Looks like the closest relationship is 10 meters = 1 meter, heh.
I think it's more close to a factor of 0,2 - 10 ingame yards = 2 meters - just imagine the hero lying down (assuming he's ~2m tall)
Looks like the closest relationship is 10 meters = 1 meter, heh.
I think it's more close to a factor of 0,2 - 10 ingame yards = 2 meters - just imagine the hero lying down (assuming he's ~2m tall)
We all know the distance measurement is fubar in relation to rl - but one guy did the work to analyze the ingame distances:
source
Source?
D3 CE available for AUS people
its 140 AUD tho
http://www.game.com.au/diablo-iii-collectors-edition/pc-games/DIABLO3CE
Gotta try the Female barb and figure out what all the rage is about 1 last time
While I'm not the biggest fan of female Barbarians... I do commend Blizzard for making them look like barbarians and not models in bikini armor like the above.
While I'm not the biggest fan of female Barbarians... I do commend Blizzard for making them look like barbarians and not models in bikini armor like the above.
This new blizzcast also mentions it
http://us.battle.net/d3/en/blog/4874842/Darkness_Falls_Heroes_Rise_50_Unlock_Revealed-4_20_2012#blog
I wish those "interviews" were a little less scripted. It's really obvious that every word that is said was cleverly crafted by a marketing engineer.
Droppable runes is a terrible idea anyway.
Ultra-rare item socket runes that give some small enhancements (other than IAS/increased DPS) to existing skills would be kind of cool though.
What baffles me about the change is, honestly, why they call them runes at all. Should have come up with a new name.
I dont mind the frame.. not a fan of the face though.. and the bright orange hair. Shouldve went with more of a copper red.While I'm not the biggest fan of female barbarians... I do commend Blizzard for making them look like barbarians and not models in bikini armor like the above.
You pretty much never found any good ones. The only way to get them was trading for dupes.Damn the rune system seems a little pointless. How was it when they were collectable? Seems like there isnt much to collect this time.
You pretty much never found any good ones. The only way to get them was trading for dupes.
You pretty much never found any good ones. The only way to get them was trading for dupes.
Yeaaa, that was kind of a big point for me with D3. I liked the idea of finding neat runes to customize skills with. Just clicking them on seems weird..Dupes? Are you referring to the D2 runes?
I think the guy was asking about when runes dropped in D3. Still seems like a shame they changed it. Would've been cool to decide which skill to socket a rune with.
Man can't wait for them to update the weapon guides to final stats.
I hope there is some hidden set drops. Or at least more than 1-2 that's specific to each class.
Dreamed I was playing last night :<
Ohhh right. I missed that part of the beta.Dupes? Are you referring to the D2 runes?
I think the guy was asking about when runes dropped in D3. Still seems like a shame they changed it. Would've been cool to decide which skill to socket a rune with.
Yeaaa, that was kind of a big point for me with D3. I liked the idea of finding neat runes to customize skills with. Just clicking them on seems weird..
This. It took me so long to understand what happened because I was confused.What baffles me about the change is, honestly, why they call them runes at all. Should have come up with a new name.
Droppable runes is a terrible idea anyway.
I'd take that over level restrictions. Just trade what you find on the AH.Agreed. I didn't like it when I first heard of it back when D3 was announced and now that we have this new system, I am glad that they ditched the old one. I absolutely hate having gameplay elements locked away by RNG mechanics.
Agreed. I didn't like it when I first heard of it back when D3 was announced and now that we have this new system, I am glad that they ditched the old one. I absolutely hate having gameplay elements locked away by RNG mechanics.
The problem is...
When runes are common (early ranks) - the mechanic is pointless, runes operate just as they do now, you will always have a rune available for your skill.
When they are rare - A. And the power difference between ranks is low, they aren't worth the effort. OR B. The power difference between ranks is high, RNG becomes a lot more punishing, full builds not available to everybody.
Blizzard chose (A) probably mostly because they want everybody to be able to have a "full build" (even if you didnt have rank 7 runes, rank 6 wasn't much weaker). But then the runes weren't worth how rare they would drop, nor how many of them there were...
How so? And controller mapping software should be safe from banning?Spent my last day of beta playing around with getting a PS3 controller to work for Diablo 3.
http://www.youtube.com/watch?v=yqEoMhkj6W4
I'd take that over level restrictions. Just trade what you find on the AH.
We all know the distance measurement is fubar in relation to rl - but one guy did the work to analyze the ingame distances:
source