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Metal Gear Solid 3D demo on eShop this week

What unfortunate timing. The demo is releasing the day after I pick up a Vita. :\

I've also been playing MGS3 again on PS3 at 60 fps so this is going to be interesting. I'm genuinely curious to see how the port has turned out, however.
15 fps 15 fps 15 fps 15 fps 30 fps 15 fps 15 fps
 

IrishNinja

Member
NOA needs to release this demo, or any demo, this week.

preach!
though i didn't even try the mario/sonic one, to be fair.

Nintendogs + cats demo announcement was buried in that recent PR about Nintendo getting a spokesdog for the game. Demo coming this month sometime.

didn't they also say a Mario 3D land one was coming as well?
also: was the Kid Icarus one confirmed? i really need to play that before getting any interest going.
 
It doesn't? I swear I saw a video on YouTube someone playing the Japanese demo and saw some option for the CPP. I cant link right now though because I'm on my phone

Yep, the video I've seen was the Japanese demo and the player enabled the CPP by going through the Start menu options.

I really hope they're not releasing a gimped demo if the final game/build is better. Really curious about that Edge review -- I can't lay my hands on a copy at the moment, and I don't think it's up on Zinio yet.
 
Considering this comes out next week in North America (the full game), I have to assume that the demo will come to the US store too.

Right?!

EDIT: Also, I was right: the JP demo does have CPP support.
 

Social

Member
it better be an updated demo cause the Eurogamer demo was sooooo bad. It put me of this game 100%. Everything about it sucked. Framerate was :-O
 
it better be an updated demo cause the Eurogamer demo was sooooo bad. It put me of this game 100%. Everything about it sucked. Framerate was :-O

Aside from the slideshow that they tried to pass as a framerate, the controls in particular were simply horrifying. I've never seen or played a game that controlled so bad. Not even the shoddiest shovelware had such a poor control implementation.

I know that one shouldn't expect a Kojima game to have working or logical controls, let alone controls that aren't bloated like a constipated Jabba the Hut, but MGS 3Ds standard control scheme fails on so many levels, it is basically unplayable.
 
Aside from the slideshow that they tried to pass as a framerate, the controls in particular were simply horrifying. I've never seen or played a game that controlled so bad. Not even the shoddiest shovelware had such a poor control implementation.

I know that one shouldn't expect a Kojima game to have working or logical controls, let alone controls that aren't bloated like a constipated Jabba the Hut, but MGS 3Ds standard control scheme fails on so many levels, it is basically unplayable.

One of the things that stood out as horrible to me in the Eurogamer demo was the camera controls on the X/Y/A/B buttons, I think the stilted robotic nature of the camera control actually exacerbates perceptions of how bad the framerate is.

I hope the Edge review is true and that they've much improved the game since those early demos, but I'm not hopeful.
 
Considering this comes out next week in North America (the full game), I have to assume that the demo will come to the US store too.

Right?!

EDIT: Also, I was right: the JP demo does have CPP support.

I'm having flashbacks to japan PSN vs usa PSN...
where they get everything cool and we get scraps.

And the gulf of difference in priority has always struck me as unnecessary. It's a digital store... There are no logistics for production, shipping, delivery, stocking, inventory, and no shelf life issues.

WHAT IS THE PROBLEM?! seriously.

Japan eshop has NES games, tons of demos, etc. :(
 

Social

Member
Aside from the slideshow that they tried to pass as a framerate, the controls in particular were simply horrifying. I've never seen or played a game that controlled so bad. Not even the shoddiest shovelware had such a poor control implementation.

I know that one shouldn't expect a Kojima game to have working or logical controls, let alone controls that aren't bloated like a constipated Jabba the Hut, but MGS 3Ds standard control scheme fails on so many levels, it is basically unplayable.

High Five sir.
 
Considering this comes out next week in North America (the full game), I have to assume that the demo will come to the US store too.

Right?!

EDIT: Also, I was right: the JP demo does have CPP support.

You mean in the demo kiosks in stores like gamestop? I don't think so, I don't think they're allowed to put out in-store demoes for M rated games anymore.

EDIT: I'm stupid. I see what you meant now I mis-read that as "US stores" fml.
 

delta25

Banned
Aside from the slideshow that they tried to pass as a framerate, the controls in particular were simply horrifying. I've never seen or played a game that controlled so bad. Not even the shoddiest shovelware had such a poor control implementation.

I know that one shouldn't expect a Kojima game to have working or logical controls, let alone controls that aren't bloated like a constipated Jabba the Hut, but MGS 3Ds standard control scheme fails on so many levels, it is basically unplayable.


