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Zelda Skyward Sword Spoiler Thread: Retelling the Legend without the black bars

apana

Member
The master sword pedestal is a different kind of time travel. When Link puts the master sword back in what he's doing is moving back the point at which he got frozen in time. The only things that are time travelling are his memories. At the end of OoT Zelda uses magic to send all of Link even further back in time to stop Ganon before he could invade, but she didn't remove the Triforce of Courage and screwed up two timelines.

Thinking about it, since the Ocarina of Time is actual time travel, in Majora's Mask every time you play the Song of Time you are creating an alternate timeline and dooming the one you are leaving.


I've been playing OoT3D recently, and I noticed it says the triforce now resides in the sacred realm. The triforce could have been hidden there when the Hylians made the master sword seal, since from SS we know it wasn't always there. When you get a triforce mark on your hand, the triforce is actually inside you. Play Wind Waker again :p http://www.youtube.com/watch?v=5AaxlN_uZPQ#t=30s

Anyway, two timelines, two triforces, but they can't leave their own timeline because you can't have two in the same timeline.

Yeah there are three kinds of time travel we have seen in Zelda so far.

The first is the timegate in SS. This seems to be the most proper method of time travel, if you use it, nothing actually "changes". The past and future remain consistent.

The second type of time travel is through using timeshift stones. By striking it you can revert things back into their past state. That is what the master sword pedestal is. Link removes the master sword and then sleeps for years, he doesn't actually time travel into the future. When he strikes the master sword into the pedestal as an adult he actually timeshifts the whole universe, and everything reverts back to the moment before he lifted the sword.

The third is sending an object back through time without using any kind of gate, which is what Zelda does in OoT, this is the worst kind of time travel, it forces the timelines to split. The object needs to be sent into another dimension as to not break any rules of consistency.
 

RagnarokX

Member
In Wind Waker's setting the Triforce is also physically present, aside from marking both Link and Zelda (both of who actually physically held their parts of the Triforce). Ganondorf just had to summon it by bringing the characters together (he believed he had to kill them to gain the full Triforce, but they didn't get that far). The best part is that the King, who possessed no pieces, managed to make a wish.

It was in the Sacred Realm before OoT begins because that's where Ganondorf knew where to look, he just couldn't get in.

SS doesn't explicitly say it, but you are either in the Sacred Realm or some other dimension (Silent Realm?) made by the gods when you get the Triforce.

But yeah it did become material in SS for awhile.
No, the triforce is physically inside each person. Watch the cutscene I edited in. Ganon had to bring the 3 pieces together to get them to come out. OoT Ganon never got to do that because he didn't get Link's piece. The triforce was only in the sacred realm until it got split, then it resided inside the people that most represented its aspects. Wind Waker Triforce pieces coming out of their bodies to form the Triforce: http://www.youtube.com/watch?v=L9x9zTyN1QU#t=2m18s

The point I was making about the sacred realm is that it isn't necessarily the default resting place of the triforce. It's likely that the Hylians are the ones that keep hiding it there. No telling where the hell it went at the end of Wind Waker. The Hylians could have set it up to return to the sacred realm after Skyward Sword. Just like how they must have added the "You have to touch it!" rule after Skyward Sword because SS Link doesn't have to touch it to get his wish.

Yeah there are three kinds of time travel we have seen in Zelda so far.

The first is the timegate in SS. This seems to be the most proper method of time travel, if you use it, nothing actually "changes". The past and future remain consistent.

The second type of time travel is through using timeshift stones. By striking it you can revert things back into their past state. That is what the master sword pedestal is. Link removes the master sword and then sleeps for years, he doesn't actually time travel into the future. When he strikes the master sword into the pedestal as an adult he actually timeshifts the whole universe, and everything reverts back to the moment before he lifted the sword.

The third is sending an object back through time without using any kind of gate, which is what Zelda does in OoT, this is the worst kind of time travel, it forces the timelines to split. The object needs to be sent into another dimension as to not break any rules of consistency.
No, the master sword pedestal is more metaphorical than anything. When Link puts the sword back, what he's doing is making it so he didn't actually pull the sword out, therefor he hasn't gone to sleep yet. Keeping his memories each time is the only magical part of it.
 

apana

Member
No, the triforce is physically inside each person. Watch the cutscene I edited in. Ganon had to bring the 3 pieces together to get them to come out. OoT Ganon never got to do that because he didn't get Link's piece.

