SlimySnake
Flashless at the Golden Globes
Timestamped below.
Summary:
- Richard's new year resolution is to end pixel counting in face/offs.
- To Richard, the final Output is more important than counting edges.
- John is looking into different ways to showcase differences in image quality.
- With checkerboarding, TSR, DLSS, and FSR, there is really no need to look at the native resolution.
- John calls Face/offs involving counting edges silly in higher end games that are pushing 4k.
- John brings up the switch and that they will continue counting pixels in Switch games because the resolution is so low.
I welcome this approach, but I am not sure why this wasn't brought up last gen when the PS4 Pro launched over 5 years ago. The checkerboarding was available on pretty much every game at launch but they continued to do these 'silly' comparisons from 2016 to 2021. Richard even brought up the PS4 Pro's checkerboarding solution so I am not sure why the change of heart now.
I am also glad that admitted comparisons involving edge cases, 1% minimum drops and literally counting edges during cutscene cuts was a silly idea all along. Even PC GPU comparisons put the average framerates over the 1% minimum drops. A face/off should focus on which game runs the smoothest and looks the best. If you have to pixel count or find the worst performing cutscene in the game to tell your viewer which console to go with then the difference is clearly not big enough.
P.S They will continue to do Switch pixel counts because the resolution is too low. With games like the Matrix Awakens demo struggling to run even at a low 1080p on the PS5 and XSX and significantly below 533p in the XSS in DF's own counting, they might need to bring out the pixel counter once next gen only UE5 games start to come out.
Summary:
- Richard's new year resolution is to end pixel counting in face/offs.
- To Richard, the final Output is more important than counting edges.
- John is looking into different ways to showcase differences in image quality.
- With checkerboarding, TSR, DLSS, and FSR, there is really no need to look at the native resolution.
- John calls Face/offs involving counting edges silly in higher end games that are pushing 4k.
- John brings up the switch and that they will continue counting pixels in Switch games because the resolution is so low.
I welcome this approach, but I am not sure why this wasn't brought up last gen when the PS4 Pro launched over 5 years ago. The checkerboarding was available on pretty much every game at launch but they continued to do these 'silly' comparisons from 2016 to 2021. Richard even brought up the PS4 Pro's checkerboarding solution so I am not sure why the change of heart now.
I am also glad that admitted comparisons involving edge cases, 1% minimum drops and literally counting edges during cutscene cuts was a silly idea all along. Even PC GPU comparisons put the average framerates over the 1% minimum drops. A face/off should focus on which game runs the smoothest and looks the best. If you have to pixel count or find the worst performing cutscene in the game to tell your viewer which console to go with then the difference is clearly not big enough.
P.S They will continue to do Switch pixel counts because the resolution is too low. With games like the Matrix Awakens demo struggling to run even at a low 1080p on the PS5 and XSX and significantly below 533p in the XSS in DF's own counting, they might need to bring out the pixel counter once next gen only UE5 games start to come out.