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Gran Turismo Sport - Review Thread

Heck yeah. Cars like the alfa 8c.

We are off-topic, but Stefano Casillo (the Kaz/Greenawalt equivalent of Assetto Corsa) said that he'd love to make a game with just race cars from the 30s and 50s - unfortunately he knows that it wouldn't sell.
On a stream he said that the Alfa Romeo Monoposto Type C (that's the 8c-35) might be his favorite car - even though he wasn't super sure on the name when he said it... to be fair there are a lot of alfas from that time.
 

cakely

Member
giphy.gif

Hello, doggy!
 

Heshinsi

"playing" dumb? unpossible
Seems fair, something like DriveClub could have done with that because it was a brilliant game at the end.

I believe that there were review outlets that went back and reviewed the game. They made a fair point that the review they had of the game, didn't reflect what a customer who just picked up or wanted to pick up the game would experience.
 
Tell me more about these. Thanks. :)

Its the single races in arcade. Each track has a three circles underneath highlighting the difficulty level challenges. They are a race against the AI where you start in the middle of the pack and have to come first to beat it. So far I have only seen a well done pop up for doing them but I have only completed two at the hardest setting so far. Maybe you get something extra when you do them all but I haven't done that so don't know. With the track experiences if you get gold on everything you unlock decals and a reward car so that is the type of rewards you get in other areas of the game.
 

Prithee Be Careful

Industry Professional
I disagree and think it's fair to use whatever standard is meaningful to discuss the game. Some critics focus on explaining the developer's goals and judging the game by how effective the execution is. Others focus on what the game offers to a niche or broad audience. All approaches are useful to some degree. As a reader, you should look at the standard and see if it's useful to you to better understand the game. If not, then you don't personally need to give the review much weight.

As for myself, I was a huge fan of GT 1-4. I switched to Xbox 360 and skipped the PS3 and was very excited to get back into GT. I'm glad that reviews have focused on the offerings and pointed out that the game is more narrowly focused. For me, I liked taking regular cars, souping them up with upgrades and having a fun experience that was more demanding than arcade racers but not as strict as a pure simulation. Based on the info I've heard, I should probably sit this edition out.

Separate from the style of review, there has been a lot of debate about assigning a unitary number as to how good a game is, but this is a separate discussion than reviewing a game from a developer or audience perspective. Some reviewers have done away with scores or modified scales to account for this. It seems that GTS is a good example of how a game defies a unitary score and its value depends on what a particular player is looking for. For some, it will be fantastic, for others disappointing. Both are fair evaluations though and reflects the mixed scores that the reviews seem to be generating.

Well, that only really makes sense if you pretend PD haven't been open and honest about their vision for the game. They have. They published a detailed listing in the run up to launch, broke the established naming convention and even put out a fairly extensive public beta just to be sure.

For reviewers to say 'oh, by the way folks, this isn't the caRPG it was in previous entries," is to reiterate what PD have already acknowledged themselves.

To knock the game for this is to essentially knock a developer for trying to progress thier own medium. That should always be encouraged: the question for reviewers should be whether or new direction is successful.

By ignoring that crucial question and focusing on what has changed in that shift, you are essentially punishing developers for attempting new directions while heaping praise on those merely polish and expand on an existing base.

The message to the big publishers who fund these games is 'don't get creative - do what works'. In my opinion, bold steps, particularly those that really innovate should get high marks for that reason alone (and there's no reason this need affect the information relayed in your review). Otherwise, the message sent to the industry is 'more of the same please' and to be perfectly honest, we already have way too much of the same.

This sends that message: your new thing is good - really good in fact - but it's different from the old one, so it's a 7/10 from me.
 

thelastword

Banned
Well, that only really makes sense if you pretend PD haven't been open and honest about their vision for the game. They have. They published a detailed listing in the run up to launch, broke the established naming convention and even put out a fairly extensive public beta just to be sure.