The point I was making about the sacred realm is that it isn't necessarily the default resting place of the triforce. It's likely that the Hylians are the ones that keep hiding it there. No telling where the hell it went at the end of Wind Waker. The Hylians could have set it up to return to the sacred realm after Skyward Sword.

No, the master sword pedestal is more metaphorical than anything. When Link puts the sword back, what he's doing is making it so he didn't actually pull the sword out, therefor he hasn't gone to sleep yet. Keeping his memories each time is the only magical part of it.

Alright but we more or less agree on the other two types of time travel correct? I still don't see why the master sword pedestal cannot be some sort of special timeshift stone. I mean he is striking it and then everything reverts back to its previous state. Also, whatever happened to that 2nd time gate in SS? We never see or hear of it again in future games in the timeline.
 

Sagitario

Member
Which is why I proposed earlier in this thread that the triforce was never hidden in Skyloft. Link gets all 3 triforce pieces from the flames. In Sky Keep, Link has to enter the Silent Realm to claim each piece. The Silent Realm was established when it is introduced to be a manifestation of Link's spirit; it's inside his head. So when he claims a triforce piece he's actually pulling them out of himself. Like Sky Keep was just extra security placed on the triforce by Hylia to make sure not just anyone could use it.

This is how I see it too.
 

RagnarokX

Member
Yes. This is esprcially important in Zelda II

Zelda II also says that all Princesses are named Zelda because the first Zelda was a princess who got put to sleep and the Triforce of Courage had been locked away in The Great Palace for that entire time... I'm inclined not to include the 2D games at all.
 
Demise's UpB calls down da thunda and lets him send energy waves with his A moves

Demise's DownB plants his sword into the ground and commands Ghirahim fight for him

and Ghirahim has judo and pro-wrestling attacks

Ghirahim shouting "DEATH VALLEY BOMB" would be the best thing ever.
 

MisterHero

Super Member
Zelda II also says that all Princesses are named Zelda because the first Zelda was a princess who got put to sleep and the Triforce of Courage had been locked away in The Great Palace for that entire time... I'm inclined not to include the 2D games at all.
She was put to sleep for hiding the location of the Triforce, a slightly familiar scenario in SS (though SS Zelda volunteers) ***I'm not insisting Zelda II Zelda is SS Zelda :p***

the history can be altered by misinterpretations over time, and the naming thing can still happen after SS, because there's nothing that says it can't. technically, Hylia is Zelda's real name.

but the triforce mark happening is certain within Zelda II's immediate timeframe. Though I guess one could argue he already held the other 2 pieces in Zelda 1 and was already part of the destiny.

Your idea about the flames is interesting too.
 

Mistle

Member
Well, about Lumpy Pumpkin.... the whole place reminds me of Telma's Bar.
Just look at the characters.... Don't they look familiar?

nFjpA.jpg


Telma's Bar (The Resistance) X Lumpy Pumpkin
I know I'm quoting page 2 but awesome catch there! I knew that place felt familiar..

Anyway I just finished the game. Probably the best Zelda yet imo. Wow, I absolutely loved it.
I wish I finished it earlier. I want to read this thread but it's 26 pages D: Any chance of somebody making dot points on the best discoveries/theories?
 

Mistle

Member
For all of you wanting voice acting in the game would you want it to sound like this? I thought it was pretty good for a fandub

http://www.youtube.com/watch?feature=player_embedded&v=lYvFIkIRYS8
I don't get why this is getting praise. The voice in my head is so much better :p The angry voice is alright I guess, even if he emphasises words way different than I imagined, but the normal speaking voice is all sorts of wrong.

I'm still down for voice acting however, if done better than that.
 

Mistle

Member
Found this comment on Youtube:

"The Ballad of the Goddess is Hylia's theme. Reverse it, and you get Zelda's theme, which plays when Zelda has gone back through the gate of time and remembered what she is.
Take a close look at the gate of time, by the way. It appears to rotate clockwise from the future side, and counterclockwise from the past side (all clocks do that, if you could see through them). So time appears to spin the other way from the other side."


