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Enough is enough! I have had it with these motherfucking terrible PC ports and their motherfucking stuttering!

lyan

Member
I still don't understand why it can't do this before you launch a game.
What would be needed hardware wise to solve the issue?
You will need to do this every time you update your drivers. For the mass public that set it to automatic this could mean, on medicore hardware / non-SSD / bad (threads unused) launch params, couple hours or more wait time repeatedly.
 

darrylgorn

Member
Just play at 1080p/60 fps.

Season 9 Nbc GIF by The Office
 

ANDS

King of Gaslighting
Errr 4k 90FPS here locked buttery smooth on most ported games. I swear most of those who commented here don't even play on PC

Not playing CP, but playing MMS (on PC), and it absolutely has this stuttering that people are talking about; I completely forgot about the "shader cache" nonsense which isn't something - I believe - "more power" solves.

. . .you must be one of the lucky ones. Are you not getting stuttering in either game mentioned by folks in this thread?
 

rodrigolfp

Haptic Gamepads 4 Life
remember 2006-2011 ish with the shitty PC ports of console games and no controller support until Xbox made theirs official?
The shittiest ports from consoles from 2006~2011 are far better than the best console versions and there is controller support on PC since middle 90s. Maybe even before.
 

SCB3

Member
The shittiest ports from consoles from 2006~2011 are far better than the best console versions and there is controller support on PC since middle 90s. Maybe even before.
I meant for those ports, Assassins Creed is one that comes to mind, No controller support at all, in fact Mass Effect 1 as well
 

rodrigolfp

Haptic Gamepads 4 Life
I meant for those ports, Assassins Creed is one that comes to mind, No controller support at all, in fact Mass Effect 1 as well
Very easy to use controllers on both, but for Mass effect I would not use a controller not even if EA paid me as it is a freaking shooter.
 

Puscifer

Member
Calisto has frigging broke me. It started with Horizon Zero's PC port with shader compilation issues up the wazoo, cyberpunk, then dying light, Elden ring, Spiderman, sackboy all having high as fuck PC requirements, Gotham knights looking like a terrible 2011 open world game while having system requirements higher than what it looks to need. And now we have callisto which is a laggy piece of shit on even the best PCs

If it isn't stuttering and shader compilation it's abnormally high system requirements that blocks off anyone using a 1060 or a 1050ti and prevents midrange from bring able to max out the game easily. The state of PC ports in 2022 is fucking embarrassing, half of the time a new, anticipated game gets buttfucked by a terrible PC port. Can developers not optimize anymore? I got my PC to get better performance than anything else and now I'm getting games laggier than a Kenyan's internet connection.
Switch to Linux and compile shaders there, the amount of games that don't have these issues is wild.
 
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DeaDPo0L84

Member
The games I mostly play aren't the ones experiencing these issues as of late. Also the games I do play are far and away better on PC so that's why I mostly remain there. Granted I also own a PS5 so even if a particular game I wanted to play was experiencing issues I'd be covered. That's why I'll never tie myself down to one specific platform.

I have a 4090/13700k PC for 99% of things I play and a PS5 for the exclusives I wish to play day one, perfect setup for me and the wife.
 

HeisenbergFX4

Gold Member
just get HeisenbergFX4 HeisenbergFX4 to buy it for you..apprently he has lots of peanuts, I mean cash lying around.
I understand 2k for a GPU is a lot of money for the vast majority of gamers but there is a decent number of people gaming that 2k doesn't really move the needle of things to spend money on

As others have said here some are into cars and boats and their motors alone for their boats cost way more than that.
 
Gaming is in a tough spot right now.

You either pay roughly 2k for a 4090 to get a good experience or get a console to play games at 25-30FPS on the equivalent of low/medium PC settings.
 

Filben

Member
Like i said in another thread, i rarely get much loading stutter, even in UE4 games. I think because i play on a 60hz tv at 60fps, it helps with stutter with my gpu not being at 99% constantly like you will get with people playing at uinlocked framerates.
It helped for me only with 30fps cap. Worst offender I had so far was Outriders. No matter what system I tried it on: Win10, RTX 2070 Super: stuttery mess. Win11, RTX 3080, stuttery mess. I messed with the RAM clock speed and latency, didn't help. Overclocking, underclocking, a shitton of different driver settings, etc. The only thing that does help a little is to cap it at 30fps because apparently most frame render spikes are shorter than 33.33ms and hence are compensated by the high frame render time of 30fps. But seriously... this game runs easily at +60fps at 4k and I'm not willing to sacrifice that much fps for a game that looks like Outriders just to compensate most stutters (and still not all stutters, by the way).

