• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
I don't know where you're getting this, but GTA will have planes and fast cars that have to move fast in dense traffic and street level high LoD while SM2 can get away with low LoDs when you're swinging high above the city. Not to mention all the actual traffic and pedestian logic and behaviour which SM2 has zero of.
We shall see. GTA4 didnt even have planes and GTAV had slow planes. I never flew a jet as far as i can recall, but i have seen footage on youtube. We will see if they actually allow for planes to be fast this time around.
 

ckstine

Member
First people can’t tell the difference between 3D and a flat texture and now they can’t tell the difference between real life video footage and video game. This thread never disappoints.
Give em a break. It looks very gamey at first, and I think they added some tone mapping to it to give it the signature yakuza feel. I had to look at it a second before knowing it was, for sure, footage. It's not like they tried to pass it off as gameplay; they were asking a question. I agree, though, that this thread really isn't what it used to be. I blame Forspoken and Spider-Man 2 for that (you know who the fuck you are).
 

MidGenRefresh

*Refreshes biennially
We shall see. GTA4 didnt even have planes and GTAV had slow planes. I never flew a jet as far as i can recall, but i have seen footage on youtube. We will see if they actually allow for planes to be fast this time around.

GTA IV had helicopters and I think speed in V for jets was limited not due 'engine limitations' but due to the map size. Basically at the realistic speeds that these jets are flying (1000+ MPH) you would cross the entire map in seconds, breaking the illusion of a big world.

Here's a good demonstration:

 

Vick

Member
MidGenRefresh MidGenRefresh

Like with AW2, I tried to make a console picture as close to yours as possible to see the differences at a glance. The console version also lets you increase FoV so that's a plus.

Console version looks pretty alright, the buildings beyond the bridge missing lights and the wires on the bridge itself not resolving being the biggest outliers. Well that and your PC is running it at 120 fps :messenger_grinning_sweat:

Console top, PC bottom.


robocop_roguecity-20267i3l.png


LM677BS.jpeg
As I'm being constantly blown away by this game visuals on PS5 Performance mode, I wanted to add more context on this comparison because the "Console version" (as it's being referred to) of RoboCop: Rogue City is luckily much better than what's shown here.

PC:
LM677BS.jpeg


PS5 (Quality):
robocop_roguecity_202nvdsx.png


Xbox Series X (Quality):
robocop_roguecity-20267i3l.png


PS5 (Performance):
oaCEJHw.png


It's just the Xbox version appearing to be severely compromised when it comes to distant detail, and by looking closer other differences become noticeable as well, such as many shaders missing, as seen on the "All Mega Store" sharing the same appearence only on PS5/PC, lower resolution, and different looking reflections compared to the other two versions.

All three are present in this GIF, two appear to be absolutely identical and one noticeably not.

CbF9tLt.gif


Y48hO6u.gif

gsjAFKB.gif


Must be noted however, at least according to this for now only available comparison, the Xbox Series X is considerably more stable in its Performance mode in demanding areas like Downtown at night:

 

SKYF@ll

Member
As I'm being constantly blown away by this game visuals on PS5 Performance mode, I wanted to add more context on this comparison because the "Console version" (as it's being referred to) of RoboCop: Rogue City is luckily much better than what's shown here.

PC:
LM677BS.jpeg


PS5 (Quality):
robocop_roguecity_202nvdsx.png


Xbox Series X (Quality):
robocop_roguecity-20267i3l.png


PS5 (Performance):
oaCEJHw.png


It's just the Xbox version appearing to be severely compromised when it comes to distant detail, and by looking closer other differences become noticeable as well, such as many shaders missing, as seen on the "All Mega Store" sharing the same appearence only on PS5/PC, lower resolution, and different looking reflections compared to the other two versions.

All three are present in this GIF, two appear to be absolutely identical and one noticeably not.

CbF9tLt.gif


Y48hO6u.gif

gsjAFKB.gif


Must be noted however, at least according to this for now only available comparison, the Xbox Series X is considerably more stable in its Performance mode in demanding areas like Downtown at night:


The PC and PS5 versions are similar, but the Xbox Series X version appears to have omitted some details and light sources.
Are all the captures from your actual device?
Also, could you show me an image of the Xbox Series X version's performance mode?
 

Lethal01

Member
I really hope you're joking. It's not about expected games, it is about what the expectations for the visual quality of games that are releasing are. Otherwise it'd be graphical fidelity of expected games this gen.

People have been talking about the graphical fidelty they were expecting from games like TLOU3 and GOD of WAR 2 since this thread started.
 

