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THQ lowers Q3 expectations by 25% on weak uDraw 360/PS3 sales, [Stock Still Tanking]

Nirolak

Mrgrgr
I can't quite find the "if Darksiders 2 sells the same as Darksiders 1, we won't get a third" statement, but here's one of them where they express... a somewhat positive, somewhat negative view on the game's sales.

CVG said:
THQ's confirmed that a sequel to last year's well received, Darksiders is in development - and it'll release in 2012.

Speaking at THQ's E3 analyst meeting last night, core games VP, Danny Bilson said: "Darksiders 2 is coming. We've green lit that. It's well into production now, it's two years out from now."

No more details were offered, though speaking to CVG earlier this year Bilson suggested that Darksiders 2 will be bigger than the first.

"[Darksiders] did about twice as much as Red Faction," he said. "It's done pretty well. I believe that franchise building isn't about a zillion units out of the gate, it's about building a fan base, building a community of people that dig it, listening to them, doing what you think is good...

"The second one will be twice as big as the first one and the third one you get to big numbers. That's my strategy."
Source: http://www.computerandvideogames.com/252059/darksiders-2-confirmed-out-2012/

Oh yeah, forgot about that.
It was a very short thread. Easy to miss.
 
Aren't they raising 400 million dollars because they expect to lose money next year? They've lost 800K subscribers since the price hike.
Losing those 800K subscribers caused profit to drop from 68 million down to 62 million. They are doing fine, the 400 million is capital to help fund the global expansion of their business.
 

Mooreberg

Member
Losing those 800K subscribers caused profit to drop from 68 million down to 62 million. They are doing fine, the 400 million is capital to help fund the global expansion of their business.
I guess it isn't as bad as some of the articles have been making it out to be.

Anyway, does THQ have anything on the horizon that is going to reverse this trend?
 

Nirolak

Mrgrgr
THQ lost all of the gains they made today from winning their lawsuit and are now below their previous 52 week low.

They are also now worth less than $49.1 million, which is less than Dark Millennium Online's $50 million budget.

thqdying658osb.png
 

wrowa

Member
Vigil is based in Austin? I didn't know that. With the talk about Retro Studios developing the next Zelda game, I wonder if Nintendo plans to absorb some of Darksiders key members or even the Darksiders team.

In order to develop an HD game, Retro would probably need to expand heavily anyway...
 
Vigil is based in Austin? I didn't know that. With the talk about Retro Studios developing the next Zelda game, I wonder if Nintendo plans to absorb some of Darksiders key members or even the Darksiders team.

In order to develop an HD game, Retro would probably need to expand heavily anyway...
yes
"THQ has signed a lease for 33,000 square feet in the Four Points Centre to house its Vigil Games development studio, we are very excited about the strong development talent at Vigil Games and we view Austin as a great location to attract employees engaged in videogame development." - THQ
 

Ether_Snake

安安安安安安安安安安安安安安安
I'm guessing they'll close almost everything except THQ Montreal and Volition.
 

grendelrt

Member
The WWE, Warhammer 40K and UFC licences cannot be sold without the express permission of the owner of the IP.

True but the studios that make those games could be picked up. Still plenty of good developers and IPs at THQ. Hell i think Warner Bros bought Midway just for Mortal Kombat and paid like 30 million.
 

Pociask

Member
I wonder if Sony, Microsoft, or Nintendo would dare to buy them? How much would cost? $200-250M?

Nintendo would be crazy not to consider it, at least. They desperately need more studios to prevent lulls in release schedules, AND they need a greater foothold in the Western market, where they sell most of their games anyway.

I couldn't quickly find a recent source, but Nintendo has recently been worth as much as 50 billion dollars. 50 million is chump change to them - make it happen Iwata.
 
Market cap is under $50 million. I doubt they would be interested.

Market cap doesn't really matter when you are talking about buying a company, especially one like THQ where you have to assume a bunch of debt.

Stock price factors in the current management and their ability to turn various profitable products into one giant money sink of a company. Take away that management and all of the assets have a lot more value. Saints Row by itself is easily worth over $50 million when you look at the sales the franchise has put up over the last 5 years.
 

wrowa

Member
I wonder if Sony, Microsoft, or Nintendo would dare to buy them? How much would cost? $200-250M?

