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Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

I think my next gen filter got infected by the NA Kirby filter.
Stz7u.jpg
 

BY2K

Membero Americo
Well I know you are in charge of the OT/chat set-up for E3. Any progress/updates on that front?

Dude, we're still a little more than 2 months away. I haven't start anything yet.

I still haven't decided on the limit number of people yet, but it's probably not going to be over 10, or we won't be able to understand each other.

I don't even know if I'll participate myself, if I don't have a working mic by then.

We're probably all going to end up on tinychat anyway.
 

adroit

Member
Anyone want to speculate on what Nintendo won't reveal at E3 2012? What cards will they keep up their sleeves? Or do you think Nintendo will throw them all down on the table?

Ignore (and forgive) me if this has already been discussed recently.
 
Anyone want to speculate on what Nintendo won't reveal at E3 2012? What cards will they keep up their sleeves? Or do you think Nintendo will throw them all down on the table?

Ignore (and forgive) me if this has already been discussed recently.
I don't think metroid in video form
 

HylianTom

Banned
Anyone want to speculate on what Nintendo won't reveal at E3 2012? What cards will they keep up their sleeves? Or do you think Nintendo will throw them all down on the table?

Ignore (and forgive) me if this has already been discussed recently.

The two main things I'm confident about are price and release date. They'll probably have another meeting/presentation/conference later in the year with those details as the main attraction.
 
Anyone want to speculate on what Nintendo won't reveal at E3 2012? What cards will they keep up their sleeves? Or do you think Nintendo will throw them all down on the table?

Ignore (and forgive) me if this has already been discussed recently.

They won't reveal specs...
 
Anyone want to speculate on what Nintendo won't reveal at E3 2012? What cards will they keep up their sleeves? Or do you think Nintendo will throw them all down on the table?

Ignore (and forgive) me if this has already been discussed recently.

With a release 3-5 months away I expect them to reveal everything. Not necessarily full-blown trailers for everything, I expect previews and more information on the console, but nothing new.
 
ok REALLY off topic (but then again when did u guys have any REAL topics in this thread :p )

what are Nintendo of America waiting for ? Wii sales last xmas could have EXPLODED if :

exhibit A :released Misty Pink Wii bundle with JUST DANCE 3 and 2 wiimotes

exhibit B: Blue/Sliver/Whatever Wii Bundle WITH 4 classic controllers and Super Smash Bro Brawl

bring Beyonce's ass (just like what they did with the DS) and let her play with her "pink wii" ,,,,,$$$$$$$$$$$ to the bank

bring Justin Bieber ass (Just like his music vid with the 3DS in it) ,,have him play SSBB with some JB look alikes,,,,,,,,$$$$$$$$$$$$ to the bank

its really stupid when u see all those (also available on wii ) games commercials and at the end of those commercial u hear ((ONLY FOR KINECT FOR XBOX 360) ,,,Microsoft is cashing on wii customers

thoughts ?? Agree disagree ?
 

Bagu

Member
Anyone want to speculate on what Nintendo won't reveal at E3 2012? What cards will they keep up their sleeves? Or do you think Nintendo will throw them all down on the table?

Ignore (and forgive) me if this has already been discussed recently.

I guess they won't talk about their plans to buy the moon and paint a face on it to advertize the Majora's Mask remake
 
Anyone want to speculate on what Nintendo won't reveal at E3 2012? What cards will they keep up their sleeves? Or do you think Nintendo will throw them all down on the table?

Ignore (and forgive) me if this has already been discussed recently.

Wii U, won't be revealed. Instead the Next NEXT Generation Console the Super Duper Nintendo Entertainment System You Never Saw Coming will be shown, strongest console to date, even over powers the unannounced PS4 and Canyonero Durango. It still has the touch screen controller, but is smaller. The SDNESYNSC will be available Christmas 2012 for teh low low price of $99.
 

Anth0ny

Member
Anyone want to speculate on what Nintendo won't reveal at E3 2012? What cards will they keep up their sleeves? Or do you think Nintendo will throw them all down on the table?

