• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Zelda Skyward Sword Spoiler Thread: Retelling the Legend without the black bars

Tathanen

Get Inside Her!
You can't do a Skyward Strike, but you can catch the lighting strikes using the same motion and nail Demise with those.

I am honestly shocked that there are people who get through the fight without doing this. Not that it's more difficult, just that it's like.. the defining mechanism of that fight.
 

The Boat

Member
I am honestly shocked that there are people who get through the fight without doing this. Not that it's more difficult, just that it's like.. the defining mechanism of that fight.

I didn't figure it out the first time I fought him either. You are told Skyward Strike doesn't work, so I never tried it. I think it's great that there are various ways to fight him.
 

Tathanen

Get Inside Her!
I didn't figure it out the first time I fought him either. You are told Skyward Strike doesn't work, so I never tried it. I think it's great that there are various ways to fight him.

It sounds like a pretty suspicious thing for Fi to say though, doesn't it? Of all things, they block your Skyward Strike? It's not like it was particularly valuable in much combat anyway, why would they block it? To me, it made me think "hm maybe my goal is to unlock the Skyward Strike somehow, or do... something." I'm sure that's the only reason she mentions it, not to make you never try it, but rather to keep it in the forefront of your mind. Once Demise caught the lightning it dawned on me immediately.

It's good to know you can do it without it though, should make for a tougher fight whenever I go through on Hero Mode.
 

The Boat

Member
It sounds like a pretty suspicious thing for Fi to say though, doesn't it? Of all things, they block your Skyward Strike? It's not like it was particularly valuable in much combat anyway, why would they block it? To me, it made me think "hm maybe my goal is to unlock the Skyward Strike somehow, or do... something." I'm sure that's the only reason she mentions it, not to make you never try it, but rather to keep it in the forefront of your mind. Once Demise caught the lightning it dawned on me immediately.

It's good to know you can do it without it though, should make for a tougher fight whenever I go through on Hero Mode.

Dunno, didn't even cross my mind, doesn't strike me as suspicious since (if I remember correctly) she just mentions it if you ask her for info. Like you said, the Skyward Strike isn't useful in boss fights so I didn't even try to use it. Plus I was super pumped to kick his ass up close and personal. With that said, the lightning strike is totally badass.
 

Tathanen

Get Inside Her!
Dunno, didn't even cross my mind, doesn't strike me as suspicious since (if I remember correctly) she just mentions it if you ask her for info. Like you said, the Skyward Strike isn't useful in boss fights so I didn't even try to use it. Plus I was super pumped to kick his ass up close and personal. With that said, the lightning strike is totally badass.

Yeah but when you ask her for more info, that's asking her for a hint. Every boss, the first info is just la de da fluff language, and the More Info is always a hint on how to beat them. "Don't use your Skyward Strike" is hardly helpful on its own, clearly something was implied there. I was actually sorta upset that I read it, I felt like I had immediately spoiled something it would've been more fun to reason out for myself. Had to see if there was more flavor text though!

But that wasn't my favorite element of the fight anyway, however great it is. What I loved was this part where you wail on him with your sword, and he swings at you through it instead of flinching. I shield-bashed his swing three times in a row, it was like I slashed, deflected, slash, deflect, slash, deflect, just fucking RUINED him, parrying his every blow in rapid succession as I assailed him unrelentingly. He's definitely a guy it feels great to just plow straight through.
 

zashga

Member
I didn't figure it out the first time I fought him either. You are told Skyward Strike doesn't work, so I never tried it. I think it's great that there are various ways to fight him.

I didn't figure out the lightning strike thing on my first time, either. The no-lightning approach gets pretty intense later on since you can only hit him once per parry. Demise hits like a truck when you mess up the timing, too. It actually felt good to burn a couple of health potions on a Zelda boss again.

I did feel a little silly when I saw someone do it the "normal" way, though.
 
I didn't figure out the lightning strike thing on my first time, either. The no-lightning approach gets pretty intense later on since you can only hit him once per parry. Demise hits like a truck when you mess up the timing, too. It actually felt good to burn a couple of health potions on a Zelda boss again.

I did feel a little silly when I saw someone do it the "normal" way, though.
Just watched a video of the final battle with someone doing it the normal way - you're right, it's much easier it seems hahahaha
 

JaseMath

Member
Just beat it for the first time. Have to say, favorite console Zelda since OoT. Very much disliked the controls at the beginning, but I can't imagine playing it without motion now. Music throughout was fantastic. Boss battles and dungeons were some of the best in the series. Just a really great game. A few things keep it from being a 10...

