AceBandage
Banned
Why not?
I was incredibly happy after finding out recently that I can access the JP Xbox Marketplace, so perhaps something similar could be done for the Wii U.
Because of rating and price problems.
Why not?
I was incredibly happy after finding out recently that I can access the JP Xbox Marketplace, so perhaps something similar could be done for the Wii U.
Well, true. All I wish for is downloading JP demos though.Because of rating and price problems.
They're not going to perform as well. I believe someone posted an article earlier showing that the more verticality an analog stick has the better in terms of accurate controls.Saw someone earlier complaining about the lack of proper analogue sticks on the controller and I will say this again: If they were to stick analogues onto this controller based on its current design, it would be uncomfortable as hell to use. Look at pictures and videos of people holding the controller and talking about how comfortable it is. There's a reason for it. If they were to decide to use analogue sticks, they would have to fundamentally shift aspects of the controller's design. Just tacking them into the place of the slide pads does not work. From a design perspective, the Wii-U tablet looks ridiculously optimized; it is sleek as hell for all that it's meant to be doing.
Now... where I do hesitate in full-on defending Nintendo is that we still haven't had a true test of what the pads on the tablet are capable of. If they perform equivalently to analogue sticks, then their decision was the right one; if they do not, it was ignorant as hell.
Given Nintendo's history, I'm trusting their judgment for now. But that's my only concern about the slide pads, because from a form factor and ergonomic standpoint, they appear to make the most sense given the controller's overall design.
We'll just have to see how it goes.
One thing I've been recently thinking about again: The early devkits supposedly used a triple core, dual threaded PowerPC. The final silicon is supposedly different. I wonder if it would make sense to replace the CPU with six single threaded PPC47x cores. You don't really need 64bit integer arithmetic in a console, and the PPC476 for example is small, low power consumption, highly scalable, OoOE, very short pipeline, and pretty good at number crunching.
They're not going to perform as well. I believe someone posted an article earlier showing that the more verticality an analog stick has the better in terms of accurate controls.
So in regards to the NN having multiple accounts per console, is there any chance of having region-free shops or at least one that is based on the country of your account?
Thas would be a really stupid article then. The slide pads are design differently than an analog stick so that its height has no relevance to it input. They don't pivot.They're not going to perform as well. I believe someone posted an article earlier showing that the more verticality an analog stick has the better in terms of accurate controls.
Why don't we get two tone consoles? Is it a cost thing, or a design thing?
I love the see the Wii U with some sort of color scheme (black and white, white and blue, or whatever).
One thing I've been recently thinking about again: The early devkits supposedly used a triple core, dual threaded PowerPC. The final silicon is supposedly different. I wonder if it would make sense to replace the CPU with six single threaded PPC47x cores. You don't really need 64bit integer arithmetic in a console, and the PPC476 for example is small, low power consumption, highly scalable, OoOE, very short pipeline, and pretty good at number crunching.
We know that the analog sticks take 2 angles as input. Do we know what inputs circle pads work with? Assuming that they take in an angle and a distance, circle pads do seem to have an inherent limitation caused by the existence of the minimum distance a human can move the tip of his or her thumb.Thas would be a really stupid article then. The slide pads are design differently than an analog stick so that its height has no relevance to it input. They don't pivot.
I feel like Nintendo should have come up with Kinect,
The Israeli company that created Kinect that Microsoft bought showed their stuff to Nintendo earlier, and Nintendo passed.
Would Nintendo fragment its online community by releasing "track packs" for Mario Kart U? I hope not.
They could probably fit a lot of tracks on a Blu-Ray disc. 32 - 64 tracks is a real possibility.
I see what you're saying, but I look at it as a slippery slope. I'd almost always prefer a sequel. In this case, I don't see the point of DLC when there could be a sequel.
I don't think it was left off the disc. They made a sequel. I'm not sure what you're getting at here.
When something like DLC is introduced, it leaves you at the mercy of those who are in control. You're essentially relying on Nintendo to take a moral high ground as opposed to making money. The outcome, I see is that Nintendo will eventually focus more heavily on DLC. Maybe that's the direction gaming is heading anyway and it's unavoidable. Maybe I'm being old school here, but I like the idea of being able to pop my game in and have it work and not have to install an hour of patches/updates to play. Nintendo are one of the last devs that focus on this.
I'll even expand upon your Wii Fit Plus example. One idea I have is a never ending Zelda game. Imagine a huge world, that never ended or at least was massively bigger than anything we've ever seen and content and quests could continually be added. That to me is exciting, but you're eventually going to get to a point where DLC is then required and that's not what I want to see happen.
In the case of this Zelda game, I'd rather see them release a USB 32GB thumb drive as an expansion pack. That's an alternative that I'd rather see because it forces them to think about the customer. It's better from a consumer perspective imo, but from a business standpoint, it probably doesn't make much sense. Like I said, maybe that's the direction the industry is heading, and it has it's pros and cons. I think I will miss the days when I got my content on the disc.
Kinect is fine in theory, but it ends up being a LESS visceral experience due to a total lack of ANY physical feedback, even if that feedback is just having something in your hand. Not to mention that it works like shit when you sit down. Remember when people bitched that the WII meant that you couldn't play a game sitting down? Yeah, I'll enjoy Mario Kart from my couch while those Kinect people stay standing for a whole gameplay session.With good reason.
