Mod Abuse 2: Abuse Harder
http://www.guild01.jp/crimsonshroud/index.html
Characters:
Dungeon/Map:
Battle/Dice:
Events:
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I felt enough people would want to know, that it deserves a new thread
I'll try to update the thread when in-game screens get posted on Famitsu, if I'm awake. If not you can just PM a mod to edit thread/title.
Source
Thanks B.K.
http://www.guild01.jp/crimsonshroud/index.html
Characters:
Dungeon/Map:
Battle/Dice:
Events:
----------
Mod Abuse Start
Sigh. Mistranslations are cool. The original text says "TRPG," which is not "tactical RPG." It's tabletop RPG. Tactical RPGs are called simulation RPGs in Japan.
Anoop seems to have jumped to conclusions. The Japanese blog I'm reading says the game is a dice driven TRPG, with text adventure presentation for the story scenes. TRPG is not "tactical RPG" but "table top RPG".
Full scans are out for the article. 2 pages in Famitsu, shows various screenshots of the game, and gives a pretty good idea of how the game will look like. The top screen depicts the actions and events in the game, and is full 3D. The characters look kinda like The Last Story. Dark fantasy types.
Once again, the game is not a "tactical RPG" but rather a "table RPG". The game is supposed to simulate a table top RPG experience where there is a game master guiding the player through a campaign, and you use dice rolls to determine success or failure for your actions. The bottom screen depicts either the menu, or a map, or the die which are used to roll for actions.
Most story events on the top screen will be narrated by full screen text paragraphs overlaid on the 3D events on the screen. There is a battle screen which shows 3 party members against a giant minotaur, and it seems to be turn based (there is text saying "The minotaur attacks!") but they're keeping the battle system under wraps for now.
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I felt enough people would want to know, that it deserves a new thread
As one would expect of a Matsuno game, Crimson Shroud is a tactical RPG. However, the success of your moves is determined, at least in part, by dice roles. The magazine doesn't get too specific on the battle system beyond this.
The game also has a story component. This is presented in the form of a text-style adventure
I'll try to update the thread when in-game screens get posted on Famitsu, if I'm awake. If not you can just PM a mod to edit thread/title.
Source
Thanks B.K.