Sigh, but we fear its because they are underpowered as well
affordable consoles that don't melt themselves and kill dozens of companies would be okay with me.
Sigh, but we fear its because they are underpowered as well
But you don't have to be a Wii U hater/lover to speculate either way.The latter, I suspect. bg isn't exactly a Wii U hater.
But you don't have to be a Wii U hater/lover to speculate either way.
Loop is probably coming out this year.Even 720 specs will not be finalised at this stage, never mind PS4.
2-3x doesn't seem like BS. There could still be some changes but so far it sounds pretty accurate based on what we know.Everyone expecting close to 360/PS3 specs, that's complete BS.
You joker, you.affordable consoles that don't melt themselves and kill dozens of companies would be okay with me.
2-3x doesn't seem like BS. There could still be some changes but so far it sounds pretty accurate based on what we know.
We won't know for sure until we see the final hardware but that's another story.
I doubt the next Xbox is hitting this year. It's not impossible, but that's a really short runway. Launch games will be few, and/or buggy/lacking in features.
In some regards, but not all. 2 - 3 x power isn't enough to make a vast jump visually. Previous generations have all been closer to 10x jumps and even then, the first gen games don't do the machines justice.
Don't get me wrong, I don't have a huge problem with that.
So... like the 360 then?
If the WiiU is going to be 3x more "powerful" than the PS360, how much more powerful does that make it from the Wii?
Ooooh its a big fucking huge leap.
In raw computation power the chip in the devkit is 287x more powerful than the Wii. In others stuff that matters it's about 20 times as powerful. All raw perfomance figures, though.If the WiiU is going to be 3x more "powerful" than the PS360, how much more powerful does that make it from the Wii?
Indeed it will be.
So people upgrading from Wii - WiiU (of which there will be plenty who don't have a PS360) will notice a HUGE (probably biggest gen leap of all time?????) difference?
If the WiiU is going to be 3x more "powerful" than the PS360, how much more powerful does that make it from the Wii?
A lot because Wii was very weak.
A lot because Wii was very weak.
I'm playing Skyward Sword...man the difference in graphics from that, or Twilight Princess to their demo is fucking astounding. Seriously, TP in particular had some atrocious texturing. ATROCIOUS.
I would say around 20x. At least.
So does SS. Neither is really head and shoulders over the other. In fact, in Dolphin I give the edge to TP. Gorgeous art style, character design, and architectural design.
The Zodiac's analogue stick felt great for its time, when used with games designed for analogue controls. But in part because its electronics were so thin, it wasn't very reliable - there were lots of hardware failures, especially in early units. And it didn't have as much "throw" as the 3DS Circle Pad - it didn't move as far in any direction, so wasn't as sensitive. And lastly, the 3DS CirclePad actually works great as a four-directional controller for some reason, while the Zodiac's stick didn't.
Would the above analog controller be a better solution than the slide pads? Has anyone used it and would like to comment?
The more I hear about the slide pad, the more I dislike it (and it'll be yet one more thing for detractors to complain about Nintendo's new hardware as they often have in the past).
And yes, I have used the 3DS slide pad and it is absolute garbage. Much, much prefer the D-pad on handhelds due to the limited ergonomics of a handheld device.
I know that's why I was saying maybe they'll use it as an OS CPU to run indepent instead of binding 1 core or a percentage of 1 core from that rumoured power7.
But in the end we don't know what's Nintendo OS philosophy for the WiiU. I like the 3DS's though and would love it even more if they can pass the spotpass downloads with the WiiU. Maybe the WiiU will be always powered and in sleep mode, using only the OS (wii) CPU, to download your Demos, downloads, updates, patches etc. That's a feature I want to see.
Believe etc
(BTW I thought PS1 and PS2 cpus were code compatible (both MIPS something))
It would be quite difficult to get emulation right on the Wii U. It might even be harder than Xbox 1 to Xbox 360 because nearly all games used the DirectX abstraction layer on both systems (that''s me guessing though). It might be hard for Nintendo to emulate close-to-metal games like Rogue Squadron. Not impossible, but quite hard to get right.
In raw computation power the chip in the devkit is 287x more powerful than the Wii. In others stuff that matters it's about 20 times as powerful. All raw perfomance figures, though.
