperia haven't bombed? Did I not clearly say that they've been in decline for a while now?

If you want to debate some imaginary figure, be my guest.
 

Oregano

Member
Okay. Do you even understand what I'm saying. Like are you just projecting stuff into my posts that I'm not saying? Have I claimed that games since Vesperia haven't bombed? Did I not clearly say that they've been in decline for a while now?

Okay and what about the pre-Vesperia games which sold less?
 

Cranster

Banned
Because these are not the types of japanese games Microsoft is not looking for maybe?

header.jpg
 

Wedzi

Banned
Isn't there a larger market for JRPGs Persona 5, Ni No Kuni, Nioh, etc in the west at this point than in Japan due to struggling home console sales across the board in that region?

Why would Japan having a small Xbox market matter that much? Wouldn't it just be overall disinterest in Japanese games from Xbox players in general?

Does anyone know how well games like Final Fantasy XV did on Xbox One?
 

Veon

Neo Member
One of the worst things Microsoft did was coping Japanese exclusives while not making exclusives that fit both the Japanese and West. A Halo of Destiny would have fared better over in Japan than Halo, but atlas.
 
Fuck releasing physical copies of games on Xbox.
Just release them digitally... Come on small Japanese devs.

Actually come on all devs...
Stop putting out physical games.
It's 2017. Embrace the present (the present is digital... Anyone telling you otherwise is stuck in the past).

You can share physical games with friends, you get the bulk of the game without having to download. You can return to it years later, and it's your own personal property forever. Physical sounds superior to me still. It's highly uncommon but digital copies of games have become impossible to get like Alan Wake or Trails in the Sky on PSP.
 
Japanese games tend to be focused towards Japan, they're neich outside of Japan... hell, some are neich in Japan, but if there's a limited install base in Japan, why bother?

Anyone interested in Japanese neich games in the west are going to be playing on the console where those games are already releaed.

Microsoft wasted everyone's time with that nonsense last gen and no one is going to take that risk again.
 
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