Go to the Community tab then View My Workshop Files.What's the quickest way to access the workshop? Can't find a link in the steam library page, only on the store which links to community.
Access sucks though. Really annoying.
Go to the Community tab then View My Workshop Files.What's the quickest way to access the workshop? Can't find a link in the steam library page, only on the store which links to community.
Yea was talked about before.Anyone else ever had a problem where they get a red tint on the main menu after trying to reduce their uGrid number?
I had it set to 9, and followed the instructions to reduce it to 7 but now when I load the game the main menu has a red tint and I can't load any of my saves (new game works fine)...
I can't seem to get it fixed... anyone had that problem before? Anyone know how to fix?
I'll get it eventually (I hope) but I just was hoping for a quick fix.
Is there a way to ensure that objects dropped into the world will be on the same z-axis as everything else? I keep dropping dungeon pieces in and they're on the same level as the camera, not the rest of the objects. Manually dropping them down to the same level is getting tiresome.
Select any object(s) in the Render Window. You can move, or "translate" the object simply by holding the left-mouse button down and dragging the object around.
You may notice that the object jumps around rather than moving smoothly - this is because grid snapping is on. You can toggle this with the "Q" hotkey or the Buttongridsnapping.jpg button in the Main Toolbar. We'll talk more about grid snapping in the layout chapter.
Also note that you're only moving the object on the horizontal plane, or the "X/Y axis" of the world. You can move the object up/down by holding "Z" while dragging it. Likewise, you can hold "X" or "Y" to constrain movement to those axes, too.
Rotation is accomplished by simply selecting an object and holding the right mouse button while moving the mouse. Rotation is also affected by grid snapping, and also can be axis constrained by holding X,Y or Z while rotating. You should also note that objects rotate around their pivot point, indicated by a small, yellow "+". Being aware of pivot points will become important for users who expect to be working with the Render Window frequently.
Objects can be scaled as well. Scale by holding "S" while dragging with the left mouse button. Scaled art will look out of place, however, so it's best to avoid using this tool unless it's absolutely required.
Is there a way to ensure that objects dropped into the world will be on the same z-axis as everything else? I keep dropping dungeon pieces in and they're on the same level as the camera, not the rest of the objects. Manually dropping them down to the same level is getting tiresome.
In the editor?
Have you read:
http://www.creationkit.com/Bethesda_Tutorial_Creation_Kit_Interface#Manipulating_Objects
I think the F key will drop an object down to the same level as whatever surface may be below it.
I know all that, but watching the video tutorial, and it looks like objects (specifically, walls, floors, etc.) are being dragged and dropped into the render window are already on the same plane as the adjacent pieces. Mine are being placed way above, close to the camera (so that I have to not only drag it along the x and y axis to line it up, I also have to use the Z axis).
I tried that.
Forcing FOV 90
In /Documents/My Games/Skyrim/Skyrim.ini, append the following code under [Display]
Code:fDefaultWorldFOV=90 fDefault1stPersonFOV=90.0000
You can set FOV in game as well to check, but this should save your FOV permanently.
BoobPhysics101's Guide on UGridsToLoad
Here's the formula for uGrids
(uGrids + 1)^2 = Exterior cell buffer
For example, default ugrids is 5... what is (5+1)^2? That's right, 36... which is the default exterior cell buffer setting.
SO if you want stable uGrids with similar performance to stock but a noticeable long distance image quality boost and the same stability as stock, here's what you set in Skyrim.ini
Code:
Code:[General] sLanguage=ENGLISH uInterior Cell Buffer=6 uExterior Cell Buffer=64 uGridsToLoad=7
Default Code:
Code:sLanguage=ENGLISH uInterior Cell Buffer=3 uExterior Cell Buffer=36 uGridsToLoad=5
Editing the INI while in game, specifically for changing uGridsToLoad
1. Load game while using appropriate UGridsToLoad setting to successfully load it.
2. Alt-Tab out of the game and open Skyrim.ini
3. Revert UGridsToLoad setting to a lower/preferred value
4. Alt-Tab back to game and open the console, type "refreshini" without quotes
5. Save game
6. Exit game to desktop
7. Start the game and load your save game
Red Logo and Map Bug Fix
The theory is Skyrim will stick these broken settings in any ini it can find or generate an entirely new Skyrim.ini file in /common/skyrim/Data/
Red Logo:
Code:rUIMistMenu_AmbientZPosRGB=0,0,0 rUIMistMenu_AmbientZNegRGB=0,0,0 rUIMistMenu_AmbientYPosRGB=0,0,0 rUIMistMenu_AmbientYNegRGB=0,0,0 rUIMistMenu_AmbientXPosRGB=0,0,0 rUIMistMenu_AmbientXNegRGB=0,0,0
Map Bug:
Code:fMapMenuOverlaySnowScale=0.0000 fMapMenuOverlayScale=0.0000
1. Check Skyrim.ini and SkyrimPrefs.ini in /Documents/My Games/Skyrim/ for the above settings. Delete the lines if found.
