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E3 2012: PlayStation partnering with "leading cloud gaming service"?

-viper-

Banned
Should I tell you what would be cool?

GRAN TURISMO 6 ON PS3 AND VITA.

With cross-play ability.

FUCKING MEGATON SON.

I'd buy two copies AND a Vita for that shit.
 

bangai-o

Banned
I honestly don't understand how you guys actually believe that Microsoft will allow any of their IP's to be streamed on the Playstation hardware. Seriously, think for a second.
well then again, i dont think Microoft would care so long as you become a gold subscriber.
 

Lindsay

Dot Hacked
I dun get why people are all excited about being able ta play PS1/PS2 games through. 6 years and Sony has like 100 PS1 games up on the store many of which no one cares about and like a dozen PS2 games? They're not gonna just be able to drop hundreds or even dozens of new games onto the service just cause its streaming instead of d/ling. I do like the idea of a rental service/Sega Channel type thing but they've got a ways ta go.
 

B.O.O.M

Member
So I wonder, if sony goes this route for BC for the next PS Console, then wouldn't that mean they could easily get rid of the Cell and stick to developer friendly hardware parts (similar to vita)?
 
How about this:

Buy a first-party Sony PS3 game, get an Onlive code to play it through streaming on any device you want. Uncharted 3 on your PC, phone, tablet, smartphone.

Cool?
 

Ardenyal

Member
I've used OnLive. It's horrible.

It'd be somewhat acceptable for demos, but for real games? Nope.avi

Depends largely on where you're located in relation to the servers and what game is running on the server. In my recent test Fallout tactics ran like shit with half a second delay but Call of Juarez ran damn near close to the real thing... Gaikai works a lot better, fully playable even, but that's because it's not a full service and server load isn't that big.
 
Depends largely on where you're located in relation to the servers and what game is running on the server. In my recent test Fallout tactics ran like shit with half a second delay but Call of Juarez ran damn near close to the real thing... Gaikai works a lot better, fully playable even, but that's because it's not a full service and server load isn't that big.

Gaikai has a lot more datacenters than OnLive does when they first launched (24 vs 3). Gaikai will soon be allowing publishers/retailers access to full games, not just demos so that they can create their own custom storefronts using Scaleform.
 

i-Lo

Member
Depends largely on where you're located in relation to the servers and what game is running on the server. In my recent test Fallout tactics ran like shit with half a second delay but Call of Juarez ran damn near close to the real thing... Gaikai works a lot better, fully playable even, but that's because it's not a full service and server load isn't that big.

Precisely.

Here is the front end problem with online streaming service for gaming atm:

1. Latency- An absolute no no unless it's turn based game

2. Image resolution- Directly affected by the bandwidth and can exacerbate latency issue

Back end problem:

1. Internet speed

2. Bandwidth cap.

I can see them take baby steps in implementing it. PS1 and PS2 games would be best served at the moment. In time, perhaps PS3 games with 720p resolution. I still see this technology being around a decade away to be utilized as a complete replacement for today's hardware.
 
It doesn't make sense though. You don't put your key IP's up for grab where you can stream them on all of your devices by buying it once.

I think it does make sense if you look at the big picture. What is the main advantage that Sony has over Microsoft? I say it's the quality and quantity of their first-party output. But how do you sell those games or your next console to the Xbox-dominated US market? You make them available through streaming, so that everyone gets the chance to demo them, or even play them through streaming if they buy the physical game. Then you let your games do the talking for you.
 
has anyone mentioned Nvidia's GRID system in regards to this PS rumor?

Nvidia CEO: GeForce Grid 'will do for video games what cable television did for video'

http://www.theverge.com/2012/5/24/3041115/nvidia-ceo-geforce-grid-cable-tv

Yeah, Gaikai is a partner of Nvidia (so is OnLive), but Gaikai will be working with Nvidia to obtain content and Gaikai will be upgrading their datacenters to Geforce GRID in August. (http://www.gamesindustry.biz/articl...-partner-with-meteor-to-broaden-hawken-launch) They demoed Hawken on a LG HDTV (Gaikai is also partners with them) and a Transformer tablet.
 
Yeah, Gaikai is a partner of Nvidia (so is OnLive), but Gaikai will be working with Nvidia to obtain content and Gaikai will be upgrading their datacenters to Geforce GRID in August. (http://www.gamesindustry.biz/articl...-partner-with-meteor-to-broaden-hawken-launch) They demoed Hawken on a LG HDTV (Gaikai is partners with them) and a Transformer tablet.

The ps3 even uses a Nvidia gpu...

Would be interesting if this is their way to do BC with PS3 games given the rumors that PS4 won't be doing it.
 
There are so many ways this rumor can go:

Gaikai:

-Gaikai white-label demo/full PC game streaming service on Sony TV, tablets, Vita, Playstation with PS exclusive content (retro game service)

-Sony using Gaikai progressive download tech for game downloads so people can play them while the game is downloading.

