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Halo |OT3| Remember Reach?

Myyke

Neo Member
So I'm thinking about spartan ops. How is it they can pump out new content like that each week? Is there an end to it? Would they would be done with it before the game is released or is it DLC that comes out each week for a long period of time that the game is out? It doesn't seem very possible that people could create missions like that on a weekly basis unless you had a massive team dedicated to only that, so how exactly is that going to work?

It sounds amazing but it doesn't seem like it would work :/

My guess is that the initial Spartan Ops content will ship on-disc and then accessed gradually over the first couple of months, I don't have a problem with this, as long as at no point are we being charged for content that already exists on the disc. I would guess that after Spartan Ops on-disc episodes have run their course, future DLC content will be paid/subscription based.

Reach's co-op netcode isn't that bad, the only downside is that choosing a good connection makes the wait incredibly long when I'm playing (morning EST).

The bigger issue is people not paying attention and defaulting to Normal with one vote. Ugh.

If there is one thing I can agree with Overdoziz on, it is that Reach's co-op netcode was horrible, it pretty much killed campaign and firefight co-op for me and was honestly the only thing that really disappointed me in Reach. I had really been looking forward to reliving the thrill of ODST firefight antics but without the fun-retarding connection issues. If 343 really are going all-out with Spartan Ops like they seem to be, I just hope they didn't forget about the netcode!

343 called it themselves when they described how a player would feel a weapon was weaker than it was if the attatched sound effect wasn't bombastic enough. I really hope that Conan clip really did morph the BR sound into the wet fart in a retirement home that we heard because my word did it sound weak.

One of the reasons I could never really get into the more recent COD games is that they seem to have just stagnated with their weapon sound design (amongst other things), there is just no "oomph" to any of the weapons. Compared to the likes of Battlefield 3, COD weapons sound like you're running around with bb guns.
 
Why the Halo movie failed to launch.

jKKj1FkBoboeX.jpg


Good read.

Also Myyke you DL the GR beta? It will go live at 2, I'll be on from 4!
 

TheOddOne

Member
Damn.
What lured him in, beyond the obvious kudos, was his love for the property: “I told Tom Rothman [co-Chairman of Fox Filmed Entertainment] that I was genetically created to direct Halo.” However, Blomkamp quickly realised that the studio didn’t share his artistic vision and was uncomfortable at the prospect of his gritty, post-cyberpunk aesthetic — all blurry video feeds and radio chatter – dominating a summer blockbuster. “Rothman hated me, I think he would have gotten rid of me if he could have,” says the director. “The suits weren’t happy with the direction I was going. Thing was, though, I’d played Halo and I play videogames. I’m that generation more than they are and I know that my version of Halo would have been insanely cool. It was more fresh and potentially could have made more money than just a generic, boring film — something like G.I. Joe or some crap like that, that Hollywood produces.”

Blomkamp’s relationship with Fox was particularly fraught. The way the deal was split between three major corporations and a handful of Hollywood producers caused several unusual imbalances in terms of power. “The way Fox dealt with me was not cool. Right from the beginning, when Mary [Parent, Universal’s former president of production turned Halo producer] hired me up until the end when it collapsed, they treated me like shit; they were just a crappy studio. I’ll never ever work with Fox ever again because of what happened to Halo – unless they pay me some ungodly amount of money and I have absolute fucking control.”

He was also being pressured by Microsoft’s demands too. One of the biggest issues was creative control. Microsoft had paid Garland to pen the screenplay to their specifications in order to retain control over what was clearly a very valuable property to them. Halo was an Xbox exclusive title, a billion-dollar franchise, and its chief weapon in the console war against Sony. The problem was, though, that filmmaking was a collaborative exercise and total control simply wasn’t possible.

“If you’re dealing with a company that doesn’t understand the film industry, its sense of assurance comes with glossy names that have done a lot of big projects that have made a lot of money,” says Blomkamp. “I think the guys at Bungie liked what I was doing. I’m fairly confident in saying they liked where I was going. It’s highly possible that that artwork was getting back to Microsoft and Microsoft itself, the corporate entity, was not happy with it because it was too unconventional. I don’t know if that’s true or not, but it was entirely possible.”
 

kylej

Banned
It’s highly possible that that artwork was getting back to Microsoft and Microsoft itself, the corporate entity, was not happy with it because it was too unconventional. I don’t know if that’s true or not, but it was entirely possible.”