2. Check all ini files in /steamapps/common/skyrim/skyrim/ for the above settings. Delete the lines if found.
3. Look for Skyrim.ini in /steamapps/common/skyrim/Data. If found, delete it.
The best strategy is the most comprehensive strategy.
Using Bethesda's Official High-Resolution Texture Pack with Community Texture Packs
DOWNLOAD HIGH RES TEXTURE PACK DLC FIX!
To properly be able to use mod community texture packs while using the high-res texture pack DLC you have to do some minor tweaks to your skyrim.ini file(s) or they will be overridden by the Bethesda textures.
All you have to do is deactivate both HighResTexturePack01.esp and HighResTexturePack02.esp from your mod list and go to the [Archive] section inside your skyrim.ini AND skyrim_default.ini files and modify them like this:
Code:[Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
That is, include the HighResTexturePack01.bsa and HighResTexturePack02.bsa into the list.
I recommend putting the lines as shown, so they load after the original skyrim - textures.bsa file.
skyrim_default.ini is found in Steam\steamapps\common\skyrim\skyrim_default.ini
skyrim.ini is the one found in Documents\My Games\Skyrim\skyrim.ini
Hope this helps; it works for me and most people - although a few people have reported this tip as not working. I'm pretty sure they're doing something wrong, though.
Yea was talked about before.
Go into your Data folder and delete any odd ini file you find. If you look a few pages back you'll find more info
Is there already a good mod that replaces spiders for something else entirely? I know there's that bear mod but I'd like for one that at least replaces them with bears that are working properly.
Yep... figured it out myself...
Actually every day I make a copy of my entire directory and I just went back to the copy I had at the start of the day and looked through everything to try and find what was different.
Odd thing to happen really.
SONOS that guide is great, it really does need to be in the OP and changing the ini while in game is a much better way to do it.
I'm going down from 9 to 7 uGrids, I still get occasional CTD's and I think it's probably because I'm being greedy and playing with 9 so I'm going to go with 7 and see how we go... I have installed the high detail LOD mods so hopefully I won't even notice the difference
Has anyone got this on 360 and PC?
I am in a bit of a pickle at the moment, I am flying through the Xbox 360 version, put around 55 hours in so far, got 650gs, ideally I wanted to 1000 it, currently doing the most annoying one, Daedric Artifacts. Just wondering if it is worth getting on PC?
I guess I am not in a rush, although the steam sale price is quite attractive but I am guessing it'll get cheaper than that soon anyway or a GOTY version will appear at some point. What are the best mods around? Also how will it perform on:
AMD 965 X4 3.4GHZ, 8gb DDR3 Ram, 1gb GTX 560ti?
Has anyone got this on 360 and PC?
I am in a bit of a pickle at the moment, I am flying through the Xbox 360 version, put around 55 hours in so far, got 650gs, ideally I wanted to 1000 it, currently doing the most annoying one, Daedric Artifacts. Just wondering if it is worth getting on PC?
I guess I am not in a rush, although the steam sale price is quite attractive but I am guessing it'll get cheaper than that soon anyway or a GOTY version will appear at some point. What are the best mods around? Also how will it perform on:
AMD 965 X4 3.4GHZ, 8gb DDR3 Ram, 1gb GTX 560ti?
I haven't seen it on 360, but I played some of the PS3 version and in terms of visual quality I think it's equivalent to the 360 version (not in performance). To be honest I don't know how people are playing it on the PS3 (and maybe 360) cause it looked blurry, jagged and the LOD was incredibly bad... It is night and day in terms of the vanilla game, but then when you add ini tweaks and mods, it isn't even the same game really. This is coming from someone who only recently got into PC gaming, I couldn't play Skyrim on console (specifically PS3 cause that's what I've seen) after playing it on PC.
Others may disagree though?
It'll perform pretty fantastically on that PC. Really no reason to be playing on the 360 with a rig like that.
I just got this game from steam. Is vsync on by default? I always get 60fps. But the mouse feels a bit laggy in the menus. In game seems to be ok. I've disabled mouse acceleration but still the mouse in the menus feels off. Anyone else notice this?
I wouldn't expect the GOTY version for at least another year or more... they haven't even announced the release of a single DLC/expansion yet. Also your PC will play the game very well.Has anyone got this on 360 and PC?