I don't know if it's been brought up, but that's pretty awesome. Doesn't really explain why it turns back into Zelda's Lullaby however in future games though :p

In regards to the final boss, as great as it was, I honestly thought he would have a third form... What we got was great, but it definitely didn't match the scale of past Zelda final bosses. It was better than the final form of TP's however, the one on one swordfight with Ganon. But the 3 parts before that- coupled with the crazy Zant fight that transported through all different areas- just felt more "final". I thought the Imprisioned would turn into something even bigger and badder, but instead he transformed down into a normal-looking villain. That said, it still felt pretty damn awesome fighting him. I wish I knew I could steal the thunder! D: That would have given me a "holy shit" moment mid-battle, but I instead just defeated him with normal sword combat. IMO, you shouldn't be able to damage him during his second phase unless you figure out the thunder thing.
When he rolled out of the way was great too, definitely added tension.

And the 3rd Ghirahim battle was amazing. I love his theatrics and dialogue, lol. Was it just me or did his ritual dance have a move similar to that one Link does in MM? But anyway, just like that robot pirate that you have to fight off the plank- he was too easy. Getting him to fall down each level look hardly any effort. I never had a problem with stabbing, it worked every time, so I defeated him fairly easily too. But you know what? Harder than most past Zelda bosses. Definitely a cool fight, loved breaking away at his sword. The reveal of his character was unexpected but definitely a perfect fit, and worked great. Thinking about how Ghirahim is to his "master" like Fi is to Link really gives Ghirahim a motive that doesn't feel tacked on at all. Makes me wish Fi had just as much personality :p ALTHOUGH, Ghirahim has spent years out in the world, while Fi has been trapped away. And as Fi finally shows some personality at the end, it's clear that these spirits do learn human traits.

The Sky Keep was a cool dungeon imo. I really enjoyed it. But it lacked that sense of urgency and despair. Nothing really epic like past Zelda games, like running up a red-carpet staircase to face the final boss. Instead you warp to the final boss- if you want? I guess the Sky Keep suffered from NOT being the place where the final boss is. It didn't have that presence. I still loved the design however.

And a side thought... I know it doesn't fit the story, but Zelda was such a great character at the start. I would have loved to see more of her character and personality throughout the game. In fact, the whole intro was fantastic. It had legitimately funny moments between Link and Zelda. Thankfully we had Groose, the best Zelda NPC ever, to keep the up laughs throughout the game :p I really hope Zelda 3DS takes place in the SS world so we 1. Get more Groose! And 2. get more Link and Zelda interaction as childhood friends. I really REALLY hope we get more from the SS world. It's too good to stop at one game. I hope the 3DS homes games continuing SS like DS cotinued WW (but of better quality >_>)

I'm not writing full impressions until I give it a few days to sink in, but I felt the ending (and whole game) was fantastic overall. Probably the best Zelda game yet (though only time will tell), and Nintendo's best attempt at narrative/cinematics in a game so far. I'd take the Disney/Ghibli style that Nintendo has any day over the more gritty forms of story telling. Can't wait to see what they do with Zelda HD. I hope it's even more story focused, or at least has cool cutscenes like SS, but not as sparse. There were lots at the beginning and end, but not many throughout the course of the game. Obviously I don't want a Zelda game filled with cutscenes, but a few here and there to give the world a little more character doesn't hurt.

EDIT: And seeing Zelda's journey in the credits was an awesome touch. Wasn't expecting that!
 
i too was hoping for the master sword's name to come from how fi calls link her master, as in, Master's Sword, not because it was already called that

that was a missed opportunity for sure :/

however, knowing that ghirahim was a sword all along, it makes sense why hes so feminine. he does a lot of the figure skating and general movement that fi does. both very elegant and agile
 

Red

Member
i too was hoping for the master sword's name to come from how fi calls link her master, as in, Master's Sword, not because it was already called that

that was a missed opportunity for sure :/

however, knowing that ghirahim was a sword all along, it makes sense why hes so feminine. he does a lot of the figure skating and general movement that fi does. both very elegant and agile

My favorite thing is the hip thrust when he has Zelda at the end.
 

Crucio

Member
So I'm enjoying the revisit with Hero Mode.
Its already nostalgic! Wow! Its fun though to be able to cruise through dialog with an OOT speed and to be able to upgrade stuff right from the get go.
I have the Braced Shield and Scattershot and I just got to the Forest Temple door. Fun!

