Pimpbaa
Member
Sorry but no.
Only PoP what matter is Warrior Within. It's like MGS3 of PoP franchize.
That's insulting to MGS3.
Sorry but no.
Only PoP what matter is Warrior Within. It's like MGS3 of PoP franchize.
The "no death" thing is just a strawman people who are enthusiastic about the game use to defend its difficulty, or lack thereof.
The platforming was basically braindead in comparison to the rest of the series. It was pretty and had some personality but the visual indicator of checkpointing wasn't the problem with the difficulty.
Yeah, really. No dying was just window dressing, nothing more than a nicer way of indicating you fell/died and respawned, plus we have games like Xenoblade where dying results in zero lost progress and I don't think I've seen any hate for it there (though for physical travel you usually ARE set back much further). It's just a bland game period, everything's easy (or merely annoying), too much of the game is automated, and it has neither the thrill of exploring good open ended games have or the structure and deliberate design of linear games.The "no death" thing is just a strawman people who are enthusiastic about the game use to defend its difficulty, or lack thereof.
The platforming was basically braindead in comparison to the rest of the series. It was pretty and had some personality but the visual indicator of checkpointing wasn't the problem with the difficulty.
Gameplay was boring, the combat was horrible IMO but it surely looked and animated beautifully. The story was cool too. I wished they use the combat system similar to the originals or copy Batman but with Swords. Platforming was nice they can keep it. Gimme enemy variety and options to fight multiple ones and we are set.
There was a sequel.... on the DS.
Really? You're not sure?Not sure why everyone is ignoring this...
Forgotten Sands has the best platforming of any PoP game I can remember, so at least since SoT.Am I the only one who thought that The Forgotten Sands was a better game?
Edit:
Apparently not .
It wasn't the "real ending". The real ending was the ending in the game. The DLC was a bridge between two stories, and if you ever played it, or if you've ever spoken to anyone who played it, this would be painfully obvious.
I disliked this game. The banter between the two leads was painfully forced (unlike that of the prince and farah from SoT)
That's from a Wii version from what I see.
Canceled Wii version of the original
Why was it canned? :/
I disliked this game. The banter between the two leads was painfully forced (unlike that of the prince and farah from SoT) and the American accents really distracted (as if Nate Drake and Elena decided to dress up and go to fantasy land).
The forgiving gameplay didn't engage me at all, and while the art direction seemed initially good in the screenshots and concept arts - it just didn't translate as well in-game.
All in all, as Jett said, it was a poorly executed mess of a game.
Fixed.That's insulting to POP.
Gorgeous game. Hated the ending. Hated.
It retroactively made the story weaker.
Hated
That's true. I was certainly thinking about the ending for some time.Hehe, funny how that works about bold endings. I bet it did not illicit very many 'eh's around the world.
No need for a sequel to a bad game.
No need for a sequel to a bad game.
That's true. I was certainly thinking about the ending for some time.
If my 360 & TV didn't cost so much, I would have thrown the system at it.
It was way too disjointed from the rest of the story though. I would have loved the ending if:
1. A sequel was guaranteed to begin with
2. They built up the story to imply the "Prince" would actually take such drastic measures.
I kinda liked it, except the whole Nathan Drake voice thing. Really distracting!
2. They built up the story to imply the "Prince" would actually take such drastic measures.
epitome of style over substance