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Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

nordique

Member
I gotcha. But no nothing was ever concretely said that it had 3GB. Only lherre talking about Nintendo saying there was a target memory range (I got the amount from other people), saying the kit had at least 2GB and normally having double the retail, and him inferring that Nintendo was targeting the max part of that range which was at least at that time 1.5GB.

I wonder how much of that is OS reserved.

Ideaman seemed to be surprised by how much was apparently not allowed to devs for access.
 

hatchx

Banned
I wonder how much of that is OS reserved.

Ideaman seemed to be surprised by how much was apparently not allowed to devs for access.



If this is true, I would only imagine the OS has some serious functionality like mid-game pausing for face chat, or ability to pause some games, play others, and return to said games in the same spot.
 
I gotcha. But no nothing was ever concretely said that it had 3GB. Only lherre talking about Nintendo saying there was a target memory range (I got the amount from other people), saying the kit had at least 2GB and normally having double the retail, and him inferring that Nintendo was targeting the max part of that range which was at least at that time 1.5GB.

Yeah, I remember the lherre thing(though I forgot the name and only remembered that it was in WiiU ST2). Thanks for the added clarification. :)
 
I wonder how much of that is OS reserved.

Ideaman seemed to be surprised by how much was apparently not allowed to devs for access.

The OS has been one of my concerns when it's come to how much it will take up of the system memory. Obviously with all the functions Wii U will have the OS will be "large" for a console. I'm just wondering will it be more or less than 256MB.
 
The OS has been one of my concerns when it's come to how much it will take up of the system memory. Obviously with all the functions Wii U will have the OS will be "large" for a console. I'm just wondering will it be more or less than 256MB.
sounds like a ridiculous number. Unless this thing is giving you BJs while you play they better keep it low. I don't need to be flashing my peen in video chat while I'm saving peach from a castle. Keep that shit in check nintendo.
 
The OS has been one of my concerns when it's come to how much it will take up of the system memory. Obviously with all the functions Wii U will have the OS will be "large" for a console. I'm just wondering will it be more or less than 256MB.

The implication from IM a couple hours ago seemed to be ≥512MB, which is pretty crazyland.

edit: posts 15048 and 15075 seem to pretty explicitly say that >512MB are being reserved currently, but IM hopes that it will decrease by the final release by way of OS optimization.
 
sounds like a ridiculous number. Unless this thing is giving you BJs while you play they better keep it low. I don't need to be flashing my peen in video chat while I'm saving peach from a castle. Keep that shit in check nintendo.

LOL. Hitting right at 256MB would be more than double what PS3 started at.

The implication from IM a couple hours ago seemed to be ≥512MB, which is pretty crazyland.

Yeah that's pretty out there. But I would hope they would increase the amount to 2GB if the OS were around that amount.
 
LOL. Hitting right at 256MB would be more than double what PS3 started at.

Yeah that's pretty out there. But I would hope they would increase the amount to 2GB if the OS were around that amount.
that's so ridiculous. All you need is the ability to check/send messages/other basic stuff. No reason to go nuts.

But if they do go to 2gb then I'd be totally fine with 256.
 

Instro

Member
The OS has been one of my concerns when it's come to how much it will take up of the system memory. Obviously with all the functions Wii U will have the OS will be "large" for a console. I'm just wondering will it be more or less than 256MB.

I could see them launching with a somewhat bloated OS and optimizing it over time. Over 256MB would be pretty wild though.
 

shnord

Neo Member
At any rate, the web browser is going to be crazy awesome.


What are the odds of Wii U having specialized hardware for "free" post-processed AA? (HUD can still be drawn after this step.)


Also, if the Wii U GPU is 300-400 GFLOPS, what's stopping the system from running Samaritan at around 720x400 (~350 GFLOPS) upscaled to the 480p subscreen, assuming minimal or no usage of the TV?

Actually, at that resolution, you could get away with using lower res textures, freeing up additional power which could allow the game to be rendered closer to 480p.

Anything off with my logic?

Samaritan-level games anywhere in the house.

Believe.

Not that I'll QQ if this doesn't happen.
 
It would be interesting if all the OS functions were always available on the tablet without needing to suspend the game.

I'd be genuinely surprised if the browser isn't available during games.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Why would the OS even be available for these pre-release dev kits? What use would it be to developers?


Was the Wii "channel" OS available on Revolution kits?
 

hatchx

Banned
Why would the OS even be available for these pre-release dev kits? What use would it be to developers?


Was the Wii "channel" OS available on Revolution kits?



It's not that the OS is available, moreso that there is an allotted amount of RAM that the developers can't access for development of their games.