Hated fighting The Imprisoned 3 times...it was a shit fight to begin with...that and the tadpole thing toward the end. Ridiculous filler. I'd complain about Fi, but that's been done ad nauseum and honestly didn't think she was that bad.

I think the thing that bothered me the most was the fight with Demise, I hate that he was just like, "Cool. I'll be here waiting for you." I mean, certainly a Zelda game wouldn't just throw you into a final boss fight, right? So I turned the game off for a while thinking there'd be a final dungeon or something...but there wasn't and it completely killed the drama going in to the end for me. I wonder if this happened to anyone else...

You can't do a Skyward Strike, but you can catch the lighting strikes using the same motion and nail Demise with those.
No way...did not know or do this. :( I'll have to do this when I beat the game again (I made a copy).
 
Just beat it for the first time. Have to say, favorite console Zelda since OoT. Very much disliked the controls at the beginning, but I can't imagine playing it without motion now. Music throughout was fantastic. Boss battles and dungeons were some of the best in the series. Just a really great game. A few things keep it from being a 10...

Hated fighting The Imprisoned 3 times...it was a shit fight to begin with...that and the tadpole thing toward the end. Ridiculous filler. I'd complain about Fi, but that's been done ad nauseum and honestly didn't think she was that bad.

I think the thing that bothered me the most was the fight with Demise, I hate that he was just like, "Cool. I'll be here waiting for you." I mean, certainly a Zelda game wouldn't just throw you into a final boss fight, right? So I turned the game off for a while thinking there'd be a final dungeon or something...but there wasn't and it completely killed the drama going in to the end for me. I wonder if this happened to anyone else...


No way...did not know or do this. :( I'll have to do this when I beat the game again (I made a copy).

Actually, it was like that in a link to the past. the flow of skyward sword has you going through a final dungeon where you get the tri force, then a lead up and fight with girahim, and then demise goes up to the sky and waits for you.

In a link to the past you had a final dungeon, then a fight with aghanim, and then ganon turns into a bat and flies to the great pyramid and basically waits for you.

And from the perspective of game mechanics, I appreciate it because it gives you a last chance to go do other things and then only have to face demise before seen the ending. as opposed to having to do both the girahim AND demise fight each time you want to see the ending.
 
I loved this game, but I felt the ending was... kind of weird. Especially Demise. The whole "Ganondorf is the reincarnation of Demise's hatred" felt kind of off. Ganondorf was like a better villain before we find out he's "forced" to do evil because of who he was in another life.
 

Log4Girlz

Member
You know what? I hate the final boss. Haven't defeated him. I've tried a ton of times...simply put the controls are too inaccurate during phase 2...its obnoxious beyond words...I haven't had trouble throughout the whole game with the motion controls because everything is kind of balanced against the motion controls. Maybe its just me, but I'm suddenly extremely frustrated.

Oh well, will make another attempt later today.
 

JaseMath

Member
You know what? I hate the final boss. Haven't defeated him. I've tried a ton of times...simply put the controls are too inaccurate during phase 2...its obnoxious beyond words...I haven't had trouble throughout the whole game with the motion controls because everything is kind of balanced against the motion controls. Maybe its just me, but I'm suddenly extremely frustrated.

Oh well, will make another attempt later today.

Parry, parry, parry, 1 hit. Repeat. It's pretty easy I thought.
 
I loved this game, but I felt the ending was... kind of weird. Especially Demise. The whole "Ganondorf is the reincarnation of Demise's hatred" felt kind of off. Ganondorf was like a better villain before we find out he's "forced" to do evil because of who he was in another life.

I think ganon still chooses into the role of being a villain. and if he didn't, someone else would.
 

RagnarokX

Member
You know what? I hate the final boss. Haven't defeated him. I've tried a ton of times...simply put the controls are too inaccurate during phase 2...its obnoxious beyond words...I haven't had trouble throughout the whole game with the motion controls because everything is kind of balanced against the motion controls. Maybe its just me, but I'm suddenly extremely frustrated.

Oh well, will make another attempt later today.

Back away from him, raise up your sword, CATCH LIGHTNING, throw it at him, repeat two more times.
 

Log4Girlz

Member
Back away from him, raise up your sword, CATCH LIGHTNING, throw it at him, repeat two more times.