For reviewers to say 'oh, by the way folks, this isn't the caRPG it was in previous entries," is to reiterate what PD have already acknowledged themselves.

To knock the game for this is to essentially knock a developer for trying to progress thier own medium. That should always be encouraged: the question for reviewers should be whether or new direction is successful.

By ignoring that crucial question and focusing on what has changed in that shift, you are essentially punishing developers for attempting new directions while heaping praise on those merely polish and expand on an existing base.

The message to the big publishers who fund these games is 'don't get creative - do what works'. In my opinion, bold steps, particularly those that really innovate should get high marks for that reason alone (and there's no reason this need affect the information relayed in your review). Otherwise, the message sent to the industry is 'more of the same please' and to be perfectly honest, we already have way too much of the same.

This sends that message: your new thing is good - really good in fact - but it's different from the old one, so it's a 7/10 from me.
Solid post all round, yet the irony of all that is that those same reviewers would say of an old styled GT in 2017..."That it's the same formula, the same GT structure we know, there's no innovation and it's not pushing the envelope"...It's crazy isn't it?
 

Unknown?

Member
Solid post all round, yet the irony of all that is that those same reviewers would say of an old styled GT in 2017..."That it's the same formula, the same GT structure we know, there's no innovation and it's not pushing the envelope"...It's crazy isn't it?
That’s what many said about GT6, if memory serves correct. Honestly if they kept things the same I could see a lot more harping on it. “You’ll like it if you’re a big fan, but it isn’t 1997 anymore” - IGN
 
I believe that there were review outlets that went back and reviewed the game. They made a fair point that the review they had of the game, didn't reflect what a customer who just picked up or wanted to pick up the game would experience.

Yeah a few might have but most don't unfortunately.

I think online games that get regular updates or big improvements, should maybe get a review update 6 and 12 months later or whenever a major update is released, that changes the game in a big enough way.
 

MaDKaT

Member
Solid post all round, yet the irony of all that is that those same reviewers would say of an old styled GT in 2017..."That it's the same formula, the same GT structure we know, there's no innovation and it's not pushing the envelope"...It's crazy isn't it?

Or, PD could have chosen something more in the middle so as not to give a middle finger to old fans and still cater to the GaaS model. Little bit of old plus new and no more 7s and 8s.
 

Heshinsi

"playing" dumb? unpossible
Yeah a few might have but most don't unfortunately.

I think online games that get regular updates or big improvements, should maybe get a review update 6 and 12 months later or whenever a major update is released, that changes the game in a big enough way.

The reverse is also true. Games that receive great reviews, but are then broken upon release (Arkham Knight).
 
The reverse is also true. Games that receive great reviews, but are then broken upon release (Arkham Knight).

Very true. Modern games are always evolving, sometimes because of updates, sometimes because devs fuck up and release an unfinished or broken product.

In these situations, a review update would be a good thing because a day 1 review score might not be relevant 6 months later, if the game is fixed / massively improved.

Guess the only downside to this is getting reviewers to actually do it, as it means more time and work for them.
 

farisr

Member
Or, PD could have chosen something more in the middle so as not to give a middle finger to old fans and still cater to the GaaS model. Little bit of old plus new and no more 7s and 8s.
Yeah, the people who wanted the old career mode did not want it at the expense of sport mode, that's not it at all.

They could've planned the car roster better to be able to cater to both audiences, pushing the series forward in the online department whilst offering something for fans who want the classic experience.

GT3 for instance had close to a similar unique car count, it ended up being near 100 or so if you remove a lot of the stuff like "97 lancer evolution, 98 lancer evolution etc. That is pretty close to the unique car count of this game, yet that was a much more varied roster that was able to support a career mode. But what's done is done at this point. Only hope remains is car roster updates over the next few years are going to offer a much larger variety (and are properly futureproofed this time) so it leads to the next repackaging or GT release having a career mode once the cars can actually support the mode like the older games.