Theoretically you could buy them right now for 50 million ;D Pratically it doesn't work that way, but however.

The question is why anyone would want to buy such a huge pack of problems. In return you would get a thousand additional people on your pay list (okay, you would probably fire a lot of them), you would get a company that failed to be profitable and probably has its own chunk of debt, you'd get some studios that are developing games you might not even be interested in. And for what? For a few mid- to low-tier IPs? Sure, there's talent in their studios, but most companies aren't interested in owning more studios nowadays.

There's pretty much no reason for either Microsoft or Sony to consider it. They both have a healthy line-up of western IPs and developers; and what is missing they are doing by money-hatting.

Nintendo on the other hand could really need it. They desperately need new IPs for the western core audience. As it is, they have pretty much none. THQ's studios are also typical studios Nintendo likes to work with: talented B-tier studios that could achieve great things with a little help. However, I think that Nintendo would be very hesitant before buying something that huge, which could easily overburden them. THQ also has some stuff in the works that wouldn't make any sense for them -- the high-budget Warhamme MMO for example. Most studios would also need to cancel what they've in production right now, in favor of Wii U versions of those games which would make things even more expensive.
 
Saints Row by itself is easily worth over $50 million when you look at the sales the franchise has put up over the last 5 years.

Saints Row has value as a multiplatform franchise. If one of the console manufacturers were to buy them, the investment would be a lot more risky.

I suspect that if THQ were bought, most of the studios would be dissolved and the IP's given to better teams.
 

BurntPork

Banned
Nintendo would be crazy not to consider it, at least. They desperately need more studios to prevent lulls in release schedules, AND they need a greater foothold in the Western market, where they sell most of their games anyway.

I couldn't quickly find a recent source, but Nintendo has recently been worth as much as 50 billion dollars. 50 million is chump change to them - make it happen Iwata.

Actually, Nintendo's only worth about $17 billion right now, but they have the cash reserves for it.

Yeah, Nintendo's probably the only company that can buy them and safely do something with them. That said, I didn't consider the debts. Really, this would be a prime opportunity for Nintendo if they plan things out properly, but I don't see them jumping on it.

Sony doesn't need anymore studios, now that I think about it, and western third-parties are so in love with Microsoft that they have no need to buy them.
 
Actually, Nintendo's only worth about $17 billion right now, but they have the cash reserves for it.

Yeah, Nintendo's probably the only company that can buy them and safely do something with them. That said, I didn't consider the debts. Really, this would be a prime opportunity for Nintendo if they plan things out properly, but I don't see them jumping on it.

Sony doesn't need anymore studios, now that I think about it, and western third-parties are so in love with Microsoft that they have no need to buy them.

EA or Activision could do with a solid GTA competitor...
 

Frankfurt

Banned
Poor Bilson. The guy has his head in place, but his franchises just aren't good enough or marketable enough.

MS would be the one to most profit buying them. They would know how to market their stuff.
 

Ether_Snake

安安安安安安安安安安安安安安安
Maybe. have a bit less money than Sony and Nintendo, though, and frankly I don't really see it being worth it to them.

lol, they have plenty of money to buy Take 2, let alone THQ.

Sony or Nintendo will never buy them, ever.
 

Totobeni

An blind dancing ho
Is Ubisoft in any realistic danger of going the same route next-gen?

I don't see it, they have many fronts,and for some reasons their garbageware and shovelware stuff sells like mad, also AssCreed fans will buy any AssCreed rehash in full price anytime.

but I wonder of Ubi's uDraw clone ( Drawosome) is having an apocalypse just like uDraw or actually doing better.

Would be funny if 2K somehow got the Saints Row IP :p

:(

It's weird that still no one want to eat the company or even the studios, will be sad if these publishers are just waiting for THQ to die so they can have some IPs for cheap.
 

Alrus

Member
I don't see the benefits for Nintendo to be honest, a good bunch of THQ franchises are completely useless to them (Darksiders and almost everything made by Relic for example). Plus the rest of their franchise sell decently at best, having them as exclusive wouldn't bring many new customers.

