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Kid Icarus Uprising |OT| On a Wing and a Prayer

10,000 fusions? How many different weapons of each type are there?

There are 9 weapon types with 12 weapons of each type, which is 108 weapons. That's 11,664 fusions, any weapon with any weapon.

Of course this includes X Blade with Y Staff as a separate fusion from Y Staff with X Blade. There are really only half as many unique fusions, but you'd want to list all of them in a spreadsheet for ease of use.
 

sfried

Member
Kid Icarus' setup is relatively new and some will acclimate faster than others. This system is also operating with various assists(much to rectify the 3DS hardware constraints), but the setup is still not ideal. I am having little trouble engaging the levels and completing them for the last half-dozen hours, but the little quirks are constantly at ends with my expected competence. Again, circle-strafing and item selection is a hurdle that speaks more to the hardware fault than the game, but they are issues that persist as barriers taking me completely out of the experience. The lack of real estate on the touch-pad mixed with the single L-trigger as the sole button creates a problem.

I still think its a fantastic game, but in search of a different platform.
While I agree item selection could be better, I would never fault the system for the odd control scheme. In fact, somebody interviewed Sakurai asking him about a standard dual analog setup. He basically said it wasn't fast enough, and after having played this, I am beginning to completely agree with his assesment.

And it's not just this control scheme either that make dual analog slow: There's also the gyro sensor aiming and Wii pointer styles that make it hard to turn back to regular dual stick control methods. I actual praise him for sticking to his guns and not conforming to the standards. It isn't perfect but it is functionally better in terms of aiming.

Now what will really split people is the Dash system and their attacks. Dashing can be pretty awkward in the heat of battle and it will take practice before you master it. It's not so much lack of real-estate but rather having a good grip on the Slide Pad. Makes me wish they implemented some grooves to keep it from slipping when your thumbs sweat. (I just wipe it opp occassionally with a dry cloth.)
 

Chunky

Member
I...kinda disagree with the assesment that Uprising would've been better with a darker tone.
While there's no denying this game does have darker tones, they are handled perfectly well.
In fact, it kinda reminds me of 90's anime: lighthearted at first
then the series somehow changes in tone midway
. Forthwall breaking is not thes games fault; it is its asset. And this is especially true with all the other games taking themselves waaaay too seriously. It does not make it any less...well, epic.

This way of putting it makes me think of Earthbound, because in Earthbound there was the overall light-hearted and funny tone, with constant 4th wall breaking, but also managed to pack the emotional punch on occasion.
And both are pretty great :D
 
So what have you guys been doing with your hearts? Do you buy cheap weapons and fuse them to make better ones or just stockpile them and buy a weapon you actually want to use? I feel like I'm kind of going blind here (haven't spent enough time in this thread).

So far I've mostly been relying on fuses to get better weapons since I haven't really gotten many good ones from playing through the stages. I've only bought two weapons so far and both of them were relatively cheap.
 

Neiteio

Member
Anyone else using exclusively palms? Once I started I couldn't go back. Midnight Palm in particular is rocking my world.
I unlocked the idol for Midnight Palm and it certainly looks and sounds cool (arm entwined in star-lit darkness, firing moons). But I've yet to try it out.

In Solo I've been loving the Crusade Blade and Phosphora Bow; the latter produces like a constant stream of lightning when fired continuously in flight, like you're firing a nonstop laser or something. Great for sweeping the screen clean! The Twinbellows Cannon is magnificent as well; it rapid-fires explosive fireballs with a nice arc to them, lofty but accurate. In multiplayer, meanwhile, I stick by my Pandora's Claws: not only do they look cool (black shadows outlined in blue hellfire), but they have a cool sense of impact when they shoot or melee, and like all claws they make quick work of people up close, yet it doesn't lose much in terms of range.

It's mind-boggling how many weapons there are. Does anyone have a final count on the total weapons (not counting buffs/nerfs)? It seems like there's at least a dozen per category.
 

StayDead

Member
It`s Monday, and I am still waiting for delivery which was shipped by a Royal Mail 1st class on Wednesday morning. Whoever responsible for this, great job!