I am aware of the strategy. I raise my sword, nothing strikes, in fact Link seems to struggle to lift entirely vertically (which is an issue even when doing a skyward strike anywhere else). If I back away too far, he rams me for major heart damage, if I'm too close, he usually has more than enough time to strike me as I'm waiting for Link to even lift his sword vertically and catch some lightning. The moment I catch lightning, he instantly attacks, which usually connects because he had time to walk over to me while I struggled to lift the sword vertically.

If it was a button press to lift my blade up, I would have no issue. Instead, for whatever reason, link struggles to catch the lightning. I know I can beat this boss, but its frustrating because of the motion controls.
 

AniHawk

Member
I am aware of the strategy. I raise my sword, nothing strikes, in fact Link seems to struggle to lift entirely vertically (which is an issue even when doing a skyward strike anywhere else). If I back away too far, he rams me for major heart damage, if I'm too close, he usually has more than enough time to strike me as I'm waiting for Link to even lift his sword vertically and catch some lightning. The moment I catch lightning, he instantly attacks, which usually connects because he had time to walk over to me while I struggled to lift the sword vertically.

If it was a button press to lift my blade up, I would have no issue. Instead, for whatever reason, link struggles to catch the lightning. I know I can beat this boss, but its frustrating because of the motion controls.

the hylian shield helps if you just want to do it without the power of the gods.
 

PokéKong

Member
I loved this game, but I felt the ending was... kind of weird. Especially Demise. The whole "Ganondorf is the reincarnation of Demise's hatred" felt kind of off. Ganondorf was like a better villain before we find out he's "forced" to do evil because of who he was in another life.

Yeah at first I thought it was pretty cool they tossed in that line to finally give a wink to all us fans waiting for some sort of connection to Ganondorf, but the more I thought of it the more it kinda seemed to belittle Ganondorf's character, being envious of the wind and all that crap.

Not that it's a big deal, I never sold into Ganondorf being that deep of a character, a thousand year curse of hatred is pretty cool in itself.

Also it's pretty funny how by "Those like you..." he's basically saying "From this point forth... tanned brawny redheads with big noses shall forever torment pretty boys who wear green pointy hats!"
 

Log4Girlz

Member
crisdecuba, great impressions! I agree with so much there.

Let me go ahead and share my opinions on the game:

Pros:

Great artstyle, which ingeniously disguises a primitive graphics engine. I actually loved how as I flew away from Skyloft it began to look more like an actual painting (now that's creative LOD management!!). Demise looks awesome, if he was presented in higher res, he gives many HD generation character models a run for their money. That's impressive (yes, even if you only ever see him in a basically empty arena and he's probably taxing the Wii all by himself haha).

Absolutely ingenious dungeon design. It completely blows Twilight Princess out of the water for me. I dropped that game and just didn't bother to finish, while this game had my attention to the end. My jaw dropped at how creative they got with the design at times (Holy shit Pirate Ship!).

I actually enjoyed collecting mats and upgrade system.

Generally inspired motion controls (though, a double edged sword so to speak).

Better use of items. Its still a bit bloated (I would like a Zelda game with far fewer items, as they are still too situational), but better than TP.

Silent grounds was amazing, they must use this forevermore.

Cons:

Flying mechanics are clunky. I didn't have too much of a problem with it until I was expected to fly into targets (which I line up perfectly with, hit charge, and fucking watch my bird glide a millimeter above or below the target) and help Levias, who's existence isn't even hinted at until the end. I would literally fly with my bill against an eyeball and as I charged my bird would inexplicably move off at an angle, brushing the eye with its breast plummage. What the fuck.

Like the stamina system, but thought the stamina fruit was just a dumb and predictable idea. They should have stressed using stamina potions.

Boring, empty over-world. Its a very weak over-world, nowhere near as charming as TP...and that is not saying much regarding TP's overworld (considering how f'ing empty that was too, but it felt more like a living world). I am simply not a fan of having 1 tiny town and not having much of a world outside the temple areas to explore.

Link's art style doesn't seem much changed from TP and doesn't seem to fit in as a result. He looks much better than TP for sure, but seems out of place non the less.

Felt a little overly long. I really felt the challenges to create the song of the hero was a bit much. I mean, I've already gone to the temple areas what, 3 times each, did I really need to have yet more challenges? Was the fucking silent grounds not enough?

I'm the goddamn destined hero, trying to save everyone. Why the fuck are they charging me for a potion? Bitch, do you really want to risk me dying, and having you and everything you know perish because you wanted to be a cheap ass and not help me out? Could you not have opened a tab? Fucking game logic haha.
 

