Watson's brain huh? Most difficult Jeopardy game to be published on Wii U confirmed?
ShockingAlberto said:
How is this even a discussion? For the games the industry wanted to make, the Wii did not have enough power to run them. There. End of story.
You can argue until you're blue in the face that they should have wanted to make different games, but at the end of the day, they didn't. They chose to make games that would not play on the Wii. Ergo, by all logic, the standard at which the industry was at was not met by the Wii. So, underpowered.
By this same logic, you could consider the PC overpowered. But publishers don't like that not because it's too powerful, but because the margins are thinner.
The whole argument comes from examples where a developer could feel the need for a major game on a portable but not on a more capable console, as 'under-powered' as Wii was. Yes there are probably lower-tier teams that have more priorities than to make decent ports (like the GTAIII Story PSP-PS2 ports).
Why did the PSP get MGS Peace Walker and all Wii got was Snake in Brawl? Was Kojima full of crap when he said he liked the Wii? Wouldn't he like to have given such a large userbase a Metal Gear title?
Capcom developed SFIV for goddamn iPhone, and couldn't be arsed to put ANY of their 2D fighters on Wii/DS aside from the SNES and Genesis ports. PSP got Alpha 3, Megaman Powered Up, Maverick Hunters, a new Ghost-n-Goblins, etc. None of those franchises were suitable for Wii, despite much of their history and predecessors being accessible on Virtual Console? Bwuh?
So, underpowered still not a complete argument.
I'm really happy that 3DS got SFIV/is getting MGS3 but it doesn't answer the question on whether 3rd Parties will continue to blow chances on Wii U.