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Gran Turismo Sport - Review Thread

RedRum

Banned
This era of static review scores needs to come to an end anyhow. Its fast becoming useless for any online/service/updated games.

They could put their score for the game as it currently stands and update it down the line. That would be of more use to all involved I think.

I definately wouldn't mind an early score and maybe a mid-game life score afterwards.
 
Here you but on the other hand, if people can buy the game today, they should be able to read a review today. The Gamespot review could be better informed a month from now, and the early reviews could be essentially outdated at that time, but that's the nature of the beast. There are no rules.

Yeah, definitely a "6 of one, half-dozen of the other" type thing. Music, Movies, Theater, etc. don't have to worry about this because it is a static product. So I think the review process may have to be adjusted to accommodate the organic nature these games now take on.
 
This era of static review scores needs to come to an end anyhow. Its fast becoming useless for any online/service/updated games.

They could put their score for the game as it currently stands and update it down the line. That would be of more use to all involved I think.

Seems fair, something like DriveClub could have done with that because it was a brilliant game at the end.
 

MaDKaT

Member
Yeah, definitely a "6 of one, half-dozen of the other" type thing. Music, Movies, Theater, etc. don't have to worry about this because it is a static product. So I think the review process may have to be adjusted to accommodate the organic nature these games now take on.

May as well just label it "Early Access" or "Beta" until it is complete.
 

Gestault

Member
I don't know how they'll consider service disruptions in subsequent reviews, and I don't envy those editorial choices. But I'm out.


There's no fucking reason for this. Maybe I'll come back when they change this setup so specifically single-player content doesn't need that online handshake, or they flesh out the content to feel like a real game. What's here is thin already, and there's no reasonable way I would suggest this experience to people around me for the sort of social gaming we've done with GT in the past. I'm the last in my group to finally feel this way, but I can't just pretend this is fine. This blows.

This isn't an experience worth my free time, and that's happening for arbitrary reasons, and there's no excuse given the wait. I'll play something better.
 

Tomeru

Member
Or just accept that launch reviews are going to be what they are based on the content available and not what could be.

I could care less for reviews, I was responding to the early access claim. If you were sarcastic, I apologize.
 

Apex

Member
They didn't mean visually. They're talking about the feel of approaching the peak slip angle / slip ratio and how you feel it in the steering and especially what the car does a little over the peak and then far over the peak.

In reality you can feel the maximum self-alignment moment on the steering wheel before the maximum slip angle, on a slick tire the wheel actually becomes already ~10% lighter in force when you're at the highest lateral grip. This feeling of flex is not there in GTS, making it harder to drive when you're used to other sims. The tires feel a bit like "solid rubber" that way.
So a FFB issue? The physics are there as seen in the replays and feel compared to GT6, where the tyres were effectively treated like solid blocks. I wonder if the guys of ISR toyed a little with the force feedback settings as the default values were too high to the point of constantly clipping and missing effects.

I would not be worried about little physics nuances, GT5 and GT6 were constantly fine tuned in that regard for years.
 
lol

please someone defend this choice

Hard to defend.

I love the game but even I think the DRM is far too strict. Campaign, Scapes and any single player content really shouldn't be restricted by it, only Open Lobby and Sport Mode should use it.

That is one thing PD really should look at improving.
 

Crayon

Member
It's not even drm. It's just plain unnecessary. Drm is trying to keep you from pirating the game. Here they obstensibly want to keep you from cheating but used the most ham fisted detrimental approach I can think of.
 
Yeah, definitely a "6 of one, half-dozen of the other" type thing. Music, Movies, Theater, etc. don't have to worry about this because it is a static product. So I think the review process may have to be adjusted to accommodate the organic nature these games now take on.

Hilariously, cars in the real world already have this kind of thing. Car magazines used to (and maybe still do?) publish long-term tests of cars so you'd get to know how they performed over time. Usually this was reserved more for family vehicles and cars you'd use on a regular basis, because the reviews would give you an idea of how reliable they were, what kinds of problems you encountered when using them in your daily life, etc.

I don't see why the same model couldn't work for games-as-a-service. Just check in every month and do a capsule review of how the game is now and what's changed recently. The event-driven nature of many games, especially F2P gacha games, are a natural hook for this sort of thing. The main issue is probably reviewers: professional writers may not want to play a game regularly for months or years, the way someone would drive a car for a full year without issue.
 

border

Member
Listening to the Giant Bombcast, this game sounds like kind of a dud. Especially the part where it doesn't look like there is much to do unless you are interested in online multiplayer.

Their guest essentially intimates that the final game only has about 80 cars -- the 120+ car figure includes many cars that are just variants on the same model. Is that a fair count?
 
