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Jason Schreier: Visceral's game was not canned because it was single-player

Any time EA shows a vague "making of" video during their conference instead of an actual trailer, I'm just going to assume the game is a mess.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I mean, the statement directly said they didn't think market forces were favorable for a big single player game. Even if that's not the reason they canned the project, it's the reason they're willing to tell investors. Which isn't that different.
They used very specific terminology, it wasn't the fact that it was singleplayer but seemed based on the type of single player game. One that contradicts design trends this gen. When I think on Uncharted's older trends. I think about how the games used to be so scripted that even if nothing hurt you you'd still die if you went off script too much. Compared to stuff like that level open world level in Lost Legacy or Madagascar in UC4 let alone stuff like the suburban exploration in TLOU.
 
This makes the most sense. I know SP games aren't as in vogue right now, but a SP big budget Star Wars game would probably still do big business. I have a hard time believing a game that was green lit as a SP Star Wars game and in development for 3-4 years as a SP Star Wars game would suddenly be cancelled for being a SP Star Wars game unless something else was going on.
 

Marcel

Member
Oh don't get me wrong. GAF inserts way too much drama into this conversation that should be lead by facts and market realities, not feelings and blissful nostalgia. I've said this in a couple of loot box threads and was called a defender of billionaires amongst other things. There really is no need for this kind of end of the world mood, but press outlets rushing to write opinion pieces with those hot takes don't really help either. Angry YouTubers do that already anyway.

Just less drama in general would be nice.

Yeah I know that feeling, of being called or implied to be a corporate shill when I simply disagree with loot box gambling alarmists in their overemotional assessments, lol.

I have a feeling if the loot box gold rush actually becomes too much for consumers the market will correct itself accordingly. All gaming fads eventually go to the wayside in favor of the next most acceptable thing. And if it doesn't...well, there's always gardening as a hobby.
 
Because EA has shareholders and they want to create value for them and give them confidence in light of an announcement that makes them look kind of bad. They wasted a ton of time and money to just end up throwing much of the Star Wars project away.

but i see people saying single player games are not dead anymore because of this news

but it seems ea is still moving to gaas

this guy gets it

EA in every call with investors: "We make service games now"
EA: We're canceling this game because it's single-player and linear instead of a service-based game.
EA (secretly): Also, the game was a mess.
Gamers: See! They're going to keep making single-player games because the last one they tried was a mess and then they decided that trying to save it was too big a risk and they should just make service-based games instead.
 

Nirolak

Mrgrgr
Only title the new lead studio has worked on is assisting with Battlefront 2 and technically Mass Effect Andromeda since the studio has been merged with Bioware Montreal.

You're thinking of Motive. The game got moved to EA Vancouver, which is on the other side of Canada, and is under the purview of Black Box's lead.

EA in every call with investors: "We make service games now"
EA: We're canceling this game because it's single-player and linear instead of a service-based game.
EA (secretly): Also, the game was a mess.
Gamers: See! They're going to keep making single-player games because the last one they tried was a mess and then they decided that trying to save it was too big a risk and they should just make service-based games instead.

Yes. I feel this is why we are actually having this discussion. Like, assuredly the game was in a bad state, and that was the #1 reason for cancellation, but EA is unlikely to go with a singleplayer heavy game unless it's at least a full campaign coop open world title.

This is similarly following up Bethesda's games underperforming and Bethesda making heavy direction shifts there as well.

Going further back, we need look no further than Ubisoft's E3 showing to see a company that used to be nigh entirely in on singleplayer focused experiences going with a very multiplayer heavy/centric approach.
 

JABEE

Member
EA in every call with investors: "We make service games now"
EA: We're canceling this game because it's single-player and linear instead of a service-based game.
EA (secretly): Also, the game was a mess.
Gamers: See! They're going to keep making single-player games because the last one they tried was a mess and then they decided that trying to save it was too big a risk and they should just make service-based games instead.