I'm not a tech guy, so that's the best of my understanding/following.
 
It would be interesting if all the OS functions were always available on the tablet without needing to suspend the game.

I'd be genuinely surprised if the browser isn't available during games.
have a game's wikia open on the tablet while you play the game on the tv, now that could be useful.

Still a bit much and I'd rarely ever go balls out on different tasks, but it's cool.
 
It would be interesting if all the OS functions were always available on the tablet without needing to suspend the game.

I'd be genuinely surprised if the browser isn't available during games.

Same, though I wonder if that would be something on a per game basis.

I could see them launching with a somewhat bloated OS and optimizing it over time. Over 256MB would be pretty wild though.

Yeah I agree on all accounts.

At any rate, the web browser is going to be crazy awesome.


What are the odds of Wii U having specialized hardware for "free" post-processed AA? (HUD can still be drawn after this step.)


Also, if the Wii U GPU is 300-400 GFLOPS, what's stopping the system from running Samaritan at around 720x400 (~350 GFLOPS) upscaled to the 480p subscreen, assuming minimal or no usage of the TV?

Actually, at that resolution, you could get away with using lower res textures, freeing up additional power which could allow the game to be rendered closer to 480p.

Anything off with my logic?

Samaritan-level games anywhere in the house.

Believe.

Not that I'll QQ if this doesn't happen.

Well a discussion I had on here with AlStrong a little while back that got lost in the middle of a bigger discussion going on made me think a "pseudo-Samaritan" could be pulled off at 720p/30. That also depends on the features of the final GPU though.
 
have a game's wikia open on the tablet while you play the game on the tv, now that could be useful.

Still a bit much and I'd rarely ever go balls out on different tasks, but it's cool.

My vaguely similar hope has been DRC showing a badass old school game manual of the VC game that's being played on the TV. :)
 

Roo

Member
Yeah, it's not what I want to hear but I understand it. We know it's not the uber leap of massive graphics that our hearts, minds and eyes want to see, but it will still be a nice boost over what's out now and we'll get great Nintendo games with 3rd party support and an awesome controller with unlimited possibilities.

Oh shit, I think I just said something positive.

That statement actually doesnt bother me at all. Calling it a bridge. We know it wont be as powerful as the next from MS or Sony, so whats wrong with calling it a bridge. Just means its better than the current offerings.

Yeah, I know. I'm not expecting a uber powerful console but calling it a bridge imo sound more like... "well, it is not here, but it is not there either"
Now I'm sure I'm reading too much into it. This day was crazy and tbh I'm a little tired of the ups and downs :p

At least two of the verified developers have said that the system is at best only a little faster than existing consoles, if I recall correctly. How many of them* have been confirmed as devs by the mods and claimed strongly positive word on the performance of the Wii U?


* Remember, IdeaMan is not a developer. I like him, but he doesn't count in this specific metric; also, he has repeatedly cautioned us to not have too high hopes.

That I remember... lherre, Arkam and ShockingAlberto(?)
I wasn't even considering Ideaman in the list tho :p
 

shnord

Neo Member
Well a discussion I had on here with AlStrong a little while back that got lost in the middle of a bigger discussion going on made me think a "pseudo-Samaritan" could be pulled off at 720p/30. That also depends on the features of the final GPU though.
Hmm... How many sacrifices are we talking with this pseudo-Samaritan? Would it even be worth still calling it Samaritan?

I'm just thinking about when Nintendo starts showing off the final capabilities of the system. I don't think it would really be a notable bullet point for them to be like "It kinda runs Samaritan on your TV... but not really..." (Not that they would reference Samaritan specifically of course.) I was thinking if it could at least run on the subscreen with minimal to no sacrifices then that would be a much nicer bullet point. Especially the fact that you could play Samaritan-level games anywhere in the house.
 

guek

Banned
so I assume everyone has already seen the latest trailer for colonial marines.

There's also a multiplayer reel that was released today.

I'm a huge sucker for the alien franchise, but I'll still probably wait on reviews before picking it up. An average score in the mid 80s will probably persuade me. There's still room for improvement, but the lighting at least looks fantastic.
 

Bagu

Member
So I tried searching for something that would connect Lucid Games to Nintendo, and all I found was the company's official Mii.
 
Despite potential technical deficiencies, I know the Nintendo games are going to look amazing. I replayed some SMG2 last winter and I was still blown away by the graphics. It's so colorful, so clean. And Nintendo knows how to make water look really fucking good.
 

squid

Member
Banjo Kazooie: Nuts & Bolts on 360, which kinda goes for the Nintendo-ish cartoony style, is a really beautiful game, one of the best on the system IMO. Makes me salivate over what Nintendo will be able to do with hardware which is (you would think) more powerful.
 

disap.ed

Member

Donnie

Member
The full assertion was "devkits have 3GB therefore systems have 1.5GB". I understand how you can infer in the opposite direction taking the 1.5 number as a given, but the poster back there was using 3GB as an existing fact and deriving the 1.5 number from that.