Hence, Halo 4.
 
So I'm thinking about spartan ops. How is it they can pump out new content like that each week? Is there an end to it? Would they would be done with it before the game is released or is it DLC that comes out each week for a long period of time that the game is out? It doesn't seem very possible that people could create missions like that on a weekly basis unless you had a massive team dedicated to only that, so how exactly is that going to work?

It sounds amazing but it doesn't seem like it would work :/
I'm not sure how they've managed to do it (lots of people, lots of time), but I'm far more enthusiastic about Spartan Ops at this point than any other facet of the game. Can't wait to hear more.

Pretty good indicator that it will never happen, unless Microsoft co-opts the Marvel model and starts making films on their own. They have at least two giant IP's in Halo and Gears of War, so it could be possible.
 

WJD

Member
You guys are upset about that small of text? Smh

When 50% of my kills are headshots? Yeah, that text right in the middle of the screen is going to get annoying. It's just a pointless addition considering how well medals have worked in the past.
 

Arnie

Member
Let's please not regurgitate the dead Blomkamp Halo film, it brings tears to my eyes. In fact, from the moment I saw D13 I knew it would've been amazing.

Conan's just simply not funny. That Colbert video was quite entertaining.
 

WJD

Member
Just got the new OXM UK through the door (which is weird considering I cancelled my subscription months ago) and Halo 4 is the cover story - no idea if there's any new information in it or not but I'm assuming it's just the game informer info.

edit: just skimmed through an yep, same images and same information.
 

FyreWulff

Member
So I'm thinking about spartan ops. How is it they can pump out new content like that each week? Is there an end to it? Would they would be done with it before the game is released or is it DLC that comes out each week for a long period of time that the game is out? It doesn't seem very possible that people could create missions like that on a weekly basis unless you had a massive team dedicated to only that, so how exactly is that going to work?

It sounds amazing but it doesn't seem like it would work :/

This is my concern, actually. Spartan Ops sounds neat. But a full CGI cutscene and everything each week? That sounds expensive to spin up production of any new Spartan Ops post-launch.

Let's assume Spartan Ops is actually available to all copies, not just ones with a Mattrick Pass. So the first "season" or whatever is probably going to be on the disc. Depending on how long these cutscenes are, HD FMV is going to eat up disc space. They get through the Spartan Ops story, and release more.

Under the existing Halo direction, new DLC would have the scenes animated in-engine and vo'd. Now we're expecting Microsoft to actually spend the money to produce FMVs (more than likely outsourced) to go with new Spartan Ops stories? This is a publisher that only paid to have 3 content packs made for each of their last games, and that was just for multiplayer. Now they'll want DLC, AND CGI'd Spartan Ops content? With Halo 5 probably not too far behind in another 2 years?

Going off Microsoft's history, I'd only expect one new "season" of Spartan Ops at all, if any. Unless they outsource to Certain Affinity for either Ops or multiplayer packs, they won't have the manpower or the corporate backing (from my viewpoint) to produce content for Halo 4 once Halo 5 starts spinning up. We've already seen how much they've dropped Reach support features with 4 winding up, and that was with Anniversary and it's map pack completely outsourced by another company.

343 is the Halo company. We can reasonably assume that once 4 goes out the door, 5 will start pre-production soon afterwards. I remain unconvinced in response to Microsoft's previous behavior with post-ship content that we'll see any post-launch Spartan Ops content, and if we do I only see a one-and-done happening. I'm leaning towards all Spartan Ops being on disc and that's what we get for post-campaign content until Halo 5 comes out. Microsoft has yet to convince me that they actually want a long post-release content cycle for their games. And this would be their first whack at doing post-launch campaign style content.
 
So I'm thinking about spartan ops. How is it they can pump out new content like that each week? Is there an end to it? Would they would be done with it before the game is released or is it DLC that comes out each week for a long period of time that the game is out? It doesn't seem very possible that people could create missions like that on a weekly basis unless you had a massive team dedicated to only that, so how exactly is that going to work?

