I remember when the 360 first released and everyone claimed DOA3 looked barely any better than original Xbox games. Or the endless screens hots of the ugly grass in Oblivion. Or the 2D trees in all the racing games.
You mean DOA4? Not 3...Played the hell out of DOA3 on OG XBOX, I still have that game amongst others mind you......
As for those comparisons, people believed that the character models were not the huge uplift they expected for a new gen, Itagaki claimed he wanted to maintian "a special look for the girls", so people complained that they looked like dolls and were not shooting for realism with the better hardware.....I also think that DOA3's environments were already pretty amazing, loved the colors, the textures etc...(forest, snow stage, japanese garden, wasn't there a stage where they threw you down a flight of stairs? these were my favourites)...So DOA4's stages had more effects, but it was not transformational per se, but it was a much prettier game in terms of IQ, DOA4 was one of the cleanest looking games (AA) at the 360 launch/window and I always liked how it looked. Tbh, I prefer how the environments look in DOA3/4 over 5, the models are better in 5, effects are better, but don't like the subdued colors and some of the weak textures.....This is the area where Itagaki really nailed it IMO, colors and textures, same can be said of his NG games as opposed to Razors'd edge. Environments looked a bit more organic in his titles.....
forgedbygeeks said:
Then a year later Gears of War released.
The point is that it takes a while for developing to get a handle on new systems and take advantage of them. This is getting even harder as the systems get more and more powerful as well.
Right now, games released within the past year are getting resolution bumps and some quick texture bumps, but within the next 1-2 years we will really start to see what the deck can do with the system.
The same is already obvious with the Pro. At launch, most games were simple resolution bumps that frequently hurt framerate. But, within a year, there are now games like Horizon that do a great job of using the new power and this is even without any extra RAM like the 1X has.
What you fail to realize is that this is not a new console in the traditional sense...Which games do you think are going to be developed ground up for the XBONEX in the future? The base consoles are the top priority and have the market domination, it's what development targets atm. Even HZD, as great as it looks is not a ground up PRO game, the vanilla PS4 version looks awesome too, so the extra power of the PRO was utilized to boost IQ for the most part...Also, GG are just tech wizards, but it's not like the vanilla version looks like a different gamne tahn the PRO version..GG made a great looking/performing game on Base PS4...is all...
So yes, I don't think we will see special games made for the PRO or XBONEX as such, ground up games that is.....Don't get me wrong, we will have some amazing PRO and XBONEX versions over base PS4/XB1, but it wont be generational and the installbase of these consoles prevents that. Perhaps, if PRO and XBONEX sells half or on par with vanilla consoles that will be a reality, but we all know that's not happeneing. You said in two years you expect great things? but in two years what installbase do you expect for these consoles?....and in two tears the new consoles will already be upon us in some way or form...
I think the biggest opportunity for the mid-gen refreshes would be if they implmented a better CPU, that would have improved current gen console experiences to a much higher degree...
forgedbygeeks said:
Also, you are lying. You obviously haven't played Halo5 on 1X. Claiming it has lots of juggles and shimmering at 4k.... Hahaha haha haha. No.
At least it appears you accepted the argument that $500 will sell well even with $200 systems available.
Don't be that guy, there are jaggies in Halo 5 on XBONEX, I dont like shimmering tbh, so it' something I see right away.....You think because it's rendering at 4k, it has no jaggies? Just look at the DF video at 4k and tell me there's no shimmering/jaggies.....It's not a knock on the XBONEX version, I just want jaggies gone in my titles. The pristine 4k on XBONEX is a massive leap from XBOX ONE, but there are still areas where it could improve or it could have been better, and I guess that's what we decipher in tech threads....
It's the same thing with Fifa 2017, I hate the shimmering you see at times on PRO, yes at 4k, that's why I'm a big proponent of TAA at high resolutions to clean these up....Also, people said the same thing about Forza 7 and how clean it was, but on PC at 4k with 4xMSAA, you don't have anything close to a jaggie free game or shimmering free game in that title.....and yes, there are jaggies in the XBONEX version just the same, even more-so as opposed to the PC version. These are just areas, where the devs can perhaps pay attention for future patches...