The key point here is that the Zelda demo is a gameplay demo. Its primary function is to demonstrate the game and the use of the WiiU gamepad as opposed to showing off graphics.
Don't mean to act like like a, erhm, but could you please link to me such gameplay demo?
Because the one I linked shows nothing about gameplay, it shows real time controls on lighting and the camera while a cutscene plays, and that indeed show off the graphics of an engine in realtime.
A tech demo.
Agni's Philosophy is a tech demo. It showcases the real-time graphical capabilities of Luminous Engine. The demonstration following the demo shows the ease of using the engine editors.
Real-time graphical capabilities changed in the Maya workspace and then injected in the game engine, it's different.
The only shot where I see luminous engine assets looks something like an After Effect/Premiere workspace:
http://agnisphilosophy.com/files/img/philosophy/screenshots/original_l.jpg
And it indeed shows something like realtime controls on camera, and there is jpg artifact noise only on the game window that puts me
off on how much genuine this capture can be, or maybe it's a filmlike noise effect ala Siren, exif data doesn't help.
Still, the fact that the window name is CutSceneEditor MainWindow can suggest there are other parts of the Engine that mess with other things.
Please, understand that I'm just trying to learn something about this thing, it's not a witch hunt.
While it is running on a high-end PC, it is real-time and not "staged", which is the word you used to begin with. What Unreal4 is showing is obviously not on a console either, but since the next-gen consoles are unavailable, they can't show you what things will look like. But you're not going to turn around and call every tech demo staged (or are you?).
Implying game, not my thing, gonna pass, sorry about it.
Epic has always been clear on the specs used in their demos, and most of the time they're interactive and such, Gears 2 meatcube docet (oh, but that's gameplay)
Square Enix demos are different.
Ironically, one of the benefits reaped from Crystal Tools for this project is SE's experience with developing Maya/XSI/Photoshop plugins, so it's not surprising to have real-time editing from Maya to Luminous. Cryengine totes a "Live Sync" with Maya too, just that it's not part of the free SDK.
Interesting, but crytek demoscan't compare, the past ones from CGD even ran on different platforms showing off how different the hardware performs, the footage it's without any doubt realtime.