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CNN: How video games and porn are ruining a generation

Didn't find a thread on this... lock if etc etc.

Yes, this picture is part of the editorial... it's fantastic..
120523015438-demise-guys-teenagers-video-games-story-top.jpg


Editor's note: Psychologist Dr. Philip Zimbardo is a professor emeritus at Stanford University and is world-renowned for his 1971 research, the Stanford Prison Experiment. Zimbardo teamed up with artist and psychologist Nikita Duncan to write "The Demise of Guys: Why Boys Are Struggling and What We Can Do About It," released Wednesday by TED Books.

(CNN) -- Is the overuse of video games and pervasiveness of online porn causing the demise of guys?

Increasingly, researchers say yes, as young men become hooked on arousal, sacrificing their schoolwork and relationships in the pursuit of getting a tech-based buzz.

Every compulsive gambler, alcoholic or drug addict will tell you that they want increasingly more of a game or drink or drug in order to get the same quality of buzz.

Video game and porn addictions are different. They are "arousal addictions," where the attraction is in the novelty, the variety or the surprise factor of the content. Sameness is soon habituated; newness heightens excitement. In traditional drug arousal, conversely, addicts want more of the same cocaine or heroin or favorite food.

The consequences could be dramatic: The excessive use of video games and online porn in pursuit of the next thing is creating a generation of risk-adverse guys who are unable (and unwilling) to navigate the complexities and risks inherent to real-life relationships, school and employment.

Stories about this degeneration are rampant: In 2005, Seungseob Lee, a South Korean man, went into cardiac arrest after playing "StarCraft" for nearly 50 continuous hours. In 2009, MTV's "True Life" highlighted the story of a man named Adam whose wife kicked him out of their home -- they have four kids together -- because he couldn't stop watching porn.
Dr. Philip Zimbardo and Nikita Duncan are the authors of \
Dr. Philip Zimbardo and Nikita Duncan are the authors of "The Demise of Guys."

Norwegian mass murder suspect Anders Behring Breivik reported during his trial that he prepared his mind and body for his marksman-focused shooting of 77 people by playing "World of Warcraft" for a year and then "Call of Duty" for 16 hours a day.

Research into this area goes back a half-century.
Breivik claims killing was 'necessary'

In 1954, researchers Peter Milner and James Olds discovered the pleasure center of the brain. In their experiments, an electrical current was sent to the limbic system of a rat's brain whenever it moved to a certain area of its cage. The limbic sytem is a portion of the brain that controls things like emotion, behavior and memory. The researchers hypothesized that if the stimulation to the limbic system were unpleasant, the rats would stay away from that part of the cage.

Surprisingly, the rats returned to that portion of the cage again and again, despite the sensation.

In later experiments, when they were allowed to push a stimulation lever on their own accord, they self-stimulated hundreds of times per hour. Even when given the option to eat when hungry or to stimulate the pleasure center, the rats chose the stimulation until they were physically exhausted and on the brink of death.

This new kind of human addictive arousal traps users into an expanded present hedonistic time zone. Past and future are distant and remote as the present moment expands to dominate everything. That present scene is totally dynamic, with images changing constantly.

A recent study from the Centers for Disease Control and Prevention found that "regular porn users are more likely to report depression and poor physical health than nonusers are. ... The reason is that porn may start a cycle of isolation. ... Porn may become a substitute for healthy face-to-face interactions, social or sexual."

Similarly, video games also go wrong when the person playing them is desensitized to reality and real-life interactions with others.

Violence in video games is often synonymous with success. Children with more of a propensity for aggression are more attracted to violent video media, but violent media, in turn, can also make them more aggressive. This could be related to the fact that most video games reward players for violent acts, often permitting them to move to the next level in a game.

Yet research reported in the Annual Review of Public Health suggests a link between violent video games and real-life aggression: Given the opportunity, both adults and children were more aggressive after playing violent games. And people who identify themselves with violent perpetrators in video games are able to take aggressive action while playing that role, reinforcing aggressive behavior.

Young men -- who play video games and use porn the most -- are being digitally rewired in a totally new way that demands constant stimulation. And those delicate, developing brains are being catered to by video games and porn-on-demand, with a click of the mouse, in endless variety.

Such new brains are also totally out of sync in traditional school classes, which are analog, static and interactively passive. Academics are based on applying past lessons to future problems, on planning, on delaying gratifications, on work coming before play and on long-term goal-setting.

Guys are also totally out of sync in romantic relationships, which tend to build gradually and subtly, and require interaction, sharing, developing trust and suppression of lust at least until "the time is right."

Less extreme cases of arousal addiction may go unnoticed or be diagnosed as an attention or mood disorder. But we are in a national, and perhaps global, Guy Disaster Mode that needs to be noticed and solutions advanced to fix a totally novel phenomenon, which will only increase in intensity and breadth without the concerted efforts of educators, gamemakers, parents, guys and gals.

It's time to press play and get started reversing these trends.

Check out Zimbardo's 2011 TEDTalk on "The Demise of Guys."
http://edition.cnn.com/2012/05/23/health/living-well/demise-of-guys/index.html?hpt=hp_c2
 

Chittagong

Gold Member
It's pretty easy to narrow down which game they are playing since about three games supported that hand position.
 
This is pretty much common sense to anyone with any ability to notice changes in children (and adults) and their behavior for the past 30 years, but gaf won't admit to it and will say stupid pointless crap as some counter-argument.

Edit: Too late.
 
In later experiments, when they were allowed to push a stimulation lever on their own accord, they self-stimulated hundreds of times per hour. Even when given the option to eat when hungry or to stimulate the pleasure center, the rats chose the stimulation until they were physically exhausted and on the brink of death.

So... how long until I can pay to have one of these inserted into my brain?