See, mine shipped Thursday from Japan so I can understand why mine isn't in the UK yet, but they have no excuse for yours :/
 

backlot

Member
So what have you guys been doing with your hearts? Do you buy cheap weapons and fuse them to make better ones or just stockpile them and buy a weapon you actually want to use? I feel like I'm kind of going blind here (haven't spent enough time in this thread).

So far I've mostly been relying on fuses to get better weapons since I haven't really gotten many good ones from playing through the stages. I've only bought two weapons so far and both of them were relatively cheap.

I've found fused weapons are always much better than anything I've seen offered in the store. Usually I just buy the cheapest weapons and fuse them together until I get something good. I did get a pretty decent gem spot passed to me today though but it costs 34,000 hearts to change into a weapon. I'll probably start saving for that.
 

marc^o^

Nintendo's Pro Bono PR Firm
I unlocked the idol for Midnight Palm and it certainly looks and sounds cool (arm entwined in star-lit darkness, firing moons). But I've yet to try it out.

In Solo I've been loving the Crusade Blade and Phosphora Bow; the latter produces like a constant stream of lightning when fired continuously in flight, like you're firing a nonstop laser or something. Great for sweeping the screen clean! The Twinbellows Cannon is magnificent as well; it rapid-fires explosive fireballs with a nice arc to them, lofty but accurate. In multiplayer, meanwhile, I stick by my Pandora's Claws: not only do they look cool (black shadows outlined in blue hellfire), but they have a cool sense of impact when they shoot or melee, and like all claws they make quick work of people up close, yet it doesn't lose much in terms of range.

It's mind-boggling how many weapons there are. Does anyone have a final count on the total weapons (not counting buffs/nerfs)? It seems like there's at least a dozen per category.

I've played Kid Icarus for 12 hours and I've yet to try other weapons than bows and canons.
 

Javier

Member
There are 9 weapon types with 12 weapons of each type, which is 108 weapons. That's 11,664 fusions, any weapon with any weapon.

Of course this includes X Blade with Y Staff as a separate fusion from Y Staff with X Blade. There are really only half as many unique fusions, but you'd want to list all of them in a spreadsheet for ease of use.
Is it possible to fuse every combination, though? I know some combos simply show a question mark and won't let me combine them.
 

alazz

Member
Anyone else using exclusively palms? Once I started I couldn't go back. Midnight Palm in particular is rocking my world.

Oh, yeah. I switched to blades and bows for a while but then I got a Burning Palm with 255 and several really nice bonuses, including freezing. This thing devastates so far.
I'm not sure if I prefer them to everything else entirely, but the two palms I've used have definitely been the most fun hitherto.

Among everything else, the music in this game is really, really good.
 
I've found fused weapons are always much better than anything I've seen offered in the store. Usually I just buy the cheapest weapons and fuse them together until I get something good. I did get a pretty decent gem spot passed to me today though but it costs 34,000 hearts to change into a weapon. I'll probably start saving for that.
Yeah, that's basically what I'm doing as well. I'll accumulate some weapons for awhile and then blindly fuse them away until I only have a couple left (with no thought given to potential repercussions). It seems to be working pretty well so far!
 

muu

Member
I hear you. The big reason dual stick format has worked successfully is also on account of a high degree of assists and tuning that goes into that functionality. Decades of development has derived a comfort level that has been achieved to give that argument credence. The argument seems to really just comes down to preference because really, it's a stupid debate in this era. I've finished Crysis on Delta with a controller on PC, but I wouldn't argue it was the absolute method of play, but it worked fine for me.

True, kb+mouse movement got perfected over time (remember back in the days when you were a gaming god if you figured out ALT was used to strafe in doom? or when there was no such thing as mouse smoothing? etc), and dual analogs as well. Still can't stand dual analog controls that think pointer acceleration is a good idea -- probably the exact reason why I play so much more CoD MP than other console FPS's.

