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The Elder Scrolls V: Skyrim Mod Discussion and News [Creation Kit released]

Anyone else ever had a problem where they get a red tint on the main menu after trying to reduce their uGrid number?

I had it set to 9, and followed the instructions to reduce it to 7 but now when I load the game the main menu has a red tint and I can't load any of my saves (new game works fine)...

I can't seem to get it fixed... anyone had that problem before? Anyone know how to fix?

I'll get it eventually (I hope) but I just was hoping for a quick fix.
 
Is there a way to ensure that objects dropped into the world will be on the same z-axis as everything else? I keep dropping dungeon pieces in and they're on the same level as the camera, not the rest of the objects. Manually dropping them down to the same level is getting tiresome.
 

Enco

Member
Anyone else ever had a problem where they get a red tint on the main menu after trying to reduce their uGrid number?

I had it set to 9, and followed the instructions to reduce it to 7 but now when I load the game the main menu has a red tint and I can't load any of my saves (new game works fine)...

I can't seem to get it fixed... anyone had that problem before? Anyone know how to fix?

I'll get it eventually (I hope) but I just was hoping for a quick fix.
Yea was talked about before.

Go into your Data folder and delete any odd ini file you find. If you look a few pages back you'll find more info :)
 

NBtoaster

Member
Is there a way to ensure that objects dropped into the world will be on the same z-axis as everything else? I keep dropping dungeon pieces in and they're on the same level as the camera, not the rest of the objects. Manually dropping them down to the same level is getting tiresome.

In the editor?

Have you read:

http://www.creationkit.com/Bethesda_Tutorial_Creation_Kit_Interface#Manipulating_Objects
Select any object(s) in the Render Window. You can move, or "translate" the object simply by holding the left-mouse button down and dragging the object around.

You may notice that the object jumps around rather than moving smoothly - this is because grid snapping is on. You can toggle this with the "Q" hotkey or the Buttongridsnapping.jpg button in the Main Toolbar. We'll talk more about grid snapping in the layout chapter.

Also note that you're only moving the object on the horizontal plane, or the "X/Y axis" of the world. You can move the object up/down by holding "Z" while dragging it. Likewise, you can hold "X" or "Y" to constrain movement to those axes, too.

Rotation is accomplished by simply selecting an object and holding the right mouse button while moving the mouse. Rotation is also affected by grid snapping, and also can be axis constrained by holding X,Y or Z while rotating. You should also note that objects rotate around their pivot point, indicated by a small, yellow "+". Being aware of pivot points will become important for users who expect to be working with the Render Window frequently.

Objects can be scaled as well. Scale by holding "S" while dragging with the left mouse button. Scaled art will look out of place, however, so it's best to avoid using this tool unless it's absolutely required.
 

Sanic

Member
Is there a way to ensure that objects dropped into the world will be on the same z-axis as everything else? I keep dropping dungeon pieces in and they're on the same level as the camera, not the rest of the objects. Manually dropping them down to the same level is getting tiresome.

I think the F key will drop an object down to the same level as whatever surface may be below it.
 

I know all that, but watching the video tutorial, and it looks like objects (specifically, walls, floors, etc.) are being dragged and dropped into the render window are already on the same plane as the adjacent pieces. Mine are being placed way above, close to the camera (so that I have to not only drag it along the x and y axis to line it up, I also have to use the Z axis).

I think the F key will drop an object down to the same level as whatever surface may be below it.

I tried that.
 

Complistic

Member
I know all that, but watching the video tutorial, and it looks like objects (specifically, walls, floors, etc.) are being dragged and dropped into the render window are already on the same plane as the adjacent pieces. Mine are being placed way above, close to the camera (so that I have to not only drag it along the x and y axis to line it up, I also have to use the Z axis).



I tried that.

I don't think there is, but i'm not that experienced. If you have grids on, it's not too hard to line them all up.
 

Sanic

Member
My second mod is up, The Prophet of Dissolution. He's a powerful companion with a rather explosive weapon at his disposal. Again, just a little test, but I hopefully will update this one with a questline and maybe a few other bells and whistles.
 

S0N0S

Member
In light of recent issues, the release of the CK and texture pack, and renewed interest in Skyrim, these need to be added to the OP somewhere:

Forcing FOV 90

In /Documents/My Games/Skyrim/Skyrim.ini, append the following code under [Display]
Code:
fDefaultWorldFOV=90
fDefault1stPersonFOV=90.0000

You can set FOV in game as well to check, but this should save your FOV permanently.


