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Silent Hill 2 is ten years old today.

randomwab

Member
James.jpg


Yeah, Silent Hill 2 is ten years old. I don't really have much to say other than I still think it's the finest example of video game storytelling and it hasn't been beaten yet.

So yeah, Happy birthday Silent Hill 2.
 

Lime

Member
Thematically it's the Crime & Punishment of the medium. It's impeccable and a hallmark of what digital games are able to achieve artistically.
 

subversus

I've done nothing with my life except eat and fap
This game is fucking scary. I'm watch a walkthrough on youtube from time to time and it has that dark energy that almost oozes from the screen in the room.

It's like you know that stuff is bad for your health but you keep drinking it. A maginificient game which I'll never be able to play.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
At the time, this was a top-shelf PS2 game, graphically. A visual showcase.
 

anaron

Member
Cue a dozen "I feel old. :("

It's weird looking back on what started out as such a promising, quality series to devolve what it's name is being used for now.
 

randomwab

Member
Lime said:
Thematically it's the Crime & Punishment of the medium.

Interestingly enough, the basic story for the game was actually derived from Crime & Punishment by Takayoshi Sato.


The_Monk said:
Damn, why did you do this..?

To remind us of where we came from and where we are going. Don't worry, I'm crying too.
 

subversus

I've done nothing with my life except eat and fap
by the way, how did you like the movie, people? I watched it before I heard about games and I found it quite well made. It has its own damp, "bad" spirit but it doesn't match SH2 atmosphere. People who making the game were inspired, Silent Hill movie felt just like a copycat if you compare them as a piece of media.
 
No game has ever affected my emotions so heavily. Fantastic use of genre and medium tropes (like the easily-clubbed-to-death enemies and the overly-directed sense of linearity) only to completely subvert them later on by explaining precisely why everything was that way. A great exploration of loss, sexual repression, sexism, complicity, and guilt, and the only game ever to make *me* feel guilty when I thought about it really hard.

Nobody's ever done multiple endings better than this, either. The system that determines your ending is completely hidden - you're not filling any good or evil meters, there are few to no critical Choice moments where you essentially pick your ending. And the ending you're going to get actually subtly changes the dialogue in the coda of the game, too, so whichever ending you get feels like the logical culmination of the events in the game so far, instead of a cinema tacked on to the end.
 

Scythian

Member
One of my favourite games of all time. Truly a work of art.

subversus said:
by the way, how did you like the movie, people? I watched it before I heard about games and I found it quite well made. It has its own damp, "bad" spirit but it doesn't match SH2 atmosphere. People who making the game were inspired, Silent Hill movie felt just like a copycat if you compare them as a piece of media.

The first half was surprisingly good IMO, then the other half came in.
 
Giving the unfortunate direction the series is heading, this will probably always remain as the best and quintessential Silent Hill experience in my book. It's one of those games that you keep thinking about long after you've played it.


Scythian said:
The first half was surprisingly good, then the other half came in.
This.
 
for me one of the greatest games ever made indeed. i still remember very vividly how i sat down to play it for the first time.. oh man, shit was borderline ethereal. not only scary, but with the amazingly beautiful music, something bigger than just a game. a perfectly crafted dreamy/nightmarish interactive experience, that felt like it was made just for me.
 

randomwab

Member
subversus said:
by the way, how did you like the movie, people? I watched it before I heard about games and I found it quite well made. It has its own damp, "bad" spirit but it doesn't match SH2 atmosphere. People who making the game were inspired, Silent Hill movie felt just like a copycat if you compare them as a piece of media.

I think it's well directed, it looks well and it has Yamaoka's music so it sounds well. Sadly, the story and dialogue are pretty awful in my opinion. It's heart was in the right place, but overall it fell flat for me.

Still streets ahead of other video game movies.


badcrumble said:
Nobody's ever done multiple endings better than this, either. The system that determines your ending is completely hidden - you're not filling any good or evil meters, there are few to no critical Choice moments where you essentially pick your ending. And the ending you're going to get actually subtly changes the dialogue in the coda of the game, too, so whichever ending you get feels like the logical culmination of the events in the game so far, instead of a cinema tacked on to the end.

Shattered Memories just got burned. :lol But seriously, I agree. Silent Hill 2's way of determining endings is fantastic. And speaking of endings, In Water is possibly the most affecting one I've ever experienced in a video game. An atmospherically and narratively perfect way to tie up the game for me.
 

Dascu

Member
It's poor at the core game play, but excellent at everything else. A creative breakthrough and a masterful achievement in many ways.
 
Xanadu said:
i prefer the first game

am i alone?

Minority I'd say, but it's understandable. First one is scarier, but the second one had this incredible melancholy atmosphere that I can't get enough of.
 