Vick

Member
The PC and PS5 versions are similar, but the Xbox Series X version appears to have omitted some details and light sources.
Are all the captures from your actual device?
Also, could you show me an image of the Xbox Series X version's performance mode?
Nope, I just provided PS5 pictures and GIFs, the compressed PC image is from MidGenRefresh MidGenRefresh and the uncompressed Series X version from adamsapple adamsapple .

While playing a bit more right now, this chapter so far is absolutely rock solid 60fps on PS5 by the way.
Just took these, PS5 Performance mode:

robocop_roguecity_202z4fu0.png


robocop_roguecity_2029ai8b.png


Game is a legit stunner, and Unreal Engine 5 a fucking beast.
Nanite changed everything for real, nothing compares, geometry in the Steel Mill chapter is something out of this world and the game doesn't skip a beat. Thanks Fortnite kids.
 

SlimySnake

Flashless at the Golden Globes
As I'm being constantly blown away by this game visuals on PS5 Performance mode, I wanted to add more context on this comparison because the "Console version" (as it's being referred to) of RoboCop: Rogue City is luckily much better than what's shown here.

PC:
LM677BS.jpeg


PS5 (Quality):
robocop_roguecity_202nvdsx.png


Xbox Series X (Quality):
robocop_roguecity-20267i3l.png


PS5 (Performance):
oaCEJHw.png


It's just the Xbox version appearing to be severely compromised when it comes to distant detail, and by looking closer other differences become noticeable as well, such as many shaders missing, as seen on the "All Mega Store" sharing the same appearence only on PS5/PC, lower resolution, and different looking reflections compared to the other two versions.

All three are present in this GIF, two appear to be absolutely identical and one noticeably not.

CbF9tLt.gif


Y48hO6u.gif

gsjAFKB.gif


Must be noted however, at least according to this for now only available comparison, the Xbox Series X is considerably more stable in its Performance mode in demanding areas like Downtown at night:


wow. Im surprised they got this running at 1080p 60 fps on the PS5 and XSX. I guess when epic said that they were able to improve UE5 performance two fold since the matrix demo, they werent lying.

distant detail was also a problem in the matrix demo on the xsx. i wonder if its a UE5 kink with the xsx console.
 

SlimySnake

Flashless at the Golden Globes
Nope, I just provided PS5 pictures and GIFs, the compressed PC image is from MidGenRefresh MidGenRefresh and the uncompressed Series X version from adamsapple adamsapple .

While playing a bit more right now, this chapter so far is absolutely rock solid 60fps on PS5 by the way.
Just took these, PS5 Performance mode:

robocop_roguecity_202z4fu0.png


robocop_roguecity_2029ai8b.png


Game is a legit stunner, and Unreal Engine 5 a fucking beast.
Nanite changed everything for real, nothing compares, geometry in the Steel Mill chapter is something out of this world and the game doesn't skip a beat. Thanks Fortnite kids.
these look great but the shimmering in the performance footage above is really bad. i guess in static shots you dont see it.
 

Vick

Member
wow. Im surprised they got this running at 1080p 60 fps on the PS5 and XSX. I guess when epic said that they were able to improve UE5 performance two fold since the matrix demo, they werent lying.

distant detail was also a problem in the matrix demo on the xsx. i wonder if its a UE5 kink with the xsx console.
Actually only the screenshot is 1080p, have no idea what resolution Performance Mode is.

these look great but the shimmering in the performance footage above is really bad. i guess in static shots you dont see it.
Have yet to figure out how IQ works in Performance Mode. At times is completely immaculate, other times definitely not especially on straight lines.. but still not all of them which is super weird.
IQ in terms of actual picture quality is sharper and cleaner than most Performance Modes I've played by the way, it's like it's all due to a much less aggressive TAA than usual. Feels almost forward rendering if you get what I mean.

It definitely looks sufficiently good on my Panasonic most of the time in terms of PQ, for a game looking this good at 60fps.
 

SlimySnake

Flashless at the Golden Globes
Actually only the screenshot is 1080p, have no idea what resolution Performance Mode is.


Have yet to figure out how IQ works in Performance Mode. At times is completely immaculate, other times definitely not especially on straight lines.. but still not all of them which is super weird.
IQ in terms of actual picture quality is sharper and cleaner than most Performance Modes I've played by the way, it's like it's all due to a much less aggressive TAA than usual. Feels almost forward rendering if you get what I mean.

It definitely looks sufficiently good on my Panasonic most of the time in terms of PQ, for a game looking this good at 60fps.
the video you posted said its 1080p in the performance mode. probably using tsr upscaling.
 
