bgassassin
Member
butter_stick said:Fill in the blank:
Xbox 360 and PS3 games commonly could not be ported to Wii because the system was ___________
butter_stick said:Fill in the blank:
Xbox 360 and PS3 games commonly could not be ported to Wii because the system was ___________
BurntPork said:So, uh... Who would buy Super Mario Galaxy HD?
Missing traditional pixel/fragment shaders and thus unable to do the effects the original games depended on without extensive rewriting.butter_stick said:Fill in the blank:
Xbox 360 and PS3 games commonly could not be ported to Wii because the system was ___________
Only if they fixed it to be fun to play rather than so easy as to be boring (until you beat it).BurntPork said:So, uh... Who would buy Super Mario Galaxy HD?
*hands you a shield* Good luck! *runs*Dreamwriter said:Only if they fixed it to be fun to play rather than so easy as to be boring (until you beat it).
butter_stick said:Wii's problem was the perception of the audience (and their actions) as much as it was being underpowered.
MisterHero said:I've always wondered why companies couldn't even consider improving on their PS2 and/or other last gen console efforts and building on those for Wii.
For example, Namco could deliver a SoulCalibur IV game on PSP but not Wii. It got SC Legends, but there's no reason a Fighting title couldn't have come over, especially since SCII sold the most on Gamecube.
I could understand Tekken 5/DR because of how they wanted to sell it (Network title), but still.
Not port-begging, but I think sometimes even "game engines not working" is not enough of an excuse to not develop for Wii. People like to joke about how Wii is not much more than Gamecube but the Gamecube was capable of some damn good games (RE4, Metroid Prime). It was even capable of supporting Online RPGs like Phantasy Star Online.
And even in the minimalist sense of the word, Wii improved upon GC with graphics and processing increases, adding some storage and having built-in Online capability, and even a more-than-tripled(or quadrupled?) leading userbase.
But the generation is what it is. I hope the Wii U turns out better for Nintendo and 3rd-Parties.
bgassassin said:
The most popular games on the platform continuing to be Nintendo titles, lots of third party bombas, no perceived appetite for the kind of games that sold on PS360.Vinci said:...
What actions are you referring to?
butter_stick said:The most popular games on the platform continuing to be Nintendo titles,
I'm stating why the console wasn't too hot when it came to getting support. I'm not saying its "fair". Publishers see Nintendo as more cannibalising than they see MS or Sony.Deguello said:I think the most popular games this GENERATION have been Nintendo titles, either on DS or Wii. Like what's the solution to this? Make worse/unpopular games on purpose, just so third parties don't feel bad?
Deguello said:I think the most popular games this GENERATION have been Nintendo titles, either on DS or Wii, regardless of platform. Like what's the solution to this? Make worse/unpopular games on purpose, just so third parties don't feel bad?
There was clearly a gateway there to do more, but third parties figured once they get the basic idea down, they could iterate on that forever.butter_stick said:The most popular games on the platform continuing to be Nintendo titles, lots of third party bombas, no perceived appetite for the kind of games that sold on PS360.
Before you get all defensive I'm not talking about your average GAF Wii owner. I'm aware there were some third party successes on Wii. But the way the system was percieved by third parties in the West is pretty established at this point.
EloquentM said:Isn't the term underpowered pretty relative?
agrajag said:The Wii was a desperation tactic for Nintendo that worked, imo.
butter_stick said:I'm stating why the console wasn't too hot when it came to getting support. I'm not saying its "fair". Publishers see Nintendo as more cannibalising than they see MS or Sony.
This is actually one area that I think the videogame industry is failing a whole generation of new recruits.ShockingAlberto said:The thing about the B and C teams making Wii games is that they often ran in to road blocks because the developers didn't have any idea what they were doing and not solely because they were fresh-outta-college kids.
The old guard that did make PS2, GC, and XBox games, people who would be familiar with the Wii architecture, moved on to making 360 and PS3 games. So the Wii projects were passed on to people who cut their teeth on UE3 and didn't know or didn't care how to handle a Wii project. Some a lot of stuff got shelved because the publishers couldn't afford to take their main teams off to make a Wii game and the other teams just couldn't do one period.
