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Wii U Speculation Thread 2: Can't take anymore of this!!!

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Vinci

Danish
Saw someone earlier complaining about the lack of proper analogue sticks on the controller and I will say this again: If they were to stick analogues onto this controller based on its current design, it would be uncomfortable as hell to use. Look at pictures and videos of people holding the controller and talking about how comfortable it is. There's a reason for it. If they were to decide to use analogue sticks, they would have to fundamentally shift aspects of the controller's design. Just tacking them into the place of the slide pads does not work. From a design perspective, the Wii-U tablet looks ridiculously optimized; it is sleek as hell for all that it's meant to be doing.

Now... where I do hesitate in full-on defending Nintendo is that we still haven't had a true test of what the pads on the tablet are capable of. If they perform equivalently to analogue sticks, then their decision was the right one; if they do not, it was ignorant as hell.

Given Nintendo's history, I'm trusting their judgment for now. But that's my only concern about the slide pads, because from a form factor and ergonomic standpoint, they appear to make the most sense given the controller's overall design.

We'll just have to see how it goes.
 
Saw someone earlier complaining about the lack of proper analogue sticks on the controller and I will say this again: If they were to stick analogues onto this controller based on its current design, it would be uncomfortable as hell to use. Look at pictures and videos of people holding the controller and talking about how comfortable it is. There's a reason for it. If they were to decide to use analogue sticks, they would have to fundamentally shift aspects of the controller's design. Just tacking them into the place of the slide pads does not work. From a design perspective, the Wii-U tablet looks ridiculously optimized; it is sleek as hell for all that it's meant to be doing.

Now... where I do hesitate in full-on defending Nintendo is that we still haven't had a true test of what the pads on the tablet are capable of. If they perform equivalently to analogue sticks, then their decision was the right one; if they do not, it was ignorant as hell.

Given Nintendo's history, I'm trusting their judgment for now. But that's my only concern about the slide pads, because from a form factor and ergonomic standpoint, they appear to make the most sense given the controller's overall design.

We'll just have to see how it goes.
They're not going to perform as well. I believe someone posted an article earlier showing that the more verticality an analog stick has the better in terms of accurate controls.
 
One thing I've been recently thinking about again: The early devkits supposedly used a triple core, dual threaded PowerPC. The final silicon is supposedly different. I wonder if it would make sense to replace the CPU with six single threaded PPC47x cores. You don't really need 64bit integer arithmetic in a console, and the PPC476 for example is small, low power consumption, highly scalable, OoOE, very short pipeline, and pretty good at number crunching.

Excuse me while I provide the shit eating grin that bgassassin has been waiting for.

shit-eating-grin.jpg


Thank you. Thank you.
 

Zenaku

Member
So in regards to the NN having multiple accounts per console, is there any chance of having region-free shops or at least one that is based on the country of your account?

It depends how they go about getting it working. Naturally, they could just force the Wii U's eShop to only connect to one region, and limit the accounts only to work in the region of their creation, but that would mean you wouldn't be able to use your account (or the games stored on it) if you ever moved to another country.

If they let you connect regardless of the region of the account, it'd cause problems; if you buy games on the American eShop and then choose to log on to the Japanese eShop via a japanese Wii U, you'd lose access to any content not present on the Japanese eShop, so this is unlikely.

Alternatively they could have it work like the PSN. Accounts are seperated by region, and the accounts region designates which regions PSN the system connects to; American account connects to the American eShop, Japanese account connects to the Japanese eShop.

In short, the following are possible:

A. Regional accounts, eShop region tied to console, accounts only usable in their own region
B. Regional accounts, eShop region alternates based on accounts region, accounts usable worldwide

We have to hope for B. It really depends on whether they want people using the Wii U on holiday.
 

JJConrad

Sucks at viral marketing
They're not going to perform as well. I believe someone posted an article earlier showing that the more verticality an analog stick has the better in terms of accurate controls.
Thas would be a really stupid article then. The slide pads are design differently than an analog stick so that its height has no relevance to it input. They don't pivot.
 