I am in a bit of a pickle at the moment, I am flying through the Xbox 360 version, put around 55 hours in so far, got 650gs, ideally I wanted to 1000 it, currently doing the most annoying one, Daedric Artifacts. Just wondering if it is worth getting on PC?
I guess I am not in a rush, although the steam sale price is quite attractive but I am guessing it'll get cheaper than that soon anyway or a GOTY version will appear at some point. What are the best mods around? Also how will it perform on:
AMD 965 X4 3.4GHZ, 8gb DDR3 Ram, 1gb GTX 560ti?
I don't think the game has vsync in the option (I couldn't find it). I had to enable it in my driver's. Actually improved performance and stability for me. I usually hate Vsync too.
Theres definately no vsync option in the game itself. But it must be enabled cos I get a rock solid 60fps at all times. Can anyone confirm this? I just want the menu mouse cursor to be like it is in windows! It's a bit laggy.
Is 9 unstable? I was thinking of upping from my current 7 because I'm still seeing entire blocks pop out of their LOD mode just a few hundred yards away. Unless there's some other setting I'm missing that'll make the transition less obvious?
I would suggest that EVERY SINGLE PERSON HERE TO DO THIS!!!! Because this puts the Bethesda High Res Texture Pack at the LOWEST priority in the load order. They have re-textured a bunch of textures that really needed to be done, however I am keeping ALL of my high res texture packs and just putting these in the background. Personally I feel this is really how the textures should have looked for the PC from the very beginning, but at least they are there now. I also think that this is how Bethesda should have released the textures (as an optional patch) rather than in the form of a 'mod' style upgrade because it's going to clash with so many things.
Get it out of the way now and never look back.
Are you talking about a weird "view" stuttering that occurs when you drag your mouse around? Because if that's what you're talking about I've had that for some time and it's driving me insane. I've noticed it happens when you're looking in certain directions, as if the game is having problems rendering something with the lighting.
and the bugs? are there still any broken quests or floating characters?
I know it makes me stupid but I have no idea how to install this. I've never heard of WryeBash...everything I have is in NMM (and now the Steam Workshop). And I don't know which of the files I need...
There needs to be a comprehensive idiots guide to the more complicated mods like this
Halp?
So is this the stuttering seen in many modern games? I play this on a 580 and 2600k@4.2 I still get these annoying drops to 58 fps for no apparent reason. It's stable at 60 almost all of the time, with the exception of a few places in Markarth I know will drop it.
still going at my triss mod. The new scripting language is putting a serious damper on my progress though.
http://img829.imageshack.us/img829/8027/screenshot8cu.jpg[/ig][/QUOTE]
You've posted two images of your mod and both have been pretty much impossible to see anything in. Post daytime pics :)
I'm still using Nexus and Workshop together.
As more of my mods come to Workshop however, I'll switch over.
ESPs are much better than loose files.
I would love a mod that has a central estate agents that allows you to buy any house all over Skyrim.
Build houses in game? That would be pretty sweet!Bethesda did a mod which allows you to build houses yourself. I wonder if they release it though.
Bethesda did a mod which allows you to build houses yourself. I wonder if they release it though.
Build houses in game? That would be pretty sweet!
complete list from joystiq.Seasonal foliage
Flow based water shader
Spears as weapons with a new animation system
Kill cams for ranged combat (follow the arrow!) and magic
New stealth options like water arrows and assassinations
Guards relight areas
Paralysis runes
Moving platforms and hanging structures in dungeons
Water current in dungeons
Dark dungeons, requiring you to light your path as you progress
New companion options like switching combat style, getting them to train and even craft for you
List favorite followers in the game's menu
Build your own home from scratch
Adopt children
Combine magic to create new attacks
Goblin enemies
'Way Gate' fast travel
Epic mounts like a flaming horse
Mounted combat on horses
Dragon mounts
'Soul bug' familiar
Kinect-enabled 'shouts'
Enhanced water effects
Footprints in the snow
Better animations for fabrics
Varied enemies, like fat giants
Ice and fire arrows
Werebears!
Lycanthropy-specific (werewolf) skill tree
Become a flying Vampire Lord
New Vampire imp minions
New Mudcrab animations
Giant Mudcrab enemy
The fuck dude, release this stuff.Howard was quick to note that the features shown in the video -- which were all running within the game -- were experiments. "How much of this stuff sees the light of day? To be determined. Could it be in a future DLC? We don't know. Could various parts of it just be released for free? We don't know."
All those features are amazing.Linking the video from your thread, subversus:
http://youtu.be/cEKi2TPanGY
They MUST realese all this stuff as mods on the workshop or wherever they want, they MUST do it, c'mon Bethesda.
Mounted combat? Dragon mounts? Fat giants?