Grildon Tundy
Member
With how complex games are, sometimes systems behind the scenes collide in expected and unintended ways. Ran into two bugs in the past two days, and it made me want to commiserate and see what else others have seen.
Bug #1) Dishonored. I was going for 100% completion, and the second-to-last achievement I needed before the "beat-the-game" one was to kill an enemy by throwing their own grenade back at them. So I set up my quicksave and dropped the difficulty down to Easy. Enemy throws grenade, I Stop Time, and chuck the grenade back him. He goes flying, ragdolls...and stands back up. No big deal, I'll just do it again since the enemies have infinite grenades, I have infinite Stop Time, and too much real time on my hands. So I throw his next grenade back at him, blood splatters, he gets back up like the Black Knight. Maybe I should soften him up a bit. I shoot him 3 times (4 would kill him) in the leg with a crossbow. Grenades still won't take him down after. Could his health be regenerating, I wonder? No, because if I shoot him 3x, wait a minute, and hit him again with the crossbow, he immediately dies. In the end, and after about 40 minutes of trial-and-error, it took a couple sword swipes and ELEVEN grenades to put him down for good. Maybe grenade damage is tied framerate and playing at 240fps messed it up somehow?
Bug #2) Ghostwire: Tokyo. I just got it for PC, and this one is weird: turning the camera to the right is about twice as fast as turning the camera left. Meaning, I can do two full rotations to the right in the time it takes to do one rotation to the left. Strange, innit?
Bug #1) Dishonored. I was going for 100% completion, and the second-to-last achievement I needed before the "beat-the-game" one was to kill an enemy by throwing their own grenade back at them. So I set up my quicksave and dropped the difficulty down to Easy. Enemy throws grenade, I Stop Time, and chuck the grenade back him. He goes flying, ragdolls...and stands back up. No big deal, I'll just do it again since the enemies have infinite grenades, I have infinite Stop Time, and too much real time on my hands. So I throw his next grenade back at him, blood splatters, he gets back up like the Black Knight. Maybe I should soften him up a bit. I shoot him 3 times (4 would kill him) in the leg with a crossbow. Grenades still won't take him down after. Could his health be regenerating, I wonder? No, because if I shoot him 3x, wait a minute, and hit him again with the crossbow, he immediately dies. In the end, and after about 40 minutes of trial-and-error, it took a couple sword swipes and ELEVEN grenades to put him down for good. Maybe grenade damage is tied framerate and playing at 240fps messed it up somehow?
Bug #2) Ghostwire: Tokyo. I just got it for PC, and this one is weird: turning the camera to the right is about twice as fast as turning the camera left. Meaning, I can do two full rotations to the right in the time it takes to do one rotation to the left. Strange, innit?