Ignore (and forgive) me if this has already been discussed recently.

price and date
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Dude, we're still a little more than 2 months away. I haven't start anything yet.

I still haven't decided on the limit number of people yet, but it's probably not going to be over 10, or we won't be able to understand each other.

I don't even know if I'll participate myself, if I don't have a working mic by then.

We're probably all going to end up on tinychat anyway.
Haha ouch. Well I know you said you were trying to figure out if you could skype multiple people, was just wondering if you ever figured that out.

But no worries, I'm sure someone will work something out when we get closer. I'd be willing to set it up if it's too much a trouble for you.
 

Aguila

#ICONIC
I think my next gen filter got infected by the NA Kirby filter.

Needs guns, less color, and more fiery explosions.

Anyway, I can't wait see Mario Wii U. I really hope they decide to go back to Mario 64's level designs. I'd like to see the first Mario Wii U level be like Bomb-omb Battlefield except far more bigger. Huge. Enormous. Expansive. Like a never ending world full of fun and jumpingness.
 
Anyway, I can't wait see Mario Wii U. I really hope they decide to go back to Mario 64's level designs. I'd like to see the first Mario Wii U level be like Bomb-omb Battlefield except far more bigger. Huge. Enormous. Expansive. Like a never ending world full of fun and jumpingness.

OOOOOOH MAMA!
 

Thraktor

Member
That's where the hypothetical "shortcut" (fixed function) part would come into play. It's probably kinda slow when running standard shaders, but could achieve visible results typically requiring a lot more raw horsepower if developers use Nintendo's proprietary extensions.

Is there any specific reason you have for believing that there's a fixed-function part in the GPU? I'd be interested to know the evidence/thought process that lead to it (if it's not based on confidential info).

The one potential fixed-function feature that sticks out in my mind would be lighting. Good lighting is good lighting whatever game it's in, so fixed function lighting hardware is a sensible area to trade off versatility for efficiency. One very interesting (although also very unlikely) possibility would be to include dedicated ray-tracing hardware in the GPU. Now, I'm not saying that such hardware would produce actual fully ray-traced rendering in games (we're still a good few years away from seeing that in games), but even rather limited ray-tracing hardware could be used to augment standard rasterized rendering.

For an example, have a look at this video. In a nutshell, the technique they're using is to render direct illumination in the normal manner on the GPU, and then to use the CPU to perform photon tracing for one or more bounces, the results of which are then rasterized into a lightmap for final rendering. It can produce pretty nice effects in real-time, but it's running full-tilt on two quad-core CPUs to do so, and even then doesn't manage particularly good frame-rates.

CPUs and GPUs are pretty poor at handling ray-tracing, though, and there is dedicated ray-tracing hardware out there, such as this academic design and a ray-tracing co-processor from Caustic Graphics, who are now owned by Imagination Technologies (who make the PowerVR GPUs used in phones like the iPhone). Most of these technologies (and there are quite a few others, not to mention papers on the use of FPGAs for the purpose) are intended for full ray-traced rendering, though, calculating tens of millions of rays per second. A ray-processing unit on a standard GPU would only need to be able to calculate a few hundred thousand rays per second to match the performance of the video above, and perhaps a million or so to do so at a good framerate.

I don't know if this is technically feasible (blu will probably arrive shortly to tell me the many reasons it isn't), but it's interesting to speculate what might be coming down the tracks in terms of new GPU hardware.
 
Anyway, I can't wait see Mario Wii U. I really hope they decide to go back to Mario 64's level designs. I'd like to see the first Mario Wii U level be like Bomb-omb Battlefield except far more bigger.

Me too. Galaxy was great, but I miss the 64/Sunshine style hubworld that leads to a big open level. Galaxy was too linear. I'd love a bigger, crazier Mario 64 in HD. I'd lose my mind if they did that.
 
THQ being on the cusp of closing down is a big reason why they won't put any extra effort into ports, yes.