-Overhaul of Remote Play functionality using Gaikai tech

OnLive:

-OnLive demo service only with PS exclusive content

-OnLive game/desktop app on PS3/Vita/Sony Tvs

-Sony licensing OnLive tech to stream PS4/PS3 game demos

-Overhaul of Remote Play functionality using OnLive tech
 

Fabrik

Banned
Why would you want to invest money in gaming collections?

You stream a game, finish it in 10 hours (pretty much every this gen non-RPG title) and you are done. Move on to the next title.

There's some game I like to keep like Portal 2 or Arkham Asylum. I like replaying them from time to time. If the games are sold cheaper this way then why not. It would be like renting them but the prices will probably be not too far from retail. But anyway the technology/networks don't seem to be ready yet.
 

LAMBO

Member
To you guys that say MS wouldn't allow Halo on a PS game streaming service, Sony wouldn't allow Halo on their service. Sony is not going to provide free Halo advetising on their own console, not going to let you play the competition's main selling point because if you love it you'll just buy an xbox and play it for real without all the negatives of online game streaming.

I hope it's Steam, and it's like steam on the Mac. We'll start to see windows+Mac+Playstation on some games.
 
To you guys that say MS wouldn't allow Halo on a PS game streaming service, Sony wouldn't allow Halo on their service. Sony is not going to provide free Halo advetising on their own console, not going to let you play the competition's main selling point because if you love it you'll just buy an xbox and play it for real without all the negatives of online game streaming.

I hope it's Steam, and it's like steam on the Mac. We'll start to see windows+Mac+Playstation on some games.

Cloud gaming services are PC based. You are not going to see console exclusive titles on them unless the console makers are heavily involved and they will be exclusive to their platform.
 

MercuryLS

Banned
If they roll this into PS+ that would be huge. So would you have to pay a subscription fee along with paying for individual games to rent/"own"? How does onlive work currently?
 

Raonak

Banned
Wow. Onlive + PS3. And possibly even VITA!?

if it works correctly it would be a megaton.
I won't use it due to shitty NZ internet. but still, neat.
 

AndyD

aka andydumi
If they roll this into PS+ that would be huge. So would you have to pay a subscription fee along with paying for individual games to rent/"own"? How does onlive work currently?

One or the other. You can pay a monthly fee to access a play pack (unlimited play of hundreds of games) or you can buy games individually and play them unlimited for the price of the game only.
 

Pranay

Member
I think it does make sense if you look at the big picture. What is the main advantage that Sony has over Microsoft? I say it's the quality and quantity of their first-party output. But how do you sell those games or your next console to the Xbox-dominated US market? You make them available through streaming, so that everyone gets the chance to demo them, or even play them through streaming if they buy the physical game. Then you let your games do the talking for you.

Uhh makes no sense
 
If they roll this into PS+ that would be huge. So would you have to pay a subscription fee along with paying for individual games to rent/"own"? How does onlive work currently?

OnLive allows for rental and purchase of their game catalog. OnLive also has an optional subscription ($10 a month) for back catalog titles called the playpack. OnLive is more like a retailer and takes a 40% cut of sales on their platform.

Gaikai is a more B2B oriented company. Gaikai provides hosting and technology for publsihers/retailers/developers and takes no cut of sales. They offer a demo service (currently avaiable) and a full games service (which has yet to launch). Publishers/retailers can pay a flat fee per demo or pay per minute the user is playing the demo.

For Gaikai's full games service, publishers play a rate base on the number of game instances the publisher/retailer wants to be available. The Publisher/Retailer keeps all of the profits from the sale. Esssentially, Publishers/Retailers can use Gaikai to build their own white-label Cloud gaming service to compete against OnLive. Publishers/Retailers decide whether games can be rented/bought. Gaikai is also are going to offer a progressive download service (similar to Happy Cloud) where you can play the game almost instantly (within 3-5 minutes) after starting to download.
 

amar212

Member
Should I tell you what would be cool?
GRAN TURISMO 6 ON PS3 AND VITA.

Should I tell you what would NOT BE COOL?

PLAYING GRAN TURISMO ON VITA.

Driving part on handheld sucks, period. Despite heavy assists and buffering in steering, playing GTPSP on PSP was even nowhere near ancient analogy of GT2 for instance (when played with original Dual Shock and analog thumbs).

I had a chance to play few *driving* games on Vita (with analogue steering on left trigger and analogue accel/brake on right) and it is the same problem. You just can't have decent amount of analogy on sticks such short.

Now we can argue about personal preferences of *feel* while driving, but despite having 2 analogue sticks, Vita just can't offer you the same sensation and appropriate reaction needed for consistency while driving. And not to even throw races longer than few laps in the ring - even Vita is not wide enough to prevent small cramps and loss of stamina in fingers after 10 minutes of constant concentrated driving when its dimensions and position of your hands are in picture. Now throw in manual shifting and you're in the gravel of Suzuka in the first turn of lap 4.

