ShadowFox08
Member
Considering that the X2 has :
1.5x the GPU (~400GFLOPS to ~600GFLOPS),
1.5x-2x CPU(on par with xbone/ps4),
2x the RAM(4GB ->8GB LPDDR4 )+ 2x the bandwidth(25.6GB/s-->58.4GB/s) as the current switch
Not to mention 50% the power draw which could give us 1.5x to 2x the battery life in handheld mode with the same clockspeeds as the current switch(they could also disable half the RAM in handheld mode maybe?). We could be some substantial performance on existing switch games.
It might not have 2.3x the GPU power of PS4 Pro vs PS4 regular, but the GPU boost is still modest and can help bump resolutions, while CPU and RAM boosts are much more significant. 900p-->1080p is 44% more pixels, and the switch could have the power to push 900p games to 1080p(the double the bandwidth helps quite a bit as well).
So here are examples of games I know will benefit. Note:I AM NOT a game developer. These are just theories.
1. Breath of the Wild
900p(adaptive resolution) 30fps-->1080p 30fps locked.
The 2xCPU makes the frames locked at 30fps at even the most heavy framerate scenarios like korok forest. Nintendo should be able to push for 1080p, though it might have to be at an adaptive 1080p that drops to 900p maybe?
2. Mario Kart Deluxe
1080p, 30fps-->1080p 60fp in splitscreen with 3-4 players. Surprisingly enough Nintendo decided to maintain the framerate instead of the resolution.. But perhaps the extra boost in GPU, and CPU could push it at a 60fps with 4 players?
3. Pokken Tournament
720p 60fps-->900p 60fps. I'm not sure why the switch version of the wii u game only got a 720p locked resolution.. I feel like it could have been more, but the extra boost from x2 should at least give it 900p I think.
4. Super Mario Odyssey
900p 60fps-->1080p 60fps. This should be a no brainer. They could scale this to 1080p easily with perhaps some minor boosts in fidelity
5. Dragon Ball Xenoverse 2
900p, 60fps(1vs1) 30fps(multi battles)-->1080p(or 900p with some anti alliasing) 60fps for 1vs1 and multi player battles. I think there's a very good chance we could get 60fps in multi player battles. It's funny how both xbone and ps4 ran 1080p 60fps in all modes, meaning it wasn't pushing the ps4 system. Though I'm not sure if PS4 had extra graphical features over xbone. However besides current resolution and halved framerate in multi battles, the switch also doesn't have anti-aliasing.
6. Doom
720p (adaptive resolution), 30fps-->900p(adaptive), 60fps. Doom is known to be a CPU heavy game, which could explain why Switch's significantly weaker CPU cut the framerate to 30fps over PS4/Xbone versions. I'm sure we could see increase in graphics.. Either resolution from 720p to 900p or increase in textures and lighting at least(or perhaps 720p locked resolution and some minor increase in fidelity).
Thoughts? Especially from tech experts. I'm sure as hell as excited for a Switch+ iteration. The sooner the better, hopefully end of 2018, but I'm not betting on it. PS5/Xbtwo are only 3 years away.
1.5x the GPU (~400GFLOPS to ~600GFLOPS),
1.5x-2x CPU(on par with xbone/ps4),
2x the RAM(4GB ->8GB LPDDR4 )+ 2x the bandwidth(25.6GB/s-->58.4GB/s) as the current switch
Not to mention 50% the power draw which could give us 1.5x to 2x the battery life in handheld mode with the same clockspeeds as the current switch(they could also disable half the RAM in handheld mode maybe?). We could be some substantial performance on existing switch games.
It might not have 2.3x the GPU power of PS4 Pro vs PS4 regular, but the GPU boost is still modest and can help bump resolutions, while CPU and RAM boosts are much more significant. 900p-->1080p is 44% more pixels, and the switch could have the power to push 900p games to 1080p(the double the bandwidth helps quite a bit as well).
So here are examples of games I know will benefit. Note:I AM NOT a game developer. These are just theories.
1. Breath of the Wild
900p(adaptive resolution) 30fps-->1080p 30fps locked.
The 2xCPU makes the frames locked at 30fps at even the most heavy framerate scenarios like korok forest. Nintendo should be able to push for 1080p, though it might have to be at an adaptive 1080p that drops to 900p maybe?
2. Mario Kart Deluxe
1080p, 30fps-->1080p 60fp in splitscreen with 3-4 players. Surprisingly enough Nintendo decided to maintain the framerate instead of the resolution.. But perhaps the extra boost in GPU, and CPU could push it at a 60fps with 4 players?
3. Pokken Tournament
720p 60fps-->900p 60fps. I'm not sure why the switch version of the wii u game only got a 720p locked resolution.. I feel like it could have been more, but the extra boost from x2 should at least give it 900p I think.
4. Super Mario Odyssey
900p 60fps-->1080p 60fps. This should be a no brainer. They could scale this to 1080p easily with perhaps some minor boosts in fidelity
5. Dragon Ball Xenoverse 2
900p, 60fps(1vs1) 30fps(multi battles)-->1080p(or 900p with some anti alliasing) 60fps for 1vs1 and multi player battles. I think there's a very good chance we could get 60fps in multi player battles. It's funny how both xbone and ps4 ran 1080p 60fps in all modes, meaning it wasn't pushing the ps4 system. Though I'm not sure if PS4 had extra graphical features over xbone. However besides current resolution and halved framerate in multi battles, the switch also doesn't have anti-aliasing.
6. Doom
720p (adaptive resolution), 30fps-->900p(adaptive), 60fps. Doom is known to be a CPU heavy game, which could explain why Switch's significantly weaker CPU cut the framerate to 30fps over PS4/Xbone versions. I'm sure we could see increase in graphics.. Either resolution from 720p to 900p or increase in textures and lighting at least(or perhaps 720p locked resolution and some minor increase in fidelity).
Thoughts? Especially from tech experts. I'm sure as hell as excited for a Switch+ iteration. The sooner the better, hopefully end of 2018, but I'm not betting on it. PS5/Xbtwo are only 3 years away.