cormack12
Gold Member
Source: https://www.videogameschronicle.com...ing-pushback-from-players-on-70-game-pricing/
“We’re not seeing a pushback on frontline price,” Zelnick responded (transcribed by VGC). “What we’re seeing is consumers are seeking to limit their spending by going either to the stuff they really, really care about, blockbusters, or to value, and sometimes it could be both. And the good news is, we have a bunch of blockbusters and we have a wonderful catalogue.”
One recent example of a Take-Two release that failed to meet expectations was Marvel’s Midnight Suns. It came out last December priced at $70 on PS5 and Xbox Series X/S and $60 on PC, but the publisher discounted all versions of the game by 33% a month after release.
“The other news is we have a robust frontline release schedule and without regard to price, there has been some pressure, as a result, if a consumer sees something that’s interesting but not necessarily yet a huge blockbuster,” Zelnick continued.
“We’re not seeing a pushback on frontline price,” Zelnick responded (transcribed by VGC). “What we’re seeing is consumers are seeking to limit their spending by going either to the stuff they really, really care about, blockbusters, or to value, and sometimes it could be both. And the good news is, we have a bunch of blockbusters and we have a wonderful catalogue.”
One recent example of a Take-Two release that failed to meet expectations was Marvel’s Midnight Suns. It came out last December priced at $70 on PS5 and Xbox Series X/S and $60 on PC, but the publisher discounted all versions of the game by 33% a month after release.
“The other news is we have a robust frontline release schedule and without regard to price, there has been some pressure, as a result, if a consumer sees something that’s interesting but not necessarily yet a huge blockbuster,” Zelnick continued.