It's weird that still no one want to eat the company or even the studios, will be said if these publishers are just waiting for THQ to die so they can have some IPs for cheap.

That worked out pretty well for Warner. And that way you don't have to pay their debts.

And Ubisoft is fine. Their main cash cows sell amazingly well and show no sign of real fatigue. (Just dance 3 will probably be the best selling Just Dance game and AssCreed Revelation is selling in line with -or better than?- Brotherhood. THQ dreams they could have one franchise that sells half as good and as consistently as one of those. (and on a yearly basis too)
 

subversus

I've done nothing with my life except eat and fap
I'm guessing they'll close almost everything except THQ Montreal and Volition.

they won't cancel Metro 2034 I think. Metro 2033 cost them less than 5 million bucks. The game will be picked up quickly anyway if they do, it's close to completion, the team is relatively cheap and professional.
 

Nirolak

Mrgrgr
they won't cancel Metro 2034 I think. Metro 2033 cost them less than 5 million bucks. The game will be picked up quickly anyway if they do, it's close to completion, the team is relatively cheap and professional.

I feel most projects that are almost done aren't at risk, because that cost is already almost done by the time they are acquired.

It makes the most sense to just release everything that is almost done, see what works and what doesn't, and then shut down studios from there.

It is a notable marketing burden, yes, but if they feel there is even a moderate chance of success, it seems worth it to at least try.

Anything 1-1.5+ years out though is a lot riskier, since then you have to absorb the entire marketing and development cost.

So, unless they really feel that most of THQ's projects just suck - and to be honest, they're probably not dying to buy them at that point - things will likely be safe for about six months before a potentially giant reckoning.
 

subversus

I've done nothing with my life except eat and fap
It makes the most sense to just release everything that is almost done, see what works and what doesn't, and then shut down studios from there.

I don't think they have a lot of studios to shut down. They won't shut down Volition, Vigil and 4A Games are independent. What else?
 
figures, they finally get their head out of their asses and make the first good wrestling game since Here Comes the Pain, and they will probably go bankrupt.
 

Nirolak

Mrgrgr
I don't think they have a lot of studios to shut down. They won't shut down Volition, Vigil and 4A Games are independent. What else?

I was vaguely including cutting funding to their third party projects as potentially causing layoffs or shutdowns.
 

kswiston

Member
I obviously don't have any answers myself, but I really hope game publishers find a way to stop hemorrhaging money, and focus more on sustainability. Plenty of games this generation have been ridiculously profitable. The fact that all past successes can be wiped out by 1 or 2 bombs seems like a terribly unstable system. Even THQ has had a number of hit titles this generation. Crazy how quickly they are going belly up.
 

PSGames

Junior Member
I'll agree.

However, what they actually get to do when they find a new partner can be up in the air. :p

What impact would THQ going under have on project's like Devil's Third? Can the game easily be transferred to another publisher or would the assets belong to THQ?
 

Nirolak

Mrgrgr
What impact would THQ going under have on project's like Devil's Third? Can the game easily be transferred to another publisher or would the assets belong to THQ?

THQ insists that they own the IPs for everything they publish (that they're not explicitly licensing).

So, unless someone bought the IP from them, some things would probably need to be changed.

Also, Devil's Third is built on a modified Warhammer 40,000: Space Marine engine, which is modified from Vigil's Darksiders engine, so there are probably quite a few legal issues with their technology as well.
 

Tiktaalik

Member
I'm guessing they'll close almost everything except THQ Montreal and Volition.

You may have simply forgotten about them, but personally I feel that Relic is the gem of all their studios. If there was a Midwayesque selloff situation I'd love to see Valve acquire Relic and add a great RTS studio to their company. I think the Homeworld IP is still valuable.
 

Nirolak

Mrgrgr
You may have simply forgotten about them, but personally I feel that Relic is the gem of all their studios. If there was a Midwayesq

I feel Relic is the gem from another era though.

Ensemble was an extremely well regarded developer, but ultimately this didn't save them from getting shut down due to the industry's focus on consoles.
 
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