One thing I've been recently thinking about again: The early devkits supposedly used a triple core, dual threaded PowerPC. The final silicon is supposedly different. I wonder if it would make sense to replace the CPU with six single threaded PPC47x cores. You don't really need 64bit integer arithmetic in a console, and the PPC476 for example is small, low power consumption, highly scalable, OoOE, very short pipeline, and pretty good at number crunching.

I missed this post. I have a tough time believing they'd cha...


AngryBuddy640x480.jpg
 

maeda

Member
Thas would be a really stupid article then. The slide pads are design differently than an analog stick so that its height has no relevance to it input. They don't pivot.
We know that the analog sticks take 2 angles as input. Do we know what inputs circle pads work with? Assuming that they take in an angle and a distance, circle pads do seem to have an inherent limitation caused by the existence of the minimum distance a human can move the tip of his or her thumb.
 

Cookychan

Banned
When a lot of people react to the Steam-Origin rumor, I've seen some people (not on GAF) think "OMG SEAMLESS STEAM DOWNLOADING NEXT GEN" No.

If Steam or Origin *is* integrated, it'll most likely be Steam's engine (is that even the right term?) and features, but with a Nintendo UI paint-job with video calling added in, etc. Iunno.
 

Terrell

Member
Would Nintendo fragment its online community by releasing "track packs" for Mario Kart U? I hope not.

No fragmentation to worry about. When doing online matchups, tracks are selected last. By comparing your tracks to other players, the game can single out tracks that aren't owned by all players and make them inaccessible for that match.


They could probably fit a lot of tracks on a Blu-Ray disc. 32 - 64 tracks is a real possibility.



I see what you're saying, but I look at it as a slippery slope. I'd almost always prefer a sequel. In this case, I don't see the point of DLC when there could be a sequel.


I don't think it was left off the disc. They made a sequel. I'm not sure what you're getting at here.



When something like DLC is introduced, it leaves you at the mercy of those who are in control. You're essentially relying on Nintendo to take a moral high ground as opposed to making money. The outcome, I see is that Nintendo will eventually focus more heavily on DLC. Maybe that's the direction gaming is heading anyway and it's unavoidable. Maybe I'm being old school here, but I like the idea of being able to pop my game in and have it work and not have to install an hour of patches/updates to play. Nintendo are one of the last devs that focus on this.

I'll even expand upon your Wii Fit Plus example. One idea I have is a never ending Zelda game. Imagine a huge world, that never ended or at least was massively bigger than anything we've ever seen and content and quests could continually be added. That to me is exciting, but you're eventually going to get to a point where DLC is then required and that's not what I want to see happen.

In the case of this Zelda game, I'd rather see them release a USB 32GB thumb drive as an expansion pack. That's an alternative that I'd rather see because it forces them to think about the customer.
It's better from a consumer perspective imo, but from a business standpoint, it probably doesn't make much sense. Like I said, maybe that's the direction the industry is heading, and it has it's pros and cons. I think I will miss the days when I got my content on the disc.

What.....? This doesn't even make sense. None of it.

First of all, most Nintendo titles, with the on-and-off exception of 3D Mario and Zelda, NEVER get a sequel in the same generation. EVER. Heck, some Nintendo titles don't even get an iteration in each generation, FFS! (Star Fox, Pikmin and F-Zero, looking at you!)
This "rather have a sequel" shit only makes sense if there was even a possibility of one!

And also, you're against DLC expansions but think USB ones are a good idea? IT'S THE SAME THING IN A DIFFERENT DELIVERY METHOD!!!

And lastly, ZELDA is not a proper candidate for DLC. At all.


Seriously, people have this demonically-warped perception of DLC, like it can only ever be shit or to the detriment of a game. It baffles me, especially when Nintendo has spent 5 years prior, before they even HAD DLC, telling everyone they can how it should be done in a way that benefits instead of alienates consumers.


With good reason.
Kinect is a neat idea, but it's also counter productive for Nintendo and what they try to do with their games.
Kinect is fine in theory, but it ends up being a LESS visceral experience due to a total lack of ANY physical feedback, even if that feedback is just having something in your hand. Not to mention that it works like shit when you sit down. Remember when people bitched that the WII meant that you couldn't play a game sitting down? Yeah, I'll enjoy Mario Kart from my couch while those Kinect people stay standing for a whole gameplay session.
 