BoobPhysics101's Guide on UGridsToLoad

Here's the formula for uGrids

(uGrids + 1)^2 = Exterior cell buffer

For example, default ugrids is 5... what is (5+1)^2? That's right, 36... which is the default exterior cell buffer setting. :)

SO if you want stable uGrids with similar performance to stock but a noticeable long distance image quality boost and the same stability as stock, here's what you set in Skyrim.ini

Code:
Code:
[General]
sLanguage=ENGLISH

uInterior Cell Buffer=6
uExterior Cell Buffer=64
uGridsToLoad=7

Default Code:
Code:
sLanguage=ENGLISH

uInterior Cell Buffer=3
uExterior Cell Buffer=36
uGridsToLoad=5


Editing the INI while in game, specifically for changing uGridsToLoad

1. Load game while using appropriate UGridsToLoad setting to successfully load it.

2. Alt-Tab out of the game and open Skyrim.ini

3. Revert UGridsToLoad setting to a lower/preferred value

4. Alt-Tab back to game and open the console, type "refreshini" without quotes

5. Save game

6. Exit game to desktop

7. Start the game and load your save game


Red Logo and Map Bug Fix

The theory is Skyrim will stick these broken settings in any ini it can find or generate an entirely new Skyrim.ini file in /common/skyrim/Data/

Red Logo:
Code:
rUIMistMenu_AmbientZPosRGB=0,0,0
rUIMistMenu_AmbientZNegRGB=0,0,0
rUIMistMenu_AmbientYPosRGB=0,0,0
rUIMistMenu_AmbientYNegRGB=0,0,0
rUIMistMenu_AmbientXPosRGB=0,0,0
rUIMistMenu_AmbientXNegRGB=0,0,0

Map Bug:
Code:
fMapMenuOverlaySnowScale=0.0000
fMapMenuOverlayScale=0.0000

1. Check Skyrim.ini and SkyrimPrefs.ini in /Documents/My Games/Skyrim/ for the above settings. Delete the lines if found.
2. Check all ini files in /steamapps/common/skyrim/skyrim/ for the above settings. Delete the lines if found.
3. Look for Skyrim.ini in /steamapps/common/skyrim/Data. If found, delete it.

The best strategy is the most comprehensive strategy.


Using Bethesda's Official High-Resolution Texture Pack with Community Texture Packs

DOWNLOAD HIGH RES TEXTURE PACK DLC FIX!

To properly be able to use mod community texture packs while using the high-res texture pack DLC you have to do some minor tweaks to your skyrim.ini file(s) or they will be overridden by the Bethesda textures.

All you have to do is deactivate both HighResTexturePack01.esp and HighResTexturePack02.esp from your mod list and go to the [Archive] section inside your skyrim.ini AND skyrim_default.ini files and modify them like this:

Code:
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

That is, include the HighResTexturePack01.bsa and HighResTexturePack02.bsa into the list.
I recommend putting the lines as shown, so they load after the original skyrim - textures.bsa file.

skyrim_default.ini is found in Steam\steamapps\common\skyrim\skyrim_default.ini
skyrim.ini is the one found in Documents\My Games\Skyrim\skyrim.ini

Hope this helps; it works for me and most people - although a few people have reported this tip as not working. I'm pretty sure they're doing something wrong, though.
 
Yea was talked about before.

Go into your Data folder and delete any odd ini file you find. If you look a few pages back you'll find more info :)

Yep... figured it out myself...

Actually every day I make a copy of my entire directory and I just went back to the copy I had at the start of the day and looked through everything to try and find what was different.

Odd thing to happen really.

SONOS that guide is great, it really does need to be in the OP and changing the ini while in game is a much better way to do it.

I'm going down from 9 to 7 uGrids, I still get occasional CTD's and I think it's probably because I'm being greedy and playing with 9 so I'm going to go with 7 and see how we go... I have installed the high detail LOD mods so hopefully I won't even notice the difference :)
 

XtremeRampage

Neo Member
I'm more interested with practical mods over any texture/graphic mods, like:

- Allow to have more than one companion following (will be sweet if you bring a war party of warriors to raid bandit's lairs)
- Allow the companion to ride horses
- Allow battle while mounting horse (!!) , maybe start with mounted archery and magic
- Traveling with caravan actually make the caravan start rolling toward the picked destination like in the game intro (!!), and therefore player can just sit and watch the scenery as the caravan move...

One can dream...
 

zkylon

zkylewd
Is there already a good mod that replaces spiders for something else entirely? I know there's that bear mod but I'd like for one that at least replaces them with bears that are working properly.
 