Yeah. It doesn't change the conversation from yesterday.
 

daveo42

Banned
The issue with EA and their SP games is that they seem to allow the budgets balloon out of control and get stuck in development for far too long now. AAA games are expensive, but having 4+ years of development time and a budget well over $100mil by launch meant the game might be labeled as a failure if it under performed at retail. That Dead Space thread should remind everyone that EA tends to make some pretty poor decisions with their games.

It shouldn't come as a surprise that they decided to pivot a title that still had 2 years of production time left and might not have a long term way to monetize the game post release. Add in the production woes the game currently had and EA was willing to cut and run. I expect to see them do it more often if they continue to allow these long production cycles and decide part way though development that the game won't fit into the current game market.
 
Damn. Crunch was so bad it was making them delusional. Seriously though, how can two very experienced devs think such a thing so late on?

It seems to me that game development generally is in a very bad place right now (much worse than I could ever imagine)?

I hear when you've been on something long enough, you lose objectivity and everything is magnified. sometimes thing like small tiny flaw get magnified because you've seen it so long, you think it's a disaster.

other time, you get used to seeing the mistakes and you start thinking that there's nothing wrong with it. Uncharted 3 aiming problem is probably an example of this. ND got used to play testing their games like that, they got used to it totally didn't notice that the aiming is not as good as Uncharted 2.

I don't think this happen only in video games industry either.
 

schaft0620

Member
While EA did not explicitly say that it was being canceled because it was single player, they said the game was being canceled for qualities that single player games have.

I am going to stick with what EA said themselves. Publishers come out all the time and say that games get canceled because they run over budget or miss milestones.
 
Going further back, we need look no further than Ubisoft's E3 showing to see a company that used to be nigh entirely in on singleplayer focused experiences going with a very multiplayer heavy/centric approach.

To be fair, the last time Assassin's Creed had competitive multiplayer was Black Flag. I'll give them credit for sticking with single player for their flagship franchise.
 

dumbo

Member
So its a bad game and they're gonna spend this last year and half of development pumping it full of monetization systems to try and recoup some of their loss?
The quote from EA was basically that:
- the engine will switch to frostbite.
- the assets will be taken for the new developer to use. (although it's very unclear how easily you can move high quality assets/animations between frameworks).
- they will seek to create a 'broader' game (taken to be more open-world, less linear).

But, from EA's point of view, I suspect the debt is just written off. It would be grossly unfair to pressure the new developer to recoup the costs incurred by the cancelled project.

It's possible that the cost of rag-tag is less of a problem than the lost time on the star-wars exclusivity deal. I think they're approaching the half-way point... and I'm not sure they have all that much to show for it yet.


I am going to stick with what EA said themselves. Publishers come out all the time and say that games get canceled because they run over budget or miss milestones.

The truth is probably somewhere between - that the project was in trouble, but the financing made it a bit harder to justify continuing with development. They didn't write off $xm for nothing.
 

Nirolak

Mrgrgr
To be fair, the last time Assassin's Creed had competitive multiplayer was Black Flag. I'll give them credit for sticking with single player for their flagship franchise.
I do think it's really notable though that the reason that happened is because they moved the Assassin's Creed multiplayer team on to Steep and the Assassin's Creed naval team onto Skull & Bones (which is also why they cut the naval sections from the game).

The game losing its light multiplayer component and a major campaign feature in favor of spinning up two service games is still moving in the direction of online service games in my mind, though I could see the argument otherwise.
 

JABEE

Member
I'm also guessing EA would have given more leash for a game that checked the right boxes as well. It's why they mentioned stuff about changing the design in the "scaling down" statement.

The game could have been a mess that ended up being a good game. Any game could be considered a mess if it takes long enough to come out.

EA's direction as a company is clear based off all their previous statements.

The criticism many have of this direction as non-business people is still applicable and part of the entire conversation.
 
Yes. I feel this is why we are actually having this discussion. Like, assuredly the game was in a bad state, and that was the #1 reason for cancellation, but EA is unlikely to go with a singleplayer heavy game unless it's at least a full campaign coop open world title.

That's what's weird to me.

They cancel (reboot, ect) the original game and ALREADY have a new direction for the game? Like, they didn't sit down, take some time and decide what to do after they've canceled it...

