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Kid Icarus Uprising |OT| On a Wing and a Prayer

Busaiku

Member
You guys are way too rough with your systems.
Seriously, people got scratched up touch screens from stuff like The World Ends With You on DS, and now stuff like this?

C'mon...
 

EvilMario

Will QA for food.
You guys are way too rough with your systems.
Seriously, people got scratched up touch screens from stuff like The World Ends With You on DS, and now stuff like this?

C'mon...

The real screen destroyer was Elite Beat Agents. My wife plays a lot of touch heavy games, so she has a screen protector on hers. Kid Icarus has sure added plenty of marks on mine, but nothing I can really see while the screen is on.
 
For everyone trying to fuse awesome stuff onto other weapons and it just won't go:

For a while time now I've been buying weapons with no abilities on them at all and fusing them with each other, and streetpassing them to others to give back to me, etc. I'm up to about 267-ish value, 4 stars both stats I think.

I've got a club with Petrification +4, Shot Homing +3, and Shot Range +3. None of my regular weapon fusions will transfer all three, but the last three "empty" weapons I've made would've done so. I just didn't do it because yet the weapon value would drop and it'd have very few stars. :)

So try to cultivate weapons with no abilities on them at all. It is vastly easier if you have a friend you can streetpass with. They don't even need to own the game, just boot it up on their 3DS and set up a gem to trade.
 
I really hate to say this cause the game is otherwise great, but the controls kill me it is so hard to even finish one level at a time. I though I would adjust to it, but after a week, I'm still having major issues. It's a real shame that a game that has so much going for it will forever be held back by an awkward control scheme. At least that's my opinion.
 

Boogiepop

Member
It is vastly easier if you have a friend you can streetpass with. They don't even need to own the game, just boot it up on their 3DS and set up a gem to trade.

...Holy crap. This is a really good idea, and one that'll totally help me out as my friend refuses to buy the game for now. No drawbacks or potential issues with this, right?
 

Kard8p3

Member
Just played through
Boss rush mode for the first time. I was disappointed that the hades battle wasn't a part of it.
 
The real screen destroyer was Elite Beat Agents. My wife plays a lot of touch heavy games, so she has a screen protector on hers.

hahaha I can't believe it. My wife broke TWO Nintendo DS consoles by playing Elite Beat Agents.
I played the same game for just as much time as her and barely even scratched mine.
 
You guys are way too rough with your systems.
Seriously, people got scratched up touch screens from stuff like The World Ends With You on DS, and now stuff like this?

C'mon...
Huh? Got a launch DS phat that is still rocking strong. But playing KI took a toll on my L-button as well. It squeaks now and feels kind of mushy. You have to press that thing quite often in this game and the sturdiness is lacking, has nothing to do with the user.
 

Tom_Cody

Member
I really hate to say this cause the game is otherwise great, but the controls kill me it is so hard to even finish one level at a time. I though I would adjust to it, but after a week, I'm still having major issues. It's a real shame that a game that has so much going for it will forever be held back by an awkward control scheme. At least that's my opinion.
I had issues in my first play session but I quickly adjusted after that. I can honestly say that I now thoroughly love the controls and I play with zero cramping. I don't know if my advice will help, but here goes:

1) The camera is static by default which allows for precise aiming. The camera is then rotated with quick swipes. Keep the "spin like a globe" concept in mind. I had the greatest difficulty getting used to circle strafing as it requires a bit of rhythm as you need to coordinate your scratches with your movement speed, but even that I mastered after a couple hours with the game.

2) Try playing while sitting with the system resting on your right knee and you your right forearm resting your right leg (this obviously assumes that you are right handed). This posture is 100% comfortable for me and I experience zero cramps, even given long play sessions.

I probably did not say anything you haven't already read but those were the two hills I had to surmount before I came to enjoy the controls.
 

muu

Member
I really hate to say this cause the game is otherwise great, but the controls kill me it is so hard to even finish one level at a time. I though I would adjust to it, but after a week, I'm still having major issues. It's a real shame that a game that has so much going for it will forever be held back by an awkward control scheme. At least that's my opinion.

Lot of us here have worked through and found ways to get along with the controls, tell us what you're having problems with and we can probably help you through this. Assuming its a comfort thing, what I do is support the system from the pen holding side with the pinky finger. Try that, try tomcodys method, try whatever else others have suggested, and see if that puts an end to your woes.
 