It sounds amazing but it doesn't seem like it would work :/

I'd imagine they're already creating that content as we speak. Come launch I would imagine the only thing they'd have to worry about is getting them out the door on time every week.

I am not expecting it to be free either but I can only hope.
 

feel

Member
This is my concern, actually. Spartan Ops sounds neat. But a full CGI cutscene and everything each week? That sounds expensive to spin up production of any new Spartan Ops post-launch.

Let's assume Spartan Ops is actually available to all copies, not just ones with a Mattrick Pass. So the first "season" or whatever is probably going to be on the disc. Depending on how long these cutscenes are, HD FMV is going to eat up disc space. They get through the Spartan Ops story, and release more.

Under the existing Halo direction, new DLC would have the scenes animated in-engine and vo'd. Now we're expecting Microsoft to actually spend the money to produce FMVs (more than likely outsourced) to go with new Spartan Ops stories? This is a publisher that only paid to have 3 content packs made for each of their last games, and that was just for multiplayer. Now they'll want DLC, AND CGI'd Spartan Ops content? With Halo 5 probably not too far behind in another 2 years?

Going off Microsoft's history, I'd only expect one new "season" of Spartan Ops at all, if any. Unless they outsource to Certain Affinity for either Ops or multiplayer packs, they won't have the manpower or the corporate backing (from my viewpoint) to produce content for Halo 4 once Halo 5 starts spinning up. We've already seen how much they've dropped Reach support features with 4 winding up, and that was with Anniversary and it's map pack completely outsourced by another company.

343 is the Halo company. We can reasonably assume that once 4 goes out the door, 5 will start pre-production soon afterwards. I remain unconvinced in response to Microsoft's previous behavior with post-ship content that we'll see any post-launch Spartan Ops content, and if we do I only see a one-and-done happening. I'm leaning towards all Spartan Ops being on disc and that's what we get for post-campaign content until Halo 5 comes out. Microsoft has yet to convince me that they actually want a long post-release content cycle for their games. And this would be their first whack at doing post-launch campaign style content.
Frankie: *michaeljordanlaugh.gif*
 

Shadders

Member
This is my concern, actually. Spartan Ops sounds neat. But a full CGI cutscene and everything each week? That sounds expensive to spin up production of any new Spartan Ops post-launch.

Let's assume Spartan Ops is actually available to all copies, not just ones with a Mattrick Pass. So the first "season" or whatever is probably going to be on the disc. Depending on how long these cutscenes are, HD FMV is going to eat up disc space. They get through the Spartan Ops story, and release more.

Under the existing Halo direction, new DLC would have the scenes animated in-engine and vo'd. Now we're expecting Microsoft to actually spend the money to produce FMVs (more than likely outsourced) to go with new Spartan Ops stories? This is a publisher that only paid to have 3 content packs made for each of their last games, and that was just for multiplayer. Now they'll want DLC, AND CGI'd Spartan Ops content? With Halo 5 probably not too far behind in another 2 years?

Going off Microsoft's history, I'd only expect one new "season" of Spartan Ops at all, if any. Unless they outsource to Certain Affinity for either Ops or multiplayer packs, they won't have the manpower or the corporate backing (from my viewpoint) to produce content for Halo 4 once Halo 5 starts spinning up. We've already seen how much they've dropped Reach support features with 4 winding up, and that was with Anniversary and it's map pack completely outsourced by another company.

343 is the Halo company. We can reasonably assume that once 4 goes out the door, 5 will start pre-production soon afterwards. I remain unconvinced in response to Microsoft's previous behavior with post-ship content that we'll see any post-launch Spartan Ops content, and if we do I only see a one-and-done happening. I'm leaning towards all Spartan Ops being on disc and that's what we get for post-campaign content until Halo 5 comes out. Microsoft has yet to convince me that they actually want a long post-release content cycle for their games. And this would be their first whack at doing post-launch campaign style content.

Spartan Ops will almost definitely be on the disc at launch and unlock over time, if anything the inconvenience and cost of putting out a content patch each week would rule out producing it after launch and that's without taking into account the dev costs and necessity to pull manpower away from Halo 5.