I was just wondering if we had at some point been explicitly told that the kits at one point has 3GB. If we had, then it would be an *additional* data point contributing to the evidence that the system will have ≥1.5GB.

Lherre said the kits have a memory range starting at 2GB but that his kit has the higher amount in the range. 3GB is a safe bet as 2.5GB (1.25GB in final system) is to strange a number.
 

Deguello

Member
I saw some discussion about Metroid:Other M a few pages back and I remembered that I personally hated that time on the internet. It was like that game never really got a fair shake as reviewers who figured now was the time to get out their soapboxes and talk about subjects they barely had a grasp of. (feminism, misogyny, etc.) Also the thin East vs. West subtext was a little disenchanting as well, especially when linked to the former subjects.

It's a pet peeve of mine when people are disingenuous, and I could tell they were disingenuous from the fact that these topics was never really brought up before or and they haven't been brought up since Metroid Other M. The fact that they would be so blind to sexism in other games leads me to believe they don't even care about that subject, which sucks, because that's an important conversation to have, but not for cheap review jabs. It's even worse when they trotted out what few women work in the games press to give their 5 minutes of Feminist Critique™ and then sent them back under the glass ceiling (lol irony.)

I think that this set a pretty bad precedent for Nintendo. They did with Metroid what people wish Nintendo would do with their other franchises. Voice Acting, a diversion from formula, focus on story, focus on action, humanizing the rather "morality play"-esque world of Metroid (Me and Federation Good, Aliens Bad,) as well as a small treat for those previous fans who probably didn't appreciate Metroid being turned into a First Person Shooter (yes, they do exist), and they even increased the difficulty, a common criticism of the Prime games. And what did they get for it? They got skinned alive. So message received. Stick to formula and get bitched at. Deviate and get bitched at MORE, and have one of your directors/your entire country called sexists to boot.

This isn't to say the game should have been praised as mana from heaven just for deviating from the Prime formula. There can be criticisms made against Other M, like the fact that the game is hard as balls, sometimes the story gets in the way (doesn't stop Metal Gear from getting high scores though), and all that. But that needed to have been done objectively, and it was anything but. It was typically framed as those assholes from Nintendo stripped Retro of Metroid and gave it to those japanese sexists at Tecmo and blahblahblah. Which was sad to watch.

As for me, I like Other M a lot, and sometimes I like it better than Metroid Prime! It all depends on whether I've just played Smash Bros., which I think might have been a reason for the game's development. It's nice to see all these great moves that Samus does in Smash Bros. only to be disappointed that she's sort of a walking turret in Metroid Prime.

Anyway, rant over, time to look for a job in Georgia (LOL)
 

Terrell

Member
I didn't read what Randy Pitchford from Gearbox said about Wii U before but I'm not sure if I like the way how he described the system... a "really nice bridge to next gen"... a bridge? that's it? a bridge? He praises the system, yes, but calling it a bridge? it sounds like if it was stuck in between.

I don't know, maybe I'm reading too much into it =/

You are. People seem to think developers are these amazingly eloquent speakers who NEVER use the wrong words. EVER.

Seriously, saying it's a "bridge into next gen" could just be implying a system that makes an easy transition. Cuz let's face it, the jump from PS2 to 360/PS3 development was OBVIOUSLY jarring to a lot of developers.

Perhaps the way Nintendo has designed it makes it easy to just slide into developing for it and it'll still have more power to take it into next gen with the others. WE DON'T KNOW, it can be interpreted too many ways.

But I know the interpretation everyone has already geared up to use.
 

lednerg

Member
I wish the Wii U had GCN support, so that a weaker CPU to the current gen didn't mean weaker over-all physics/AI :/

The DSP (audio hardware) will be able to take a bunch of the load off the CPU, at least. Also, being an OoOE chip should help in the AI dept.
 

Nibel

Member
ReggieRhodReturns.gif

Holy crap :lol

Also, this goes out to Ubermatik

LS0FN.jpg


It's hard to stay calm in these times. Wii U's power, games or anything else don't really bother me like the fact that so many trolls claim that if one's interested in this system he is automatically a Nintendo die-hard fanboy who will buy anything with the Nintendo logo printed on.

