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Game Informer May 2012 Cover revealed: Halo 4

Havok

Member
No More Respawn Delay: Sounds ok at first glance. I never really minded the wait though.
Just to clear up why people don't like this, think about it in a Capture the Flag or Assault context. You've pulled off an amazing Overkill Extermination, and the entire enemy team is dead, but you've lost your shields in the process and your teammates are just now moving up to make a setup to cover the objective carrier. Traditionally, it takes 7-10 seconds for your shield to return to full strength in a Halo game, something that contributes pretty heavily to the flow and feel of the game. Reach's objective spawn timers are either 10 or 15 seconds. This new one would theoretically allow a 2 second respawn timer. The enemy team is going to be able to spawn before your shield recharges, making offense even more difficult than it is in Reach (which is a high bar), and because Halo maps are functionally not as complex or maze-like as faster shooters, you're going to be getting pinged very quickly and probably die because you're not nearly at full strength.

I don't want to write anything off before I hear details, but it doesn't make a good first impression.
 

Arnie

Member
Just to clear up why people don't like this, think about it in a Capture the Flag or Assault context. You've pulled off an amazing Overkill Extermination, and the entire enemy team is dead, but you've lost your shields in the process and your teammates are just now moving up to make a setup to cover the objective carrier. Traditionally, it takes 7-10 seconds for your shield to return to full strength in a Halo game, something that contributes pretty heavily to the flow and feel of the game. Reach's objective spawn timers are either 10 or 15 seconds. This new one would theoretically allow a 2 second respawn timer. The enemy team is going to be able to spawn before your shield recharges, making offense even more difficult than it is in Reach (which is a high bar), and because Halo maps are functionally not as complex or maze-like as faster shooters, you're going to be getting pinged very quickly and probably die because you're not nearly at full strength.

I don't want to write anything off before I hear details, but it doesn't make a good first impression.
Well nailed. That's exactly why instant spawn is a horrifying inclusion. It's alright in Call of Duty where nobody really gives a fuck about anything, but in Halo, when setting up and map control matters, instant respawn is just stupid.

And that's just one in a series of shocking changes detailed in the cover story. But I'm sure someone will just say we're afraid of change.
 
Well nailed. That's exactly why instant spawn is a horrifying inclusion. It's alright in Call of Duty where nobody really gives a fuck about anything, but in Halo, when setting up and map control matters, instant respawn is just stupid.

And that's just one in a series of shocking changes detailed in the cover story. But I'm sure someone will just say we're afraid of change.

You're afraid of change. :p

I think you guys might be reading into it a bit too much. We still don't know everything...for all we know this is just for competitive multiplayer mode. Maybe they're treating CTF differently. It's so hard to tell when we are all extrapolating for a few scans of an alleged 14-page cover.
 
Was reading through the Halo Waypoint forums and the dude said he didn't to ruin everything and still wanted there to be a reason to purchase the magazine. He also posted a snippet or something about the story but I was too late to the scene and a moderator had edited it out.

Ah, well that makes sense...since this is posted in the Halo Waypoint forums.
 

Arnie

Member
I'll probably wake up and this will all have been a bad dream. Or the guy modified the text. Or the parts of the article he redacted contained neat counter points that clarify how these changes won't affect the core Halo experience, and that they're relegated to specific playlists.

Or I'll wake up and Halo will have random weapon spawns, unlockable perks, instant spawning and join in progress.

At least the snippet of singleplayer information sounds decent. And Spartan Ops, despite the gash name, sounds fairly cool.
 

Khezu

Member
Changing way too much, do not like, bad 343.

Better be a classic playlist out of the gate.

Graphics are pretty though, I guess.
 

TUROK

Member
You're afraid of change. :p

I think you guys might be reading into it a bit too much. We still don't know everything...for all we know this is just for competitive multiplayer mode. Maybe they're treating CTF differently. It's so hard to tell when we are all extrapolating for a few scans of an alleged 14-page cover.
Well, I'm glad reasonable people still exist. :)
 
I'm looking forward to a lot of these changes. Halo multiplayer got pretty stale to me after I had played a TON of 2 and a decent amount of 3. I personally felt that the firefight mode had started to become a bad influence on the single player.

"Hold this location for X amount of time/waves" has never been that fun to me, especially in single player settings. A little strange they may have taken it out entirely, but the less "defend me while I arm this bomb!" missions I have to do that better.
 

Apath

Member
Screens look alright, but that info sounds shitty as hell. Random weapon placement? Instant Respawn? Wall hacks? WTF?
 
Not to get off-topic, but the whole weapon drop thing reminds me of The Hunger Games a little bit...for those of you who have read the book or seen the movie, you'll know what I mean.
 

Yo Gotti

Banned
What sounds good about X-Ray vision? What sounds good about instant respawns? What sounds good about randomized weapon spawns?

I'm holding out hope that there's other options and that this stuff is limited to a playlist where all the current Grifball and Zombie players can hang out.

Randomized weapon spawns is kind of lame but honestly I haven't had an online experience in Halo where I could get a team together when it mattered since Halo 2. Halo 3 and beyond fucked up the clan/ranking system to the point where noone cared and people only wanted to boost their own personal ranks.

The other stuff I couldn't care less about. I'm sure there's a ton that we don't know about the multiplayer, and 343 seems to be highly competent, maybe even more than late Bungie, so I'm not concerned about them messing up the balance.

Halo 4 needs to be the biggest and best Halo yet, and I think they'll deliver. There's no way MS would release it as anything less than that, so imo there's no point in getting crazy about little details when we haven't gotten our hands on the game yet.
 