They don't even know what they are going to do with Amy, but they know what they are doing with the game it seems.......
 

JABEE

Member
While EA did not explicitly say that it was being canceled because it was single player, they said the game was being canceled for qualities that single player games have.

I am going to stick with what EA said themselves. Publishers come out all the time and say that games get canceled because they run over budget or miss milestones.

Often times to induce independent studios into unwanted mergers.
 

Marcel

Member
That's what's weird to me.

They cancel (reboot, ect) the original game and ALREADY have a new direction for the game? Like, they didn't sit down, take some time and decide what to do after they've canceled it...

They don't even know what they are going to do with Amy, but they know what they are doing with the game it seems.......

You know they may not have a full plan but want to give the appearance that it's all hands on deck, right? This is the basis of all PR: reframing a narrative that would otherwise make the company look bad.
 

Nirolak

Mrgrgr
That's what's weird to me.

They cancel (reboot, ect) the original game and ALREADY have a new direction for the game? Like, they didn't sit down, take some time and decide what to do after they've canceled it...

They don't even know what they are going to do with Amy, but they know what they are doing with the game it seems.......

The game almost assuredly got a warning that they had to get back on track around 3-6 months ago, and they presumably made a contingency plan for the game in the event the review failed.

A lot of people involved have said that the writing was on the wall for months, and the studio had already declined to 70 people without layoffs, so I'm guessing everyone knew this might happen and many had already started to move on.
 

oti

Banned
That's what's weird to me.

They cancel (reboot, ect) the original game and ALREADY have a new direction for the game? Like, they didn't sit down, take some time and decide what to do after they've canceled it...

They don't even know what they are going to do with Amy, but they know what they are doing with the game it seems.......

Could just be a way of signaling the investors that all the work that went into this wasn't completely useless. Re-using assets and all that for a GaaS instead. That said, it should take a looooong time before we see this game again.
 

OmegaFax

Member
Does Disney have an out? Is there a penalty on EA if they don't deliver a certain number of Star Wars games or meet certain milestones? Is that why EA said they transferred the game vs. outright cancel it?
 
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All those meltdowns and assumptions about the game being turned into a MP focused GAAS tho.....
What Jason is saying in no way contradicts the very real possibility that this game will resurface as a MP focused GaaS title.

I actually think it’d be naive to think otherwise given everything we know at this point.
 

Nirolak

Mrgrgr
Does Disney have an out? Is there a penalty on EA if they don't deliver a certain number of Star Wars games or meet certain milestones? Is that why EA said they transferred the game vs. outright cancel it?
I imagine that statement is much more focused on their investors than Disney.

Disney mostly spends their time cancelling their own Star Wars games from the two console titles to mobile titles and PC online games, so I'm sure they're familiar with the issues development can run into.
 

daveo42

Banned
Does Disney have an out? Is there a penalty on EA if they don't deliver a certain number of Star Wars games or meet certain milestones? Is that why EA said they transferred the game vs. outright cancel it?

Disney won't care unless the games start to negatively impact their other Star Wars properties.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I do think it's really notable though that the reason that happened is because they moved the Assassin's Creed multiplayer team on to Steep and the Assassin's Creed naval team onto Skull & Bones (which is also why they cut the naval sections from the game).

The game losing its light multiplayer component and a major campaign feature in favor of spinning up two service games is still moving in the direction of online service games in my mind, though I could see the argument otherwise.
Just some clarification, Ubisoft Singapore still handles all the water simulation in the AC games. AC:O has naval combat as a callback to Black Flag too. And Steep was the result of them testing out new tech for Ghost Recon. But yes Ubi is all about service games atm.
 
And it doesn't change the fact that EA let out a statement basically shitting on and condemning linear single player experiences as if they are disgusting things that must never be allowed to be created.

I cannot see how you release a statement like that and then release the game as the exact thing you said had to change. If this game ends up as a linear single player action game I would be surprised.
 

Marcel

Member
Does Disney have an out? Is there a penalty on EA if they don't deliver a certain number of Star Wars games or meet certain milestones? Is that why EA said they transferred the game vs. outright cancel it?

