- Mainly a comparison between gens (PS4 vs PS5) with other analysis later.
- PS5|SX have frame rate and resolution mode, with additional toggles on top for things like ray tracing, motion blur, DoF, chromatic aberration, higher quality hair strands and more.
- PS4 does not have hair strand, RT etc.
- DF note that the 'hair strand' in the console version has lighting issues.
- The PC version does not have the lighting issue and hair strand looks as it should
- Both John and Alex thinks the 2D hair (the normal strand off) look better (on console at least)
- PS4 has no sub surface scattering. PS5|SX|PC do.
- RT reflections in puddles are missing on PS5 but visible on PC|Xbox, in the demo.
- Texture quality on elements like walls and doors PS4 is incredibly low compared to PS5.
- PC has higher resolution textures compared to PS5|SX.
- RE4 Remake does not use RTGI with its ray tracing
- PS4 does not have shadows casted by dynamic lights, PS5|Series|PC do.
- Volumetric effects are low quality and break up a lot on PS4 compared to the rest
- On PS5|SX
- Resolution mode: Static 2160p using checker boarding (no DRS spotted)
- Chromatic Aberration is broken on PS5 so DF recommends turning it off even if you like the effect in other games
- Series X version looks notably sharper and more stable, but both have the same resolution even with the effect off. DF thinks its either a difference in TAA or reconstruction.
- Performance mode: Appears to use DRS. Similar location tested was 1440p on PS5 and 1728p on Series X.
- Performance mode on PS5|SX with RT and Strand off is extremely stable at 60
- Enabling more settings starts causing performance to drop with VRR being the saving grace.
- DF (john specifically) cites Xbox version being better because of the wider VRR range here compared to PS5
- In Resolution Mode: With RT and Hair off, it can stick within the VRR range.
- Resolution with RT and Hair falls out of the VRR range. John says it's a no-go on PS5 because of the VRR range (48hz)
- Even on Xbox the swing between 60 to big drops is notable.
- If you want to use Resolution mode, use it with RT and hair off.
- PS4 version also targets 60 but DF would have preferred a 30 FPS cap since it has wild swings in performance
- DF's recommendation:
- With VRR TV: Perf with RT on and Hair off - Resolution with all off
- Without VRR TV: Performance with Hair & RT both off
- Xbox version has a problem with dead zone and controls feel much heavier *
- The controller issues stop the Xbox version from being the best option
- PC version has expected visual advantages but can kind of look over sharpened
- No shader compilation stutter, only minor traversal stutters.
- Aside from the uneven performance and low resolution textures, DF thinks the PS4 version is a very impressive port.
* adam's note: reportedly fixed in final release