JackEtc

Member
Is there already a good mod that replaces spiders for something else entirely? I know there's that bear mod but I'd like for one that at least replaces them with bears that are working properly.

Yeah, was about to ask this. Preferably in Steam Workshop.

I'm also looking for a good way to run Skyrim in a borderless window, I always had trouble with Simple Borderless Window.
 
Trying to lower my ugrids setting from 9 to 7 as well. Very annoying right now because the it keeps saving the ini changes to an ini for Pines in Whiterun. I unsubscribed to the mod, but the files are still there. So I guess you have to actively delete any mods that you don't want in the data folder?

Fuck this. Every time I launch Skyrim it's creating a new separate ini for some reason.
 

Piano

Banned
Yep... figured it out myself...

Actually every day I make a copy of my entire directory and I just went back to the copy I had at the start of the day and looked through everything to try and find what was different.

Odd thing to happen really.

SONOS that guide is great, it really does need to be in the OP and changing the ini while in game is a much better way to do it.

I'm going down from 9 to 7 uGrids, I still get occasional CTD's and I think it's probably because I'm being greedy and playing with 9 so I'm going to go with 7 and see how we go... I have installed the high detail LOD mods so hopefully I won't even notice the difference :)

Is 9 unstable? I was thinking of upping from my current 7 because I'm still seeing entire blocks pop out of their LOD mode just a few hundred yards away. Unless there's some other setting I'm missing that'll make the transition less obvious?
 
Not really mod related, but is this game still very buggy and broken? Have the patches fixed a lot of things? No apparent broken quests or any crazy shit like that?
 
Does anybody's screen get really dark whenever they hit someone with the Realistic Lighting mod? I think it's associated with my health/stamina absorb on my weapons. It causes my screen to go almost completely black for a half a second whenever I hit an enemy. Extremely annoying, but I like everything else the mod does for the lightning.

Any way to fix it?
 
Has anyone got this on 360 and PC?

I am in a bit of a pickle at the moment, I am flying through the Xbox 360 version, put around 55 hours in so far, got 650gs, ideally I wanted to 1000 it, currently doing the most annoying one, Daedric Artifacts. Just wondering if it is worth getting on PC?

I guess I am not in a rush, although the steam sale price is quite attractive but I am guessing it'll get cheaper than that soon anyway or a GOTY version will appear at some point. What are the best mods around? Also how will it perform on:

AMD 965 X4 3.4GHZ, 8gb DDR3 Ram, 1gb GTX 560ti?
 

Citizen K

Member
I just got this game from steam. Is vsync on by default? I always get 60fps. But the mouse feels a bit laggy in the menus. In game seems to be ok. I've disabled mouse acceleration but still the mouse in the menus feels off. Anyone else notice this?
 
Has anyone got this on 360 and PC?

I am in a bit of a pickle at the moment, I am flying through the Xbox 360 version, put around 55 hours in so far, got 650gs, ideally I wanted to 1000 it, currently doing the most annoying one, Daedric Artifacts. Just wondering if it is worth getting on PC?

I guess I am not in a rush, although the steam sale price is quite attractive but I am guessing it'll get cheaper than that soon anyway or a GOTY version will appear at some point. What are the best mods around? Also how will it perform on:

AMD 965 X4 3.4GHZ, 8gb DDR3 Ram, 1gb GTX 560ti?

I haven't seen it on 360, but I played some of the PS3 version and in terms of visual quality I think it's equivalent to the 360 version (not in performance). To be honest I don't know how people are playing it on the PS3 (and maybe 360) cause it looked blurry, jagged and the LOD was incredibly bad... It is night and day in terms of the vanilla game, but then when you add ini tweaks and mods, it isn't even the same game really. This is coming from someone who only recently got into PC gaming, I couldn't play Skyrim on console (specifically PS3 cause that's what I've seen) after playing it on PC.

Others may disagree though?
 

Sanic

Member
Has anyone got this on 360 and PC?

I am in a bit of a pickle at the moment, I am flying through the Xbox 360 version, put around 55 hours in so far, got 650gs, ideally I wanted to 1000 it, currently doing the most annoying one, Daedric Artifacts. Just wondering if it is worth getting on PC?

I guess I am not in a rush, although the steam sale price is quite attractive but I am guessing it'll get cheaper than that soon anyway or a GOTY version will appear at some point. What are the best mods around? Also how will it perform on:

AMD 965 X4 3.4GHZ, 8gb DDR3 Ram, 1gb GTX 560ti?