I've tried so many ridiculous suggestions like disabling a certain anti virus protection (=excluding the game's folder), disabling some Microsoft device at the device manager, etc. Everything I've read upon is a placebo at best because with all the different trying out so shaders get compilated while playing/trying and become less frequently naturally.

But I don't want to play half way through the game in hope to have "seen" any possible shader and have a stutter free game only for the rest of the game. That's not a solution for me. I want it to be smooth from start to finish and if I have to wait, like in games like HZD or CoDMW1, which is still annoying but less so, so be it.
 

Pagusas

Elden Member
Calisto has frigging broke me. It started with Horizon Zero's PC port with shader compilation issues up the wazoo, cyberpunk, then dying light, Elden ring, Spiderman, sackboy all having high as fuck PC requirements, Gotham knights looking like a terrible 2011 open world game while having system requirements higher than what it looks to need. And now we have callisto which is a laggy piece of shit on even the best PCs

If it isn't stuttering and shader compilation it's abnormally high system requirements that blocks off anyone using a 1060 or a 1050ti and prevents midrange from bring able to max out the game easily. The state of PC ports in 2022 is fucking embarrassing, half of the time a new, anticipated game gets buttfucked by a terrible PC port. Can developers not optimize anymore? I got my PC to get better performance than anything else and now I'm getting games laggier than a Kenyan's internet connection.

"midrange from bring able to max out the game easily" The hell...
 

TrebleShot

Member
Gaming is in a tough spot right now.

You either pay roughly 2k for a 4090 to get a good experience or get a console to play games at 25-30FPS on the equivalent of low/medium PC settings.
Hold up , the 30 mode is low / medium settings on PS5? Not sure about that one
 

Danknugz

Member
i used to feel this way about PC gaming back in the early 2000s with GFWL and all kinds of performance disparities and games running clearly better and easier on consoles.

in fact i believe when 360/ps3 launched they were head to head with the latest PC tech at the time.

in those days, my PC was generally a competitive fps/quake machine and i played most adventure/sports/action on console.
 
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Jayjayhd34

Member
I'm not getting much stutter max setting 4k i9 12900k rtx3080 done 4 hours so far and I've less than ten instances of stutter. Had it really bad in devil in me before the patch.
 

rodrigolfp

Haptic Gamepads 4 Life
I'm not getting much stutter max setting 4k i9 12900k rtx3080 done 4 hours so far and I've less than ten instances of stutter. Had it really bad in devil in me before the patch.
Liar. Get it for $70 on ps5/XB to get worse IQ, higher lag, 60fps limit, no m+kb gunplay, no 21+:9, etc, etc...
 
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So based on these comments the problem is the PC platform and not the devs for halfassing their games? Also, with some tinkering you will get the games to run perfectly fine. Cod mw2 stutters like crazy on PC, it locks up as u jump out of the plane. The solution , turn on gun blur and all stuttering is gone. Not a PC issue it's a dev issue.
Listen I've been tinkering on PC games for 20years. I've got enough of it. I wanna install a game and play it not fiddle around with settings, configs and whatnot. Been there done that. Not interested anymore.

I have friends that are downloadong a game and then spending the first few hours optimizing every possible setting for their rig before playing. I can't be bothered with that kind of stuff anymore.

I'm not enough of a graphics whore anymore. 🤷🏻‍♂️
 
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Crayon

Member
Gave pc gaming a chance a big time money pit.

A $4-500 console gets me 7 years plus like $250 in online fees. (I do look for deals!) I did get $200 for my ps4 thanks to ps5 rendering it completely redundant but I sell pc parts too and that's kinda neither here nor there. On pc parts in the last 6 years it's been like... hmmm. I think like $700 in parts, maybe to keep it up to par with consoles so I have a good shot at running games since console is the baseline. Like right now cyberpunk runs almost exactly the same on my pc and ps5. The ps5 is probably effectively a little faster but there ain't much in it.

A real-ass money pit of a pc is typically used to compare to consoles. "Just play pc and get the best version". lol yeah right. It's unrealistic and a good way to blow a lot of money. I understand that is the whole point of pc for some people but I really think it's a vocal minority.
 

PhaseJump

Banned
s1.gif


The platform war responses are hilarious.

Imagine being a console warrior and thinking that a low/mid-tier hardware spec with a specific closed DRM ecosystem solves all issues around needing config settings or performance patches, which have been status quo on the open platform for decades; Now in the era of console games releasing with no liberty for config settings, still needing day-one patches.

It's just mind boggling. A broken game is a broken game. Developers make trash. When it happens on consoles it's universal suffering for all, and typically PC gamers have the luxury of saving themselves or helping each other out of it.
 