Considering the fact that edge gave the game a 8/10, I'm pretty sure what you played is in no way shape or form a true representation of the final product.
 

dark10x

Digital Foundry pixel pusher
Interestingly, from what I can see, the framerate is similar to (though perhaps even lower) Peace Walker on PSP. I always thought that Peace Walker ran pretty poorly but the PSP was pretty old hardware by that point so most seemed to ignore it. You also had to use the face buttons for camera (or the d-pad, I guess) which only served to exacerbate the poor framerate.

It's odd that MGS3D is basically suffering from those same issues on much more capable hardware. I realize MGS3 is a more demanding game, but they've downgraded enough of the visuals at this point that I'm surprised to see it still running so poorly.
 
Considering the fact that edge gave the game a 8/10, I'm pretty sure what you played is in no way shape or form a true representation of the final product.

So far all videos have shown the controls to be the same as what I played. And that means it's simply unplayable.
It boggles my mind how Kojima Productions is able to redefine shitty control implementation that make no sense at all. MGS3D is by far the worst implementation of the touch screen I've ever seeen. It makes playing FPS on IOS devices seem like masterpieces of game control and UI design.

All these idiots had to do was to use a part of the touch screen as an aiming field. That would free up all the face buttons, as well as the d-pad, and they still would've space on the touch screen to have all the options they've allready put on there.

Now it might be that the game is playable with the CCP, but it simply boggles my mind how bad of a control scheme they were able to implement.

For that alone I would rate the game a 5 out of 10 if not lower. Hopefully the final game has a better control setup for the standard 3DS. Relying on the CCP to get acceptable controls is just outright retarded, and really shows the lack of talent and effort put into this version of the game.

Now if the final version actually changed the horrible controls, I'd consider buying it, but I highly doubt it.
 

Aostia

El Capitan Todd
So far all videos have shown the controls to be the same as what I played. And that means it's simply unplayable.
It boggles my mind how Kojima Productions is able to redefine shitty control implementation that make no sense at all. MGS3D is by far the worst implementation of the touch screen I've ever seeen. It makes playing FPS on IOS devices seem like masterpieces of game control and UI design.

All these idiots had to do was to use a part of the touch screen as an aiming field. That would free up all the face buttons, as well as the d-pad, and they still would've space on the touch screen to have all the options they've allready put on there.

Now it might be that the game is playable with the CCP, but it simply boggles my mind how bad of a control scheme they were able to implement.

For that alone I would rate the game a 5 out of 10 if not lower. Hopefully the final game has a better control setup for the standard 3DS. Relying on the CCP to get acceptable controls is just outright retarded, and really shows the lack of talent and effort put into this version of the game.

Now if the final version actually changed the horrible controls, I'd consider buying it, but I highly doubt it.

Have you tried the first persone camera option for shooting? They added it compared to the originale MGS3, and in my opinion could be the right way to play the shooting phases, without be forced to aim with the face buttons (à la PSP-style)
 

Kazerei

Banned
What's funny is the Metal Gear Solid HD Collection is only $40.

Portability is nice, but not really worth it when you can get three games that run better for the same price.
 

dark10x

Digital Foundry pixel pusher
What's funny is the Metal Gear Solid HD Collection is only $40.

Portability is nice, but not really worth it when you can get three games that run better for the same price.
MGS2 and 3 are coming to Vita for $40 as well, however, so if you want portability with superior performance you CAN still have it.
 

Thoraxes

Member
What's funny is the Metal Gear Solid HD Collection is only $40.

Portability is nice, but not really worth it when you can get three games that run better for the same price.

I'm part of the problem in that I love MGS3 so much I will just keep rebuying it forever.

Also, I bought a CCP from Nintendo for this, and it'll be in on Thursday. I could not stand Peace Walker's face-button control scheme.
 

Hale-XF11

Member
Lucky me, this is the only MGS game I haven't played. Can't wait to try this out with my CPP. I feel a bit spoiled by the awesomeness of Revelaitons though, so it's gonna be a tough act to follow.
 

delta25

Banned
So far all videos have shown the controls to be the same as what I played. And that means it's simply unplayable.
It boggles my mind how Kojima Productions is able to redefine shitty control implementation that make no sense at all. MGS3D is by far the worst implementation of the touch screen I've ever seeen. It makes playing FPS on IOS devices seem like masterpieces of game control and UI design.

All these idiots had to do was to use a part of the touch screen as an aiming field. That would free up all the face buttons, as well as the d-pad, and they still would've space on the touch screen to have all the options they've allready put on there.

Now it might be that the game is playable with the CCP, but it simply boggles my mind how bad of a control scheme they were able to implement.