It'll perform pretty fantastically on that PC. Really no reason to be playing on the 360 with a rig like that.
 
I haven't seen it on 360, but I played some of the PS3 version and in terms of visual quality I think it's equivalent to the 360 version (not in performance). To be honest I don't know how people are playing it on the PS3 (and maybe 360) cause it looked blurry, jagged and the LOD was incredibly bad... It is night and day in terms of the vanilla game, but then when you add ini tweaks and mods, it isn't even the same game really. This is coming from someone who only recently got into PC gaming, I couldn't play Skyrim on console (specifically PS3 cause that's what I've seen) after playing it on PC.

Others may disagree though?

I reckon you are probably right, I had Battlefield 3 on Xbox 360 but built my current PC in November and I have to say, the PC version blows it out of the water.

It'll perform pretty fantastically on that PC. Really no reason to be playing on the 360 with a rig like that.

Yeah I only built this PC in November, I already had Skyrim for 360 but haven't got into until recently, which is why I am now thinking of switching over to the PC version. Would it be easy enough to get my character up to a sensible level? I don't fancy starting again at level 1 and getting all my current gear back, it's a shame I can't carry my save over because I feel like this character has experienced a lot :(
 

Mashing

Member
I just got this game from steam. Is vsync on by default? I always get 60fps. But the mouse feels a bit laggy in the menus. In game seems to be ok. I've disabled mouse acceleration but still the mouse in the menus feels off. Anyone else notice this?

I don't think the game has vsync in the option (I couldn't find it). I had to enable it in my driver's. Actually improved performance and stability for me. I usually hate Vsync too.
 
Has anyone got this on 360 and PC?

I am in a bit of a pickle at the moment, I am flying through the Xbox 360 version, put around 55 hours in so far, got 650gs, ideally I wanted to 1000 it, currently doing the most annoying one, Daedric Artifacts. Just wondering if it is worth getting on PC?

I guess I am not in a rush, although the steam sale price is quite attractive but I am guessing it'll get cheaper than that soon anyway or a GOTY version will appear at some point. What are the best mods around? Also how will it perform on:

AMD 965 X4 3.4GHZ, 8gb DDR3 Ram, 1gb GTX 560ti?
I wouldn't expect the GOTY version for at least another year or more... they haven't even announced the release of a single DLC/expansion yet. Also your PC will play the game very well.
 

Complistic

Member
still going at my triss mod. The new scripting language is putting a serious damper on my progress though.

screenshot8cu.jpg
 

Citizen K

Member
I don't think the game has vsync in the option (I couldn't find it). I had to enable it in my driver's. Actually improved performance and stability for me. I usually hate Vsync too.

Theres definately no vsync option in the game itself. But it must be enabled cos I get a rock solid 60fps at all times. Can anyone confirm this? I just want the menu mouse cursor to be like it is in windows! It's a bit laggy.
 

NBtoaster

Member
Theres definately no vsync option in the game itself. But it must be enabled cos I get a rock solid 60fps at all times. Can anyone confirm this? I just want the menu mouse cursor to be like it is in windows! It's a bit laggy.

By default the game is vsynced and triple buffered.
 

PowerK

Member
A question.

Just like many of you, my Skyrim.ini and SkyrimPref.ini are set to "Read-Only".

For high resolution texture pack DLC to take effect, do I need to turn off read-only attribute for those config ini files and let the game write to ini files ?
 

neoism

Member
I would suggest that EVERY SINGLE PERSON HERE TO DO THIS!!!! Because this puts the Bethesda High Res Texture Pack at the LOWEST priority in the load order. They have re-textured a bunch of textures that really needed to be done, however I am keeping ALL of my high res texture packs and just putting these in the background. Personally I feel this is really how the textures should have looked for the PC from the very beginning, but at least they are there now. I also think that this is how Bethesda should have released the textures (as an optional patch) rather than in the form of a 'mod' style upgrade because it's going to clash with so many things.

Get it out of the way now and never look back.

not sure I did this but it still fucks up some of my texture mods. like my character, and the main equipment I use. I did it last night and didn't know you had to put it in the skyrim_default, but I copied that Archive code, in both the ini files, and it still doesn't work owhile.
 

Mashing

Member
Are you talking about a weird "view" stuttering that occurs when you drag your mouse around? Because if that's what you're talking about I've had that for some time and it's driving me insane. I've noticed it happens when you're looking in certain directions, as if the game is having problems rendering something with the lighting.