After series 1, I expect that we'll get Series 1+, same levels, same assets, new missions/objectives. A true Series 2 will most likely not appear until Halo 5, none of the Halo games have had campaign DLC and even with Spartan Ops seeming ripe for it, I'm pretty sure we won't see a genuine Series 2 as DLC. As much as Microsoft are invested in Halo, giving people fresh new content every week forever would seriously damage their other titles.
 

FyreWulff

Member
I wonder whether people without Internet will be able to acces all the spartan ops missions or not.

I'm wondering this too. But it's not quite clear at this point if it's a true start-to-end campaign, or it's Firefight maps with a story and pretty visuals to pretty up what amounts to a Weekly in 4.
 

Shadders

Member
I'm wondering this too. But it's not quite clear at this point if it's a true start-to-end campaign, or it's Firefight maps with a story and pretty visuals to pretty up what amounts to a Weekly in 4.

If it is available offline then surely you'd be able to access later content by fiddling with the system clock?
 

FyreWulff

Member
If it is available offline then surely you'd be able to access later content by fiddling with the system clock?

That's the issue. If it's meant to be timed, but available offline, is it just clock based or do you still need to connect online to unlock the later chapters? If they want it to time the end of Spartan Ops to some sort of book or other event, what's to keep someone from setting the clock forward and seeing the entire story on day 1?

I guess we'll find those answers out soon enough.
 

Shadders

Member
Now that I think about it, if it's on the disc then it doesn't matter what mechanism locks it away, someone will crack it open and take a look at the later content.
 
Spartan Ops will almost definitely be on the disc at launch and unlock over time.

Any one want to speculate if we'll be able to access prior week's Spartan Ops? Like say Week 2 had a great mission. Can I play that one again on Week 3 and on?

(I know this is a few pages back, so I apologize for dredging it up):

Now it may take you a while to end up with precisely the combo you want...

This is my biggest let down for Halo 4. I loved Halo because it's an arena shooter with no unlocks. My concern about unlocks isn't balance (although that's very important). I know 343 can balance that stuff or tune it quickly after launch. Unlocks require time that my life doesn't have right now.

I'm not going to whine about this change. This'll be my only post on it. It's not going to change back because of my GAF post. But I just wanted to share that in my opinion, unlocking content is a system that degrades the experience of people who don't have a ton of time for gaming.
 
I wonder whether people without Internet will be able to acces all the spartan ops missions or not.
"Players without internet connections will be able to take their xbox360's to their local Starbucks to download the next installment of Spartan Ops for the low, low price* of a Venti specialty drink and hot food item."








* - 'price' is considered monetary value. Microsoft cannot quantify the price paid by your soul while visiting a corporate box store with a corporate box in-arm. This message was provided to you in part by AT&T.
 

kylej

Banned
This is my biggest let down for Halo 4. I loved Halo because it's an arena shooter with no unlocks. My concern about unlocks isn't balance (although that's very important). I know 343 can balance that stuff or tune it quickly after launch. Unlocks require time that my life doesn't have right now.

Welcome to Call of Duty!
 

Homeboyd

Member
Any one want to speculate if we'll be able to access prior week's Spartan Ops? Like say Week 2 had a great mission. Can I play that one again on Week 3 and on?
They already said you could.

"Players without internet connections will be able to take their xbox360's to their local Starbucks to download the next installment of Spartan Ops for the low, low price* of a Venti specialty drink and hot food item."

* - 'price' is considered monetary value. Microsoft cannot quantify the price paid by your soul while visiting a corporate box store with a corporate box in-arm. This message was provided to you in part by AT&T.
Well played.
 

Overdoziz

Banned
This is my biggest let down for Halo 4. I loved Halo because it's an arena shooter with no unlocks. My concern about unlocks isn't balance (although that's very important). I know 343 can balance that stuff or tune it quickly after launch. Unlocks require time that my life doesn't have right now.
I for one love the fact that I'll be able to dong even harder on newcomers once I've unlocked all the best weapons/AAs/killstreaks.
 
Any one want to speculate if we'll be able to access prior week's Spartan Ops? Like say Week 2 had a great mission. Can I play that one again on Week 3 and on?