Cookychan

Banned
Woah, near the end of Revelations, if you look at a certain vial, you can see a faint 6 made of bubbles in whatever viscous liquid is in it.

RE6 on Nintendo platform confirm? No? Welp.
 
I hope Nintendo brings back some seemingly forgotten franchises back.

Custom Robo - developed by Capcom's Gundam vs/Gotcha Force team

Battalion Wars: Centry of Ruin - co-developed by Retro and DICE

Wave Race - EAD/Monster with the ability to create water hazards (kinda like Split/Second)

there are so many others; I really hope Nintendo hits it on the nail with the Wii U
 

Cookychan

Banned
I think Wii U may have concepts like Vita, imagine in Mario U, swiping your finger to raise platforms or change gravity instead of flicking a switch? Anyone?


EDIT: IIRC, a similar thing was demoed for LBP Vita.
 
I think Wii U may have concepts like Vita, imagine in Mario U, swiping your finger to raise platforms or change gravity instead of flicking a switch? Anyone?


EDIT: IIRC, a similar thing was demoed for LBP Vita.
I hope not. That's the kind of thing Mario Galaxy was amazing at: it never forced anything in terms of motion controls.
 

Cookychan

Banned
I hope not. That's the kind of thing Mario Galaxy was amazing at: it never forced anything in terms of motion controls.

Yeah, the flick wrist was good. (Ball Rolling and Fluzzard can die in a hole with debut-era 2NE1)

But you can't deny Nintendo will do *something* with touch.

(That sounded gross.)
 

MadOdorMachine

No additional functions
What.....? This doesn't even make sense. None of it.

First of all, most Nintendo titles, with the on-and-off exception of 3D Mario and Zelda, NEVER get a sequel in the same generation. EVER. Heck, some Nintendo titles don't even get an iteration in each generation, FFS! (Star Fox, Pikmin and F-Zero, looking at you!)
This "rather have a sequel" shit only makes sense if there was even a possibility of one!

All the more reason for them to focus resources to other titles besides DLC.

And also, you're against DLC expansions but think USB ones are a good idea? IT'S THE SAME THING IN A DIFFERENT DELIVERY METHOD!!!]


And lastly, ZELDA is not a proper candidate for DLC. At all.
I don't think DLC is a good idea for Nintendo games at all. End of story. Imagine the second half of Mario 3D Land being DLC. That's what I don't want to see. I want the content on the disc/cartridge.

Also, there is no HDD for Wii U unless they plan on adding one. A flash expansion you could buy in store makes sense.

As far as DLC vs a physical expansion, my reasoning is that it would force Nintendo to make a complete game on the original disc and the added content would be an expansion. With DLC you can be charged for content that is on the disc. A retail copy puts more pressure on Nintendo to offer a more complete experience without nickle and diming customers.

Edit - With regard to Zelda. In hindsight, I agree, you are right. The idea of a never ending Zelda would probably have to be subscription based and have those design elements implemented from the beginning. DLC/expansions probably wouldn't work.

Seriously, people have this demonically-warped perception of DLC, like it can only ever be shit or to the detriment of a game. It baffles me, especially when Nintendo has spent 5 years prior, before they even HAD DLC, telling everyone they can how it should be done in a way that benefits instead of alienates consumers.
Maybe they'll surprise me. I think it's a slippery slope, but at this point, it's probably unavoidable. It's good for them as business, but I think it's a rip off for customers. Like I said, maybe they'll surprise me though.
 

alazz

Member
I think Wii U may have concepts like Vita, imagine in Mario U, swiping your finger to raise platforms or change gravity instead of flicking a switch? Anyone?


EDIT: IIRC, a similar thing was demoed for LBP Vita.

Sure hope not! Swiping and flicking should be used really carefully in gameplay, especially not as a replacement for obstacles and puzzles.

I think the Wii U will receive RE6. Capcom won't discriminate if it can run it. It's already multi-platform. But my question is, will it support motion controls? It'd be a shame to lose the option considering the game supports co-op, which would likely have the second player use a WM+. Did RE5 even support move out of the box?
 