Listening to the Giant Bombcast, this game sounds like kind of a dud. Especially the part where it doesn't look like there is much to do unless you are interested in online multiplayer.

Their guest essentially intimates that the final game only has about 80 cars -- the 120+ car figure includes many cars that are just variants on the same model. Is that a fair count?

Guess it depends how you define much to do.

I mean there are around 217 Skill Challenges, Licence Test and Races in the Campaign Mode. Then there is Arcade Mode, where you can customise a race against AI, 2 Player split-screen, VR Mode and the really in depth Scapes Photo Mode, that's on top of the open lobby and Sports online modes.

So there is still a reasonable amount to do, for a game that focuses on online. There are plenty of online games that have offered less.
 
Their guest essentially intimates that the final game only has about 80 cars -- the 120+ car figure includes many cars that are just variants on the same model. Is that a fair count?

There about, probably a little bit more as some are different models but look quite similar like the Porsche Cayman and 911 so easy to count a few as the same but unlike in the past each of the variations handle completely different. If you use the interior view or VR this is where you will get the visual variety as they look nothing alike inside. Also the body work on each of the models if in different classes is different due to the different racing rules on aero. There are probably about 8 in total that are identical but use a different livery.

Guess it depends how you define much to do.

I mean there are around 217 Skill Challenges, Licence Test and Races in the Campaign Mode. Then there is Arcade Mode, where you can customise a race against AI, 2 Player split-screen, VR Mode and the really in depth Scapes Photo Mode, that's on top of the open lobby and Sports online modes.

So there is still a reasonable amount to do, for a game that focuses on online.

There are also challenges within the arcade mode but require you to beat the races on the highest difficulty.
 

Egida

Neo Member
Listening to the Giant Bombcast, this game sounds like kind of a dud. Especially the part where it doesn't look like there is much to do unless you are interested in online multiplayer.

Their guest essentially intimates that the final game only has about 80 cars -- the 120+ car figure includes many cars that are just variants on the same model. Is that a fair count?
Yeah, I've seen the real car count ranging from 70 to 90.
 

Crayon

Member
Listening to the Giant Bombcast, this game sounds like kind of a dud. Especially the part where it doesn't look like there is much to do unless you are interested in online multiplayer.

Their guest essentially intimates that the final game only has about 80 cars -- the 120+ car figure includes many cars that are just variants on the same model. Is that a fair count?

I think it really is like 80 cars. Most cars are modeled 2 or three times over tho to reflect 2 or three states of preparation. So depends how you look at it. I look at it as 80 cars with very thorough detail as they are upgraded to higher classes.
 
So a FFB issue? The physics are there as seen in the replays and feel compared to GT6, where the tyres were effectively treated like solid blocks.

No, every game that does any tire "simulation" has tire flex. What you see visually has not much to do with the physics. Without lateral or longitudinal slip there is no "grip". The car is forceless, not being accelerated at zero slip. All GT game had some form of "flex", even if it wasn't visual.

The FFB in GT and Forza is just baked from some acceleration and grip values, it's a completely different philosphy behind FFB from sims, that model each cars suspension geometry and model the camber/toe change per suspension travel, model the rack and pinion of the steering with all levers acting on the steering wheel to give you the feel you would have in the real car (just way less strong/compressed into the torque range of the FFB wheel and usually without simulating power steering).

But even if you could feel the limits better through the FFB, the over-the-limit behavior of the car and tire would still be too extreme. Only a few years ago there was almost no data for how a tire behaves under combined slip far over the peak slip levels because tire manufacturers didn't need that data. Now there are some very complex tire modelling software applications on the industrial level that have some good ideas about how it behaves and it's not the hard edge that most sims 10-15 years ago thought it was.
 
Listening to the Giant Bombcast, this game sounds like kind of a dud. Especially the part where it doesn't look like there is much to do unless you are interested in online multiplayer.

Their guest essentially intimates that the final game only has about 80 cars -- the 120+ car figure includes many cars that are just variants on the same model. Is that a fair count?

Always been the case since 5, if I recall correctly. Their car count is inflated by the variants.
 
D

Deleted member 59090

Unconfirmed Member
Weren't the PS3 car models supposed to be future proof? What happened to all of those?
 

horkrux

Member
Weren't the PS3 car models supposed to be future proof? What happened to all of those?

giphy.gif
 
Weren't the PS3 car models supposed to be future proof? What happened to all of those?
¯\_(ツ)_/¯

Also, I just can't get over just how damn classy the game is, from top to bottom. Every screen and menu transition. Just painstakingly polished.

Here's the first thing you're greeted with in-game. The intro cinematics:

Intro Cinematics (oscar bait intro if there was ever one)

Game Menu walkthrough (beta)

There's no music in the menu video there, so just play this in the background to get an idea.'

One more - choosing color options for a car in Brand Central, with music.