When did I say it was a deliberate action taken by Nintendo?Deguello said:I think what I'm having an issue with is you saying that this is a deliberate "action" taken by Nintendo. Like what else is Nintendo supposed to put on their system? Tax software?
If publishers are seriously chiding Nintendo for making games that are so popular and this is seen by them as a deliberate "action" against them, then the dynamics of Nintendo's relationship with third parties must refocus onto the publishers and why they are being so unreasonable, paranoid, and outright childishly jealous.
This strikes a chord with me because I remember being asked by some classmates to deliberately do worse on a test because our teacher graded on a curve. I told them "no way" and they kinda turned cold towards me. So I ended up with like a 99 along with another person, meaning that if I went along with it, I'd have a worse grade, have nothing to show for it, and have surly classmates who still held a grudge against me.
Asking somebody to sabotage themselves so you "have a chance" even when you're not dealing in full faith is completely illogical and unfair, and if this is legitimately what they wanted then the problem lies with this industry's attitude, not Nintendo.
ShockingAlberto said:The thing about the B and C teams making Wii games is that they often ran in to road blocks because the developers didn't have any idea what they were doing and not solely because they were fresh-outta-college kids.
The old guard that did make PS2, GC, and XBox games, people who would be familiar with the Wii architecture, moved on to making 360 and PS3 games. So the Wii projects were passed on to people who cut their teeth on UE3 and didn't know or didn't care how to handle a Wii project. Some a lot of stuff got shelved because the publishers couldn't afford to take their main teams off to make a Wii game and the other teams just couldn't do one period.
When did I say it was a deliberate action taken by Nintendo?
Wii's problem was the perception of the audience (and their actions) as much as it was being underpowered.
Explain. Why was the Wii an act of desperation? Nintendo has never been desperate they were making more money than the others during that time. I see the Wii as part of their Blue Ocean strategy.agrajag said:Not really, not in this case. Even if PS360 were considerably less powerful than they are, the Wii would have been underpowered in comparison.
Consider this scenario:
Sega releases the Dreamcast. Nintendo, in answer releases N64 with the Ram-expansion and an overclocked CPU, along with a new, novel input device. Because that's exactly happened with the Wii/PS360 generation. The Wii was a desperation tactic for Nintendo that worked, imo. Let's not pretend though that the Wii is in any way a generational leap from the Gamecube in terms of processing power. Because it is in no way, shape or form is.
guek said:The wii wasn't as much of a gamble as the DS was though. They even admitted that up front, saying if the DS failed, they were really in BIG trouble. I think they knew that if the wii ultimately flopped, they would be able to stay afloat as a result of their frugal hardware specifications and the profitability of their portables.
No, he got it largely right. Do you think the ipad is more powerful than the wii and on par with the ps360? Explain EU3's presence on it then.ClovingSteam said:You mean...underpowered? *GASP*
ClovingSteam said:Welp BurntPork, you are no longer the most crazy poster in this thread. I congratulate you. Your title of 'King lolololol' has been hearby removed and has been giving to Mlatador.
agrajag said:Nintendo pulled out of the power warfare and took a gamble by releasing a cheap system which was basically a repackaged CG with a gimmick (I'm using the term loosely, not in a bad way) that they did not know would have caught on for certain. Kind of like they did with R.O.B.
MDX said:What are you talking about?
Didnt the GC launch at $199 and the Wii at $249?
How did Nintendo launch a "cheap" system?
And you have here many people already complaining if Nintendo would
launch anything more than $299 with the expensive tablet controller.
So then what do they expect to be in the box?
It was cheap for them to produce, but they got to sell it for more than they probably anticipated thanks to the competition giving them a wiiiiide price gap. I absolutely read the situation as them planning on selling it at $200 just like their last few systems, but when it was clear the only other competition at $300 or below would be the "Retard Pack", they felt safe to bundle in Wii Sports at the additional cost.MDX said:What are you talking about?
Didnt the GC launch at $199 and the Wii at $249?
How did Nintendo launch a "cheap" system?
BlackNMild2k1 said:Tech-wise, the Wii was underpowered.
going by previous generational leaps, the Wii was more of a small step forward than a hop and certainly not a leap.
