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Digital Foundry VS Bethesda: PS3 Skyrim is still shit

edgefusion

Member
I think the most disappointing thing out of all of this was GiantBomb's response - a gaming website born from a dispute about journalistic integrity, and their stance on the whole Skyrim PS3 debacle was pretty much "well, we're not playing that version so it hasn't affected us". Well, that's just awesome guys! Good for you! But what about the numerous PS3 gamers who are stuck with an unplayable game? What about your readers that look to you for insight and advice? I guess good relations with Bethesda are more important than asking uncomfortable questions, pressuring them for the answers that their pathetic, lying PR department has refused to give.

Didn't Ryan Davis discount Bayonetta as GOTY because of the broken PS3 version? Kind of makes you wonder why he didn't do the same with Skyrim.
 
Didn't Ryan Davis discount Bayonetta as GOTY because of the broken PS3 version? Kind of makes you wonder why he didn't do the same with Skyrim.

I haven't watched / listened to all of the Giant Bomb GOTY coverage, but Jeff clearly stated that it's inclusion in his top 10 was for ONLY the PC and 360 versions. Brad, of course, was too in love to bother a mention. I can't speak for the rest.
 

Cataferal

Digital Foundry
Yeah, the Giant Bomb crew stressed that the PS3 version wouldn't even have had a place in their top 10 list. Awarded specifically to 360 and PC versions.
 

see5harp

Member
I think the most disappointing thing out of all of this was GiantBomb's response - a gaming website born from a dispute about journalistic integrity, and their stance on the whole Skyrim PS3 debacle was pretty much "well, we're not playing that version so it hasn't affected us". Well, that's just awesome guys! Good for you! But what about the numerous PS3 gamers who are stuck with an unplayable game? What about your readers that look to you for insight and advice? I guess good relations with Bethesda are more important than asking uncomfortable questions, pressuring them for the answers that their pathetic, lying PR department has refused to give.



Don't sweat it 3 hours in, most of the lag problems don't seem to arise until much later in the game. Around 70-80 hours in for me.

On day one they indicated exactly what platforms the review applied to. They mentioned issues on the podcast and on the website once they were discovered.
 

TTG

Member
Skyrim was my most anticipated game since 2006 and Bethesda have consistently been one of my favourite developers since the mid-90's, but now I'm not willing to give them another penny because of the sheer lack of concern or respect shown for PS3 gamers, the underhanded way they made sure no one got hands-on time with the PS3 version before release and the fact that their PR manager straight out lied on multiple occasions, suggesting a level of care and attention applied to the PS3 version that simply is not there.

That's fine. Considering you've been a long time fan, didn't you know this could be a possibility? Not that it should make you feel any better, but this happens to some players every go around. That's what I was trying to convey in my first post, the problems exist, but it's far from an inevitability or particular to this version of the game considering the track record.

Skyrim, sir, becomes functionally unplayable for a significant portion of consumers of this product. You are incorrect of a large degree if you think this sort of issue is common this generation or with any particular platform.

The game, see, it's stops working. This is the same issue that occurred with previous products by this company on this system. The reaction, or lack there of, from journalists and purchasers of this product shows exactly how terrible this entertainment medium has become.

Bethesda won awards for releasing a game that needs significant work to be completely functional. That's just wrong. Completely and totally wrong.

Common to Bethesda games, regardless of hardware. That's why I said it was to a "Bethesda standard", which admittedly sucks. You have to define "a significant portion of consumers" because anyone following Elder Scroll games or Bethesda games in general knows that they have these problems. But this is not typical, ps3 owner of Skyrim or xbox owner of Morrowind, and that was my larger point.


you cannot ride a horse or fast travel.. because the game will not work when you do that.. and still you say that people are overreacting..?

oh my god..

I know, right? Playing through Skyrim without a horsey was a living hell and there was that one time I wanted to buy up all the ebony ignots in Skyrim. But, guess what! I couldn't fast travel to every blacksmith in a row because it was really struggling :(
 

Respawn

Banned
aaand one of the reasons I donot buy game print mags anymore or visit their sites to give them hits. Youtube [and GAF ;)] are my friends. Lots of regular joes like you and me showing actual gameplay and giving their thoughts. I'll make a decision from there.
 

Paznos

Member
I was able to get the Platinum trophy and put 151hrs into the game and the framerate only got stuttery in the last 10hrs loading was taking a lot longer but turned off save on travel and it improved the load times by quite a bit, the game locked up 4 times with the last 3 times being within the last 5 hrs of my total playtime and my save file ended up being 13MB.
 