Has anyone else thought that Nintendo should buy THQ..? $40m or $50m should be enough to buy the publisher and all studios I reckon. It would give them some much needed Western developers as well as an extra publishing arm in the West. They've got plenty of strong IPs with the likes of Saints Row, Darksiders, Metro, various wrestling IPs and partnerships, Red Faction, UFC and de Blob.

Seems like a no-brainer to me. Buy them, finish the multiplatform titles and then have your studios working on the Wii, DS, 3DS and U exclusively.
 

TriGen

Member
Me too. Galaxy was great, but I miss the 64/Sunshine style hubworld that leads to a big open level. Galaxy was too linear. I'd love a bigger, crazier Mario 64 in HD. I'd lose my mind if they did that.

Galaxy is my favorite or near favorite game of the PS3/360/Wii generation, but I agree with you, I prefer having a larger more open hub.
 
Me too. Galaxy was great, but I miss the 64/Sunshine style hubworld that leads to a big open level. Galaxy was too linear. I'd love a bigger, crazier Mario 64 in HD. I'd lose my mind if they did that.

Galaxy is my favorite or near favorite game of the PS3/360/Wii generation, but I agree with you, I prefer having a larger more open hub.

Perhaps Super Mario Galaxy 3/ Mario Universe will have the best of both worlds. I'd go for that, as long as EAD Tokyo is at the helm.
 
some news, i think:

Nintendo partners with Green Hills Software for Wii U dev tool
by Tom Curtis [Console/PC, Business]

March 29, 2012


Newsbrief: Nintendo announced on Thursday that it has partnered with tools developer Green Hills Software to provide a development solution to all companies creating games for the upcoming Wii U console.

Developers making Wii U software will receive Green Hills' MULTI integrated development environment, which promises to help teams produce high-performance, efficient code.

"We selected the Green Hills Software solution because it generates highly optimized code, and Green Hills provides excellent global support," said Genyo Takeda, Nintendo's senior managing director of Integrated Research & Design.


http://www.gamasutra.com/view/news/...h_Green_Hills_Software_for_Wii_U_dev_tool.php
 

Linkhero1

Member
Anyone want to speculate on what Nintendo won't reveal at E3 2012? What cards will they keep up their sleeves? Or do you think Nintendo will throw them all down on the table?

Ignore (and forgive) me if this has already been discussed recently.

F-Zero... :(
 
Its an interesting step but it suggests to me that things arent as cozy in support land. Microsoft and Sony arent paying for all the dev tools for developers on their platforms

Nintendo needs every edge they can get.
If they have to kiss kiss kiss up to devs, then they will.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
We're already almost there.

003.jpg

I'd love the thought of an HD Mario game that looked like that yet you could see the entire game world via a vast, expansive draw distance. Think Wind Waker but where the sea was filled in with playable, Mario platforming.
 
Anyone want to speculate on what Nintendo won't reveal at E3 2012 about the Wii U?

Everything! The whole conference is about the 3DS and some Wii games they're still working on.

"Oh, one last thing!" says Reggie, NeoGaf F5ing like crazy, hanging on to his every word. Reggie then announces Metroid: Other M 2 for the 3DS.

This is my nightmare
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
By the way, how may Flops does the 3DS run at?
 

Bagu

Member
Has anyone else thought that Nintendo should buy THQ..? $40m or $50m should be enough to buy the publisher and all studios I reckon. It would give them some much needed Western developers as well as an extra publishing arm in the West. They've got plenty of strong IPs with the likes of Saints Row, Darksiders, Metro, various wrestling IPs and partnerships, Red Faction, UFC and de Blob.

Seems like a no-brainer to me. Buy them, finish the multiplatform titles and then have your studios working on the Wii, DS, 3DS and U exclusively.

Wouldn't Nintendo inherit THQ's debt and licensing woes if they bought them?
 
The Wii U GPU won't be built around or based on Southern Islands. From everything we know, it's a based on R700 but customized beyond recognition. It's unlike any off-the-shelf AMD GPU.

I talked to bgassassin a few days ago, and I believe we concluded that the chip is probably pretty slow on paper, maybe 300, 400GFLOPS or something, but extended with a couple of shortcuts to accelerate certain common, taxing operations.