RedSwirl

Junior Member
So I finally got to fire up a rental of this game, and there's no way I'm buying it without true dual analog through the Circle Pad Pro, and I find out that it's only used for a left-handed control scheme? WTF Sakurai.

I mean, on the ground it's basically a 3rd person shooter. As it is now I use the touch screen for the on-rails sections and the face buttons to aim during the ground sections, and I don't wanna keep switching throughout the whole game. Otherwise Sakurai's game design is being awesome as usual, but when the basic core controls are a problem, for me it hurts the whole experience. I can play the game, but it is far from ideal. This is the first time I've needed CCP for a 3DS game too. I was perfectly fine with Metal Gear and Resident Evil on one analog stick.

I'm starting to feel like the 3DS was the wrong platform for this game.
 
...Holy crap. This is a really good idea, and one that'll totally help me out as my friend refuses to buy the game for now. No drawbacks or potential issues with this, right?

Nope, I don't think so. Just infinite copies of whatever you set up to trade (which you will then have to re-buy obviously).
 
So I finally got to fire up a rental of this game, and there's no way I'm buying it without true dual analog through the Circle Pad Pro, and I find out that it's only used for a left-handed control scheme? WTF Sakurai.

I mean, on the ground it's basically a 3rd person shooter. As it is now I use the touch screen for the on-rails sections and the face buttons to aim during the ground sections, and I don't wanna keep switching throughout the whole game. Otherwise Sakura's game design is being awesome as usual, but when the basic core controls are a problem, for me it hurts the whole experience. I can play the game, but it is far from ideal. This is the first time I've needed CCP for a 3DS game too. I was perfectly fine with Metal Gear and Resident Evil on one analog stick.

I'm starting to feel like the 3DS was the wrong platform for this game.

The further you play into this game, the more you realize that it wouldn't work with anything other than stylus controls.

The timing and precision needed to play this game is something that just can't be replicated by any traditional control scheme. I know that it sounds like a "join-or-die" type situation, but I highly suggest you continue to play and get used to the controls (which can be tweakes to your liking in the options menu), because this truly is the best Nintendo game in a long time.
 

Korosenai

Member
If anybody wants to play any multiplayer, come check out our Together Far Away night at Nintendo World Report tonight at 9pm EST (http://www.nintendoworldreport.com/sitenews/29758).

We'll be doing a few of these, hopefully weekly, and eventually do a tournament. We might have Nintendo-supplied prizes for the tournament as well.

I'm down for a tournament. That'd be awesome. We need to have some gaf members representing to bring home the gold!
 
I'm down for a tournament. That'd be awesome. We need to have some gaf members representing to bring home the gold!

I would be up for that, as long as it didn't conflict with my finals -__-

If Nub enters, though, I think we should save everyone's time and just crown him champ right then and there.

I think an LvD tournament would be interesting, especially if we got to pick our teams beforehand.
 

nron10

Neo Member
I'm leaning towards a LvD tournament rather than a FFA.

I was at PAX East and Nintendo held a tournament. While their method was a little weird (it went by total point total, not by team), I like the cooperation required to successfully pull off LvD.

FFA can seemingly get too one-sided when you have a really good player. There are some checks and balances in LvD.
 

ShadowNinja64

Neo Member
Does anyone have any advice for dealing with Chapter
24
on 9.0 intensity? In my numerous attempts to complete this stage, I've only made it to the boss once. My weapon of choice that's gotten me through the chapters leading up to this is a Laser Staff with 3 Ranged, 1 Melee, Overall Defense +6, Recovery Effect +3, Heart Bonus +3, and a couple other inconsequential abilities.

As for powers, I've generally been running with Pisces Heal lv3 or 4, Healing Recovery, Effect Recovery, Instant Death lv1 for one particular trash mob, and sometimes Quick Charge lv1. Using this, I can usually get to the mid-stage loading point without having used my healing, but the various things after that mess me up real bad, especially
Pseudo Palutena (who now has a crapload of health and fills the screen with projectiles and spheres that shoot other projectiles constantly) and the GST itself.
 
Does anyone have any advice for dealing with Chapter
24
on 9.0 intensity? In my numerous attempts to complete this stage, I've only made it to the boss once. My weapon of choice that's gotten me through the chapters leading up to this is a Laser Staff with 3 Ranged, 1 Melee, Overall Defense +6, Recovery Effect +3, Heart Bonus +3, and a couple other inconsequential abilities.