I would be the happiest man alive to get GT6 on Vita and PS3 as a cross platform title, but I really do not see any way to make it enjoyable experience for any race longer than few laps and in constrains of *full core* race setup (no assists, no ABS, real surface grip, changeable weather, etc.) with Vita's ergonomy.

People bashed GTPSP to hell and back, but nobody didn't took into account how actual structure of the game was heavily designed with ergonomy of the PSP in mind. Just go and try to race any stronger car - and I do not even speak about racecars - for more than 5 laps. And then imagine running a 10 lap race with 16 opponents around you on Monaco for instance.

I would welcome compatibility of GT6 with Vita, but in some perspective of enhanced functionalities. It would bee great to buy a GT6 Vita application on Store which would allow you to drive short Arcade-Style races as in GTPSP (and than transfer prizes to your main game or unlock cars/tracks for the Arcade mode for instance), manage your B-Spec races and do Remote racing, race your B-Spec driver against other B-Spec drivers online, take photos of cars, watch cloud-save replays on the go, arrange garage on the go, tune your cars, share cars, communicate with Friends on the go, create courses trough Course Editor (of course, to be able to drive them in Test Runs), and dozen of others that I'm too lazy to type - and finally use Vita as an secondary display for the PS3 game, where you can opt to have all in-race data available there as remote HUD in the real-time (or as legendary rear-view mirror, which would be glorious).

But driving GT6 on Vita as a 100% full cross-play game.. No way man. No way without serious downscaling the experience.
 

MercuryLS

Banned
OnLive allows for rental and purchase of their game catalog. OnLive also has an optional subscription ($10 a month) for back catalog titles called the playpack. OnLive is more like a retailer and takes a 40% cut of sales on their platform.

Gaikai is a more B2B oriented company. Gaikai provides hosting and technology for publsihers/retailers/developers and takes no cut of sales. They offer a demo service (currently avaiable) and a full games service (which has yet to launch). Publishers/retailers can pay a flat fee per demo or pay per minute the user is playing the demo.

For Gaikai's full games service, publishers play a rate base on the number of game instances the publisher/retailer wants to be avaiable. Esssential, Publishers can use Gaikai to build their own Cloud gaming service to compete against OnLive. Publishers/Retailers decide whther games can be rented/bought. Gaikai is also are going to offer a progressive download service (similar to Happy Cloud) where you can play the game almost instantly (within 3-5 minutes) after starting to download.

Seems like it makes more sense for Sony to work with Gaikai.

Edit: I just played the Witcher 2 demo on Gaikai, shit was completely smooth and playable. I'm impressed.
 
Seems like it makes more sense for Sony to work with Gaikai.

Edit: I just played the Witcher 2 demo on Gaikai, shit was completely smooth and playable. I'm impressed.

I think it would make more sense as well. However, OnLive has been silent for months so they have to be working on something. It really could go either way at this point. I can't wait for E3.
 

MercuryLS

Banned
You know, if MS was smart they would make a media/gaikai/kinect box next gen and price is very low (considering the streaming nature of the service, you wouldn't need super powerful hardware anyways. Just something that can stream content and run Kinect) and sell it with a $10-15 a month XBL service that would give you access to netflix, crackle, etc as well as unlimited full game demos and reduced priced streaming games ($10 less than retail).

So cheap box (w/ no disc drive) + Kinect + streaming services + controller for $99/$149 with $10/$15 XBL subscription required.

Also all games are day-and-date with the physical releases on the higer priced, fully featured Xbox 720.
 
You know, if MS was smart they would make a media/gaikai/kinect box next gen and price is very low (considering the streaming nature of the service, you wouldn't need super powerful hardware anyways. Just something that can stream content and run Kinect) and sell it with a $10-15 a month XBL service that would give you access to netflix, crackle, etc as well as unlimited full game demos and reduced priced streaming games ($10 less than retail).

So cheap box (w/ no disc drive) + Kinect + streaming services + controller for $99/$149 with $10/$15 XBL subscription required.

Also all games are day-and-date with the physical releases on the higer priced, fully featured Xbox 720.

Microsoft could make their own cloud gaming service. Cloud gaming is so dependant on Windows PC games anyway. Microsoft is knee-deep into virtulaization, which cloud gaming is an off-shoot from.

Microsoft has Hyper-V and they are working with Nvidia to integrate their Virtual GPU tech (VGX) into their Hyper-V hypervisor. There is nothing stopping them from using their Windows Azure cloud platform to host games using the similar Geforce GRID tech. Microsoft doesn't need Gaikai or OnLive. They have all the resources they need already especially after Nvidia's recent announcement.
 
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