The real question here is why settle for video games when rats get all the good stuff
 

Orayn

Member
This is pretty much common sense to anyone with any ability to notice changes in children (and adults) and their behavior for the past 30 years, but gaf won't admit to it and will say stupid pointless crap as some counter-argument.

Edit: Too late.

It's not that I don't think such changes could occur, but I'd like to see some data to back up your statement.
 

Kai Dracon

Writing a dinosaur space opera symphony
Every new thing that changes people's standards, goals, drive, and the way they behave is always heralded as a poison that will surely destroy all of society and end the human race. Whether the thing in question is really bad or not.

That's just how it goes. Upset the apple cart with the apparent stability of society, and the people with the preservative (as opposed to say, merely conservative) mentality will start ringing alarm bells.

The hilarious thing is that the prototypical "correct" proper western male being held up as a yardstick here, is likely nothing at all like a proper man from previous generations, eras, and epochs of culture. A 1950's track home dwelling business suited insurance salesman dad would be an alien creature full of wrong ideas and improper behavior to someone from a couple of centuries before.
 
Guys are also totally out of sync in romantic relationships, which tend to build gradually and subtly, and require interaction, sharing, developing trust and suppression of lust at least until "the time is right."

Another "oh man, weren't the 50's great!" sentiment. The increasing marriage age of North American men has less to do with videogames/porn and far more to do with increasing workplace competition from women, degree inflation, and a decline in social mores that prohibited widespread divorce. In other words, there are so many statistics lamenting the fact that modern men aren't getting married, but there aren't any corresponding studies telling them why they should in the current climate.

Blaming the shooting on videogames, and not on the fact that the guy was ruled criminally insane and had a political motivation, is in poor taste, just as it was in Columbine. The other two examples are fine though.
 

Trevelyon

Member
That's why I have gootube and a montage of GoW3 cutscenes constantly looping. I'm always highly stimulated and lubricated, never a dull moment.
 

Dylan

Member
I think this was posted a few months ago. I saw the TED talk before and didn't find it very enlightening. But it's hard to ignore the fact that Zimbardo himself designed and oversaw one of the most unethical human experiments of all time.


But aside from that, the fact that video games and porn do "prey" on the brain's reward system is indeed an interesting phenomenon and I think it really merits scientific study. I remember Jonathan Blow saying in an interview a few years back that he thinks game designers should be weary of what they are asking players to do in their games, and they should consider the consequences of certain types of gameplay. I think this was an interesting perspective and it probably warrants more discussion than the usual "games are evil" vs. "omg stop villifying gamez dud3" shite that we tend to see on message boards.


There was a nature neuroscience review that came out recently that featured some prominent behavioural neuroscientists and psychologists discussing the past few decades of studies on the effects of video games and behaviour. As far as I could tell, 0 gaming media outlets gave the article any attention whatsoever, which is a bit depressing but not exactly unexpected.

At any rate, this harkens back to the infamous "Beige" thread on 1UP eons ago "are games porn" that generated a bit of discussion on 1UP Yours. It could be that games are much closer to porn than we think. Obviously though, "everything in moderation" holds true for any activity in life, and most intelligent people already understand this.
 

Derrick01

Banned
The picture they use is fitting because their argument is from around the same time frame.

For every study that suggests games increase aggression and violence, you can find one that says it doesn't. I tried to do a report on it years ago and wasn't able to find any kind of a consensus in the studies. Though I saw a chart on here a few weeks ago that showed crime rates going down around the time Doom came out and it kept going down when every popular scapegoat (mortal kombat, GTA 3) came out. While I doubt they're the reason why, they obviously show that society didn't crumble into a bunch of Mad Max savages after running down prostitutes.
 
AKI Wrestling games were fun but that is a bit much. The closest we ever came to that expression was when Eric Bischoff got KO'd 6 seconds into a match.

Maybe the best 2+ player game on N64 with that scheme.
 
Another "oh man, weren't the 50's great!" sentiment. The increasing marriage age of North American men has less to do with videogames/porn and far more to do with increasing workplace competition from women, degree inflation, and a decline in social mores that prohibited widespread divorce. In other words, there are so many statistics lamenting the fact that modern men aren't getting married, but there aren't any corresponding studies telling them why they should in the current climate.

Blaming the shooting on videogames, and not on the fact that the guy was ruled criminally insane and had a political motivation, is in poor taste, just as it was in Columbine. The other two examples are fine though.

I laughed at that too. I'm in my 20's, married, full time job, I play games practically every day, and I watch porn (or "make it", *wink wink*) multiple times a week.

Clearly I'm fucked.
 

kadotsu

Banned
As alarmist as this article might be it shouldn't overshadow the actual discussion of the negative parts of modern game design. The probability of gaming addiction being a genuine problem is pretty high even if it only affects a small percentage of the gaming population (<2%).
Especially in a time where the most growth in the industry comes from monetization that is very close to established gambling methods. I'm in agreement with the Japanese government that the a part of common F2P models are in fact gambling and should be regulated at such and kept behind a strict age gate.
 

Tagg9

Member
Surely a lot of this is common sense. If you spend all of your time watching porn and playing games, you aren't going to have the social skills to interact with the rest of society. The same goes for any hobby or activity - eg. if you read books 16 hours a day and isolate yourself, you aren't going to be adequately prepared for a serious relationship.
 

Redford

aka Cabbie
This is pretty much common sense to anyone with any ability to notice changes in children (and adults) and their behavior for the past 30 years, but gaf won't admit to it and will say stupid pointless crap as some counter-argument.

Edit: Too late.

This.
 
Just realized the kids in the picture's shirts match their controller. So clever these photographers are.

If they keep making these types of accusations its only a matter of time before some psuedo doctor says that Video Games, the Internet (GAF is specified) and porn all cause cancer.
 
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