As for powers, I've generally been running with Pisces Heal lv3 or 4, Healing Recovery, Effect Recovery, Instant Death lv1 for one particular trash mob, and sometimes Quick Charge lv1. Using this, I can usually get to the mid-stage loading point without having used my healing, but the various things after that mess me up real bad, especially
Pseudo Palutena (who now has a crapload of health and fills the screen with projectiles and spheres that shoot other projectiles constantly) and the GST itself.

Transparency and Play Dead are your best friend on 9.0.
 

ShadowNinja64

Neo Member
Transparency and Play Dead are your best friend on 9.0.

Are those that helpful in what amounts to
a boss rush
, though? I could see Transparency being useful for skipping some trash mobs, but there are a bunch that you are forced to deal with anyway. Still, I'm at my wits end here so I have nothing to lose by trying it.
 

Codeblue

Member
I'm leaning towards a LvD tournament rather than a FFA.

I was at PAX East and Nintendo held a tournament. While their method was a little weird (it went by total point total, not by team), I like the cooperation required to successfully pull off LvD.

FFA can seemingly get too one-sided when you have a really good player. There are some checks and balances in LvD.

Yeah, it would need to be LvD. FFA favors people who run away from anyone with a health bar over half.
 
I had issues in my first play session but I quickly adjusted after that. I can honestly say that I now thoroughly love the controls and I play with zero cramping. I don't know if my advice will help, but here goes:

1) The camera is static by default which allows for precise aiming. The camera is then rotated with quick swipes. Keep the "spin like a globe" concept in mind. I had the greatest difficulty getting used to circle strafing as it requires a bit of rhythm as you need to coordinate your scratches with your movement speed, but even that I mastered after a couple hours with the game.

2) Try playing while sitting with the system resting on your right knee and you your right forearm resting your right leg (this obviously assumes that you are right handed). This posture is 100% comfortable for me and I experience zero cramps, even given long play sessions.

I probably did not say anything you haven't already read but those were the two hills I had to surmount before I came to enjoy the controls.

Lot of us here have worked through and found ways to get along with the controls, tell us what you're having problems with and we can probably help you through this. Assuming its a comfort thing, what I do is support the system from the pen holding side with the pinky finger. Try that, try tomcodys method, try whatever else others have suggested, and see if that puts an end to your woes.

Thank you both. It is a comfort thing. Maybe I just haven't found a good position, but my 3DS digs into my hand and then my hand goes numb and cramps. This usually happens when I get to the land battles so it usually a struggle to finish them. I'll try resting it on my knee and see if that stops the numbness and cramping.
 

Insaniac

Member
Ugh weapon fusion is so frustrating. Found a fusion that gets those attributes you want? 1 star rating. Found a good fusion for the +4 melee dash attack / high melee star rating? Its a staff -.-

Find a fusion that transfers the attributes you want? can't fuse it cause you don't have all the weapons discovered (seriously this is getting annoying)
 

SoulUnison

Banned
Ugh weapon fusion is so frustrating. Found a fusion that gets those attributes you want? 1 star rating. Found a good fusion for the +4 melee dash attack / high melee star rating? Its a staff -.-

Find a fusion that transfers the attributes you want? can't fuse it cause you don't have all the weapons discovered (seriously this is getting annoying)

My problem is that there's just too many weapons you get piled up and trying to decide what I'm keeping and what to fuse and how and so on is overwhelming and I end up sticking to one decent weapon and being reluctant to fuse away anything else.
 

Insaniac

Member
My problem is that there's just too many weapons you get piled up and trying to decide what I'm keeping and what to fuse and how and so on is overwhelming and I end up sticking to one decent weapon and being reluctant to fuse away anything else.

if I have a bunch of lower tier weapons with attributes i don't really care for, I just fuse them with other lower tier ones to up their rating and hopefully increase their star ratings for the purpose of future fusing. Or just convert em to hearts
 
A few questions:

Is the difference between my Level 4 Mega Laser and my Level 1 Mega Laser only the amount of uses I get out of it? Or is there also a damage difference?

Is there any easy to understand guide for weapons? I'm talking about something that just says: Palms are good for so-and-so. This specific Palm/Staff/Arm is good for such-and-such. I tried looking at some guides, and I had flashbacks to flunking trigonometry.