As for certain reviewers docking points for the lack of career mode in the game, that is only happening because the online portion of the game and the other content in the game did not appeal enough (even if they said it was good) to them that they felt that this game needs additional content on top, That's pretty much the gist of it.

And while people like to use overwatch as an example of something that was reviewed strictly as a multiplayer shooter, it wasn't. The reason it got high scores for the most part is it seems like most of the people who reviewed the game enjoyed the online multiplayer A LOT. However, there were still reviews/reviewers that did point out the lack of other content as their main negatives for the game (some comparing it to other shooters in the market that provided both campaign and multiplayer), and that the game probably would've been scored even higher by them had it included content along those lines (and yes, these reviews were counted on metacritic, not talking about some random sites).
 

I, like many others, still fondly remember playing Gran Turismo 3: A-Spec with my friends on the PS2. Much like the footage in that opening movie, however, it’s all in the past.

For as long as fans of the series have been waiting for Gran Turismo to finally debut on the PlayStation 4, Gran Turismo Sport under-delivers. The game looks nice, and has a few neat bells and whistles like its VR capabilities, but there’s absolutely a dearth of content here that makes it hard to recommend. With everything trying to funnel you into competing online, there’s little room it seems now in the GT universe for anything but the most hardcore racing game fan—and, ironically, that puts GT Sport squarely behind all its competition.

Welp.
 
I don't know why this is such an issue for people given that this is what the game is focused on and has always been advertised as. It's an online racer. People don't knock Overwatch or CS:GO for not having enough offline content.

It's pretty simple. They tried something, and people don't like the thing they tried so they want the old thing. People loved Overwatch and CS:GO because of what they put in the game not what might have been in it. And Overwatch even ostensibly had a gigantic MMO-type game attached to it that we never got. People still love it.
 
They really didn't like the new direction that GTS took, and they brought up Gran Turismo 3 in the review.

It's completely understandable.

It's unfair to strike VR against the game.
That's just VR and cars. It is hard to stomach for most. This is IMO nothing to do with the implementation and everything to do with biology, inner ear, and physics. i imagine VR will experiment again with super light and comfortable headsets and higher resolution but if you are going to immerse the mind in a wildly moving world but not have any G forces or orientation changes then you won't find many takers.

It would have been better to offer a VR garage where you can inspect the car porn with teleporting.
 

Unknown?

Member
They really didn't like the new direction that GTS took, and they brought up Gran Turismo 3 in the review.

It's completely understandable.
Their main beef was lack of content compared to games of the past yet bring up GT3. Lol GT3 was my least favorite and vastly inferior to 2 and 4 due to a lack of content. At the time I saw it as sacrificing content for eye candy.
 

Hugstable

Banned
Their main beef was lack of content compared to games of the past yet bring up GT3. Lol GT3 was my least favorite and vastly inferior to 2 and 4 due to a lack of content. At the time I saw it as sacrificing content for eye candy.

Can you please stop this narrative of GT3 lacking content. It's single player campaign was huge and took over 30-50 hours to beat. 85 different cups each with multiple events, and over 10 different endurance races.
 

MaDKaT

Member
Their main beef was lack of content compared to games of the past yet bring up GT3. Lol GT3 was my least favorite and vastly inferior to 2 and 4 due to a lack of content. At the time I saw it as sacrificing content for eye candy.

GT3 was streamlined and well balanced despite lacking the content of games 2 and 4. Also reviewed very well.
 

Unknown?

Member
Can you please stop this narrative of GT3 lacking content. It's single player campaign was huge and took over 30-50 hours to beat. 85 different cups each with multiple events, and over 10 different endurance races.

Ummm was talking about car/track count.

GT3 was streamlined and well balanced despite lacking the content of games 2 and 4. Also reviewed very well.