I felt really vulnerable when all the Mokoblins ambushed me during the Kikwi search. Its really strange not seeing hearts float around. I think I'm going to enjoy this, but I also have a feeling I'll get angry at some points.
But honestly my first run through forced me to use but one single fairy. Compare to other zelda games that's EASY. Hero Mode is where its at!
 
i too was hoping for the master sword's name to come from how fi calls link her master, as in, Master's Sword, not because it was already called that

that was a missed opportunity for sure :/

however, knowing that ghirahim was a sword all along, it makes sense why hes so feminine. he does a lot of the figure skating and general movement that fi does. both very elegant and agile
Yeah, that's how I figured the Master Sword was going to get its name. A corruption of "Master's Sword".

But nope, didn't happen. It's called Master Sword just because.
 

kunonabi

Member
Yeah, that's how I figured the Master Sword was going to get its name. A corruption of "Master's Sword".

But nope, didn't happen. It's called Master Sword just because.

Yeah the forging of the master sword was really meh. I have no idea why they built up some much when it ended being a fairly minor point. I take it the previous chosen hero just used the goddess sword?
 

L00P

Member
My absolutely silly contribution:

muahahaha.png
wow, that's awesome!

Anyway, I just finished the game. The final dungeon was kind of...weird. It didn't feel like THE final dungeon. I also kinda hate tile-sliding puzzles. I was all "FFFUUUUUUUU" when the rooms rearranged themselves for the first time. Whoever thought of this is evil.

Overall, it was a pretty enjoyable game. I'll save Hero's mode for later.
 
Yeah the forging of the master sword was really meh. I have no idea why they built up some much when it ended being a fairly minor point. I take it the previous chosen hero just used the goddess sword?
Yeah, it makes you wonder why they even titled the game Skyward Sword. The sword itself should have had more story focus on it (Along with Fi). Instead of being a compass for the first third. It got focus in the second third but it was all so you could open a door. Then its quickly forgotten about since now you're off to get the Triforce, the sword doesn't matter anymore. Except it does in the end. It's only during the ending it's like "Hey, suddenly the Master Sword has the ability to contain Demise's essence". Just a flat what came out of my mouth.

I'm a bit confused about there being a previous chosen hero. Or I don't really remember a lot of the script, was there one? In the wall painting, Hylia is wielding the Goddess Sword.
 

kunonabi

Member
I just started a Hero mode run though and a chosen hero was mentioned. I think it was the headmaster but it may have been Impa or Fi.
 

Thoraxes

Member
Man, I just finished the game.

Just wow. I have no other words.

Best Zelda game for me in years and years. That was just very wonderful and a really fantastic experience. My hourly total came to about 55 hours, and I 100%'d everything on a normal runthrough. I got the game on release and have been playing on and off since launch, bringing my total time contributed up to about 3 weeks of playing, and man was it totally worth it!

I'm going to do my hero mode runthrough on Dolphin.

Also, just kind of a random tidbit I liked besides The Legend of Groose was the way demise looked is a lot reminiscent of Ganondorf's pig-form, especially the hair and such.
 

Mistle

Member
Just wow. I have no other words.

Best Zelda game for me in years and years. That was just very wonderful and a really fantastic experience. My hourly total came to about 55 hours, and I 100%'d everything on a normal runthrough. I got the game on release and have been playing on and off since launch, bringing my total time contributed up to about 3 weeks of playing, and man was it totally worth it!

I'm going to do my hero mode runthrough on Dolphin.
I literally could have written this post. Everything you said matches up perfectly to me, lol (expect I did like, a 98% run >_>)
 

Thoraxes

Member
I literally could have written this post. Everything you said matches up perfectly to me, lol (expect I did like, a 98% run >_>)
I almost didn't want to make Batreaux a human, only to leave him to despair and eternally suffer under Skyloft for ever! Buahahaha!

But seriously, I think playing the game nice and slowly was just a really good way to experience the game, and definitely feel that if I rushed through it, I wouldn't have as much appreciation for it as I do now. My last session till I beat it started right from the tadtones, to the other 2 dragons, then all the way to the final boss with finishing up of sidequests inbetween.

The Sky Keep Temple was really cool in that it was like re-arranging the map of the original NES Zelda to go throughout he dungeon, all while the map itself was a kind of puzzle too, especially in which direction you had to approach rooms from.

I think overall my favorite aesthetic is definitely the time traveling aspects of Lanayru Desert. The way it was used was just really fun, and I enjoyed all the variation on it that they used, even the conveyor belts at the end were cool!