Tashi

343i Lead Esports Producer
It looks so bad ass when you go to do the final blow against Demise and the lightning strikes the sword. So awesome. Loved that battle
 

Mael

Member
Ah the last boss...
I actually didn't know the first time I went through him (and since at that time I was at a place without web access I couldn't even see other ways to defeat him anyway) that you could catch lightning and well that was a rough fight.
I actually didn't catch that there was any timing either :lol
so in the end when he caught the lightning I was....well fucked since I couldn't parry without suffering damage and I had to hit him without touching the lightning infused sword....
In the end with only 2 hearts left and no heal potion anymore I was pretty damn on the ropes.
So I used the all in, the protective potion for 3 min of invincibility and well 3 min later the damn thing fade and I still see no end to him.
I finally by luck manage to hit him square and throw him on the ground and nail him!
Haven't had such an intense fight since Monster Hunter.

then I saw that the new game + was overriting my save so I copied it and tried again, then it hit me I could catch the lightning (because I thought that I should dodge the lightning from above since it felt like I was in Demise real so he was controlling the sky too and that was one of his attack too!) and after what felt like 10 secs later he's dead, man was I underwhelmed :/
 

Xun

Member
Also I think the game's primary heroic theme, Ballad of the Goddess, is the first legitimate successor to the original Zelda hero's theme. Such a piece of music.
Agreed.

It's made funnier knowing it started off as just Zelda's Lullaby backwards.

Soooo how did the people of Skyloft turn into mutant poultry? Do I have to play Twilight Princess to find out or what. Because it makes me sad that all those nice folks are nightmare chickens now,
Well they did have a special bond with their birds...
 

FreeMufasa

Junior Member
Those are probably my biggest 2 fuck ups.

1st was not doing a downward stab from the platform when fighting Girahim.

2nd is not knowing about the Lightning strike.
 

9BR

Neo Member
Ballad of the Goddess is pure eargasm. <3

I think the thing that bothered me the most was the fight with Demise, I hate that he was just like, "Cool. I'll be here waiting for you." I mean, certainly a Zelda game wouldn't just throw you into a final boss fight, right? So I turned the game off for a while thinking there'd be a final dungeon or something...but there wasn't and it completely killed the drama going in to the end for me. I wonder if this happened to anyone else...
YES. I did the same as you, then I was totally caught off guard when ending scenes came up.
 

Kai Dracon

Writing a dinosaur space opera symphony
One thought on the "Demise spoils Ganondorf" notion...

This could be used for character development in future incarnations, upon reflection. In the same way that Zelda and Link are incarnations of the same spirits through time, but still new people each generation, Ganondorf, basically, is laboring under Demise's wish for revenge. It doesn't mean he's mindless. He's capable of having his own thoughts and motivations. It's just that the curse pushes him to hate Hyrule and/or Zelda and wish to corrupt them.

Could be adapted in the future, into an incarnation of Ganondorf who is struggling with inner conflict, such as realizing that it's not logical or a productive goal to harass Hyrule in a particular era, but is being compelled. Maybe even realizes he's in the thrall of Demise.

You could spin it that his quest to conquer Hyrule is actually an attempt to make the compulsion stop so it will leave him alone.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Link's art style doesn't seem much changed from TP and doesn't seem to fit in as a result. He looks much better than TP for sure, but seems out of place non the less.
[/b]

Hes supposed to look out of place. He fits right in in Skyloft, where most people wear similar clothes to him, then he comes back to Earth where everything is different and no humans have been for many generations. Him fitting in would ruin the sense of discovery.

As far as the ending, I had the Hylian shield, so I had no worries. This game is pretty easy as long as you take some time to get good at deflecting blows, so it was second nature by the time I got to Demise.
 

atbigelow

Member
I would seriously recommend people replay the game using some Ocarina cheats. Holy mother does it make the game better.

I have the following hacks turned on in my Hero Mode playthrough:
-Fi doesn't chime about low hearts.
-Fi doesn't chime about low battery level.
-Fi doesn't chime about low shield strength.
-No inventory screen animation when collecting an item (OTHER than getting it from a chest).
-No black bars during cutscenes/Z-Targeting.
-INSTANT TEXT SPEED

The instant text speed and inventory hacks pretty much make this a new game. No longer are you piddling around waiting for the stupid ass repair shop guy blabbing about things when you just want to repair your shield. I've only found that the instant text speed screws up during a single cutscene, so it works quite well.

Seriously, do it.
 

spekkeh

Banned
Hah didn't know about that catching the lightning either. My shield broke pretty quickly and then it got pretty intense here too. Defeated him the first time, but was still an epic fight. I also thought it was pretty obvious that it was basically just the final fight when you'd step into the portal and you were given the option to restock your potions. Oh well.