Last edited:

Vick

Member
the video you posted said its 1080p in the performance mode. probably using tsr upscaling.
Yeah but I wouldn't trust that video too much. It failed to notice those obvious and right-in-your-face differences, and also claimed IQ is just slightly superior on PS5 on close inspection but looking at the uncompressed pictures it's a bit more noticeable than that. It's super easy to spot even in GIF:

Y48hO6u.gif


Also the more I look the more wrong I see with the Xbox version, like what the hell is going on with the water and its reflections here?
 

hlm666

Member
Lets just do it and stop beating around the bush. The sub 1080p upscaling artifacting is noticable everywhere, and apparently it's not quite as rock solid 60fps as people keep saying.



 
I really hope you're joking. It's not about expected games, it is about what the expectations for the visual quality of games that are releasing are. Otherwise it'd be graphical fidelity of expected games this gen.
The whole thread was started on speculation regarding what graphics were gonna be like this gen. Of course we can speculate on games that haven’t released
 

Vick

Member
Lets just do it and stop beating around the bush. The sub 1080p upscaling artifacting is noticable everywhere, and apparently it's not quite as rock solid 60fps as people keep saying.




No one ever said Downtown at night is rock solid. And I don't even think the game uses some kind of upscaling in its Performance Mode because leaving the frame still and moving the camera doesn't produce any perceivable difference, like there's no accumulation for the reconstruction and the typical artifacts seen in these kind of temporal reconstruction are nowhere to be seen here.
Only visual issues I can see are of the opposite kind, like less stable image on some selected and totally random straight lines. That's what I meant by saying it looks like a forward rendered game.
If it's indeed reconstructed then it's the most flawless application I've seen this Gen.

I also find amusing how that Cycu YouTuber only used console Performance mode footage to put against PC and carefully avoided to specify that in the actual video.
Or how he used the the single most unstable chapter for the entirety of his "FPS Test".
 
Last edited:

SABRE220

Member
I should have clarified "for rasterisation" but even if it's a 4070 instead of a 4080 it's still a lot closer to a 4080 PC than a 2060 Super (standard PS5).
Yeah ofcourse it would be closer to the 4080 than a base ps5 but the gap between a 4070 and a 4080 is pretty big sadly due to nvidias greedy shitty branding practices. A 4070 is essentially onpar with a 3080 and a 4080 more or less a 3090ti. The ps5 is closer to a 2080 or at worse a 2070super in rasterization and in recent rt benchmarks around a 2070.
 

hlm666

Member
And I don't even think the game uses some kind of upscaling in its Performance Mode because leaving the frame still and moving the camera doesn't produce any perceivable difference
Look at the upscaling ghosting on the guy on the right at 3:10, if you can't notice it anywhere else you should be able to see it there easy enough. I could give you some other plainly obvious parts but bugger it, you can't see it so i'll leave you to just enjoy your steak in the matrix.
 

shamoomoo

Member
No one ever said Downtown at night is rock solid. And I don't even think the game uses some kind of upscaling in its Performance Mode because leaving the frame still and moving the camera doesn't produce any perceivable difference, like there's no accumulation for the reconstruction and the typical artifacts seen in these kind of temporal reconstruction are nowhere to be seen here.
Only visual issues I can see are of the opposite kind, like less stable image on some selected and totally random straight lines. That's what I meant by saying it looks like a forward rendered game.
If it's indeed reconstructed then it's the most flawless application I've seen this Gen.

I also find amusing how that Cycu YouTuber only used console Performance mode footage to put against PC and carefully avoided to specify that in the actual video.
Or how he used the the single most unstable chapter for the entirety of his "FPS Test".
I've commented on that video and I'm not sure if it's DLSS but there are instances where the textures are clearer on the PS5 and blurry on the PC version.
 

Vick

Member
Look at the upscaling ghosting on the guy on the right at 3:10, if you can't notice it anywhere else you should be able to see it there easy enough. I could give you some other plainly obvious parts but bugger it, you can't see it so i'll leave you to just enjoy your steak in the matrix.
Well, nice patronizing attitude to someone actually playing the game himself, less than three feet away from a 50" Panasonic with full resolution resolved motion.

There's all kinds of issues with some cutscenes, from stuttering to even a sort of macroblocking looking glitch during the first frames of a cut.
I am referring to actual gameplay, there's no visible reconstruction artifacts whatsoever in the game that you can notice while normally playing, only noticeable accumulation differences are the usual Lumen/diffuse reflections artifacts in some of the biggest areas taking a bit to stabilize.

Whatever the hell the game is doing it's making it look more native-looking and "pristine" (meaning closer to the raw render) than the usual TAA + Sharpening usually seen in these Performance modes on consoles, despite it being obviously less temporally stable and less sharp than the Quality mode.