(I know this is a few pages back, so I apologize for dredging it up):



This is my biggest let down for Halo 4. I loved Halo because it's an arena shooter with no unlocks. My concern about unlocks isn't balance (although that's very important). I know 343 can balance that stuff or tune it quickly after launch. Unlocks require time that my life doesn't have right now.

I'm not going to whine about this change. This'll be my only post on it. It's not going to change back because of my GAF post. But I just wanted to share that in my opinion, unlocking content is a system that degrades the experience of people who don't have a ton of time for gaming.
You don't have time to play the game? It has been said that unlocks span across multiplayer and Spartan Ops, maybe even regular campaign (not sure about the last one, though). It's also been said that the unlocks are solely for customizing your loadouts, not for keeping you from using any of the weapons in-game.
 
This is my concern, actually. Spartan Ops sounds neat. But a full CGI cutscene and everything each week? That sounds expensive to spin up production of any new Spartan Ops post-launch.

Let's assume Spartan Ops is actually available to all copies, not just ones with a Mattrick Pass. So the first "season" or whatever is probably going to be on the disc. Depending on how long these cutscenes are, HD FMV is going to eat up disc space. They get through the Spartan Ops story, and release more.

Under the existing Halo direction, new DLC would have the scenes animated in-engine and vo'd. Now we're expecting Microsoft to actually spend the money to produce FMVs (more than likely outsourced) to go with new Spartan Ops stories? This is a publisher that only paid to have 3 content packs made for each of their last games, and that was just for multiplayer. Now they'll want DLC, AND CGI'd Spartan Ops content? With Halo 5 probably not too far behind in another 2 years?

Going off Microsoft's history, I'd only expect one new "season" of Spartan Ops at all, if any. Unless they outsource to Certain Affinity for either Ops or multiplayer packs, they won't have the manpower or the corporate backing (from my viewpoint) to produce content for Halo 4 once Halo 5 starts spinning up. We've already seen how much they've dropped Reach support features with 4 winding up, and that was with Anniversary and it's map pack completely outsourced by another company.

343 is the Halo company. We can reasonably assume that once 4 goes out the door, 5 will start pre-production soon afterwards. I remain unconvinced in response to Microsoft's previous behavior with post-ship content that we'll see any post-launch Spartan Ops content, and if we do I only see a one-and-done happening. I'm leaning towards all Spartan Ops being on disc and that's what we get for post-campaign content until Halo 5 comes out. Microsoft has yet to convince me that they actually want a long post-release content cycle for their games. And this would be their first whack at doing post-launch campaign style content.

Whilst it would be great, I can't see Spartan Ops having DLC seasons, at all. Like you mentioned it would consume resources they don't really have, and to be honest, even though I haven't tried it yet, I'd still prefer MP DLC to Spartan Ops DLC.
 

Karl2177

Member
This is my concern, actually. Spartan Ops sounds neat. But a full CGI cutscene and everything each week? That sounds expensive to spin up production of any new Spartan Ops post-launch.

Let's assume Spartan Ops is actually available to all copies, not just ones with a Mattrick Pass. So the first "season" or whatever is probably going to be on the disc. Depending on how long these cutscenes are, HD FMV is going to eat up disc space. They get through the Spartan Ops story, and release more.

Under the existing Halo direction, new DLC would have the scenes animated in-engine and vo'd. Now we're expecting Microsoft to actually spend the money to produce FMVs (more than likely outsourced) to go with new Spartan Ops stories? This is a publisher that only paid to have 3 content packs made for each of their last games, and that was just for multiplayer. Now they'll want DLC, AND CGI'd Spartan Ops content? With Halo 5 probably not too far behind in another 2 years?

Going off Microsoft's history, I'd only expect one new "season" of Spartan Ops at all, if any. Unless they outsource to Certain Affinity for either Ops or multiplayer packs, they won't have the manpower or the corporate backing (from my viewpoint) to produce content for Halo 4 once Halo 5 starts spinning up. We've already seen how much they've dropped Reach support features with 4 winding up, and that was with Anniversary and it's map pack completely outsourced by another company.