Just something I doodled up.

2012-01-09_PvB2.jpg


Shameless PR! YES!
 

LiquidMetal14

hide your water-based mammals
Attention PC/console players

Important enough for a new post but I figured out the glitch I get in the "Dragon Seekers" quest. If you kill the dragon before talking to the companion in the hall in Whiterun, the quest will break and you cannot get rid of the guy who goes with you. There is no fix for this at the moment and it is annoying because the latest file I had was about 2 hours behind and I hate backtracking. If you DO NOT KILL the dragon on top of Mount Anthor (I don't know where it is since it doesn't show properly on the map with the glitch) the quest will go off without a hitch. I do believe its the mountain above Solitude since I think there's a dragon shrine near there but I have to go back to confirm.

I know it's a big game but Beth should have put some kind of text to say something incase you already killed the dragon. If you want to just ignore the quest you can since he asks you if you've heard of the dragon or something to that extent and you just say the bottom response and don't take the quest then you avoid it. Otherwise, you will be stuck with him as your companion for good. I am also not sure if you will get further quests from him if you turn that one down in particular but it's a bummer if that stops you from completing all the companion quests. Not sure if it's a glitch in the console versions but its a bummer that you can't finish that yet and I'm pretty sure Beth knows about this by now as it's on the wiki page.

I posted it in the performance thread but was looking for answers to see if the quest is broken on consoles too. Maybe at least this will be a warning sign for some incase they try and kill the dragon on that mountain in particular.

Please PM or post about it in the PC tech thread to confirm with me. Even if you're on console. I just want to see if it's a widespread issue or just broken on PC (the quest).
 

cilonen

Member
The latest 92MB patch (my EU version calls it 2.01 but i see people talking about 1.2 and 1.3 etc... not sure ifit's a different version in different territories) has definitely helped, it plays better than New Vegas now; I've put over 100 hours each into Oblivion / FO3 / NV (more on other platforms) and after the most recent patch I'd say it runs on a par with Oblivion now although they've obviously done something to the distant textures when roaming the overworld.
 
Just something I doodled up.

http://weirdgeometry.stegalosaurus.com/comics/2012-01-09_PvB2.jpg[IMG]

Shameless PR! YES![/QUOTE]

Well, they promised to include Battlefield 1943 with Battlefield 3, and neglected to mention it wasn't included until after the game was released. This is also the first I'm hearing anything about free DLC, their effort to make up for it was to say the PS3 would receive all DLC first, which is something they had already announced previously.
 

genjiZERO

Member
I was able to get the Platinum trophy and put 151hrs into the game and the framerate only got stuttery in the last 10hrs loading was taking a lot longer but turned off save on travel and it improved the load times by quite a bit, the game locked up 4 times with the last 3 times being within the last 5 hrs of my total playtime and my save file ended up being 13MB.

My game crashed in the opening sequence. It consistently crashes every half hour or so. If I warp twice it becomes unplayably slow.
 
Hey, if the guy played through the game and that was his feeling, so be it.

What's so troublesome about this, and gives bethesda and disinterested journalists all the wiggle room, is that the issues are not the same for everyone.

This. Look at their track history with other games and the PS3. I don't see the PS3 version getting fixed at all.
 

Synless

Member
Why don't a few of you get together and try a class action lawsuit instead of complaining about the problem? I'm not saying this in some smart ass way, I'm being serious.
 

Truespeed

Member
This is the US cover of the January issue. They reviewed Skyrim and gave it a perfect 10 and also bestowed upon it the prestigious Gold Award. It's hard to believe they actually played the game for any length of time because you would think they would have mentioned the numerous performance problems the PS3 version is riddled with. Ignorance must truly be bliss to not have noticed any performance problems.

What upsets me most about the review is how extremely positive and enthusiastic it is. It's the type of review that makes you order the game right after reading it. I thought I was reading an ad from Bethesda at times. The copy could have come directly from them considering how lavishly the reviewer praised the game.

Reviews are supposed to help your customers make purchasing decisions. Clearly, this spineless magazine was serving a different customer.

64bd6354b0237cc11f5fe03dcb0662d7.jpg
 
Yup, a rancid cherry on the pile of shit that is the PS3 version.

Being a kinda trophy whore, if I invested 100 + hours in a game and then said game didn't reward me with that plat, I would be fucking furious.

Are they going to do anything about this?
319047856_dbf1ef3e92.jpg


Everyday that passes by and I read this thread, I lose more and more respect for them.