MrDaravon

Member
No dedicated Firefight mode is bullshit, everything else I am either fine with or don't care much either way. Honestly after Reach I don't have any expectations one way or the other, so I'm just going to enjoy the ride and see how it goes. I have to imagine Halo-GAF is completely imploding though; even as someone who doesn't care if they radically change things up I think it's pretty understandable that a lot of long-time fans are going to be really unhappy. Even looking at it from the outside these at the least SEEM like huge changes, and really swing much more around towards Call of Duty than Halo traditionally has been.
 

Grymm

Banned
what's going on in this thread

524096_10150669051344285_154253624284_9539689_1004547462_n.jpg

wow those graphics. Day 1.
 

JimiNutz

Banned
Why are people against join in progress?

One of the most annoying things is team mates quitting and leaving you at a severe disadvantage.
 
Joining In-Progress Games

-So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.

Yes! YES!!! I was told such a feature would ruin halo but it is a godsend to me.

http://www.neogaf.com/forum/showpost.php?p=32544212&postcount=316
http://www.neogaf.com/forum/showpost.php?p=28264530&postcount=16
http://www.neogaf.com/forum/showpost.php?p=24905130&postcount=2200
http://www.neogaf.com/forum/showpost.php?p=24120140&postcount=13516

I'm going to pretend this is all thanks to my whining!
 

MrDaravon

Member
Why are people against join in progress?

One of the most annoying things is team mates quitting and leaving you at a severe disadvantage.

It's been a running joke with my friends for years that none of us give the slightest fuck about our W/L in CoD because you are constantly being put into games most of the way in progress, and guess what, if you're joining a match in progress most of the time it's because someone quit because their team was getting wrecked so you're joining 30 seconds before the matches ending and you're losing 2:1!

So while you shouldn't really care about your W/L generally speaking, for any sort of stat tracking it kinda fucks that and instead has people place emphasis on K/D, which is about the only thing most people care about in CoD, which leads to what could be considered "bad" team playstyles. Most people don't care about winning partially because of this, which is why you see tons of people just camping and/or whoring their K/D and ignoring objectives, etc. This happens in all games, but this happens in my experience drastically more in CoD then Halo, and I'd attribute it largely to that. I don't really have a problem with join in progress since I hate my team quitting and me being forced to finish out a match where I'm outnumbered 6:1 and there's five minutes left on the clock, but there's a flipside to that too.
 
Forerunner Vision is the only thing there that made me go "no no no no," but I'll reserve judgement until I've seen it/used it. It sounds like something really tricky to balance.
 

Havok

Member
It's been a running joke with my friends for years that none of us give the slightest fuck about our W/L in CoD because you are constantly being put into games most of the way in progress, and guess what, if you're joining a match in progress most of the time it's because someone quit because their team was getting wrecked so you're joining 30 seconds before the matches ending and you're losing 2:1!

So while you shouldn't really care about your W/L generally speaking, for any sort of stat tracking it kinda fucks that and instead has people place emphasis on K/D, which is about the only thing most people care about in CoD, which leads to what could be considered "bad" team playstyles. Most people don't care about winning partially because of this, which is why you see tons of people just camping and/or whoring their K/D and ignoring objectives, etc. This happens in all games, but this happens in my experience drastically more in CoD then Halo, and I'd attribute it largely to that. I don't really have a problem with join in progress since I hate my team quitting and me being forced to finish out a match where I'm outnumbered 6:1 and there's five minutes left on the clock, but there's a flipside to that too.
It also precludes a good ranking system based on win/loss (which is the only way to really do it right). Fine with it in social, just give me an option to not have to deal with it.
 

MrDaravon

Member
It also precludes a good ranking system based on win/loss (which is the only way to really do it right). Fine with it in social, just give me an option to not have to deal with it.

Hadn't even considered the ranking thing a la Halo 3, but that's a good point as well. Unless this is disabled in Ranked play, the only other thing they could do is tie your rank to personal performance stats or something like that, but then that would just further reinforce the "bad" behavior I mentioned above about whoring K/D, etc.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
It also precludes a good ranking system based on win/loss (which is the only way to really do it right). Fine with it in social, just give me an option to not have to deal with it.

hopefully it is indeed limited to a "social" playlist
 
joining in progress better just be for unranked games. In that case I will not see a problem. Kinda don't like the random spawns for weapons or power weapons at least because it messes up the flow. Well guess it doesn't matter MLG always fixes things.
 

Havok

Member
Hadn't even considered the ranking thing a la Halo 3, but that's a good point as well. Unless this is disabled in Ranked play, the only other thing they could do is tie your rank to personal performance stats or something like that, but then that would just further reinforce the "bad" behavior I mentioned above about whoring K/D, etc.
They tried to tie it to personal performance with Reach's Arena rankings initially. Surprise: people were totally selfish and let their team die for the sake of their own score.

It's win/loss now and much better, but the damage was done.

Also didn't 343 say that there will still be classic halo gameplay list?
The hardcore is by nature a minority. If those playlists aren't populated, they might as well not exist. See: Reach's Objective, Arena, and TU playlists.
 

Tzeentch

Member
-- Saw the scans. Looks pretty good, although I have no idea what that wierd Elite/Jackal hybrid thing is.

-- Halo hasn't been at the forefront of graphics for a long time but this is a very nice coat of paint on the Reach architecture. Really liking the Forerunner art style, hope it matches the awesome concept art!
 
-- Saw the scans. Looks pretty good, although I have no idea what that wierd Elite/Jackal hybrid thing is.

-- Halo hasn't been at the forefront of graphics for a long time but this is a very nice coat of paint on the Reach architecture. Really liking the Forerunner art style, hope it matches the awesome concept art!

Its not a jackal hybrid. You're being thrown off by the graphic that they set the elite on.

Its an abstract spikey black design.
 
Elites definitely look more alien. Also, the skin suit that was ubiquitous before seems more optional/varied now. Personally I like it.
 
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