343 is the Halo company. We can reasonably assume that once 4 goes out the door, 5 will start pre-production soon afterwards. I remain unconvinced in response to Microsoft's previous behavior with post-ship content that we'll see any post-launch Spartan Ops content, and if we do I only see a one-and-done happening. I'm leaning towards all Spartan Ops being on disc and that's what we get for post-campaign content until Halo 5 comes out. Microsoft has yet to convince me that they actually want a long post-release content cycle for their games. And this would be their first whack at doing post-launch campaign style content.

Unlike you, I think Spartan Ops is entirely possible and plausible to do for online players. You need to let go of the way previous games' post-ship content worked, and think about your titled position. ;)
 

TheOddOne

Member
This is my concern, actually. Spartan Ops sounds neat. But a full CGI cutscene and everything each week? That sounds expensive to spin up production of any new Spartan Ops post-launch.

Let's assume Spartan Ops is actually available to all copies, not just ones with a Mattrick Pass. So the first "season" or whatever is probably going to be on the disc. Depending on how long these cutscenes are, HD FMV is going to eat up disc space. They get through the Spartan Ops story, and release more.

Under the existing Halo direction, new DLC would have the scenes animated in-engine and vo'd. Now we're expecting Microsoft to actually spend the money to produce FMVs (more than likely outsourced) to go with new Spartan Ops stories? This is a publisher that only paid to have 3 content packs made for each of their last games, and that was just for multiplayer. Now they'll want DLC, AND CGI'd Spartan Ops content? With Halo 5 probably not too far behind in another 2 years?

Going off Microsoft's history, I'd only expect one new "season" of Spartan Ops at all, if any. Unless they outsource to Certain Affinity for either Ops or multiplayer packs, they won't have the manpower or the corporate backing (from my viewpoint) to produce content for Halo 4 once Halo 5 starts spinning up. We've already seen how much they've dropped Reach support features with 4 winding up, and that was with Anniversary and it's map pack completely outsourced by another company.

343 is the Halo company. We can reasonably assume that once 4 goes out the door, 5 will start pre-production soon afterwards. I remain unconvinced in response to Microsoft's previous behavior with post-ship content that we'll see any post-launch Spartan Ops content, and if we do I only see a one-and-done happening. I'm leaning towards all Spartan Ops being on disc and that's what we get for post-campaign content until Halo 5 comes out. Microsoft has yet to convince me that they actually want a long post-release content cycle for their games. And this would be their first whack at doing post-launch campaign style content.
1. Confirmed multiple times that it is not DLC. Heck, this was said in the first info we got from the GI article.

2. They have already outsourced comics and series for Waypoint before. They guys that they have outsourced the CGI recently visited the studio.

3. I love that you shove all the blame to Microsoft side, while Bungie gets a pass for how they treated Reach. Spartan Ops is being done in-house, they even have a dedicated designer for the mode: Chris Haluke.

4. Let's all forget why Bungie wanted to move from Halo, LET'S ALL FORGET ABOUT THAT. Let's forget that Noble, Defiant and Anniversary Map packs came out, let's forget the title update and let's forget the sad state Reach was in before 343 stepped in.

Again ranting and stringing shit together to make some kind of sense.
 

monome

Member
1. Confirmed multiple times that it is not paid DLC. Heck, this was said in the first info we got from the GI article.

2. They have already outsourced comics and series for Waypoint before. They guys that they have outsourced the CGI recently visited the studio.

3. I love that you shove all the blame to Microsoft side, while Bungie gets a pass for how they treated Reach. Spartan Ops is being done in-house, they even have a dedicated designer for the mode: Chris Haluke.

4. Let's all forget why Bungie wanted to move from Halo, LET'S ALL FORGET ABOUT THAT. Let's forget that Noble, Defiant and Anniversary Map packs came out, let's forget the title update and let's forget the sad state Reach was in before 343 stepped in.

Again ranting and stringing shit together to make some kind of sense.

so much this.
MS has already poured money on making live action ads, animating novellas etc...
Clearly Spartan Ops is a mean to bridge SP and MP, but on the darker side it is a mean to keep people interested in Halo with fresh offerings.
For a fan like myself, the drought between Maps packs releases and the sometimes packed sometimes unexistent video releases is boring.