How are you guys figuring out exactly how much damage or range your weapons have? Even down to the meter?


The further you play into this game, the more you realize that it wouldn't work with anything other than stylus controls.

The timing and precision needed to play this game is something that just can't be replicated by any traditional control scheme. I know that it sounds like a "join-or-die" type situation, but I highly suggest you continue to play and get used to the controls (which can be tweakes to your liking in the options menu), because this truly is the best Nintendo game in a long time.

Well, if it stayed on 3DS, you could do more of a conventional 3DS FPS control scheme with a bounding box. It'd be nice for those of us who don't like "spinning the globe."

As for consoles, while I agree dual analog is poor, I would kill for a Wiimote FPS scheme. I would tear this game up with my Call of Duty Wii controls. And I'm looking to use them on a good game since Modern Warfare 3 was so disappointing.
 

Busaiku

Member
A few questions:

Is the difference between my Level 4 Mega Laser and my Level 1 Mega Laser only the amount of uses I get out of it? Or is there also a damage difference?.

Not completely sure on this, but I believe someone stated earlier that Level 4 covers 2 columns instead of 1.
 

KarmaCow

Member
A few questions:

Is the difference between my Level 4 Mega Laser and my Level 1 Mega Laser only the amount of uses I get out of it? Or is there also a damage difference?

Is there any easy to understand guide for weapons? I'm talking about something that just says: Palms are good for so-and-so. This specific Palm/Staff/Arm is good for such-and-such. I tried looking at some guides, and I had flashbacks to flunking trigonometry.

How are you guys figuring out exactly how much damage or range your weapons have? Even down to the meter?

When you equip an item you have the option to try it out where you can get that info and test out how it feels.
 
Not completely sure on this, but I believe someone stated earlier that Level 4 covers 2 columns instead of 1.

Yeah, I figured more uses means it takes up more Tetris space, but I can't tell if there's an actual difference in damage.

KarmaCow said:
When you equip an item you have the option to try it out where you can get that info and test out how it feels.

Ah. The training gives you that info? I never went into the post-equipment training.
 

Riposte

Member
That would be Aries Armor.
Speaking of Zodiac Powers, if you die before you complete a level with them, are guaranteed to get it (assuming you quit)?

As someone who never "retries" on levels it seems like you always lose it when you quit.
 

LeleSocho

Banned
The further you play into this game, the more you realize that it wouldn't work with anything other than stylus controls.

The timing and precision needed to play this game is something that just can't be replicated by any traditional control scheme. I know that it sounds like a "join-or-die" type situation, but I highly suggest you continue to play and get used to the controls (which can be tweakes to your liking in the options menu), because this truly is the best Nintendo game in a long time.

YhB3m.jpg



IR=pointer
Analog=move
B=shoot
Accelerometer=melee attacks

The game could've been easily in my top 10 because this truly is the best Nintendo game in a long time but the controls really ruined the experience.
 
http://i.imgur.com/YhB3m.jpg


IR=pointer
Analog=move
B=shoot
Accelerometer=melee attacks

The game could've been easily in my top 10 because this truly is the best Nintendo game in a long time but the controls really ruined the experience.

I guess this is just a case of different strokes for different folks, as I feel WAY more comfortable with this game's controls than that of any Wii shooter, including Star Successor (which is a pretty great game in its own right).
 

Busaiku

Member
Yeah, I figured more uses means it takes up more Tetris space, but I can't tell if there's an actual difference in damage.

No, I'm not talking about the configuration thing.
I mean when you actually use it out on the field, like the beam of laser is thicker or something.
 

RedSwirl

Junior Member
The further you play into this game, the more you realize that it wouldn't work with anything other than stylus controls.

The timing and precision needed to play this game is something that just can't be replicated by any traditional control scheme. I know that it sounds like a "join-or-die" type situation, but I highly suggest you continue to play and get used to the controls (which can be tweakes to your liking in the options menu), because this truly is the best Nintendo game in a long time.

If getting through the game requires an incredibly uncomfortable control scheme, then there's something wrong with the basic design. The controls should become accustomed to what people are comfortable with, not the other way around. This is coming from a guy who can still put up with tank controls.

Yeah, maybe this game would've been better on the Wii. Either that or the whole game should've just been an on-rails shooter.
 