I also liked the way each Silent Realm worked. I very much enjoyed each of them, with the volcano being my favorite, and being the one that provided the most "oh shit oh shit oh shit" moments for me.

Also I had originally though that I had Demise's sword spoiled for me, because I think I thought someone said that it was in the Imprisoned, so I was shocked as fuck when Ghirahim ended up being the evil version of Phi because I just assumed that spoiler was 100% correct and because well, he existed without a master to wield him. Also man, the fucking moments leading up to his final battle too were awesome. I loved cutting through hundreds of Moblins of all assortments, and before that the moments leading up to Faore's Triforce piece was great.

I was also hyped as fuck to see Link be the one who gets all three pieces of the Triforce and it was totally awesome when the godess statue crashed into the Sealed grounds.

Man, I am just so happy with this game. Everything, probably because of my play schedule, was so nicely balanced and well spread out with no filler content, and it was just a completely positive experience for me. I loved the way old zones were re-imagined throughout many uses, and each zone never really felt stale as they were always changing.

Ah, i'm so happy! I can't express this enough. As for lists go from people i've read in here, I think I probably agree with Alberto the most as far as that goes.

Also, I like how where you fight Demise reminds me a lot of where you fight Dark Link in OOT in the Water Temple. What was even cooler is how he basically also copied and blocked all of your moves as you did them too, in P1 anyways.

Son of a bitch, you can also use the lightning? Holy shit.
 
I think overall my favorite aesthetic is definitely the time traveling aspects of Lanayru Desert. The way it was used was just really fun, and I enjoyed all the variation on it that they used, even the conveyor belts at the end were cool!

Agreed. Especially the segment where you're searching for Skipper's ship/crew. Man, actively reverting an ocean of sand back into water while traveling across it? That is such an AWESOME concept!
 

RurouniZel

Asks questions so Ezalc doesn't have to
Well, I finally finished the game today (I know, took my sweet time). Most of what I want to say has already been stated, but I'd like to talk about something I found amusing, even though I'm 99.9% certain most of them are coincidences.

Me and some friends just couldn't help but see a number of things in this game that resembled the Lunar games, esp. the Sega CD ones. We have:

Evil scorches the world, so the Goddess takes the remaining humans to a new land. That kind of mirrors Zophar attacking the Blue Star and Althena taking everyone to Lunar.

A flying island with an esteemed academy (Vane, though this is in almost every fantasy story so it's obviously not anything major) that has a very Ghaleon-looking professor, and a flying white cat who, while not named Nall, is named "Mia".

A goddess who gave up her immortality to become human (Luna/Althena?), who's childhood friends with the hero who uses a harp (Alex?).

The whole scene with Zelda going in her crystal made me think of the same scene at the first end of Eternal Blue with Lucia blockading Hiro from stopping her going into crystalized slumber, right down to Link/Hiro banging on the barrier with his fists to try and break through.

Dragon Trials, very similar to the trials Alex has to undergo to become a Dragonmaster.

... yeah, I'm a massive Lunar nerd! >>;; <<;;
 
Agreed. Especially the segment where you're searching for Skipper's ship/crew. Man, actively reverting an ocean of sand back into water while traveling across it? That is such an AWESOME concept!

thats the first thing i thought of when i got to the sand sea but i was like "nah, they would never do that"

..then they did.

ugh. lanayru wins the award for the best zelda locale ever. from the clawshotting to the minecart rails to the timeshifting sea..best hour spent on a videogame ever.
 
So, just beat the game, and I've avoided reading this topic to prevent my thoughts from becoming muddled.

I thought the story was awful when taken into the context of the rest of the series.

I find the lack of acknowledgement of past (future?) adventures seriously bewildering. Aside from the Master Sword and perhaps the Temple of Time, practically nothing in this game's proper story explains anything in the future.

Ghiriam? The 3 dragons? Hylia being a Goddess? Fucking robots and 100% of the new races? A city in the sky where all the humans live? Fi? All of them introductions in this game, billed as some pretty major story elements, yet none of them have anything to do with any other game. You can't call it a prologue when you just make new stuff up without bridging it to the old. It's an absolute shame the game ended up being 'yet another' game in the timeline, when I feel it was meant to be the definitive beginning.

I appreciate the meta-nods to past games, but that's all they are.