And for the inevitable COD Halo fight, Halo's strength relies on its story.
Halo is a superior game, yet COD sells more ; MS needs to offer things to keep people on XBOX, and Halo is their (not so secret) trojan horse.
just look at the article OddOne republished about the Halo movie. MS sees Halo as their star wars, and behave like a crazy George Lucas.
Having CGI movies keeps the price low, getting them into games is what the cool kids do these days and episodic gaming is coming no matter what because it is how the 60$ games will morph into 100$ games and keep getting bigger.
If games get smaller to cost less money, quality will be compromised simply because by the time devs have reorganised to match both lower price and higher quality, they will have made so much shitty games their IPs will be dead.

I'm fucked up crazy but let's see about the pricing model of halo 6 when it releases.
 

WJD

Member
Another note about the OXM UK issue is the cover art. It shows the Chief holding a UNSC weapon which I've never seen before and can only guess is the Assault Carbine which has been talked about.

Fairly sure it's new art, though correct me if it's not.
 

ElRenoRaven

Member

The wounds. Goddamn I wanted to see that Movie so badly. Dude got straight fucked over. I wouldn't doubt if he's right about it being more MS not liking things then Bungie.

I wonder whether people without Internet will be able to acces all the spartan ops missions or not.

I have been wondering that from the start. At least let silver accounts be able to unlock the missons.

Now that I think about it, if it's on the disc then it doesn't matter what mechanism locks it away, someone will crack it open and take a look at the later content.

Yup. They always do. If it's locked away on the disc as it will be then it will be spoiled within a week. You can count on that.
 
[snip]

Going off Microsoft's history, I'd only expect one new "season" of Spartan Ops at all, if any. Unless they outsource to Certain Affinity for either Ops or multiplayer packs, they won't have the manpower or the corporate backing (from my viewpoint) to produce content for Halo 4 once Halo 5 starts spinning up. We've already seen how much they've dropped Reach support features with 4 winding up, and that was with Anniversary and it's map pack completely outsourced by another company.

[snip]

What? Since the Reach handover, we've gotten:

- The Title Update
- Anniversary Maps (I don't care if they were outsourced, that's still 343 support.)
- ATLAS
- Waypoint Custom Challenges
- Fairly regular playlist updates (almost monthly).
- Population-wide file share upgrades to 24 slots.
- Halo 3 Recon for all.

You're entitled to your opinion on the quality of the support, but to say they've completely dropped support is laughable.

And they're still working hard to bring back online screenshot viewing and file share linking. You act like it was Halo 4's fault those features were taken away, but it was simply a result of the Bungie/Microsoft split. Just because the API is gone doesn't mean 343 is dropping Reach support - it just means they aren't increasing support by diverting resources to rehost API functionality on Waypoint.

There's a big difference between the Reach -> Halo 4 transition and the Halo 4 -> Halo 5 transition. Reach isn't 343's game! It's only natural that support will be reduced as Halo 4 spins up. I'm sure they aren't going to drop 4 support when 5 production starts because Halo 4 is their baby.

- ncsuDuncan, 343 Sympathizer Squad
 

monome

Member
Another note about the OXM UK issue is the cover art. It shows the Chief holding a UNSC weapon which I've never seen before and can only guess is the Assault Carbine which has been talked about.

Fairly sure it's new art, though correct me if it's not.

care to post it? it's allowed, right?

No way a year of Spartan Ops fits on the launch disc and is already done.
Spartan Ops bridges SP and MP, that if "forces" people to connect their XBOX online is a given. Gold accounts only would burn Rome yet...it's not paid DLC so I guess MS wants a return on the investment.

Yeah, just playing a few games of FIFA then I'll get a picture.
Nice.
 

Homeboyd

Member
I'm sure they aren't going to drop 4 support when 5 production starts because Halo 4 is their baby.
This is something I've been trying to get others to understand as well. 343 jumped in and are doing the best they can with what they've got available to them. All eyes are on Halo 4 right now and I would imagine a lot of the Reach support at this point is almost voluntary. The sort of "we hear you guys and we're doing the best we can to give you want with Reach, but we've got many other priorities at the moment, so bear with us (and be reasonable)" type of thing. Sure they want to keep the Halo community happy by updating/maintaining Reach as much as possible, but their focus is clearly on Halo 4 which is where it should be.
 
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