The other games were balanced too. Just giving my opinion on the game, guess it’s a bit off topic but it was mentioned in the review.
 

farisr

Member
Their main beef was lack of content compared to games of the past yet bring up GT3. Lol GT3 was my least favorite and vastly inferior to 2 and 4 due to a lack of content. At the time I saw it as sacrificing content for eye candy.
Everyone has their own experiences. For me, I loved GT1 and played the heck out of it for a couple of years. Got GT2, played it for a bit, but it didn't hook me for whatever reason. Then GT3 came out and I was hooked again. GT4 I liked and played a lot as well but not to the extent of GT3, it was however the game I would boot up in the long wait for GT5 (aside from simulation mode run-throughs of GT1 sprinkled throughout the years, that was my favorite one to replay)
 

MaDKaT

Member
Ummm was talking about car/track count.



The other games were balanced too. Just giving my opinion on the game, guess it’s a bit off topic but it was mentioned in the review.

True. Gt3 only edges out sport in car count (though way more varied), track count and variations.

I'm an old fan of GT and fail to see how this game is a middle finger

Ok, you're not the fans im talking about. See the egm review.
 

watdaeff4

Member
Savage. Looks like Polyphony have descended into 343 territory in terms of misunderstanding their fan base.

I think Capcom is the better comparison.

That said, I'm glad I challenged myself and went ahead to buy this. It really is a good game, but I understand the criticisms
 

Fdkn

Member
I don't care if reviewers like or don't like the game, it's their prerrogative, but for f**cks sake it would be nice to stop reading reviews that care more about what the game isn't instead of about what it is, because those are pretty much useless.
 

Jumeira

Banned
Savage. Looks like Polyphony have descended into 343 territory in terms of misunderstanding their fan base.

WTF? Halo 5 multiplayer and gameplay is adored. You'll see quite alot of Halo gamers here saying its mechanically the best its been and support 343i building on what they've established. Its one of the most followed console FPS games for ESports: http://www.neogaf.com/forum/showthread.php?t=1443434&page=1

What an odd comparison.

I don't care if reviewers like or don't like the game, it's their prerrogative, but for f**cks sake it would be nice to stop reading reviews that care more about what the game isn't instead of about what it is, because those are pretty much useless.

Why couldn't they create a competent SP mode like previous GT games, which is what im having trouble finding a convincing reason for, we get they want a robust onine game, like many big titles, but using a beloved franchise and excising the core of what gamers loved doesnt seem wise.
 

MaDKaT

Member
I don't care if reviewers like or don't like the game, it's their prerrogative, but for f**cks sake it would be nice to stop reading reviews that care more about what the game isn't instead of about what it is, because those are pretty much useless.

It's the Gran Turismo name. Hard to start fresh after establishing such a powerful legacy.
 
I don't care if reviewers like or don't like the game, it's their prerrogative, but for f**cks sake it would be nice to stop reading reviews that care more about what the game isn't instead of about what it is, because those are pretty much useless.

The inside sim racing review is the best in this sense. Highlights everything about the game and goes in depth on nearly all aspects then gives a sentence about what the game isn't so people are informed that isn't what the game is about.

It would have been better to offer a VR garage where you can inspect the car porn with teleporting.

That's in the game. Don't know if it has teleporting though as I don't care for that feature so haven't used it.
 
It's the Gran Turismo name. Hard to start fresh after establishing such a powerful legacy.
Yeah, but they were pretty clear about what this entry would be and what the sport part meant. I wasn't going to buy the game because I understood this wouldn't be a traditional GT but then I played the beta demo and bought the full game.
The game should be reviewed based on what PD promised for this entry not for how the reviewer envisioned GT7
 

MaDKaT

Member
That was the whole point of dropping the number and stating from day1 the focus of the game tho.

Not going to get really into this again since it has been gone over in depth several times in this thread but no. They kept details hazy, emphasized a robust single player and all around just screwed up the messaging of both the online and offline. Top that, adding "Sport" to the name does absolutely diddly squat in changing the expectations of a Gran Turismo release.

