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Graphical Fidelity I Expect This Gen

Bojji

Member
replaying Control after alan wake 2 and it still looks great for a 5 year old title. gameplay is amazing and physics are top notch

on the negative side, textures are outdated and the game is too grainy with ray tracing even at native 1440p rendering. I wish they added ray reconstruction to this game retroactively. would help a lot

IwAoazY.jpeg

5VetwSZ.jpeg

SBFpdPU.jpeg


still surprisingly heavy on the 3070 at native 1440p with all ray traced effects enabled.

9chd49a.png


1440p dlss quality helps a lot but game becomes even more grainy. I think I will keep playing this one at native 1440p. I even updated the DLL but it didn't help much

dhON2LU.png

Control is a better rt showcase than aw2 thanks to environment it's set in.

Playing this without rt is a mistake, I completed it on 3070 on 2560x1080 monitor few years ago.
 

rofif

Banned
replaying Control after alan wake 2 and it still looks great for a 5 year old title. gameplay is amazing and physics are top notch

on the negative side, textures are outdated and the game is too grainy with ray tracing even at native 1440p rendering. I wish they added ray reconstruction to this game retroactively. would help a lot

IwAoazY.jpeg

5VetwSZ.jpeg

SBFpdPU.jpeg


still surprisingly heavy on the 3070 at native 1440p with all ray traced effects enabled.

9chd49a.png


1440p dlss quality helps a lot but game becomes even more grainy. I think I will keep playing this one at native 1440p. I even updated the DLL but it didn't help much

dhON2LU.png
Way too demanding for what it is.
It all couldve been baked and run at 500fps. the game is fully static and indoors.
Thats good tech but used in wrong game I would say
 

yamaci17

Member
Way too demanding for what it is.
It all couldve been baked and run at 500fps. the game is fully static and indoors.
Thats good tech but used in wrong game I would say
nah come on, it wouldn't run at 500 fps, 120/150 fps, sure. 500 fps is a bit of reach. this game is also demanding in its baked form but probably does a lot of dynamic lighting stuff too. this game's lighting is mostly baked anyways but ray tracing effects suit it well if you have surplus performance to spare
 

SlimySnake

Flashless at the Golden Globes
It was impressive Just because devs don't put destruction on top of their priorities, the destruction in control is not that impressive when you consider that this was running on a ps3




Destruction in control is impressive in the context of its generation which threw away destruction like an aborted fetus.

You do this all the time by bringing up ps3 era games as if ps3 era games looked as good as this or had the scale these games have nowadays. You have to view these things in context and that means looking at the visual fidelity, scope and scale of the game.

Control didnt just have destruction. It had destruction on top of the visual fidelity you expected from ps4 era games with some PS5 era ray traced effects on PC. No offense to red faction but it looked like shit in comparison to the best looking games of that gen, and you cant look at that and say control isnt impressive.

control is better in nearly all aspects. the destruction and physics quality is leagues ahead. those games feature destruction that looks very janky compared to the precise physics driven destruction of control. You have physics applied to virtually every object in the levels. the only thing red faction might have over control is that nearly everything is destructible but who cares when the game is just a bunch of pipes and basic ass structures. control is a metroidvania and cant have you destroy ever wall. the walls that can be destroyed without breaking level design are destroyed.

t55ZNNI.gif
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Honestly, its hilarious how you downplay so many modern games doing things their peers arent doing because some game 20 years ago did something slightly better. You did this with FF16. With Starfield. Then Dragons Dogma 2 and apparently now control which is widely regarded as the game that has THE most impressive destruction.

I bet you looked at these dragons dogma 2 gifs and thought well, sotc did this in the ps2 era ignoring everything else dragons dogma 2 is doing that SOTC couldnt even dream of.

Jxe2p1t.gif

Jxe2yrX.gif
 

GymWolf

Member
I can give you control, but not dogma 2, we already had big enemies destroying shit in story missions between sp2 and ff16, burning shores final boss (and probably something else) and they all look better than dogma2 while having 60 fps mode, and if you look at the video of dogma i posted, the city interactions and general npcs ia are dogshit.

Show me that statue walking randomly in the map outside of story missions and destroying random mountains and castles in real time like he does in the gif and then we can talk about impressive.
 
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ChiefDada

Gold Member
I don't understand the DD2 hate. Other than the uncapped framerate, it looks like a solid current gen game in the visuals department.
 