Kinect is a neat idea, but it's also counter productive for Nintendo and what they try to do with their games.
And lastly, ZELDA is not a proper candidate for DLC. At all.
http://www.youtube.com/watch?v=8YBrIrXHg-A
Has this been posted already? It's one of those weird Chinese animations.
haha - these are always hilarioushttp://www.youtube.com/watch?v=8YBrIrXHg-A
Has this been posted already? It's one of those weird Chinese animations.
They should have still bought it cause it was obvious someone wouldWith good reason.
Kinect is a neat idea, but it's also counter productive for Nintendo and what they try to do with their games.
Or a codpiece.I for one would pay top dollar for a funny hat that makes Link look silly.
http://www.youtube.com/watch?v=8YBrIrXHg-A
Has this been posted already? It's one of those weird Chinese animations.
I hope not. That's the kind of thing Mario Galaxy was amazing at: it never forced anything in terms of motion controls.I think Wii U may have concepts like Vita, imagine in Mario U, swiping your finger to raise platforms or change gravity instead of flicking a switch? Anyone?
EDIT: IIRC, a similar thing was demoed for LBP Vita.
http://www.youtube.com/watch?v=8YBrIrXHg-A
Has this been posted already? It's one of those weird Chinese animations.
I hope not. That's the kind of thing Mario Galaxy was amazing at: it never forced anything in terms of motion controls.
I hope not. That's the kind of thing Mario Galaxy was amazing at: it never forced anything in terms of motion controls.
Only if you're repressed.Yeah, the flick wrist was good. (Ball Rolling and Fluzzard can die in a hole with debut-era 2NE1)
But you can't deny Nintendo will do *something* with touch.
(That sounded gross.)
What.....? This doesn't even make sense. None of it.
First of all, most Nintendo titles, with the on-and-off exception of 3D Mario and Zelda, NEVER get a sequel in the same generation. EVER. Heck, some Nintendo titles don't even get an iteration in each generation, FFS! (Star Fox, Pikmin and F-Zero, looking at you!)
This "rather have a sequel" shit only makes sense if there was even a possibility of one!
I don't think DLC is a good idea for Nintendo games at all. End of story. Imagine the second half of Mario 3D Land being DLC. That's what I don't want to see. I want the content on the disc/cartridge.And also, you're against DLC expansions but think USB ones are a good idea? IT'S THE SAME THING IN A DIFFERENT DELIVERY METHOD!!!]
And lastly, ZELDA is not a proper candidate for DLC. At all.
Maybe they'll surprise me. I think it's a slippery slope, but at this point, it's probably unavoidable. It's good for them as business, but I think it's a rip off for customers. Like I said, maybe they'll surprise me though.Seriously, people have this demonically-warped perception of DLC, like it can only ever be shit or to the detriment of a game. It baffles me, especially when Nintendo has spent 5 years prior, before they even HAD DLC, telling everyone they can how it should be done in a way that benefits instead of alienates consumers.
Only if you're repressed.
*monkey paw on a Cookychan thigh*
I think Wii U may have concepts like Vita, imagine in Mario U, swiping your finger to raise platforms or change gravity instead of flicking a switch? Anyone?
EDIT: IIRC, a similar thing was demoed for LBP Vita.
Sure hope not! Swiping and flicking should be used really carefully in gameplay, especially not as a replacement for obstacles and puzzles.
I think the Wii U will receive RE6. Capcom won't discriminate if it can run it. It's already multi-platform. But my question is, will it support motion controls? It'd be a shame to lose the option considering the game supports co-op, which would likely have the second player use a WM+. Did RE5 even support move out of the box?
I really didn't mind them. I actually like the ball rolling.Wait, what about the Ball Rolling
Or Fluzzard
Woah, near the end of Revelations, if you look at a certain vial, you can see a faint 6 made of bubbles in whatever viscous liquid is in it.
RE6 on Nintendo platform confirm? No? Welp.
I'd be pretty surprised if it didn't come to the WiiU honestly.
There was an Advert on UK TV last night for Resident Evil 6. At the end it said release November 2012..... a game advert so far ahead??? Really....?
They're not going to perform as well. I believe someone posted an article earlier showing that the more verticality an analog stick has the better in terms of accurate controls.
There is nothing inherently wrong with DLC. It depends on how it's handled. Like anything, there are good and bad ways of doing it.
And lastly, ZELDA is not a proper candidate for DLC. At all.
Wait, who's in need of one? I don't think it will be bgassassin.. ; )Excuse me while I provide the shit eating grin that bgassassin has been waiting for.
Crytek
Vigil
Naughty Dog
What are you making, Nintendo...
I didn't know they allowed 13 year olds to drink.WHUT.
NINTENDO NOW HAS A CRYTEK MEMBER ON BOARD TOO.
AS WELL AS VIGIL AND NAUGHTY DOG
COMIC BOOK ARTSTYLE A LA DARKSIDERS II NEXT METROID PLEASE RUNNING ON CRYENGINE
fixt.I didn't know they allowed 13 year olds on gaf.
Which GPU within the RV7xx / Radeon 4xxx series best fits with twice the performance of Xenos ?