Yes, that's exactly it. Also the audio changes as if you were under water (or ran under a waterfall). It's very strange. I also noticed it would occur when my frame rate was abnormally high (over 100 when I look at the sky or the ground or when there was not a lot of geometry to be rendered--such as looking point blank at a rock).
 

Jtrizzy

Member
So is this the stuttering seen in many modern games? I play this on a 580 and 2600k@4.2 I still get these annoying drops to 58 fps for no apparent reason. It's stable at 60 almost all of the time, with the exception of a few places in Markarth I know will drop it.
 
I know it makes me stupid but I have no idea how to install this. I've never heard of WryeBash...everything I have is in NMM (and now the Steam Workshop). And I don't know which of the files I need...

There needs to be a comprehensive idiots guide to the more complicated mods like this :(
Halp?

You don't need to use Wyre Bash to install these...

Mostly that mod I linked too is just a huge upgrade to the model detail in the distance which is basically what things look like when they're outside a 'uGrid' so it makes things less noticable when it goes from being inside a grid and outside a grid by providing more detail to the LOD items which means the 'Level of Detail' items which are the items that scale per the Level of Detail required depending on the distance they are away from you. The standard level of detail files that Bethesda included in the game are shit, and the polygon models are also very low for PC games (in order to accommodate the triangle limitations of the consoles).

You should only need to install this like any other mod - meshes and textures DIR.
 

Branson

Member
Hard decision on if I want to use the workshop or Nexus Mod Manager. Its just so easily laid out for you in steam but I still need the script extender. I guess I could use both.
 

subversus

I've done nothing with my life except eat and fap
So is this the stuttering seen in many modern games? I play this on a 580 and 2600k@4.2 I still get these annoying drops to 58 fps for no apparent reason. It's stable at 60 almost all of the time, with the exception of a few places in Markarth I know will drop it.

usually you see drops to 30 fps, so yes, it's pretty common.
 

Enco

Member
I'm still using Nexus and Workshop together.

As more of my mods come to Workshop however, I'll switch over.

ESPs are much better than loose files.

I would love a mod that has a central estate agents that allows you to buy any house all over Skyrim.
 

Ledsen

Member
still going at my triss mod. The new scripting language is putting a serious damper on my progress though.

http://img829.imageshack.us/img829/8027/screenshot8cu.jpg[/ig][/QUOTE]

You've posted two images of your mod and both have been pretty much impossible to see anything in. Post daytime pics :)
 

subversus

I've done nothing with my life except eat and fap
I'm still using Nexus and Workshop together.

As more of my mods come to Workshop however, I'll switch over.

ESPs are much better than loose files.

I would love a mod that has a central estate agents that allows you to buy any house all over Skyrim.

Bethesda did a mod which allows you to build houses yourself. I wonder if they release it though.
 

UrbanRats

Member
Bethesda did a mod which allows you to build houses yourself. I wonder if they release it though.

Build houses in game? That would be pretty sweet!

Linking the video from your thread, subversus:
http://youtu.be/cEKi2TPanGY

They MUST realese all this stuff as mods on the workshop or wherever they want, they MUST do it, c'mon Bethesda.
Mounted combat? Dragon mounts? Fat giants?

Seasonal foliage
Flow based water shader
Spears as weapons with a new animation system
Kill cams for ranged combat (follow the arrow!) and magic
New stealth options like water arrows and assassinations
Guards relight areas
Paralysis runes
Moving platforms and hanging structures in dungeons
Water current in dungeons
Dark dungeons, requiring you to light your path as you progress
New companion options like switching combat style, getting them to train and even craft for you
List favorite followers in the game's menu
Build your own home from scratch
Adopt children
Combine magic to create new attacks
Goblin enemies
'Way Gate' fast travel
Epic mounts like a flaming horse
Mounted combat on horses
Dragon mounts
'Soul bug' familiar
Kinect-enabled 'shouts'
Enhanced water effects
Footprints in the snow
Better animations for fabrics
Varied enemies, like fat giants
Ice and fire arrows
Werebears!
Lycanthropy-specific (werewolf) skill tree
Become a flying Vampire Lord
New Vampire imp minions
New Mudcrab animations
Giant Mudcrab enemy
complete list from joystiq.

also, Todd Howard said:
Howard was quick to note that the features shown in the video -- which were all running within the game -- were experiments. "How much of this stuff sees the light of day? To be determined. Could it be in a future DLC? We don't know. Could various parts of it just be released for free? We don't know."
The fuck dude, release this stuff.
 
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