Even trivial shit like this, they can't get right. Amazing
PicardDoubleFacepalm-1.jpg
 

Averon

Member
This is the US cover of the January issue. They reviewed Skyrim and gave it a perfect 10 and also bestowed upon it the prestigious Gold Award. It's hard to believe they actually played the game for any length of time because you would think they would have mentioned the numerous performance problems the PS3 version is riddled with. Ignorance must truly be bliss to not have noticed any performance problems.

What upsets me most about the review is how extremely positive and enthusiastic it is. It's the type of review that makes you order the game right after reading it. I thought I was reading an ad from Bethesda at times. The copy could have come directly from them considering how lavishly the reviewer praised the game.

Reviews are supposed to help your customers make purchasing decisions. Clearly, this spineless magazine was serving a different customer.

http://www.playstationordie.com/wp-content/uploads/2011/12/64bd6354b0237cc11f5fe03dcb0662d7.jpg[IMG][/QUOTE]

Yeah, I read this issue and that "10" they gave was a f#*king joke. I can't wait to see whether they acknowledge Skyrim's technical failings next issue and explain their "10" score and whether they'll amend it. At the very least it needs a big ass asterisk next to it. But I doubt they'll do that. The best I expect is a single "sarcastic" reply to an e-mail. Of all the media publications, you'd think the PS focused ones would be the most cautious and thorough in their Skyrim review based on Bethesda's history on the PS3.

I would not be surprised at all if they played the 360 version and used it as their PS3 review.
 
Why don't a few of you get together and try a class action lawsuit instead of complaining about the problem? I'm not saying this in some smart ass way, I'm being serious.

Okay. But you do realize that this isn't some game we don't like, right? It's an issue with the company itself and what they think they can get away with.

Talking about an issue brings it exposure.
 

Lain

Member

As I remember they didn't offer any free DLC, they just offered day 1 DLC you had to still purchase, instead of waiting a week or a month on X360 and PC, so I don't see how that applies. Also didn't they start offering the free game they promised after people complained enough to remind them that what you promise you have to deliver?

Btw, I'm so glad I didn't buy this game for my PS3. I wanted to get it but waited because I was getting a new PC, then the new PC came late so I waited some more and learned about all the problems the game had on PS3 and the various bugs on PC.
So in the end, I'm just not gonna buy it at all, not for my PS3 nor for my PC, because Bethesda doesn't deserve a reward for a shoddy programming work.
 

PONGSTAR

Banned
This is the US cover of the January issue. They reviewed Skyrim and gave it a perfect 10 and also bestowed upon it the prestigious Gold Award. It's hard to believe they actually played the game for any length of time because you would think they would have mentioned the numerous performance problems the PS3 version is riddled with. Ignorance must truly be bliss to not have noticed any performance problems.

What upsets me most about the review is how extremely positive and enthusiastic it is. It's the type of review that makes you order the game right after reading it. I thought I was reading an ad from Bethesda at times. The copy could have come directly from them considering how lavishly the reviewer praised the game.

Reviews are supposed to help your customers make purchasing decisions. Clearly, this spineless magazine was serving a different customer.

64bd6354b0237cc11f5fe03dcb0662d7.jpg

How in the hell could the UK division of this magazine be on a totally different page here?


http://www.flickr.com/photos/57479642@N05/6629496559/
 

Synless

Member
Okay. But you do realize that this isn't some game we don't like, right? It's an issue with the company itself and what they think they can get away with.

Talking about an issue brings it exposure.

Yeah, and bringing it to court gets it fixed. I'll come back here in a month or two to see how much talking about it on forums has helped you all out. Because that helped you all out with Fallout: NV right?
 
This is the US cover of the January issue. They reviewed Skyrim and gave it a perfect 10 and also bestowed upon it the prestigious Gold Award. It's hard to believe they actually played the game for any length of time because you would think they would have mentioned the numerous performance problems the PS3 version is riddled with. Ignorance must truly be bliss to not have noticed any performance problems.

What upsets me most about the review is how extremely positive and enthusiastic it is. It's the type of review that makes you order the game right after reading it. I thought I was reading an ad from Bethesda at times. The copy could have come directly from them considering how lavishly the reviewer praised the game.

Reviews are supposed to help your customers make purchasing decisions. Clearly, this spineless magazine was serving a different customer.