Cookychan

Banned
Sure hope not! Swiping and flicking should be used really carefully in gameplay, especially not as a replacement for obstacles and puzzles.

I think the Wii U will receive RE6. Capcom won't discriminate if it can run it. It's already multi-platform. But my question is, will it support motion controls? It'd be a shame to lose the option considering the game supports co-op, which would likely have the second player use a WM+. Did RE5 even support move out of the box?

I don't think it'd replace it per se, maybe be used in "Green Star Galaxy" esque levels.

Did you see the REvelations vial at the end? There's a faint 6 visible in bubbles.
I put my money on RE6 Wii U fo sho.
 

Instro

Member
Woah, near the end of Revelations, if you look at a certain vial, you can see a faint 6 made of bubbles in whatever viscous liquid is in it.

RE6 on Nintendo platform confirm? No? Welp.

I'd be pretty surprised if it didn't come to the WiiU honestly.
 

Vinci

Danish
There is nothing inherently wrong with DLC. It depends on how it's handled. Like anything, there are good and bad ways of doing it.
 
They're not going to perform as well. I believe someone posted an article earlier showing that the more verticality an analog stick has the better in terms of accurate controls.

That's a simple mechanical fact. Due to the lack of precision in our thumbs movement, the more distance you put between your point of pressure and the axis, the larger the movement radius becomes, and thus accuracy goes up.

The thing is, slide pads, work with distance travelled between the neutral position and the end of the sliding range. In essence this is the same as an analog stick, but instead of using angles, it uses a flat surface.

I'd say a standard analog stick is hardly more accurate, while it is possible to increase the length of an analog stick, like some crazy FPS players are willing to do, it would require a larger slide area on a Slide pad to increase the way and input finesse.

Still. Both technologies are mere crutches when it comes to precision aiming. They are both limited by the lack of precision of a human thumb, while IR aiming and Mouse aiming both profit from a vastly more nuanced motoric input, as well as higher sensitivity to begin with.
 

Jackano

Member
And lastly, ZELDA is not a proper candidate for DLC. At all.

Zelda is a particularly good candidate for Nintendo-style DLC.
There is several examples in Zelda's history, starting by The Wind Waker, where some stuff has been cutted down in a game for differents reasons (2 dungeons in TWW for deadline reason in december 2002).

So with well integrated DLC, instead of having lazy developers just cutting dungeons, or just saying frak to hearts pieces containers and dropping full heart containers in Phantom Hourglass (in a stuping mini game when not buying it at all), and having some micro island with nothing to do, or caves full or rupees and nothing else (TP anyone?), just create a DLC entry point. DLC is a good answer sometimes.
And a bunch of weeks after release, push the new content and make the cave openable with a bomb, make the orb or something reacting to a particular song, make a NPC asking you for something new, etc...

This doesn't mean the game will not be packed full of content, and I prefer a more complete main quest with 18 hearts on the retail disc, and having some good DLC sometime later that allow me to play more side-quests and find up to an extra 24 pieces of hearts.
 

Cookychan

Banned
I want a time travel dungeon a la Spirit Temple, but like "Link Timeshift" in dungeon, so you go from kid to adult via a portal every room needed or smth.

Also, when do I "graduate" from Junior Member to Member? I feel as if Junior Member is like the GAF stone Homer had to drag on The Simpsons.

Also, was I the *only* one hoping ALL of Lanayru would timeshift when you heal ze d-ragon?
 

darthdago

Member
Crytek
Vigil
Naughty Dog

What are you making, Nintendo...

They make everything possible to create the most wonderful games (again) that the world has seen so far!!

Honestly, I think they make everything so that later none of us gamers could argue and say "Oh god, why haven't they taken ppl from other companies who allready know how to crate HD-games? or My god Nintendo not even invest in good personal to create superior games!!"

We know that they have allready very good programmers but its never wrong to "beef" up ur own staff a bit...
 

Cookychan

Banned
WHUT.

NINTENDO NOW HAS A CRYTEK MEMBER ON BOARD TOO.

AS WELL AS VIGIL AND NAUGHTY DOG

COMIC BOOK ARTSTYLE A LA DARKSIDERS II NEXT METROID PLEASE RUNNING ON CRYENGINE
 
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