If I had to pick a favorite game this would be it. Hard to imagine this is a 10 year old game.

sh2pc2011-04-2319-01-04php.png


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sh2pc2011-06-1618-49-0wos2.jpg


sh2pc2011-06-1701-12-2kucs.jpg



Team silent were some damn great wizards.
 

kunonabi

Member
The movie needed a much better script. The first 30 minutes or so were great. Then all the people showed up and they started explaining everything for the rest of the movie. Sean Bean's storyline was pointless since they had that gigantic info dump at the end of the movie.

When I saw it in the theatre, the audience was really on edge in the beginning. This one girl got seriously freaked out when they showed that the roads had been obliterated. The siren would get everyone amped up and everyone was really into it. Once they showed the church as the source of the siren, everyone just relaxed and the movie was just a long stretch of boring exposition from then on. I would have much preferred that Yamaoka have made a new score for the film. Hearing those tracks played in scenes without any real connection took me out of the film. Playing You're Not Here at the end really pissed me off too.
 

randomwab

Member
Scythian said:
Just curious, why do you put The Room before SH3?

The Room had a lot more interesting and original things going for it which I liked. I loved the actual use of the room within the game, and the build up to the room as an enemy in the second half. I loved how they attempted to tell narrative through environments, and the story was pretty interesting and well executed.

Silent Hill 3 never really sat well with me. A ton of the locations felt boring, the pacing felt odd and some aspects of the story just didn't do anything for me. I still like and enjoy it, but it's definitely at the bottom of the four KCEJ developed titles for me.
 

Scythian

Member
kunonabi said:
The movie needed a much better script. The first 30 minutes or so were great. Then all the people showed up and they started explaining everything for the rest of the movie. Sean Bean's storyline was pointless since they had that gigantic info dump at the end of the movie.

When I saw it in the theatre, the audience was really on edge in the beginning. This one girl got seriously freaked out when they showed that the roads had been obliterated. The siren would get everyone amped up and everyone was really into it. Once they showed the church as the source of the siren, everyone just relaxed and the movie was just a long stretch of boring exposition from then on. I would have much preferred that Yamaoka have made a new score for the film. Hearing those tracks played in scenes without any real connection took me out of the film. Playing You're Not Here at the end really pissed me off too.

That's Hollywood for you. It really disappointed me when I saw it.
 

kunonabi

Member
Xanadu said:
i prefer the first game

am i alone?

I also prefer the first game. I didn't find SH2 all that scary since it was so painfully easy and the enemies were such pushovers.

I'm also just a bigger fan of Harry in general. It really is splitting hairs though since the first three games were all fantastic.

SH2 really did a much better of the pysch profile than SM did.
 

cj_iwakura

Member
Scythian said:
That's Hollywood for you. It really disappointed me when I saw it.

To be fair, that ending was forced in by studios. Christoph Gans didn't want it. I'd kill for a director's cut of that film.
 

Vilam

Maxis Redwood
I was having dinner with a guy recently only to learn that it was his apartment building that the one in Silent Hill 2 was modeled after - he worked for Konami at the time. Further still, that apartment building is only a few minutes away from me.

That was the most terrifying section in any Silent Hill game for me for some reason :(
 

heavyness

Member
Never beat the game because my PS2 started with some disc errors while playing. Then, later when I got a new PS2 and wanted to go to play it, the disc was gone... one of my damn friends borrowed it and never returned it.

Can't wait to play the HD versions when they come out!
 

Grinchy

Banned
I feel lucky that I got to play SH1 and SH2 when they came out, and I was young enough to be scared shitless. I didn't finish either title because I was just too fucking scared to continue half the time. They just did such a good job of tension-building. Some of the scariest moments were moments where nothing was happening at all.
 

subversus

I've done nothing with my life except eat and fap
yes, I didn't like the second part of the movie too but it also had its moments. I didn't like this whole church scene. They should have kept everything low key, the less people the better.
 

Tampinha

Member
I'm about to start Silent Hill 2 on the pc, is there any mods or fixes i should use? I already patched the widescreen fix.
 

subversus

I've done nothing with my life except eat and fap
cj_iwakura said:
To be fair, that ending was forced in by studios. Christoph Gans didn't want it. I'd kill for a director's cut of that film.

yeah, it seems that the director dug it. He also didn't want Sean Bean but as they had only women in the film at least one male character was necessary.

I wish it was more low-budget.
 

cj_iwakura

Member
subversus said:
yeah, it seems that the director dug it. He also didn't want Sean Bean but as they had only women in the film at least one male character was necessary.

I wish it was more low-budget.

The ending of SH1 sets the scene for a perfect SH2 style film, with some mix ups. Shame they went the SH3 route, but I still look forward to it. Even though they lost Gans, which was insane. Visuals were the BEST thing about that movie.
 
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