SapientWolf
Trucker Sexologist
Looks like 60fps on the video but only 30fps on the show floor.
But is it AAA? Huh? Huh?
Does anyone else get a pinch of LittleKing's Story vibe from it? Like, LKS met VJ, and they went together to Pikmin for some threesome?
U-Knight
WiiU/Unite/Knight
Does anyone else get a pinch of LittleKing's Story vibe from it? Like, LKS met VJ, and they went together to Pikmin for some threesome?
i was good at the boss stat scan screen. Sucker for cool boss intros that have random stats and associations.
But what about Earthbound? Seriously, the color palette, isometric view and intricately detailed storefronts with signage, etc, makes the city in P-100 feel like the towns in Earthbound. It's that Americana through the lens of Japan vibe to the city. Absolutely charming.
They can call it Bravely Fall Flat on Your Nose: The Farting Hippopotami, and I'd still buy multiple copies of it.i was good at the boss stat scan screen. Sucker for cool boss intros that have random stats and associations.
Title will probably be Heroic Unity or some engrishy sounding title.
神谷英樹 Hideki Kamiya ‏@PG_kamiya
RT @Matthew49083547 Project P-100 is the kind of game that makes me want to wake up in the morning. Thank you for making the best games!
So, I made a Twitter account to send some kind words to Kamiya. He responded too!
At least I put a smile on his face. =)
So it's Little King's Story, minus the simulation aspects, plus the style of Viewtiful Joe, the combat of Okami, the boss battles and setpieces of Bayonetta, the character groupings of Pikmin, the residential insanity of Zombies Ate My Neighbors, and a setting reminiscent of Earthbound, channeling Voltron and War of the Worlds with a pinch of platforming, puzzle-solving and Pilotwings hang-gliding, with what appears to be four-player co-op in the official trailer, all in a new Nintendo IP helmed by Kamiya at Platinum Games for release within the first half-year of WiiU's release?
imokwiththis.jpg
So it's Little King's Story, minus the simulation aspects, plus the style of Viewtiful Joe, the combat of Okami, the boss battles and setpieces of Bayonetta, and a setting reminiscent of Earthbound, channeling Voltron with a pinch of platforming, puzzle-solving and Pilotwings hang-gliding, with what appears to be four-player co-op in the official trailer, all in a new Nintendo IP helmed by Kamiya at Platinum Games for release within the first half-year of WiiU's release?
imokwiththis.jpg
Very well then! So for now, when we crack open the GAF dictionary and look up P-100:Amended.
And it could go further.
Let the Nintendo characters stick to their own games. I like these Viewtiful send-ups of Dante, Vergil and... uh, well, the portly fellow in green.I love the art style, but they easily could've called this 'Nintendo Unite' and replaced the three characters with Mario, Link, and Kirby and all the citizens with various Nintendo characters.
Probably would've sold better, but I hope this does okay.
that is a shit ton of numbers in your name
I love the art style, but they easily could've called this 'Nintendo Unite' and replaced the three characters with Mario, Link, and Kirby and all the citizens with various Nintendo characters.
Probably would've sold better, but I hope this does okay.
Nintendo's site says its a launch game!
It's crazy that this wasn't shown at the conference. Seems absolutely fantastic. It's honestly the first thing I've seen from Platinum Games that doesn't look like generic ass.
I highly suspect that there are other promising titles like these in development by other 3rd party publishers as well as Nintendo, Monolith Soft, Retro, etc. They need to showcase these possible games that might exist ASAP though. Keeping them under-wraps during a big conference where you have plenty to prove was the biggest inept move ever.
Please no, let this game be unique and free with creativity.
Platinum's other games don't really have much in common besides violence.
This is the big reason I don't feel the same love for Platinum that I did when they were Clover. Their games all feel like they're deliberately designed for H4RDC0R3 G4MERZ wih their emphasis on blood, sex and violence. I don't really have a problem with those concepts, but I don't exactly get excited for them, either.
To me, this new game isn't typically up my alley – I've yet to be made a fan of Pikmin and Little King Story type RTS games – but I'll give it a try anyway... partly because I hope it's a return to more Clover-esque thinking about game design and such.
This is the big reason I don't feel the same love for Platinum that I did when they were Clover.
To me, this new game isn't typically up my alley I've yet to be made a fan of Pikmin and Little King Story type RTS games but I'll give it a try anyway... partly because I hope it's a return to more Clover-esque thinking about game design and such.