I don't agree that it's a game looking for a better home, though. The game would have to be slower-paced to reflect the controls if it went the dual analog route. Just look at Lost Planet (1) or Gears -- that's the kind of control scheme you'll get, where you're given a decent amount of freedom w the environment (LP especially with the grappling hook) but the game is slowed down so that people can actually hit each other with gunfire. You could certainly still take a middle ground that still makes melee viable, but we still won't be playing the same game we are now.
 

Chunky

Member
So what have you guys been doing with your hearts? Do you buy cheap weapons and fuse them to make better ones or just stockpile them and buy a weapon you actually want to use? I feel like I'm kind of going blind here (haven't spent enough time in this thread).

So far I've mostly been relying on fuses to get better weapons since I haven't really gotten many good ones from playing through the stages. I've only bought two weapons so far and both of them were relatively cheap.

Most of mine have been going towards whatever Palutena does with them.
160,000 and counting!
 
Are fused weapons generally better than their component parts? I just got my first few drops and I'm not sure if I should fuse them or keep them. Is there any value in hanging onto weapons?
 

marc^o^

Nintendo's Pro Bono PR Firm
True, kb+mouse movement got perfected over time (remember back in the days when you were a gaming god if you figured out ALT was used to strafe in doom? or when there was no such thing as mouse smoothing? etc), and dual analogs as well. Still can't stand dual analog controls that think pointer acceleration is a good idea -- probably the exact reason why I play so much more CoD MP than other console FPS's.

I don't agree that it's a game looking for a better home, though. The game would have to be slower-paced to reflect the controls if it went the dual analog route. Just look at Lost Planet (1) or Gears -- that's the kind of control scheme you'll get, where you're given a decent amount of freedom w the environment (LP especially with the grappling hook) but the game is slowed down so that people can actually hit each other with gunfire. You could certainly still take a middle ground that still makes melee viable, but we still won't be playing the same game we are now.

Also you'd lose 3D, which works wonderfully in this game.
 

Disguises

Member
Are fused weapons generally better than their component parts? I just got my first few drops and I'm not sure if I should fuse them or keep them. Is there any value in hanging onto weapons?
Only if you want a certain set of abilities to pass onto new weapons. I've got so many weapons stored up now because I want the +6 defense from one weapon and the +4 evasion on another along with removing the -2 speed on another weapon. Just waiting for the right fusion to come along to pass along all the good traits a weapon has.
 

Javier

Member
(Sees an egg in the egg-throwing game)

(96.8% chance of getting a new trophy)

(Throws egg)

(Gets repeat trophy)

SAKURAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIII
 
I like how even the subbosses in this game have dialogue throughout the level,
in most of the levels I feel like I'm genuinly working towards facing an interesting
character more so than just a random encounter.
 

Brandon F

Well congratulations! You got yourself caught!
I don't agree that it's a game looking for a better home, though. The game would have to be slower-paced to reflect the controls if it went the dual analog route. Just look at Lost Planet (1) or Gears -- that's the kind of control scheme you'll get, where you're given a decent amount of freedom w the environment (LP especially with the grappling hook) but the game is slowed down so that people can actually hit each other with gunfire. You could certainly still take a middle ground that still makes melee viable, but we still won't be playing the same game we are now.

At the same time, an extra button would have been quite helpful given what is being expected out of the player. I didn't get into Dashing yet(another issue that I am 'dealing' with, emphasis on 'dealing').

Granted, dashing may be something that still requires more attentive practice on my part to really nail down(especially for circle strafing, which is the largest hurdle for boss fights thus far), but the act of balancing the 3DS, shooting, maneuvering, and jamming that stick for precise dashes/dodging, is a bit cumbersome, especially when keeping the system steady not to lose the 3D effect. The included stand helps mitigate some of that reliance(particularly balance), but at that point the potential for the Wii U tablet maintaining this scheme starts to look far friendlier.
 

Magnus

Member
What's the general consensus friends? Good times with this one?

Best Buy has a Trade 1 to get it free, and a bunch of the holiday titles are valid. Figure it wouldn't be bad to get $45 in credit for games gathering dust on my shelf like Skyward Sword or UC3.
 