GymWolf

Member
I don't understand the DD2 hate. Other than the uncapped framerate, it looks like a solid current gen game in the visuals department.
It looks sensibly worse than a crossgen game from 2 years ago and can't maintain 30 fps with chaos on screen...

I know that we are lowering our standards but i would not call that "solid".

There is no hate, i have the game in preorder, we are just discussing graphic here, i don't even have the problem of the framerate because i play on pc.
 
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rofif

Banned
It looks sensibly worse than a crossgen game from 2 years ago and can't maintain 30 fps with chaos on screen...

I know that we are lowering our standards but i would not call that "solid".

There is no hate, i have the game in preorder, we are just discussing graphic here, i don't even have the problem of the framerate because i play on pc.
But it doesn’t. It looks like this gen. Don’t mix the art style
 

ChiefDada

Gold Member
It looks sensibly worse than a crossgen game from 2 years ago and can't maintain 30 fps with chaos on screen...

I know that we are lowering our standards but i would not call that "solid".

I'm not lowering any standards. I think it looks great.

There is no hate, i have the game in preorder, we are just discussing graphic here, i don't even have the problem of the framerate because i play on pc.

What are your PC specs?

WTF!? It looks dated as hell. But then again you were drooling over SM2 so I'm not that surprised.

Be Quiet Season 3 GIF by Martin
 

SlimySnake

Flashless at the Golden Globes
I can give you control, but not dogma 2, we already had big enemies destroying shit in story missions between sp2 and ff16, burning shores final boss (and probably something else) and they all look better than dogma2 while having 60 fps mode, and if you look at the video of dogma i posted, the city interactions and general npcs ia are dogshit.
Ok, great. At least you now admit sp2 and ff16 were doing next gen things. i will take it.
 
with great art style too

I agree. I never really questioned the games visuals as being a true current gen game. I still thought they should've been able to pull off decent performance though.

I think because the art style is so true to the original game that people aren't going to realize how great it looks until it's being played in person. The environmental geometry looks pretty good ..maybe not the very best but better than a last gen game and the lighting looks really good.

But they still fucked up with whatever they did to land us in this 30 fps unlocked hell. No separate modes is further proof that this game is rushed and that Capcom doesn't give a crap about console having acceptable performance!
 
They start from the bottom, i hardly think they can get on pair with nvidia...

2-4x times better than now, but now rtx is kinda dogshit on console...

Like, you think cyberpunk on pro is gonna run with full pathtracing?

I wouldn't need, want, or expect pathtracing in CP on the Pro. I would be more than happy with the following: current Fidelity mode + RT reflections at 60 fps and a 30 fps mode with RT Gi and reflections at 30 fps! That would finally give us console players something like what PC has had all along. The "real" Cyberpunk experience that we've really missed out on so far.

CP2077's "next gen" update was such a disappointment. People praised it on console because the media was hyping it up and because we waited so damn long to get it but it fell so short of feeling like a worthy upgrade. The main improvement was simply having the NPC count raise. We already had 60 fps at similar settings and the update didn't even run locked at 60.

Then we got the Fidelity mode with shadows and some other minor improvements but no RT reflections ...the kicker is that on day 1 of the patch in the settings it stated that Fidelity mode had "enable RT shadows AND REFLECTIONS" ....which tells me they had planned to and couldn't get them in there ..I don't need to tell anyone how much RT reflections add to a game like CP.

The question I have though for PS5 Pro is not if these RT features could be added but what incentive do CDProject, Remedy, SquareEnix, Remedy and Capcom have to go back and update these games for the real next gen experience I wish we had gotten with their games?
 

GymWolf

Member
Ok, great. At least you now admit sp2 and ff16 were doing next gen things. i will take it.
You forgot this part:

Show me that statue walking randomly in the map outside of story missions and destroying random mountains and castles in real time like he does in the gif and then we can talk about impressive.


None of the game i listed do that so not sure what your point is.

My point was that these games do similar things to dogma 2 while looking better and having a 60 fps mode, if it wasn't clear enough, it was a jab at dd2, not a praise to these games :messenger_blowing_kiss:
 
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GymWolf

Member
I'm not lowering any standards. I think it looks great.



What are your PC specs?



Be Quiet Season 3 GIF by Martin
I have a 4080\13600k\32gb ddr5 6000mhz\ps5 tier ssd.