[IM]http://www.playstationordie.com/wp-content/uploads/2011/12/64bd6354b0237cc11f5fe03dcb0662d7.jpg[/IMG]

Was there any mention of the issues in the review or anywhere else in the magazine? With it just coming out i'd assume that they'd have to have knowledge of the problems before that issue was finished. It'll be interesting to see how many magazines even cover it. The new Game Informer should be out soon, but I don't expect to see anything in there since they've barely covered it on their website.
 

Philthy

Member
Check cleared? Played the game for 8 hours and wrote the review?

It's sad, but I think this is how every web site, tv show, and everyone else is doing this. Any site that even considered giving this game any sort of good review without mentioning that the PS3 version is basically broken went on my black list. Which is about 99% of the gaming sites out there. Get paid, write awesome review. Never mind the game doesn't actually work.
 

Paches

Member
It's sad, but I think this is how every web site, tv show, and everyone else is doing this. Any site that even considered giving this game any sort of good review without mentioning that the PS3 version is basically broken went on my black list. Which is about 99% of the gaming sites out there. Get paid, write awesome review. Never mind the game doesn't actually work.

I bet a lot of major web sites reviewed it on 360 and called it the 360/PS3 review.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Was there any mention of the issues in the review or anywhere else in the magazine? With it just coming out i'd assume that they'd have to have knowledge of the problems before that issue was finished. It'll be interesting to see how many magazines even cover it. The new Game Informer should be out soon, but I don't expect to see anything in there since they've barely covered it on their website.

Game Informer is getting so many big exclusives these days... don't bite the hand that feeds you.
 

spirity

Member
It's sad, but I think this is how every web site, tv show, and everyone else is doing this. Any site that even considered giving this game any sort of good review without mentioning that the PS3 version is basically broken went on my black list. Which is about 99% of the gaming sites out there. Get paid, write awesome review. Never mind the game doesn't actually work.

As I write this I've just been on the phone with someone from the PR company for THQ, who rang to promote Saints Row The Third. They wanted to come to my office and hand-deliver a copy of the game.

'Okay,' I said hesitantly, explaining that we'd already had a review copy for about a week, so was it really necessary?

'That's not all,' I was told by a nervous-sounding spokesperson, 'we'll also have girls with us. And dildo-bats, which you can have. You can take photos for the magazine'.

Custompc mag, UK. (The editor turned down the offer apparently).

This shit happens all the time. Never underestimate the power of pretty girls and freebies.
 

SMT

this show is not Breaking Bad why is it not Breaking Bad? it should be Breaking Bad dammit Breaking Bad
The question is: Will Bethesda own-up to its discerning decision of releasing an unpolished version of the game by organizing a recall of the product?

I hope they do, many people put their faith in this company, and it has let them down.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
The question is: Will Bethesda own-up to its discerning decision of releasing an unpolished version of the game by organizing a recall of the product?

I hope they do, many people put their faith in this company, and it has let them down.

There will never be a recall... that's a pipe dream. And they wont admit they knowingly misled customers. They won't even come close to that.

They are in 100% damage control mode... they'll only address the things they're forced to. And even then it will be by downplaying complaints/issues.

Stalling and downplaying. That's it. You will not get an apology or anything of the sort. And we probably won't get a real fix either.

Why should they? They got their money, the industry gave them a pass (awards), and now they just have to make their DLC.

DLC that will no doubt fuck the PS3 version ever worse. And they'll still release it, count their money, and not give a fuck how bad it breaks an already broken PS3 version. The only thing we'll get from this company is insult to injury. It was their last big game on PS3 and they got their money. So fuck you and everyone else. See you next gen suckers!
 
Remember that Bethesda routinely does things like release GOTY versions of their games with no support or updates. Fallout 3 GOTY for PC? No Vista support, despite Vista having been released by then. I had to dual boot into XP just to play it because it had no end of problems with Vista drivers. Fallout 3 GOTY on PS3? Just as broken, if not more so than Skyrim PS3, and never patched. Pretty sure the 360 version was messed up too somehow. I have to credit them for the very telling link on their web site, though.

right_subgames_f3_goty.gif

This game's a disaster and we just don't give a fuck!

They are kind of between a rock and a hard place with PS3 Skyrim, though. Trying to cram a failbryo engine game loaded up with content far beyond its breaking point into a custom architecture like the PS3 is just asking for trouble.
 

ymmv

Banned
I bet a lot of major web sites reviewed it on 360 and called it the 360/PS3 review.

Or they played the 360 version in full and then only a small section of the PS3 version just to make sure. The game breaking slow frame rates will only surface after more than 70 hours of playtime. I don't think most reviewers will even play the 360 version that long, because they have deadlines to meet.
 