I better add some context to this. I wouldn't call it a conclusion. I would say it's no more than a hypothetical scenario of what would easily be many scenarios IMO. This is based on the Wii U GPU (last I heard) will have some unknown (by me) "Nintendo-designed" feature(s). Those unknowns could be anything. I think my version is slightly different from wsippel's. If these unknowns were fixed and/or programmable functions (no TEVs), they would have silicon dedicated to them. From there the GPU would have something like 400-480 ALUs. Run-of-the-mill ports would most likely only take advantage of the 400-480 ALUs and in turn would not have much of a difference, if any, between Wii U and PS360 games. Games built from the ground up would incorporate these functions on top of the ALUs allowing for a more noticeable difference. So if this custom GPU were say 600Mhz, just with the ALUs you're looking at 480-576 GFLOPs (2-2.4x Xenos). Games that incorporated the other hardwired functions while using the shaders would make the GPU equivalent to a 1 TFLOP or more GPU.

Again I just want to reiterate this is just a hypothetical of what the GPU might look like if it didn't resemble a "traditional" GPU that had 640-800 ALUs.
 

disco

Member
Yes, plus there's no guarantee that they could do a full buy out.
It would be better to hire the employees that leave and buy off licenses when they are sold off.

It would also lesson that Nintendo Seal Quality... I only buy Nintendo games for a reason...
 
I better add some context to this. I wouldn't call it a conclusion. I would say it's no more than a hypothetical scenario of what would easily be many scenarios IMO. This is based on the Wii U GPU (last I heard) will have some unknown (by me) "Nintendo-designed" feature(s). Those unknowns could be anything. I think my version is slightly different from wsippel's. If these unknowns were fixed and/or programmable functions (no TEVs), they would have silicon dedicated to them. From there the GPU would have something like 400 ALUs. Run-of-the-mill ports would most likely only take advantage of the 400-480 ALUs and in turn would not have much of a difference, if any, between Wii U and PS360 games. Games built from the ground up would incorporate these functions on top of the ALUs allowing for a more noticeable difference. So if this custom GPU were say 600Mhz, just with the ALUs you're looking at 480-576 GFLOPs (2-2.4x Xenos). Games that incorporated the other hardwired functions while using the shaders would make the GPU equivalent to a 1 TFLOP or more GPU.

Again I just want to reiterate this is just a hypothetical of what the GPU might look like if it didn't resemble a "traditional" GPU that had 640-800 ALUs.

I have nothing really to add, but I find that post really interesting. I'd keep my eye on Nintendo 1st party showings at E3 to see if any these additional features show up in games.
 
I better add some context to this. I wouldn't call it a conclusion. I would say it's no more than a hypothetical scenario of what would easily be many scenarios IMO. This is based on the Wii U GPU (last I heard) will have some unknown (by me) "Nintendo-designed" feature(s). Those unknowns could be anything. I think my version is slightly different from wsippel's. If these unknowns were fixed and/or programmable functions (no TEVs), they would have silicon dedicated to them. From there the GPU would have something like 400-480 ALUs. Run-of-the-mill ports would most likely only take advantage of the 400-480 ALUs and in turn would not have much of a difference, if any, between Wii U and PS360 games. Games built from the ground up would incorporate these functions on top of the ALUs allowing for a more noticeable difference. So if this custom GPU were say 600Mhz, just with the ALUs you're looking at 480-576 GFLOPs (2-2.4x Xenos). Games that incorporated the other hardwired functions while using the shaders would make the GPU equivalent to a 1 TFLOP or more GPU.

Again I just want to reiterate this is just a hypothetical of what the GPU might look like if it didn't resemble a "traditional" GPU that had 640-800 ALUs.

Makes sense. Thanks for the clarification. If I might ask, what kind of hardwired functions would you expect to be included? I read blu mentioned the Flipper's TF and TC units. So them plus hopefully a modern tesselation unit. Anything else?

Edit: I also wonder how much texture memory might be included.
 
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