And the game support framegen so i'm pretty sure that i can do 4k dlss quality60fps if i lower some settings here and there.
 
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SlimySnake

Flashless at the Golden Globes
Suicide Squad is pretty good looking on PC. It's one of those games that look far worse on youtube than they do on your tv because of the awful bitrate and compression. Mostly because the city is full of detail and very large areas with lots of different looking buildings.

Im playing maxed out on PC with no ray tracing at 4k dlss quality, and while its a not next gen stunner, its not a bad looking game at all. The art style of the city is way better than 99% of the generic cities you get in other video games. It's a shame the lighting is so last gen because it feels flat and dull like most last gen games as soon as you go into shadows or night time. Spiderman's city is far more generic but they have so many different time of days where it manages to look better.

The amount of assets that have full physics is very surprising but like FF7 they are so last gen in quality that they dont exactly feel next gen in anyway. If anything, there is too much clutter and i wouldve rather had some cars and pedestrians instead of hundreds of different chairs, tables and other objects on rooftops and buildings.

Overall, id say that it a fairly decent upgrade visually over Arkham Knight. More than those youtube channels would have you believe. Went back to Arkham knight on PC to confirm, and yeah, SS looks better, but not a gen ahead. Cutscenes look amazing and the storytelling is rocksteady at their best. Its a shame we decided to take a collective shit all over this game because there is a lot to like here despite all the gaas trash. If this was a traditional game with the same exact combat, world design and story, it wouldve been very well received. the gaas mission design almost ruins it but im enjoying it by sticking to the main story missions. I have no idea how this is a 60 on metacritic. Thats worse than ryse and the order.

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SlimySnake

Flashless at the Golden Globes
I have a 4080\13600k\32gb ddr5 6000mhz\ps5 tier ssd.

And the game support framegen so i'm pretty sure that i can do 4k dlss quality60fps if i lower some settings here and there.
I wouldnt be too sure lmao.

Here is the spec page on steam. they say 2160p 30 FPS. 30 lol

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 (64 bit)/Windows 11 (64 bit)
Processor: Intel Core i7-10700 / AMD Ryzen 5 3600X
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 2080 / AMD Radeon RX 6700
DirectX: Version 12
Network: Broadband Internet connection
Additional Notes: Estimated performance: 2160i/30fps. Framerate might drop in graphics-intensive scenes. NVIDIA GeForce RTX 2080 Ti or AMD Radeon RX 6800 required to support ray tracing.

That recommended CPU is no slouch either. I wonder if their engine is just broken at this point.
 

ProtoByte

Member
Cutscenes look amazing and the storytelling is rocksteady at their best.
Not saying much, even if it was true. And I don't think anyone would claim Suicide Squad has a better story than Arkham Knight, which sucked narratively. Suicide Squad is an even dumber premise, for sure.

Its a shame we decided to take a collective shit all over this game because there is a lot to like here despite all the gaas trash.
Better games have gotten shit on or haven't reached their full sales potential for much much worse reasons. I feel no sympathy for WB or Rocksteady here.

If this was a traditional game with the same exact combat, world design and story, it wouldve been very well received. the gaas mission design almost ruins it but im enjoying it by sticking to the main story missions. I have no idea how this is a 60 on metacritic. Thats worse than ryse and the order.

6UJfjcZ.gif
Standards have changed to what they were when Ryse came out, and I even think they'll noticeably change from what they are now by the end of 2025.

Boilerplate mission design has been a sticking point for critics for the last couple of years at least, though.
 

SlimySnake

Flashless at the Golden Globes
Not saying much, even if it was true. And I don't think anyone would claim Suicide Squad has a better story than Arkham Knight, which sucked narratively. Suicide Squad is an even dumber premise, for sure.


Better games have gotten shit on or haven't reached their full sales potential for much much worse reasons. I feel no sympathy for WB or Rocksteady here.


Standards have changed to what they were when Ryse came out, and I even think they'll noticeably change from what they are now by the end of 2025.

Boilerplate mission design has been a sticking point for critics for the last couple of years at least, though.
i meant storytelling not the actual story. The cutscene direction is way ahead of Arkham knight and they do some pretty cool things with the evil Justice League encounters.
 

hlm666

Member
Apart from Ark, This might be the first ue5 game trying to do a big open world game without loading screens with all the bullet point features. Some actual gameplay here, although the old reveal trailer seems to have been pretty honest.