That was my biggest qualm with this past 'HD' gen - instead of getting much smarter pixels, we just got more of them. But one of the players had HD TVs to sell, the second one never missed a marketing arms race, and the third one had oceans to swim over. So we ended up with a generation of one beefed-up last-gen machine and two machines that were very potent for sub-HD alas had to compete in an upper class at the edge of their abilities. Technologically, that passing gen was a mess.It's worth noting that 720P is ~3X the pixels of 480P.
I think a lot of the jump this gen was sucked up by that. Such that the jump would have been much greater (of course) at 480P. And yet it was still a very impressive jump graphically when all was said and done, despite the caveat. And no doubt remaining at 480P helps the Wii not look nearly as bad compared to PS360 as it would if it tried to do 720P.
A lot of the power of this gen compared to last was sucked up just by the rise in resolution.
If next gen shoots for 1080P it's only a 2X pixel increase.
Anyways just stuff to keep in mind when dealing with power/graphics multiples.
Perhaps nintendo did the right thing by waiting out on the silicon tech to catch up with the consumer's expectations before going HD. PS360 "up"-ports aside, I'll be absolutely content if WiiU steadily delivers content at the level of the E3 tech demos.
Indeed. I think the bird demo is very under-appreciated as a measure of what we can expect from Wii games. Even on highly compressed YouTube videos, it's a noticeable notch up from PS360 capabilities, and the fact that it was running on very early hardware makes it all the more impressive.
You think this "tech demo" can't be achieved by ps360? I'm not impressed at all tbh.
You think this "tech demo" can't be achieved by ps360? I'm not impressed at all tbh.
Considering all the displacement mapped and self shadowed moss, it probably really couldn't.The 360 couldn't even run the title screen.
You think this "tech demo" can't be achieved by ps360? I'm not impressed at all tbh.
That image is what makes me hope for Dolphin-type upscaling of Wii games on WiiU.
- $300
- November
- First half 2008 specs
- Pikmin 3 launch title
affordable consoles that don't melt themselves and kill dozens of companies would be okay with me.
I'm confident either can't because... the bird demo could also switch to the uPad. PS360 does have those
I hate to disappoint, but I think Retro's next game will target 720p to get every ounce of juice from the Wii U...its just a hunch!
I hate to disappoint, but I think Retro's next game will target 720p to get every ounce of juice from the Wii U...its just a hunch!
Reggie confirmed we'd hear more about the Wii U before E3 (though not a full unveiling).
And GDC seems likely.
LOL. This may very well be a possibility!He'll probably tell us how much the retail unit will weigh. We will then try to guess if that's enough to have advanced innards or not. "OMG ITS TOO LIGHT", "STFU ITS JUST HEAVY ENOUGH".
As long as it targets a rock steady 60FPS as well, then no one will complain.
You think this "tech demo" can't be achieved by ps360? I'm not impressed at all tbh.
dammit man GET OUT OF MY HEAD
aside: playing though Metroid Prime Trilogy, hot damn am i ready for Retro to return to this franchise.
The 360 couldn't even run the title screen.
Why exactly ? Hoping to see Wind Waker at 1080p is one of the reasons why I am hyped for WiiU. Of course, I know that Reggie said that the WiiU won't upscale previous-gen games but I guess that, inbetween, we saw a huge price drop for DS and an overall wake-up on Nintendo's side regarding the customer-focused approach.Yes, sadly upscalling Wii games like Dolphin on the U will not be possible.
It's just not gonna happen.
Why exactly ? Hoping to see Wind Waker at 1080p is one of the reasons why I am hyped for WiiU. Of course, I know that Reggie said that the WiiU won't upscale previous-gen games but I guess that, inbetween, we saw a huge price drop for DS and an overall wake-up on Nintendo's side regarding the customer-focused approach.
So yes, I want my 1080p Wind Waker Nintendo. Or no money. And fuck you if you don't agree.
If we got a game that looked just like the Zelda tech demo, we will get a stream of complaints. Mostly about how unoriginal it looks and how its dated and will never compare to Skyward Sword and Wind Waker. :/
The main thing with Zelda, I'm hoping for anyway, is utilising all those extra hardware resources to make more detailed and intricate game worlds. Miyamoto's original vision for Ocarina of Time could actually come to fruition.
On a completely random note, and this is going to come across dickish and ignorant, but I'm a wee bit surprised the Wii U is using 25GB disks. It makes me happy, but given the 360's success I totally wouldn't have been surprised to see them cheap out and stick with DVDs.