It's fucking disrespectful! Callisto on PC is a travesty and I hate it. Asked for a refund after 10 minutes of playing.

I saw the writing on the wall but wanted to give it a chance. Fuck no!

At least I have other things to play, but this shouldn't be acceptable to be released the way it is.
 

Jayjayhd34

Member
Liar. Get it for $70 on ps5 to get worse IQ, higher lag, 60fps limit, no m+kb gunplay, no 21+:9, etc, etc...
Why would make it up ? I'm always been very honest about performance if go back couple days worth of my comments you'll see me complaining about stutter in devil in me if stuttering like that I would be raging.
 

rodrigolfp

Haptic Gamepads 4 Life
Why would make it up ? I'm always been very honest about performance if go back couple days worth of my comments you'll see me complaining about stutter in devil in me if stuttering like that I would be raging.
Sarcasm. I don't doubt you.
 

Ywap

Member
Just a friendly reminder of the Far Cry 6 lovely Auto-Save Stutter that occur when you´ve played for a while :messenger_tears_of_joy:



Ubi pretend to not being able to recreat it. Still it´s been an ongoing pleasure since Primal :pie_roffles:
 

Guilty_AI

Member
Meanwhile i'm just here having fun witn Severed Steel and other stuff i bought.
Why bother with boring stuff like calipose prototype or whatever, i never got the hype for that game, looked boring from the first reveal.
 

rodrigolfp

Haptic Gamepads 4 Life
I wanna install a game and play it not fiddle around with settings, configs and whatnot. Been there done that. Not interested anymore.
Cool. Go enjoy stuff like Shadow of the Colossus at 10fps, OoT at 20, Gotham Knights at 30fps, etc, etc and there is nothing to do about shit stuff like that.
 
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coffinbirth

Member
Some incredibly bad takes in here, lot of peasants, lol.

This what, year three(?) of Epic still not playing nice with DX12. It will get patched, but the stuttering is either from the shader cache or the devs borked the way the PSOs are landing in VRAM, or both.

The moral of the story is playing games DAY 1 on ANY platform, is usually a fools errand.
 

Topher

Gold Member
Lol pc gaming. Series X solves your problems xD

You sure XSX is going to solve all his problems with these games?

"cyberpunk, then dying light, Elden ring, Spiderman, sackboy"

Oh No Fire GIF


s1.gif


The platform war responses are hilarious.

Imagine being a console warrior and thinking that a low/mid-tier hardware spec with a specific closed DRM ecosystem solves all issues around needing config settings or performance patches, which have been status quo on the open platform for decades; Now in the era of console games releasing with no liberty for config settings, still needing day-one patches.

It's just mind boggling. A broken game is a broken game. Developers make trash. When it happens on consoles it's universal suffering for all, and typically PC gamers have the luxury of saving themselves or helping each other out of it.

Really doesn't make a lot of sense to make this about platforms, does it? Consoles are by the far the last place I'm going to play Gotham Knights and the lack of high frame rate options. Not saying the game runs great on PC, but at least I'm not stuck with a single 30fps mode. People who live in glass houses, etc. etc.
 
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You will need to do this every time you update your drivers. For the mass public that set it to automatic this could mean, on medicore hardware / non-SSD / bad (threads unused) launch params, couple hours or more wait time repeatedly.
So it could be done? All I need is the option to set it and forget it. I'll happily let my PC do something in the background while I'm surfing the net or watching Netflix.
 

ACESHIGH

Banned
The problem is:

WHY THE FUCK DO YOU GUYS BUY PC GAMES DAY ONE???

As a rule of thumb wait 6 months to a year to get the superior and way cheaper experience. Hell maybe it's on gsmepass by then.

The software industry is all about releasing broken shit that will eventually be fixed (minimum viable product)

Just adapt and pay the minimum viable price for said games down the line.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
The problem is:

WHY THE FUCK DO YOU GUYS BUY PC GAMES DAY ONE???

As a rule of thumb wait 6 months to a year to get the superior and way cheaper experience. Hell maybe it's on gsmepass by then.

The software industry is all about releasing broken shit that will eventually be fixed (minimum viable product)
Maybe all they know about is the last heavy marketed AAA(A) game. There are hundreds of games out there yet most people tend to play the same shit as everyone else.
 
Some incredibly bad takes in here, lot of peasants, lol.

This what, year three(?) of Epic still not playing nice with DX12. It will get patched, but the stuttering is either from the shader cache or the devs borked the way the PSOs are landing in VRAM, or both.

The moral of the story is playing games DAY 1 on ANY platform, is usually a fools errand.

I assume you have to completely halt everything to compile the shader if you do it on demand. That's why the stuttering is happening.
 
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