 
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GymWolf

Member
I wouldnt be too sure lmao.

Here is the spec page on steam. they say 2160p 30 FPS. 30 lol

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 (64 bit)/Windows 11 (64 bit)
Processor: Intel Core i7-10700 / AMD Ryzen 5 3600X
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 2080 / AMD Radeon RX 6700
DirectX: Version 12
Network: Broadband Internet connection
Additional Notes: Estimated performance: 2160i/30fps. Framerate might drop in graphics-intensive scenes. NVIDIA GeForce RTX 2080 Ti or AMD Radeon RX 6800 required to support ray tracing.

That recommended CPU is no slouch either. I wonder if their engine is just broken at this point.
You overestimate how much i care about about some settings or my will to put them on low to get more frames.

But yeah, the game has showed that dogma2 devs are inepts in terms of optimization so i expect the worse, framegen should be the saving grace.

If this ps4 looking piece of...game doesn't run at least at 1800p60, i'm gonna riot, imaginary underlying systems or not.

Also, if a 2080 is enough for 4k30, why in the world you think my 4080 is not enough for 4kdlss quality 60?
 
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I wouldnt be too sure lmao.

Here is the spec page on steam. they say 2160p 30 FPS. 30 lol

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 (64 bit)/Windows 11 (64 bit)
Processor: Intel Core i7-10700 / AMD Ryzen 5 3600X
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 2080 / AMD Radeon RX 6700
DirectX: Version 12
Network: Broadband Internet connection
Additional Notes: Estimated performance: 2160i/30fps. Framerate might drop in graphics-intensive scenes. NVIDIA GeForce RTX 2080 Ti or AMD Radeon RX 6800 required to support ray tracing.

That recommended CPU is no slouch either. I wonder if their engine is just broken at this point.
I think Dragon's Dogma 2 is the first real open-world made with the RE Engine. I wouldn't be surprised if the RE Engine just isn't optimized for these types of games.

This could explain why the framerate on consoles is not very good.
 

SlimySnake

Flashless at the Golden Globes
Suicide squad has some things going on like the cutscenes but it was rather unimpressive as a whole.
But I pretty much said the same thing you did.

Im playing maxed out on PC with no ray tracing at 4k dlss quality, and while its a not next gen stunner,

It's a shame the lighting is so last gen because it feels flat and dull like most last gen games as soon as you go into shadows or night time.

The amount of assets that have full physics is very surprising but like FF7 they are so last gen in quality that they dont exactly feel next gen in anyway.

Overall, id say that it a fairly decent upgrade visually over Arkham Knight..... Cutscenes look amazing

It's a great looking last gen game. A decent upgrade over Arkham Knight. Thats all. I just think we go too far towards trashing games and dont look at what they do right. Just look at arkhamguy. He probably didnt even play the game despite being a rocksteady fan. The game has a lot of that rocksteady magic even if its let down by the gaas level design. Especially in cutscenes and storytelling. I like this way more than the two hollywood Suicide Squad movies. They actually do a rather good job of giving you reasons to kill the justice league. But people would rather get outraged over out of context youtube videos showing executions of your beloved characters.
 

SlimySnake

Flashless at the Golden Globes
You overestimate how much i care about about some settings or my will to put them on low to get more frames.

But yeah, the game has showed that dogma2 devs are inepts in terms of optimization so i expect the worse, framegen should be the saving grace.

If this ps4 looking piece of...game doesn't run at least at 1800p60, i'm gonna riot, imaginary underlying systems or not.

Also, if a 2080 is enough for 4k30, why in the world you think my 4080 is not enough for 4kdlss quality 60?
They say 2160i, not p so probably using i as interlaced or half of 2160p.

The problem isnt the GPU, its the CPU. Look at the 10700k. Its way better than console CPUs and its targeting 30 fps? The 14700k is roughly 50% more powerful but thats not going to get you 2x more frames in a CPU bound game.

maybe this is a misprint and the game runs well on modern PC CPUs as long as its paired with a powerful GPU like yours.
 

GymWolf

Member
But I pretty much said the same thing you did.









