Completely agree, i think it's awesome the way it opens up. I played all classes till 13 in beta, and every new skill/rune i unlocked, i tried out, even if the description made it sound weak. If people had the choice to unlock/buy specific runes, they would probably only choose 2-4 per skill (those which sound most powerful/efficient), while with the current system they will try out every single rune and skill. It benefits experimenting greatly.Gonna have to disagree here, because I think you and I are looking at things from opposite perspectives. I mean, the problem I run into with the old system is that levelling after 30 is boring. Once you've unlocked the skills, what does a level up get you? Some incremental improvements to your stats? Your level feels meaningless, and levelling up isn't exciting or fun. Tying unlocks to your level means that every time you level up, you get something new. You check the skill page to see what you unlocked, and you're enticed to try a new build revolving around a skill you wouldn't normally use, but that rune looks so good. You call it a restriction on what you can do, I call it an exciting opportunity to do more things as you progress.