Put in a session last night after taking a break during the holidays.

1.5 hour play session (9.5mb save, 95+hours, SSD installed)
-Two black screen crashes
-Bookshelves no longer work
-On screen quest markers disappear randomly
-Whiterun (and most other cities) has constant low FPS


Ahhh, what a quality game
 
They are kind of between a rock and a hard place with PS3 Skyrim, though. Trying to cram a failbryo engine game loaded up with content far beyond its breaking point into a custom architecture like the PS3 is just asking for trouble.

Correct.

The game simply shouldn't have come out on PS3. Their engine simply can't run on that platform. But they wanted more money, so of course they ported and sold it there too.
 

Hanmik

Member
Correct.

The game simply shouldn't have come out on PS3. Their engine simply can't run on that platform. But they wanted more money, so of course they ported and sold it there too.

that´s probably right.. But that is just another proof of bethesda´s arrogance towards their userbase. They simply will not try to make a decent engine that can run on multiple platforms, they just make it run on one and port it to the others.. Infinity Ward made their engine work on multiple platform, Rockstar made their engines work on multiple platforms etc. Granted there was small differences in the graphics and performance department, but the games still ran fine .. they did not have game breaking issues like Skyrim, New Vegas, Fallout 3 GOTY.

My PS3 copy of Skyrim (which i got as an early christmas present from my mom on the 20/11-2011) still sits on a desk at home, waiting for me to put it in my PS3. But I just cannot muster the energy to go through this game with all the Problems still being around .. I still hope that bethesda somehow comes through and manages to patch the game so that it will not enter below 10 FPS-hell..
 

CatPee

Member
Just something I doodled up.

http://weirdgeometry.stegalosaurus.com/comics/2012-01-09_PvB2.jpg[IMG]

Shameless PR! YES![/QUOTE]


You're horribly misinformed. The only free DLC anywhere is Back to Karkand, and that's for ALL Limited Edition owners, regardless of platform. They attempted damage control by saying PS3 gets DLC 1 week early, but that was already finalized BEFORE the whole missing BF1943 thing went public.
 
that´s probably right.. But that is just another proof of bethesda´s arrogance towards their userbase. They simply will not try to make a decent engine that can run on multiple platforms, they just make it run on one and port it to the others.. Infinity Ward made their engine work on multiple platform, Rockstar made their engines work on multiple platforms etc. Granted there was small differences in the graphics and performance department, but the games still ran fine .. they did not have game breaking issues like Skyrim, New Vegas, Fallout 3 GOTY.

My PS3 copy of Skyrim (which i got as an early christmas present from my mom on the 20/11-2011) still sits on a desk at home, waiting for me to put it in my PS3. But I just cannot muster the energy to go through this game with all the Problems still being around .. I still hope that bethesda somehow comes through and manages to patch the game so that it will not enter below 10 FPS-hell..

I would argue that a developer is under no obligation to bring their game to all platforms.

I would also argue that comparing these games to IW games is just silly. Comparing them to GTA games is a less silly argument, but those games don't have nearly the character interaction and dynamic object count that Bethesda games do. Skyrim is multiple orders of magnitude more complex than any Rockstar game has ever been.

But the developer is under an obligation to not release a fundamentally broken game on a platform, especially when the issue is deep in the engine layer and cannot be fixed. It's one thing to release it with some broken quests that you know you can easily patchfix, but if your engine can't handle the game on a platform, don't release it.
 

Hanmik

Member
I think you misunderstood me... I never said that Bethesda was forced to make a PS3 version. That was a choice they made. And it was the wrong choice given the way they did it. bethesda made the engine for the X360 first, and had another team (or the same guys) porting that engine to PS3.
I threw in IW and Rockstar just as examples of other game studios doing it the right way. They where not porting anything, they made the engines for all consoles at once, so that they did not have to port anything. that way they avoided pitfalls like the one Bethesda walked into.
Had bethesda bothered to program this "new" engine to the PS3 instead of Porting it, then they would not have had the "memory-problem" we are seeing now....
 
I think you misunderstood me... I never said that Bethesda was forced to make a PS3 version. That was a choice they made. And it was the wrong choice given the way they did it. bethesda made the engine for the X360 first, and had another team (or the same guys) porting that engine to PS3.
I threw in IW and Rockstar just as examples of other game studios doing it the right way. They where not porting anything, they made the engines for all consoles at once, so that they did not have to port anything. that way they avoided pitfalls like the one Bethesda walked into.
Had bethesda bothered to program this "new" engine to the PS3 instead of Porting it, then they would not have had the "memory-problem" we are seeing now....