As for your edit, maybe they should have dropped the GT name to get a fair fresh start.
 
WTF? Halo 5 multiplayer and gameplay is adored. You'll see quite alot of Halo gamers here saying its mechanically the best its been and support 343i building on what they've established. Its one of the most followed console FPS games for ESports: http://www.neogaf.com/forum/showthread.php?t=1443434&page=1

What an odd comparison.


Many Halo fans have been complaining about the worsening standard of its single player element since '4'. And it's decline in popularity has been attributed almost wholly to it.

What's odd about that comparison?
 
😂🤣

80 cars??
😂🤣

If only Forza hadn’t shat itself with lootboxes, I guess Horizon 3 will have fill in the gap for another year.

When PG blesses us in the summer.

giphy.gif


Was hoping to cop GT:S but with my spotty WiFi it's gonna be a pass.
 

Fdkn

Member
As for your edit, maybe they should have dropped the GT name to get a fair fresh start.

It's hard to imagine an scenario where they create a new ip with whatever competitive name they chose and they are not criticised because they make 'that' instead of a new GT.

You really know that would happen.

Also, GT brand is more than a game, there is a lot of real world stuff going on. They can't just drop it
 

Jumeira

Banned
Many Halo fans have been complaining about the worsening standard of its single player element since '4'. And it's decline in popularity has been attributed almost wholly to it.

What's odd about that comparison?

Because thats a different complaint to what we're seeing here? SP may not be as good (i agree) but at least there is a traditional SP component, they didnt structurally change the game, just undelivered on one of its significant parts (whilst creating a brilliant Multi). Seems like Poloyphony changed the format entirely.
 

Ronin

Member
Yeah, but they were pretty clear about what this entry would be and what the sport part meant. I wasn't going to buy the game because I understood this wouldn't be a traditional GT but then I played the beta demo and bought the full game.
The game should be reviewed based on what PD promised for this entry not for how the reviewer envisioned GT7
Yeah, that's exactly how it played out for me. Long time GT fan, but when Sport was announced I knew it wasn't for me and was going to skip it.

Then I played the demo and ended up buying the final game and I've been surprised with how much I'm enjoying it. I don't regret the purchase at all. I do wish Polyphony would give us a road map for what the future of the game looks like in terms of new cars and tracks.
 

MaDKaT

Member
It's hard to imagine an scenario where they create a new ip with whatever competitive name they chose and they are not criticised because they make 'that' instead of a new GT.

You really know that would happen.

Also, GT brand is more than a game, there is a lot of real world stuff going on. They can't just drop it

Tough to say. Maybe if they called it GT:FIA Edition and don't have the creator mention the new game can be considered GT7. Stay quiet on future releases and try not to muddy up the message. Sure folks will still be upset not having gt7, but at least the new game would have more separation.
 

watdaeff4

Member
It's hard to imagine an scenario where they create a new ip with whatever competitive name they chose and they are not criticised because they make 'that' instead of a new GT.

You really know that would happen.

Also, GT brand is more than a game, there is a lot of real world stuff going on. They can't just drop it

I stated before in this thread or in another thread that of course Sony was going to attach the GT name to this, they would be silly not to.

But it is also silly that because of how strong that brand is to discount the criticism that certain aspects of previous editions would come with it. Not to beat a dead horse but SFV is the perfect example.
 

Fukuzatsu

Member
Yeah, that's exactly how it played out for me. Long time GT fan, but when Sport was announced I knew it wasn't for me and was going to skip it.

Then I played the demo and ended up buying the final game and I've been surprised with how much I'm enjoying it. I don't regret the purchase at all. I do wish Polyphony would give us a road map for what the future of the game looks like in terms of new cars and tracks.

This is almost where I was at too, really enjoyed the demo.

Just give me local saves and access to campaign/liveries offline and I'll be happy to buy it.
 
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