Tech-wise PS360 was overpowered.
going by previous generational leaps, it looks like those 2 got a running start and overshot the bullseye.
It's been mentioned before, but this next gen could be that correctional effort to get things back on track. Nintendo takes the moderate leap with Wii U putting them slightly behind the sweet spot for next gen while Sony & MS take modest hop forward to put them either right in the sweet spot or just beyond it, but leaving all 3 in the same general vicinity.
I really doubt most people, on this forum even, will be able to tell the difference between the Wii U, Loop & PS4 versions of the same game unless they were labeled. It will be just like during E3 when everyone was laughing at how lastgen the Wii U games looked before they realized that they were PS360 versions of the games.
JosephManderley said:As much as I love the Wii, I always felt it could have been more. If it had just a little more power, it could have blown the 360/PS3 out of the water completely. (although for years it pretty much did anyway..)
If the Wii U can fix this problem, by being close enough in terms of power to be visually comparable, then with a decent price point and Nintendo first-party games it really can't fail.
There was lite version? *googles*Turrican3 said:Yet I can't really believe that, with decent budget and a talented team, games like Resident Evil 5 (it's just an example) couldn't be adapted, someway. Especially when I see that Capcom *did* bother to put MT Framework on the Wii, too (albeit a "Lite" version).
Yeah... I wouldn't count on that. That would be almost a full gen leap, so no one would be calling it underpowered.Naked Prime said:If the WiiU can run Battlefield 3 (or Witcher 2) at 1080P, 60FPS and texture detail almost on par with the PC version at launch, imagine how it will perform later on in its life-cycle. Additionally, I hope that Nintendo signs with Valve to power their online & digital distribution. EA would be better for Nintendo, but Valve better for gamers/consumers IMO.
While there maybe something to these next Xbox rumors, MS's true appeal lies in Xbox Live and its related services. And would likely do just as well in a machine with a quad core and 1 GPU much less hex-core and a dual GPU setup. But we'll see.
The Wii version of The Force Unleashed weren't ports, though.radioheadrule83 said:The main games that would have been difficult to port down were the ones doing incredibly CPU intensive stuff, like the procedural animation and combat in Assassin's Creed or Batman Arkham Asylum. However, if you look at the Force Unleashed for example, the HD version was chock full of procedural animation and environmental destruction, and yet the Wii version was actually really well done and really underrated. That was an excellent port job. It all depends on the skill of the team, and the will of the publisher to see something done. Resident Evil 5 definitely could have been adapted in some form -- Darkside Chronicles and Dead Space Extraction showed that good looking gritty engines were possible on Wii, it's just such a shame publishers like EA and Capcom decided to make low budget rail shooters with them instead -- as good as those games are, they are no replacement for the alternative.
Naked Prime said:If the WiiU can run Battlefield 3 (or Witcher 2) at 1080P, 60FPS and texture detail almost on par with the PC version at launch, imagine how it will perform later on in its life-cycle. Additionally, I hope that Nintendo signs with Valve to power their online & digital distribution. EA would be better for Nintendo, but Valve better for gamers/consumers IMO.
By that logic SSFIV3D should not have existed. SSFIV is your typical ps360-gen fighter, but it was downported (rather successfully at that) to the 3DS, which by no means is more powerful than the wii. Likewise with RE:M/R which are largely RE5-derived products.ShockingAlberto said:How is this even a discussion? For the games the industry wanted to make, the Wii did not have enough power to run them. There. End of story.
You can argue until you're blue in the face that they should have wanted to make different games, but at the end of the day, they didn't. They chose to make games that would not play on the Wii. Ergo, by all logic, the standard at which the industry was at was not met by the Wii. So, underpowered.
butter_stick said:Fill in the blank:
Xbox 360 and PS3 games commonly could not be ported to Wii because the system was ___________
Battlefield is already running on current machines. If we're getting a machine with even 2-3x the speed and RAM of those and it can't handle higher resolution, frame rate, and texture resolution, someone isn't trying. That's pretty much exactly the sort of thing expected from Dreamcast versions of N64 games, or Xbox versions of PS2 games.BurntPork said:Yeah... I wouldn't count on that. That would be almost a full gen leap, so no one would be calling it underpowered.