Are fused weapons generally better than their component parts? I just got my first few drops and I'm not sure if I should fuse them or keep them. Is there any value in hanging onto weapons?

Fused weapons are generally (always?) slightly better than their component parts.

It does a sort of internal "shopping" on what will go into the fused weapon, spending a budget on abilities from the parent weapons and putting whatever's left over into stars. Nobody knows what the algorithm is yet, it seems nearly random.

I think if you fused weapons with no abilities on them over and over, you'd eventually have max stars for both ranged and melee. Stars generally decrease in fusions when the weapon picks up new abilities.
 
This game is an instant classic

I've had no desire to post in this thread since the game launched, because why would I be on the Internet when I could be blasting away at treacherous enemy forces?

Anything I could possibly say will just echo dozens of other sentiments in this thread, but who cares. This game deserves the lavish praise. I've already logged 18 hours into it, and it is #1 on my Activity Log in the average time played category (an hour and forty minutes per session!)

This game fires on every single cylinder. Excellent graphics, wonderful use of 3D, AMAZING music, engaging and delightful story, hundreds of ways to customize your play experience (through weapons and intensity levels), an obscene amount of unlockable content, a crazy fun multiplayer mode, and everything in between. Even the controls become both excellent and necessary when playing later levels at higher intensity levels. Will your hand cramp at times? It sure will! But is it worth the pain? Oh god, yes. Yes it is.

This game is the unholy spawn of StarFox 64, flawless mastery of gameplay design, Sin & Punishment, OCD exploitation, and probably a mixture of cocaine and LSD.

I'm really struggling to find even a single notable flaw in this game. Every chapter has been excellent so far, to the point where I'm only at chapter
16
because I keep going back and replaying old chapters at higher intensities. It's all about good loot drops for ingredients to fuse badass weapons!

Also, I might add, every single boss battle has been awesome. Did all of you without the game read that? EVERY. SINGLE. BOSS BATTLE. For a game with a boss at the end of EVERY level, that is a near impossible feat to pull off. But every boss has such a fun and fleshed out personality, reflected in their fighting style, that it is always satisfying to see what you are going up against and even more satisfying to ultimately take it down.

I just want to run away and change my name and live out the rest of my days mastering Kid Icarus: Uprising. It is really that good.
 
Also, I might add, every single boss battle has been awesome. Did all of you without the game read that? EVERY. SINGLE. BOSS BATTLE. For a game with a boss at the end of EVERY level, that is a near impossible feat to pull off. But every boss has such a fun and fleshed out personality, reflected in their fighting style, that it is always satisfying to see what you are going up against and even more satisfying to ultimately take it down.

Quoting this for extra emphasis. The build up and in-level dialogue building up to bosses is so amazing and vivid, it makes even the most insignificant boss have more personality and appeal than most game bosses I remember.
 

Alchemy

Member
I need to stop reading this, I wasn't really excited for this game at all at first. I mainly bought it since its a new Nintendo game and those tend to be rather decent but I wasn't really hyped for this. Now I'm worried I won't finish RE:R before this arrives in the mail...
 
Don't think we got that promotion at any stores in the UK (nothing with my The Hut order). We do get the usual 6 pack of cards with the game though, and the priviledge of registering KI for the 250 star points in the UK Club Nintendo and "purchasing" the special 12 pack of AR cards reward though.

Well there was this you see:

Nintendo has confirmed that Kid Icarus Uprising will come with 6 AR cards when the game is released in the UK on March 23rd.

However, if you pre-order the game, you'll receive an extra pack containing 24 AR cards.

http://www.officialnintendomagazine...s-uprising-to-come-with-6-ar-cards-in-the-uk/
 

massoluk

Banned
Hmmph. I don't know, some land missions and the bosses are struggles for me because of the platforming (step on that tiny green circle to jump, step on the tiny green circle to avoid attack) I never did manage to nail these jumping things. I just get hit and heal myself. Thankfully there are not many of those.
 
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