If you think the games are going to influence the success of the movies you are kidding yourself.
 
Hmm. I felt that Schreier has already pretty much told us that in plaintext. I guess this was that one rare case where it was everyone else who didn't drag out "the obvious implications" and me who did.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
My hottake from another thread: I think Hennig did the same thing with this Star Wars game that she did with Uncharted 4: too many gimmicks and trying to re-invent the wheel with ultimately nothing coming together in the end and a lack of strong directing.

A straight Nathan Drake but with a laser blaster game would have been a slam dunk, but you start introducing light-whips and other shit and you lose focus (Ballroom Dancing Mechanic was one thing Uncharted 4 was going to have for instance). That light whip grappling and whatever else still looking dodgy 4 years into dev and it might've just been time to kill it. Especially if Respawn and the other teams stuff is just looking way better in shorter spaces of time.

Until weeks before release, the directors of The Last Of Us thought it was such a disaster that it'd kill their careers.

Same thing with Uncharted 2 being a "broken mess" just before going gold. No surprise one of those guys has essentially retired for now.
 
The game almost assuredly got a warning that they had to get back on track around 3-6 months ago, and they presumably made a contingency plan for the game in the event the review failed.

A lot of people involved have said that the writing was on the wall for months, and the studio had already declined to 70 people without layoffs, so I'm guessing everyone knew this might happen and many had already started to move on.

Yea, people were asking a lot of questions about this game around E3, and the only explanations for it's lack of presence were either that the game was a mess, or they didn't want to take the spotlight off Battlefront 2.

It makes sense they would give them until BF2's release window to pull it together, because after that they would need to start showing it.
 
To be fair, they most likely are taking this opportunity to turn this into a games as a service title since they have to start over with nothing but the tech and art assets anyway.

I'd be shocked if it wasn't at least open world if it is singleplayer heavy.
I was thinking something similar, the project being only a mess doesn't preclude it from having it being turned into something more inline with EA current taste for service driven games.
 
The game almost assuredly got a warning that they had to get back on track around 3-6 months ago, and they presumably made a contingency plan for the game in the event the review failed.

A lot of people involved have said that the writing was on the wall for months, and the studio had already declined to 70 people without layoffs, so I'm guessing everyone knew this might happen and many had already started to move on.

I'm just still curious what Amy's been doing this whole time then? If they knew then surely she did too...and they are still talking about what her "direction" is going to be. Maybe a better thing would have been not to say anything at all about what the new game will be....only that it wasn't completely scrapped. Using their vague terminology about what they intend to do with it after describing the earlier version as "linear" opens them up to speculation.

And that's fine, that may all be true and a lot of this could be PR in some ways. I just think what they said and how they said it seems weird. Hopefully Jason will grace us with the full story in his next book.
 

JoeBoy101

Member
I have a strong feeling that Mass Effect Andromeda bombing hard this year helped influence the decision to scrap this Star Wars game.

This. They probably took a long hard look at their in process games and wanted to see the state of progress.
 
Ummmm.. GAF is not the only place that started it. Polygon are professional journalists and they made a huge opinion piece over this news calling SP gaming as dead.

Waypoint also ran an editorial that focused on this as the sign of single-player games being less feasible for big studios.

And for the record, none of the points made in either article are really wrong. They were just running on the assumption that EA was being 100% honest with investors on why Visceral's project got cancelled. It also seems highly likely that the game that comes of this will be something more open, and more focused on long-term engagement over a finite campaign.

If EA really believed in the concept of a liner Star Wars campaign, they would have simply said Visceral's project needed major retooling. None of the gibberish about 'market forces' or making a game players 'need to return to'.
 
So another Mismanaged project and studio like what happened to Mass effect:Andromeda.

Get your shit together EA.

Mass Effect Andromeda failed because the studio spent three years trying to make a randomly generated, story driven, single player RPG and it turned out that a game like that would suck. Then they only had like 18 months to make the game that it became.

Not sure the Star Wars game's failure was too comparable.
 

Lylo

Member
I wonder how much money was thrown in the trash can with this project because judging by EA's comments, they are starting over.
 
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