The best reveal of the game was Impa. I figured it out during the first trip into the past, and for awhile I thought the 'reveal' would actually just be a pretty clever and subtle story thread.


...however, when looking at the game itself, I felt it had a very strong story, with lots of interesting beats and a surprisingly good pacing. Still, it would not surprise me if in 10 years we learn this was yet another instance of a previous game being gobbled up by a Nintendo IP. Makes you wonder.
 

Thoraxes

Member
So, just beat the game, and I've avoided reading this topic to prevent my thoughts from becoming muddled.

I thought the story was awful when taken into the context of the rest of the series.

I find the lack of acknowledgement of past (future?) adventures seriously bewildering. Aside from the Master Sword and perhaps the Temple of Time, practically nothing in this game's proper story explains anything in the future.

Ghiriam? The 3 dragons? Hylia being a Goddess? Fucking robots and 100% of the new races? A city in the sky where all the humans live? Fi? All of them introductions in this game, billed as some pretty major story elements, yet none of them have anything to do with any other game. You can't call it a prologue when you just make new stuff up without bridging it to the old. It's an absolute shame the game ended up being 'yet another' game in the timeline, when I feel it was meant to be the definitive beginning.

I appreciate the meta-nods to past games, but that's all they are.

The best reveal of the game was Impa. I figured it out during the first trip into the past, and for awhile I thought the 'reveal' would actually just be a pretty clever and subtle story thread.


...however, when looking at the game itself, I felt it had a very strong story, with lots of interesting beats and a surprisingly good pacing. Still, it would not surprise me if in 10 years we learn this was yet another instance of a previous game being gobbled up by a Nintendo IP. Makes you wonder.

Was the revealing of why any supreme evil appears in every Zelda game ever, the appearance of the descendant of the mortal version of the goddess and the reason why a "Link" of the world always has to be the one to rise up against said evil not enough?

The game clearly states why any of the events in any Zelda game ever happen, and why those who rise to fight him are the ones chosen.

Hylia is mortal now (reincarnated in Zelda), and her blood is more than likely carried through the (eventual) Royal bloodline, which Link and Zelda from SS will most definitely start.

It also explains why and how the ones who guard the Royal family are chosen.

I think it gave a lot more. As to what happened to the dragons, i'm not sure, Robots were in the desert, and you know how easy that was to navigate in OOT.
 

Red

Member
Was the revealing of why any supreme evil appears in every Zelda game ever, the appearance of the descendant of the mortal version of the goddess and the reason why a "Link" of the world always has to be the one to rise up against said evil not enough?.

Some of us were hoping for more than "just because."
 

kunonabi

Member
None of the background stuff was all that interesting. Link is still just a chosen hero. Ganon is less interesting, and Zelda was really the only who benefited. None of the stuff people wanted to know was covered and the Master's Sword origin was pretty much an afterthought.

I like the story well enough but the origin/prequel elements were just really weak.
 

Thoraxes

Member
Some of us were hoping for more than "just because."
They're the descendants/incarnations of the original Hero chosen by the goddess, The goddess herself, and the ultimate evil.

The fact that the now-mortal goddess lives through an actual bloodline thoughout all the games is a big revelation to me anyways.
 

Red

Member
They're the descendants/incarnations of the original Hero chosen by the goddess, The goddess herself, and the ultimate evil.

The fact that the now-mortal goddess lives through an actual bloodline thoughout all the games is a big revelation to me anyways.

But "the goddess" is a concept completely foreign to the series outside of Skyward Sword itself. I said it before: she is a literal deus ex machina, a completely arbitrary character that does nothing to further the series mythos.

It's fine for a self-contained story but really, really tenuous as a connection to the later games.
 
Some of us were hoping for more than "just because."

Yeah, exactly. It's made worse by the fact it's practically a single sentence delivered with almost no impact or relevance, and is never referenced or recognized again after it's said.

Not to mention the fact Demise/Ganon/Whoeever has already lived for "eons" and had an unexplained hatred of the Goddesses. If this wasn't Zelda I'd say that was straight up a blatant story hook for a prequel, but given the fact this should be that very game...uh...yeah.

I've given it some more thought and I think the reason that it upsets me is you can tell they came this close to explaining things, then decided to just go off in an entirely different direction.