It's a great looking last gen game. A decent upgrade over Arkham Knight. Thats all. I just think we go too far towards trashing games and dont look at what they do right. Just look at arkhamguy. He probably didnt even play the game despite being a rocksteady fan. The game has a lot of that rocksteady magic even if its let down by the gaas level design. Especially in cutscenes and storytelling. I like this way more than the two hollywood Suicide Squad movies. They actually do a rather good job of giving you reasons to kill the justice league. But people would rather get outraged over out of context youtube videos showing executions of your beloved characters.
I was joking.

I always laughed at people thinking that arkham knight was the better looking game based on a couple of super biased comparisons and i defended part of the plot of ss in another topic.

But I save my praises for small developers that punch way above their weight over AAA developers that release ps4 enhanced games.
 

GymWolf

Member
They say 2160i, not p so probably using i as interlaced or half of 2160p.

The problem isnt the GPU, its the CPU. Look at the 10700k. Its way better than console CPUs and its targeting 30 fps? The 14700k is roughly 50% more powerful but thats not going to get you 2x more frames in a CPU bound game.

maybe this is a misprint and the game runs well on modern PC CPUs as long as its paired with a powerful GPU like yours.
Doesn't framegen and dlss4k help with cpu bound games?
 

SlimySnake

Flashless at the Golden Globes
Doesn't framegen and dlss4k help with cpu bound games?
Nope. Something like Star Wars is CPU bound in the koboh town and no amount of dlss scaling would fix that. i went down to 1080p then used ultra performance which is like 540p and it was still 45 fps in the koboh town with RT on. With RT off, it was 75 fps but still CPU bound. I wonder if the same thing is happening here but worse.

i guess we will find out soon with reviews set to go live today. up until i saw the steam page i was convinced i would be able to run the game at 60 fps on my pc but now im not so sure. like kaiser said above, this is the first open world RE engine game. its probably a mess like star wars.
 

GymWolf

Member
Nope. Something like Star Wars is CPU bound in the koboh town and no amount of dlss scaling would fix that. i went down to 1080p then used ultra performance which is like 540p and it was still 45 fps in the koboh town with RT on. With RT off, it was 75 fps but still CPU bound. I wonder if the same thing is happening here but worse.

i guess we will find out soon with reviews set to go live today. up until i saw the steam page i was convinced i would be able to run the game at 60 fps on my pc but now im not so sure. like kaiser said above, this is the first open world RE engine game. its probably a mess like star wars.
I had less problem than most with star wars tbh, maybe i'm gonna be lucky again.

This thing cannot put my pc on its knees, i don't accept it.
 

Bojji

Member
Nope. Something like Star Wars is CPU bound in the koboh town and no amount of dlss scaling would fix that. i went down to 1080p then used ultra performance which is like 540p and it was still 45 fps in the koboh town with RT on. With RT off, it was 75 fps but still CPU bound. I wonder if the same thing is happening here but worse.

i guess we will find out soon with reviews set to go live today. up until i saw the steam page i was convinced i would be able to run the game at 60 fps on my pc but now im not so sure. like kaiser said above, this is the first open world RE engine game. its probably a mess like star wars.

Upscaling won't help when you are cpu bound but frame gen can do that.

With DLSS3 you need at least 40FPS for decent results (with reflex), FSR3 probably needs more.
 

CamHostage

Member
DF working on a lot of embargoed content maybe/hopefully some of it related to GDC?? This thread is on life support right now.

Heh, not sure why you're worried about "life support" for a thread of 19k+ posts on a topic which was already a year into elderly age when it first posted, but...

Digital Foundary might have a few GDC-related things, but I'm not seeing immediate indicators on the schedule. (GDC has technically already started as of the 18th, but whatever fun stuff and also the show floor don't commence until the 20th.) AMD has three events which might rope in DF: an AMD RDNA 3 Mesh Shader topic (although that won't help consoles,) a FidelityFX Brixelizer topic on GI and AO, and then a hosted event with Massive on Snowdrop usage of FidelityFX Super Resolution 3. Beyond that, I'm not sure who else they'd work with since Epic usually doesn't give advanced press on Unreal Engine 5. (DF will undoubtedly cover some of the UE5.4 stuff that will show tomorrow morning, but I can't imagine what they'd be brought in for early.) And there's no scheduled MS or Sony or Nintendo keynote (there hasn't been one of those in over a decade.)

So maybe? Maybe unrelated though, maybe it's just some of that summer gaming stuff that requires some travel and prep.
 
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