For that alone I would rate the game a 5 out of 10 if not lower. Hopefully the final game has a better control setup for the standard 3DS. Relying on the CCP to get acceptable controls is just outright retarded, and really shows the lack of talent and effort put into this version of the game.

Now if the final version actually changed the horrible controls, I'd consider buying it, but I highly doubt it.


well, if your experience ends up true to the games final form, then I find it hard to fathom why edge would give the game an 8...
 
MGS2 and 3 are coming to Vita for $40 as well, however, so if you want portability with superior performance you CAN still have it.

I'm still probably going to get MGS2/3 for the Vita, and I own the HD collection (and 3 other copies of MGS3), because I'm stupid, but I'm still interested in the 3DS game for using MGS4/Peace Walker controls.

Nothing is wrong with MGS3 controls, but a different experience is a different experience. Also interested to see how the game is balanced to handle the new controls. MGS3 Subsistence's free camera almost felt like it was breaking the game design at times. And then there's Twin Snakes.

And if the standard non-CPP controls are Peace Walker's, it should still be usable. The only MGS game with truly bad controls is Portable Ops. I was playing it the other day on my PSP go and the control mapping is completely baffling.
 

Gen X

Trust no one. Eat steaks.
As I see it, the game should still be as amazing as it ever has been, but if the framerate is as bad as it was in the e3-GC demo, then it's merely playable at times.
In my time with that demo you could count the frames at times. When you have a framerate around 15 to 5 frames per second...

Maybe they cleaned that up for the final release.

Of course they will have. Do you think Edge would rate it so highly if it was a jittery mess?
 

dankir

Member
Nintendo finally stepping their online offering game up. Revelations first and then this, things are looking good.
 

Xellos

Member
After watching some of the Japanese demo footage I'm not sure where all the negativity is coming from. There is some chop during cutscenes, the grass draw-in is closer than on console, some of the textures are blurrier, but otherwise it looks fine to me. Maybe it will look worse in person.
 
I think your camo will mimic the colours from a photo you have taken.

It's more than just the colors. It takes the picture and makes a pattern out of it.

ug2ho-1313159379.jpg
 
And I would love to be proven wrong. I really do because the controls in the demo I played were inexcusable.

I've yet to play a demo but I'm assuming the game will have alternative control options just like Peace Walker did.
If you've not tried Revelations, it also has a face button aiming option.
 
I've yet to play a demo but I'm assuming the game will have alternative control options just like Peace Walker did.
If you've not tried Revelations, it also has a face button aiming option.

I've tried Revelations, allready have 60 hours on that, and I tried the face button aiming... horrendous, borderline unplayable.
 

Alexios

Cores, shaders and BIOS oh my!
I've tried Revelations, allready have 60 hours on that, and I tried the face button aiming... horrendous, borderline unplayable.
Played Peace Walker like that and it was mighty fine. Just saying, it's not exactly a fast paced third person shooter series. Not that this game's control scheme can't suck even if it somewhat resembles that, but that's up to the devs. Gyro aiming should work well too, when you're playing @ home or similar at least and so can move around freely. If they implement it. There are known solutions to these potential issues even without the CPP, if they make (good) use of them or not remains to be seen.
 
Played Peace Walker like that and it was mighty fine. Just saying, it's not exactly a fast paced third person shooter series. Not that this game's control scheme can't suck even if it resembles that, but that's up to the devs. Gyro aiming should work well too, when you're playing @ home or similar at least and so can move around. If they implement it. There are solutions to these potential issues even without the CPP.

Designate a field on the touchscreen for aiming, problem solved. It not only opens up all facebuttons but leaves enough room on the touchscreen for more functions.
 

Aostia

El Capitan Todd
After watching some of the Japanese demo footage I'm not sure where all the negativity is coming from. There is some chop during cutscenes, the grass draw-in is closer than on console, some of the textures are blurrier, but otherwise it looks fine to me. Maybe it will look worse in person.

It looks better, in person.
and the frame rate in the demo I've played two days ago at an Italian Nintendo event was good.
But I didn't see any cutscene, so framerate could be bleah! in cutscenes...
 
It looks better, in person.
and the frame rate in the demo I've played two days ago at an Italian Nintendo event was good.
But I didn't see any cutscene, so framerate could be bleah! in cutscenes...
These are the latest cut-scenes released by konami. probably 2 weeks old, IIRC.

http://www.youtube.com/watch?v=t9-x9JGE-uc
http://www.youtube.com/watch?v=8OSQf6Pr5g8
http://www.youtube.com/watch?v=cJh0i61Dn0M
http://www.youtube.com/watch?v=9WvnuWDRTDs

the framerate looks ok.
 
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