Jintor

Member
Just wanted to get a pic of these here. These are my babies. Mostly for single player.

Beam%2520Claws%2520300.JPG




My God! Nice breeding job there with Speed and Melee Dash +4. Even the +2 Stanima is relevant.

I fucking hate you. I've been mass-producing Scoprio Staves and Gemini Orbiters to match with my badass Ore Club to make Beam Claws, but NONE of them carry the +4 speed attribute I desire over. And I've made, like, seven of them.
 

Busaiku

Member
Cursed Palm is too slow.
I went with that initially, but Violet Palms are just too good.

I kept trying to get Viridi Palms for a while, but I got a decent one (5 Range/3 Melee and some decent stats), but I just hate the range so much.
 

EvilMario

Will QA for food.
Cursed Palm is too slow.
I went with that initially, but Violet Palms are just too good.

I kept trying to get Viridi Palms for a while, but I got a decent one (5 Range/3 Melee and some decent stats), but I just hate the range so much.

Only back charge and standing charge shots. Forward and side charge shots are much quicker and obviously continuous fire is pretty quick. The charge slots, even slow ones, have a lot of use though, since they track for such a long time. Useful for trapping people online with something like a lazer beam and tracking charged shot in the other direction, while I charge at them.

I definitely want to try other Palms though.
 

ShadowNinja64

Neo Member
I finally completed that Chapter I was talking about earlier on 9.0, thanks to some unreal dodging, Super Armor lv3, Instant Death lv2 (did you know you can insta-kill the pig house things from behind?), Effect Recovery lv1 and Pisces Heal.
 

Just something I sketched up on my free time. I just like the
female
characters in this game so much. I'll get to coloring and finishing it up eventually...
 
*WiiPic*


IR=pointer
Analog=move
B=shoot
Accelerometer=melee attacks

The game could've been easily in my top 10 because this truly is the best Nintendo game in a long time but the controls really ruined the experience.
This seems to be forgetting some things though and is only so perfect because people keep forgetting them/leaving them out... Controlling Pit with Analog and setting the reticle to be controlled by the Pointer is fine, but that leaves you with one other thing that still needs to be controlled, the thing that gives people the most trouble in the land section to begin with: the Camera. All you have left at this point is the D-pad and that's... not that great for controlling a camera either. And besides, there's something else that's being forgotten about here that would probably be mapped to the D-pad, the same thing that it's used for on the 3DS: the Powers, and there's really no where else for those to go, so..

That being the case, you could move Shoot to the A button and use Pointer+B to control the camera or something, saving the D-Pad for the Powers. So in other words:
IR=Reticle
Analog=Movement
A=Fire
IR+B=Camera
D-Pad=Powers

At that point, it really doesn't sound all that different/much better than the 3DS control scheme, really, so I wonder how much of a difference a hypothetical-Wii version would have made. In any case though, it just strikes me as interesting that whenever the control issue comes up in threads like this one, people seem to point to the Wii as having practically been tailor-made for this game due to the IR pointer, which would be great for controlling the reticle itself, yes, but at the same time seem to be forgetting the very thing that actually seems to be giving people trouble getting used to on the 3DS in the first place. Personally, I'm fine with how it controls on the 3DS, but I'm just curious if the complaints really would be all that different had it been made for the Wii instead, especially considering most of these hypothetical control schemes and such tend to overlook what people actually tend to have a problem with controlling on the 3DS to begin with.
 
I just realized that the Wii U has both a touch screen and two slide pads, leaving a hypothetical sequel open to multiple control styles.

Now can we PLEASE stop arguing about what the game COULD have been and go back to talking about how awesome it actually IS?
 

Jintor

Member
It's shit there, too. Mapping camera controls to your curson controls, if they're not one-to-one, is a recipe for pain.
 

Boney

Banned
http://i.imgur.com/YhB3m.jpg[IMG]


IR=pointer
Analog=move
B=shoot
Accelerometer=melee attacks

The game could've been easily in my top 10 because this truly is the best Nintendo game in a long time but the controls really ruined the experience.[/QUOTE]

lele not you toooooooooooooooo

I was really weirded out by the controls at first and also was, yeah this game is pretty cool, but would've made a better wii game, after like 2 days I made a 180° and couldn't be happier with the way it controls. It's just something about the stylus being tangible that makes the experience sooo good.
 
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