Is it me or did the Song of the Goddess only really get played at the credits? Thought it was such a waste that they didn't capitalize on that great piece.
 

Emitan

Member
I would seriously recommend people replay the game using some Ocarina cheats. Holy mother does it make the game better.

I have the following hacks turned on in my Hero Mode playthrough:
-Fi doesn't chime about low hearts.
-Fi doesn't chime about low battery level.
-Fi doesn't chime about low shield strength.
-No inventory screen animation when collecting an item (OTHER than getting it from a chest).
-No black bars during cutscenes/Z-Targeting.
-INSTANT TEXT SPEED

The instant text speed and inventory hacks pretty much make this a new game. No longer are you piddling around waiting for the stupid ass repair shop guy blabbing about things when you just want to repair your shield. I've only found that the instant text speed screws up during a single cutscene, so it works quite well.

Seriously, do it.
But I like the black bars during Z-Targeting! It's one of the little touches I've always loved about Zelda.
 

Nyoro SF

Member
I would seriously recommend people replay the game using some Ocarina cheats. Holy mother does it make the game better.

I have the following hacks turned on in my Hero Mode playthrough:
-Fi doesn't chime about low hearts.
-Fi doesn't chime about low battery level.
-Fi doesn't chime about low shield strength.
-No inventory screen animation when collecting an item (OTHER than getting it from a chest).
-No black bars during cutscenes/Z-Targeting.
-INSTANT TEXT SPEED

The instant text speed and inventory hacks pretty much make this a new game. No longer are you piddling around waiting for the stupid ass repair shop guy blabbing about things when you just want to repair your shield. I've only found that the instant text speed screws up during a single cutscene, so it works quite well.

Seriously, do it.

Yes. I plan on doing this for Hero Mode.
 
Kinda downer learning about the lightning strike on the net after fighting demise without using it. I didn't even know that you could ask Fi about it, so I didn't even think that it would be impossible to do. When I saw Demise catch the lightning with his sword, I tried it right away, but nothing happened, so I just shrugged and assumed that either I couldn't use the skyward strike in the battle or that the controls were wonky. I tried again later, but to no avail.
 
I think I beat him first without sky strikes. Then while looking up what to do for the Hero Mode question, heard about it. Used it the 2nd time for my copy file.

I don't mind having multiple ways to beat a boss but we shouldn't miss any interesting cinematic scenes like that.
 

RagnarokX

Member
Kinda downer learning about the lightning strike on the net after fighting demise without using it. I didn't even know that you could ask Fi about it, so I didn't even think that it would be impossible to do. When I saw Demise catch the lightning with his sword, I tried it right away, but nothing happened, so I just shrugged and assumed that either I couldn't use the skyward strike in the battle or that the controls were wonky. I tried again later, but to no avail.
What made me think to use it was when lightning kept randomly striking near Link. This also told me that lightning wouldn't just automatically strike and I'd have to hold my sword up while waiting for a bolt.

I never asked Fi for more info beyond enemy description because I thought she would spoil tactics.
 

Haunted

Member
-Fi doesn't chime about low hearts.
-Fi doesn't chime about low battery level.
-Fi doesn't chime about low shield strength.
-No inventory screen animation when collecting an item (OTHER than getting it from a chest).
-INSTANT TEXT SPEED
Nintendo, take note.

These simple UI improvements should've been in the game from day 1.
 

The Boat

Member
Nintendo, take note.

These simple UI improvements should've been in the game from day 1.

Yes, I'm sure Nintendo will take out warnings that can help less-experienced players because "hardcore gamers" are annoyed by a little chime that's not even very loud or frequent. The treasure messages are stupid though.
 

Emitan

Member
Yes, I'm sure Nintendo will take out warnings that can help less-experienced players because "hardcore gamers" are annoyed by a little chime that's not even very loud or frequent. The treasure messages are stupid though.

The game actually lets you turn off elemets of the HUD you won't need if you're experienced. But you can't turn off annoying messages that don't help people after the first couple hours. That's what baffles me.
 

reektann

Member
Just finished this. I had to fight the last 2 bosses without any shield as it broke on the way down the winding slope to him...... that was fun!
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
The game actually lets you turn off elemets of the HUD you won't need if you're experienced. But you can't turn off annoying messages that don't help people after the first couple hours. That's what baffles me.

It's intentional. Something something about people needed to be bombarded with information even if they don't want it. Baffling stuff.
 
Top Bottom