The toy capsules we see the heroes come out of in the demo will probably be a key to the style too.Very well then! So for now, when we crack open the GAF dictionary and look up P-100:
1. P-100 is Little King's Story, minus the simulation aspects, plus the style of Viewtiful Joe, the combat of Okami, the boss battles and setpieces of Bayonetta, the squad control of Pikmin, and a setting reminiscent of Earthbound with the residential insanity of Zombies Ate My Neighbor, channeling Voltron and War of the Worlds with a pinch of platforming, puzzle-solving, Pilotwings hang-gliding and Four Swords gamepad-to-TV connectivity, with what appears to be four-player co-op in the official trailer, all in a new Nintendo IP helmed by Kamiya at Platinum Games for release within the first half-year of WiiU's release?
2. Playable Game of the Show - E3 2012
3. Game of the Forever
Note I added in Four Swords under the "pinch of" clause.
It's crazy that this wasn't shown at the conference. Seems absolutely fantastic. It's honestly the first thing I've seen from Platinum Games that doesn't look like generic ass.
The games Platinum made for consoles seemed to be more or less an expansion of God Hand and PN03 style characters and action. Not really anything for "hardcore gamers" since most of them are into straight up shooters and whatnot. I've seen more people in stores whine about how Vanquish was much to fast/crazy for them to play. Imo, Vanquish was for the Contra/Metal Slug fan, Bayonetta for the extreme action fan, and Mad World/Anarchy Reigns for the God Hand/beat em up fan.
Basically Bayonetta is Viewtiful Joe in 3D with a different setting. It's very Clover, it's very Kamiya.
Launch window.Nintendo's site says its a launch game!
Whoa man, don't dismiss Vanquish as "blood, sex and violence." For 99 percent of the game you're fighting robots -- you're only briefly forced to fight humans once, and out of self-defense (doesn't spoil much to say this) -- and there's maybe mild flirting at most. The most "edgy" thing in the game is the swearing, but it makes sense in context. Vanquish is buoyant with life (robots dancing the can-can? dedicated smoking button behind cover?) and transitioning from a rocket-boosting slide to a flip-kick and then mid-air slow-mo shoot-out is a dizzying delight. It's simply exhilarating. Mikami at his best proving he's a god among game designers.This is the big reason I don't feel the same love for Platinum that I did when they were Clover. Their games all feel like they're deliberately designed for H4RDC0R3 G4MERZ wih their emphasis on blood, sex and violence. I don't really have a problem with those concepts, but I don't exactly get excited for them, either.
To me, this new game isn't typically up my alley – I've yet to be made a fan of Pikmin and Little King Story type RTS games – but I'll give it a try anyway... partly because I hope it's a return to more Clover-esque thinking about game design and such.
Actually the multiplayer was one of the first things I noticed when I watched the trailer. Next thing I noticed was the game's page at e3.nitnendo.com saying '1 Player'. Nintendo did botch the unveiling of this one.Seems like after the first couple of pages in this thread voicing dismay that it wasn't the typical behind-the-back Platinum affair, we've now seen nothing but page after page of positive impressions, either hands-on or upon viewing the incredible 12-minute Gamespot walk-through. THE HYPE IS DELICIOUS. But again, how come nobody is asking about the amazing four-player co-op hidden in plain sight in the trailer??
So yeah, the site says '1 Player,' yet the trailer blatantly shows four groups of heroes running around -- one labeled P1, another P2, another P3 and yet another P4; one red, one green, one blue and one yellow -- all working together to beat up robots, all doing separate things... Soooooo what's going on?Actually the multiplayer was one of the first things I noticed when I watched the trailer. Next thing I noticed was the game's page at e3.nitnendo.com saying '1 Player'. Nintendo did botch the unveiling of this one.
I don't agree with this at all, though! Bayonetta is far more DMC than Viewtiful Joe. While I can see the relationship gameplay-wise between VJ and DMC, I would argue that it's much more accurate to call it "the real Devil May Cry 2" than Viewtiful Joe 3D.
So yeah, the site says '1 Player,' yet the trailer blatantly shows four groups of heroes running around -- one labeled P1, another P2, another P3 and yet another P4; one red, one green, one blue and one yellow -- all working together to beat up robots, all doing separate things... Soooooo what's going on?
The most important thing to me, and this is something I've personally found lacking this E3, is that this looks fun as FUCK to play
So yeah, the site says '1 Player,' yet the trailer blatantly shows four groups of heroes running around -- one labeled P1, another P2, another P3 and yet another P4; one red, one green, one blue and one yellow -- all working together to beat up robots, all doing separate things... Soooooo what's going on?
Don't most people on this site COMPLAIN about massive budgets in games and the over-abundance of "breathtaking" graphical showcase set-pieces over some good solid gameplay and replay value?
Yet this game, made by a great studio and headed by a talented developer, is "not AAA" because not enough money was spent on it?