Just took this screen right now in Performance Mode, should be extremely easy to pixel count (unlike the usual TAA reconstructions):

robocop_roguecity_202u9doo.png



I've commented on that video and I'm not sure if it's DLSS but there are instances where the textures are clearer on the PS5 and blurry on the PC version.
I think PC is just taking longer loading those textures.


Edit:

Yeah just took a screenshot while rotating the camera at full speed in Downtown, not a single artifact not even on the chain fence, game is either 100% native output or implements the best reconstruction I've seen because a screenshot took in such conditions should usually translate into a mess.
I did notice some ghosting (same kind of ghosting seen at times in InFamous: Second Son, a native resolution game when it launched on PS4) while simply panning horizontally next to the fence, so I have no idea whatsoever what's going on.

Also just saw for the first time the Lumen flashlight bounce lighting in a secondary mission in RoboCop.. it's absolutely amazing, because while at first glance it may appear to be a bit less impressive/polished than the ND implementation, here the bounce light actually causes secondary occlusion!

Mind-blown. Unreal Engine 5 man..
 
Last edited:

PeteBull

Member

Yet another proof hardware in consoles is extremly important for dat next gen feel, otherwise we gotta experience dips to low 20s fps in performance mode and at the same time dynamic res dipping to 432p, and thats at first boss in the game :p
 

shamoomoo

Member

Yet another proof hardware in consoles is extremly important for dat next gen feel, otherwise we gotta experience dips to low 20s fps in performance mode and at the same time dynamic res dipping to 432p, and thats at first boss in the game :p

It sounds like a developer problem and possibly engine issue. The current gen consoles don't have infinite performance but the problems seems to be time and talent plus the developers level of ambition.
 

PeteBull

Member
It sounds like a developer problem and possibly engine issue. The current gen consoles don't have infinite performance but the problems seems to be time and talent plus the developers level of ambition.
3x weaker gpu from series x and reduced ram/bandwith make tons of difference, series s was and is extremly bad deal simply, given price and what we getting from it ;'D
 
Last edited:

ckstine

Member
I hope Microsoft stops shooting itself in the foot and makes some bloody series x exclusives, but I doubt that'll happen.
 

Polygonal_Sprite

Gold Member
Some more Alan Wake 2 on PC in Ultrawide with Path Tracing, DLDSR, DLSS and ReShade:

dJJRaMj.jpg

HZzJki3.jpg

K88CVdV.jpg

rDjNEGB.jpg

hzUpHIA.jpg

dFcRtry.jpg

ClYXm2I.jpg
Just to back up rofif rofif I actually stopped playing AW2 about 3 hours in on PS5 because it's IQ in both modes is perhaps the worst I've seen this gen from such a prestigious company.

Your PC shots look a generation ahead of the game on PS5. It's a blurry, grainy, smeary, shimmery, low res mess on PS5 and to cap it all it can't even hold 30fps in it's fidelity mode...

I'll hold off to play it on PC when I do my next high end build probably late next year after I see the PS5 Pro specs.
 

MidGenRefresh

*Refreshes biennially
No, I mean games that don't come to the dick-cheese receptacle that is the series s. PC + xbox go together like peanut butter and jelly.

We all know that's not going to happened. But they should 100% drop the parity rule between X and S that I think was already broken in case of BG3.
 

Polygonal_Sprite

Gold Member
I wonder how city in the next GTA will compare to Saint Denis. I think RDR2 is starting to age and age fast.


Something people should remember about modern AAA games is they look the way they do because of three main things -

Budget
Artist skill
Time in development

If RDR II can look as phenomenal as the video I quoted on a high end PC while having a base XB1 as the base development target then literally anything is possible when it comes to Rockstar and the absolutely ridiculous budgets, talent and time they allow their games in development have.

TLOU II is similar to RDR II and why those two games especially have people questioning why no more than a handful of games haven't eclipsed them visually even three years into much more powerful consoles having released.

In short - Budget + Good artists + Lots of dev time > hardware power.
 
Just to back up rofif rofif I actually stopped playing AW2 about 3 hours in on PS5 because it's IQ in both modes is perhaps the worst I've seen this gen from such a prestigious company.

Your PC shots look a generation ahead of the game on PS5. It's a blurry, grainy, smeary, shimmery, low res mess on PS5 and to cap it all it can't even hold 30fps in it's fidelity mode...

I'll hold off to play it on PC when I do my next high end build probably late next year after I see the PS5 Pro specs.

Aside from the image quality being much better on PC, it really does not look a generation ahead. I'm surprised how close they look considering all the ray tracing on PC
 
Top Bottom