Nintendo hasn't the worst fanboys, Microsoft doesn't and Sony don't have them, too. The worst bunch of people right now are those crazy cutting-edge-technology junkies who think that only raw power delivers the best game experience.
 

guek

Banned
You are. People seem to think developers are these amazingly eloquent speakers who NEVER use the wrong words. EVER.

Yeah, this is a pet peeve of mine too. I don't think it's out of line to have a rational interpretation, but all these dev quotes are more casual remarks than they are official statements. There's a lot of wiggle room and we should probably take all developer comments in the most broad sense possible. As in, it's reassuring that they're saying something positive, or it's disheartening that they're being negative.

In the same vein, I think we should take all anonymous dev comments with a huge grain of salt, but apparently those are the ones we're supposed to trust according to some.

Despite potential technical deficiencies, I know the Nintendo games are going to look amazing. I replayed some SMG2 last winter and I was still blown away by the graphics. It's so colorful, so clean. And Nintendo knows how to make water look really fucking good.

I'm just about done with my skyward sword run. and while it certainly has its fair share of ugly textures and jagged edges, I find it to be substantially better looking than twilight princess. The game is gorgeous. Doesn't hold a candle to SMG2, but pretty nonetheless :p

So yeah, I agree, I'm excited to see what nintendo's artists can do.
 

Deguello

Member
In the same vein, I think we should take all anonymous dev comments with a huge grain of salt, but apparently those are the ones we're supposed to trust according to some.

Well we know we can't trust the big name devs lie Epic and Gearbox and Crytek who have praised it, because they are currently working with the console and thus have a biased interest in the console doing well.

On the other hand, the anonymous devs HAVE actually seen the Wii U and have worked with it, so they can give an unbiased assessment and thus we can trust them.
 

magash

Member
Well we know we can't trust the big name devs lie Epic and Gearbox and Crytek who have praised it, because they are currently working with the console and thus have a biased interest in the console doing well.

On the other hand, the anonymous devs HAVE actually seen the Wii U and have worked with it, so they can give an unbiased assessment and thus we can trust them.

Is this sarcasm?
 

Log4Girlz

Member
The DSP (audio hardware) will be able to take a bunch of the load off the CPU, at least. Also, being an OoOE chip should help in the AI dept.

It has audio hardware? Interesting. I've heard that audio can take a stupid number of CPU cycles...how is this? I never understood why sound would be so CPU greedy.
 

cloudyy

Member
What are the odds that the wii u is able to play DS/3DS games? I mean, they did the super gameboy and the gameboy player, why not give the possibility to play ds/3ds games out of the box.
 

antonz

Member
It has audio hardware? Interesting. I've heard that audio can take a stupid number of CPU cycles...how is this? I never understood why sound would be so CPU greedy.

Excellent question and one I can somewhat answer for you.

Sound in Video Games is just so incredibly random. It cannot be scripted down to every single instance etc. The Players actions in a game generate the sound you hear and as the player has the freedom to do generally whatever they want usually it means sound cannot just be prepackaged loop.

Run down the street in karkand shooting a machine gun. The Game has to process foot steps, gun fire, impact sounds on cement, asphalt, glass etc. In reality Sound is deceptively complex. Obviously some games can be designed in such a way that makes it easier but generally it can take alot of processing power especially for high quality sound.
 

Log4Girlz

Member
Excellent question and one I can somewhat answer for you.

Sound in Video Games is just so incredibly random. It cannot be scripted down to every single instance etc. The Players actions in a game generate the sound you hear and as the player has the freedom to do generally whatever they want usually it means sound cannot just be prepackaged loop.

Run down the street in karkand shooting a machine gun. The Game has to process foot steps, gun fire, impact sounds on cement, asphalt, glass etc. In reality Sound is deceptively complex. Obviously some games can be designed in such a way that makes it easier but generally it can take alot of processing power especially for high quality sound.

I figuered as much. Also, how much room does sound take? Does it get decompressed in real time or does it reside decompressed in memory?
 

VAPitts

Member
i know i'm late to the figurative party (more like emo fest) but i want to say that i appreciated Ideaman's info. simply because he didn't pussyfoot around with it and he DID still stress that this wasn't official (for lack of better words). but it wasn't straight simplistic BS like those 2 anon developers. it's amazing how negative everyone is (especially the media) toward Nintendo and their success.

it's funny how u have a company that still believes in having fun in games that doesn't involve shooting people up or hacking people into a bloody pulp. but because they don't do that and for other exaggerated, sometimes made up reasons, they get crapped on. even when we know almost NOTHING about the console accept for small details. i didn't go through all of the post because it would've just pissed me off, but Ideaman, thank you. if u don't come back around, i don't blame u. i hope to see you around E3 when everyone is jumping on the Wii U bandwagon ; )
 
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