So this is the tone set before you even begin driving, and the on-track feel is nothing short of exquisite.

This game is getting dinged in review scores for mostly justified reasons, but I still think that for some players that all falls to the wayside once you actually play it. Happened to me anyway.

This game needs a real and permanent trial version / content-limited demo to really show itself off.
 

Card Boy

Banned
So i spent afew more hours on this and i can't believe how barebones this is. Anything above a 6 is been generous i feel. For a 'online focused' game it seems like a mess and is very much lacking in social features especially when you compare it to another Sony game like Driveclub. I was dumbfounded i had to watch that Racer Etiquette tutorial and the system that is in place, it just seems very draconian for the players while racing. I get it's meant to stop the trolls but surely there is meant to be a better way like the way ANY OTHER racer handles online.

This game is stingy in every department

-Car list
-Car varitery
-Car tracks
-Campaign mode
-Social feautes
-Options

Sony, PD and Yamauchi have lost the plot and their touch. This isn't the staple racer it once was and has been overtaken by other games in the genre.

I eagerly await the Angry Joe review.
 

farisr

Member
Seeing stuff like this ends up making me feel sad because this kind of class and somewhat eccentric aspects of the game is through and through GT, stuff that you don't get anywhere else (on the same level at least), but then at the same time the game is missing other parts that to me are essential in a GT game.

I truly hope that a lot of the missing stuff and the reasoning for it, is really just PR-talk/excuses and a year or two down the line, the people who wanted the classic GT experience of old will be seeing either this game updated to the point or a new repackaging of sorts that combines the best Sport has to offer with the classic GT staples.

I wish I actually enjoyed Sport mode, but unfortunately I don't.
 

ghibli99

Member
This game is getting dinged in review scores for mostly justified reasons, but I still think that for some players that all falls to the wayside once you actually play it. Happened to me anyway.
[raises hand] I was one of GTS's biggest detractors among my friends... and now it's my favorite racing game right now. Could just be the honeymoon phase, but I'm really enjoying it, and I'm still doing mostly driving school stuff.

There are also challenges within the arcade mode but require you to beat the races on the highest difficulty.
Tell me more about these. Thanks. :)
 

Rodelero

Member
I was dumbfounded i had to watch that Racer Etiquette tutorial and the system that is in place, it just seems very draconian for the players while racing. I get it's meant to stop the trolls but surely there is meant to be a better way like the way ANY OTHER racer handles online.

Yeah, I wish Gran Turismo Sport did online like "any other racer", then I could spend most of my time being smashed into and worrying about someone trying to take a heroic dive down the inside every other corner.
 

Piggus

Member
Listening to the Giant Bombcast, this game sounds like kind of a dud. Especially the part where it doesn't look like there is much to do unless you are interested in online multiplayer.

Their guest essentially intimates that the final game only has about 80 cars -- the 120+ car figure includes many cars that are just variants on the same model. Is that a fair count?

I don't know why this is such an issue for people given that this is what the game is focused on and has always been advertised as. It's an online racer. People don't knock Overwatch or CS:GO for not having enough offline content.
 

ghibli99

Member
As someone who is SP-focused, I'm finding that there is a ton for me to do, especially since I like chasing my friends' times.

Yeah, I wish Gran Turismo Sport did online like "any other racer", then I could spend most of my time being smashed into and worrying about someone trying to take a heroic dive down the inside every other corner.
And it's less than 6 minutes. I actually think it could be longer and more informative. Our safety/etiquette session when I did Exotics Racing here in SoCal was much longer, thorough, and helpful.
 

jayu26

Member
Yeah, I wish Gran Turismo Sport did online like "any other racer", then I could spend most of my time being smashed into and worrying about someone trying to take a heroic dive down the inside every other corner.

Dude, let it go. It was always going to be a controversial system. Many people feel left out, so just let it go. It is their opinion.

As someone who is SP-focused, I'm finding that there is a ton for me to do, especially since I like chasing my friends' times.

Lies. /s

There really is, but they need to add more tracks soon. Some people on my friends list are too good and devouring this game. They will run our of things to do before November.
 

Kill3r7

Member
I don't know why this is such an issue for people given that this is what the game is focused on and has always been advertised as. It's an online racer. People don't knock Overwatch or CS:GO for not having enough offline content.

As others have already said, those games have never had a offline lineage. I guess most mainstream reviewers were expecting a traditional GT game and GTS is a more refined and competitive experience but it is not your traditional GT.
 

coiler

Member
Only a single car prior to 2009???

Oh no, what is you doin', Polyphony???

For the love of God I hope that they are working on bringing back those 200? Premiums back to GT Sport. I understand now with HDR its not just comp-paste but they don't need to be remade from a scratch...
 
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