Take the tree of life or whatever that stupid thing was. It was almost completely meaningless, an "important" tree that has never been even hinted at in past Zeldas and is used for exactly one task in this one. Imagine if you instead planted the mother fucking Deku tree? It'd be a small change in terms of gameplay, but it'd be huge in making that sequence (and this game) feel relevant.

Ditto with the races. We have brand new tree-people, fire-people and water-people, 3 new races that never once were discussed in any other game. Indeed, the opposite is true, in that the Kokiri, Gorons and Zora have filled those roles in every game. Instead of naturally tying those races to their future counterparts, as seems to be the foreshadowing, the game decides to instead never once even attempt to.

e: in fact, did the fish people even have a name?
 

Maxrunner

Member
Ok im not following how to defeat ghilrim, i keep trying to hit him in the opposite direction of his arm but i still grabs the sword.lol
 
Just beat the game, very satisfied with everything. Unfortunately, I didn't copy the game over at the end and overwrote it, but I probably wasn't going to go back to it anyway, having found enough heart pieces for my liking (though I didn't get Batreaux back to normal. . . I'll save that for the Hero quest). Reading up on the Hero mode, I'm so glad a feature I desired is in it - no more hearts to be found in the world (barring the use of the heart medal, which I think I'll ignore). Along with the double damage, this is really going to make battles more strategic and avoiding damage so much more important, now that the potions you carry aren't just for emergencies, but needed at all times!

And holy shit at being able to beat the Imprisoned by jumping on him. It makes so much sense now, but I went through the game hitting all his toes. The first and second fight weren't too bad, since in the first you can run around him when he's downed and the second, I think there's automatically a conveniently placed gust to put you over to his other side, but the third was a bitch in that you couldn't always get around him before he got up. I also beat Demise by blocking all of his swings, and then getting a swing of my own in when he was done. I'll try using the lightning technique next time.

I was reading back a bit and noticed people talking about the story / tie-ins to other games. I actually like that they didn't try to explain everything, I think there should always be some mystery in the Zelda games that you can fill in with your own imagination. And things like the origin of the goddesses and Demise / evil I think don't even need to be explained really. The time travel stuff I gave up on as being inconsistently done, which is a shame, but not the biggest deal. I do think that the robot captain's situation with his family isn't sad as the time shift stones I think only make you appear in the past, not bring others into the future, so when you're gone, he's living it up with the rest of his robot buddies.

One thing story-wise I never quite got was what was up with Fi. Could others see her, or was she only in Link's head? Just seems strange that as far as the townspeople know, everything's normal and you're just regular old Link, even when a magical blue figure appears out of thin air in front of them, calling you Master and telling you to protect the world. But in reality, I'll chalk that up to the regular Zelda suspension of disbelief.
 

linko9

Member
Just finished, 100%. Great game, I guess I put it on par with WW and TP. Can't say I really have a preference among the three, they all bring something different to the table. I had one major frustration with the controls: the stab rarely worked, which was very annoying in the final ghirahim battle. But other than that, I really liked the controls, especially for flying and swimming. Graphics are beautiful, probably my favorite game visually of this generation, though I think I still prefer WW's visuals slightly. Music was disappointing... there's literally only one piece of music I can even remember from the game (main theme). What I love about past Zelda game's is their great number of memorable tunes. Oh well. I loved the final battle, even though it was very easy. Yet another cool boss-vanquishing animation. Can't top WW's, but still cool. I really like how the out-of-dungeon sequences were handled, and hope that continues in future Zeldas. What I'd really like is a Metroid/Dark Souls-style interconnected world that isn't divided into "dungeons," but I doubt that will happen. Anyway, loved the game, but I can't say it really comes close to OoT or MM for me.
 

Mekere

Member
Finished 100% the normal mode yesterday, and started the hero mode today. I kinda disagree with the common consensus which says that Demise is pure evil and is doing bad things because of greed. If I had to place a bet, I would say that his actions are produced by jealousy which is a stronger feeling than greed.

I would go as far as saying that Demise was in love with the goddess. He talks about the "magnificence of her previous form" when checking Zelda after his revival. If goddess and Demise were a couple, the main reason for their fight would be the humans. Favoured by the goddess, she even gave them the present of Triforce, any men would be burning with jealousy if their girlfriends were spending their time with others, and well Demise is kinda fiery :p

Because of humans, love became hate, and instead of breaking dishes during the separation, the fight was over the whole world.
 
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