Possibly. Not necessarily, however. If your fundamental problem with a platform is that you don't have enough open memory to work with (remember, the PS3's split memory pool means that Skyrim can only use 256 MB of memory to process actors and objects; the other 256 MB is dedicated to graphics), there's only so much you can do outside of scaling back.

Of course, would that necessarily be bad? Maybe not. Is the game better off for remembering where every meaningless object in the world is? Yes, it's cool that I can gather up every single goblet in the world and put it in my house. But if the tradeoff for making the game run smoother (or work at all on PS3) was to not make this possible, maybe it would be worth it.

Of course, as a software developer myself, I find it amazing that these games are running on systems with 512 MB of memory in the first place. I find it even more amazing that games can run on the PS3's split memory pool and look as damn good as they do. And when you consider that Skyrim is attempting to simulate the actions of dozens to possibly hundreds of actors in the background of your game, it's amazing that it can run at all. Not that this excuses releasing a broken game, but it's still quite the achievement.
 

J-Rzez

Member
The question is: Will Bethesda own-up to its discerning decision of releasing an unpolished version of the game by organizing a recall of the product?

I hope they do, many people put their faith in this company, and it has let them down.

Going by their track record, not a chance in hell. The only thing that's for sure is I'll never buy another one of their broken games again. I'm mad and I have the PC version for how many problems it has, let alone the PS3 gamers and what they're dealing with.

This also helped expose all the corrupt media outlets out there. No one needs anymore proof about the validity and intentions of the advertising extension sites out there.
 

Hanmik

Member
IF they had programmed the engine on the PS3, then they would have used another function for the memory situation. But because they programmed it on a system with 512mb for free usage, then ported it to a system with less memory for a game to use. This would have been fine for any game that does not use the memory that much, but for Skyrim they programmed it so that the X360 memory pool was used to the fullest, and once again neglected to change that when they ported it to the PS3.

If they had programmed the engine on the ps3, they could have made the same world function fine, just by using some other form of memory (HDD, less ram whatever, it is possible) instead of only relying on the 256mb available for the game..

It´s just a lazy job from Bethesda, when they seem to make the same stupid memory mistake in all their PS3 games..
 

jonabbey

Member
IF they had programmed the engine on the PS3, then they would have used another function for the memory situation. But because they programmed it on a system with 512mb for free usage, then ported it to a system with less memory for a game to use. This would have been fine for any game that does not use the memory that much, but for Skyrim they programmed it so that the X360 memory pool was used to the fullest, and once again neglected to change that when they ported it to the PS3.

If they had programmed the engine on the ps3, they could have made the same world function fine, just by using some other form of memory (HDD, less ram whatever, it is possible) instead of only relying on the 256mb available for the game..

It´s just a lazy job from Bethesda, when they seem to make the same stupid memory mistake in all their PS3 games..

You seem very certain about their coding and implementation practices.

My wife and I are still playing a ton of Skyrim on PS3 (she's level 40 something, I'm close to 40), we've both put many scores of hours in, and we're still having a great time. It may be just about to get real bad, but so far it's still very playable.

I certainly hope and expect Bethesda to improve things on the PS3, but I'm glad to have had the game for the last month and a half or so, bugs and all.
 

CatPee

Member
Possibly. Not necessarily, however. If your fundamental problem with a platform is that you don't have enough open memory to work with (remember, the PS3's split memory pool means that Skyrim can only use 256 MB of memory to process actors and objects; the other 256 MB is dedicated to graphics), there's only so much you can do outside of scaling back.

The other 256MB of XDRAM can still be used for other things rather than just graphics. Bethesda simply just were too incompetent to properly utilize it (especially ironic since the previous version of Gamebryo still functions better than their "brand new" Creation engine), and that shouldn't be happening in 2011.
 
Possibly. Not necessarily, however. If your fundamental problem with a platform is that you don't have enough open memory to work with (remember, the PS3's split memory pool means that Skyrim can only use 256 MB of memory to process actors and objects; the other 256 MB is dedicated to graphics), there's only so much you can do outside of scaling back.

This is actually not the case, which is what Hanmik is getting at. I've not written anything for the PS3, but Truespeed mentioned a technique earlier in the thread which is specifically used by PS3 devs to get access to the leftover GPU memory.
 
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