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Dishonored Golden Cat Gameplay Walkthrough

I don't think it uses gamebryo but what you're probably referring to is what PC people call jank. Most PC or PC oriented games have a little jank usually because they have so many complex systems in place. Euro PC developers are especially guilty of it because they usually don't have the budget to have top notch animation or engines, though that's probably not the case here since Zenimax is backing this.


Yeah, that's what I meant. Not that it bothers me much, but it's something that usually grabs my attention first.

No, it's using a modified UE3.

Edit:
Okay, thanks.
 
Stealth and combat both look ridiculously easy. I hope the game is still challenging on higher difficulties, but I am certainly not expecting it after seeing some of the abilities.

Also, I hope the PC version looks a lot better. Not really counting on it though.

Still, gameplay appears to be a lot of fun. And next to Bioshock Infinite this is probably the upcoming singleplayer title I am the most interested in.
 

Stallion Free

Cock Encumbered
The game is going for a certain art style. That is why the graphics look the way they do. I can pretty much guarantee that I'm going to get some amazing shots out of the PC version.
 

Luigi87

Member
Heard of Dishonored, never looked into it.
First thing I watched was the stealth walkthrough of the Golden Cat.
I must have this.
 

eXistor

Member
Technically it might not win any awards, but I think the game is aesthetically pleasing enough to be called impressive.
 

nickbreckon

Bethesda Community Manager
Stealth and combat both look ridiculously easy. I hope the game is still challenging on higher difficulties, but I am certainly not expecting it after seeing some of the abilities.

Keep in mind that the demo was played on Normal. Stealth gets much more difficult on Hard and Very Hard. It can be pretty punishing.

The abilities were also maxed in that walkthrough. In the game, you won't be able to select them all in one playthrough. Additionally, there are two power levels per ability; for instance, the radius of Blink is shorter at its initial level. You'll have to choose to spend a point to upgrade.
 

Truant

Member
Artstyle lends itself to a super clean and sharp image. Not exactly what any console would produce. This will look glorious on my PCixty.
 

StuBurns

Banned
Watched it earlier, it's practically the only game for the remainder of the year I really care about, and judging by this, it's going to be spectacular.
 

itxaka

Defeatist
Keep in mind that the demo was played on Normal. Stealth gets much more difficult on Hard and Very Hard. It can be pretty punishing.

The abilities were also maxed in that walkthrough. In the game, you won't be able to select them all in one playthrough. Additionally, there are two power levels per ability; for instance, the radius of Blink is shorter at its initial level. You'll have to choose to spend a point to upgrade.

An it's impossible to have all abilities rigth? You have to choose between them?
 
This looks like my kind of game. Love the gameplay ideas.

It would have been far, far better as a third person game though IMO. I can't stand the first person view for any game that isn't a shooter.
 

Dariso

Neo Member
This looks really nice, first person hitman with powers similar to bioshock and the setting looks interesting.
So it's UE3...having only PS3 to play it, guess I'll have to wait to see how it performs on it.
 
The game is going for a certain art style. That is why the graphics look the way they do. I can pretty much guarantee that I'm going to get some amazing shots out of the PC version.

Sure, they are going for a very distinctive artstyle. And that's great. I wish more devs would risk that. Especially within this genre. But it still looks somewhat outdated on the technical side.

It's a shame games with high end tech and great, non generic artstyles are so incredibly rare.

It certainly will.

What are you basing this on, exactly?

Don't get me wrong. It certainly could and I have not really followed the game close enough to know about any special plans for the PC version. At the end of the day there have been too many multiplatform games with next to no effort put into exhausting the power of medium to high level rigs for me to really count on it, though.

Keep in mind that the demo was played on Normal. Stealth gets much more difficult on Hard and Very Hard. It can be pretty punishing.

The abilities were also maxed in that walkthrough. In the game, you won't be able to select them all in one playthrough. Additionally, there are two power levels per ability; for instance, the radius of Blink is shorter at its initial level. You'll have to choose to spend a point to upgrade.

Thanks for responding to my post and sharing some additional information.

I didn't really expect the demo to accurately mirror the game's difficulty. That's just not how demos work. It made every ability look incredibly useful, though. That's not necessarily a bad thing, of course.

I am just somewhat touchy when it comes to difficulty of singleplayer titles, as I feel like there has been a constant degrade of difficulty for the last few years to the point where it gets quite annoying for the more experienced players.

And don't worry - I am already sold on the game after seeing those playthroughs. I think the dominance of pseudo-realistic military dudebro games is the worst trend that ever happened to the genre and it's awesome we are actually getting Dishonored and Bioshock Infinite this year.
 
Excuse some hyperbole on my part, but these videos have my hype meter going through the roof. I know, I'll probably end up being burnt like always (except with Dota 2 that has been everything I was hoping it would be thus far) but this seriously looks like what every game should have been doing after Deus Ex was released. It might not be as perfect as that game, but it sure as hell seems to be trying.

A non-lethal solution to pacifying every single target in the game, no matter how high their social/power position happens to be? Oh lord, give it to me now /gush
 
Looks neat, but once again all immersion is broken with that ugly fucking HUD and "Press __ to _____ ."

Really tired of being treated like an idiot when I play these sorts of games.
 

Eideka

Banned
What are you basing this on, exactly?
Don't get me wrong. It certainly could and I have not really followed the game close enough to know about any special plans for the PC version. At the end of the day there have been too many multiplatform games with next to no effort put into exhausting the power of medium to high level rigs for me to really count on it, though.

Better textures have been confirmed (link P2), well it remains to be seen what they mean by "better" but even in the worst case scenario the PC version will end up looking much better, no questions. It has always been the case and always will be.

No matter how hard they try to hinder the PC version for the sake of visual parity (does not make much sense when talking about a much more powerful hardware), the PC build will always look better, this is a battle the PC will always win.

Looking again at the stealth/brutal footages I take back what I said about the IQ, it does not look good. Yeah this screams console footage to me, I expect the PC version to look MUCH crisper than that even if it won't be enough to turn this into a graphical showcase.
 

Thrakier

Member
That's the least important thing in these types of games.

LOL, there is alwas THIS guy! It's almost ironic.

"Looks shit for an RPG"
" It's about Roleplaying! That's the least important thing in these types of games."

"Looks shit for a racer man..."
"It's about Racing! That's the least important thing in these types of games."

"Looks shit for a Fighter"
" It's about fighting! That's the least important thing in these types of games."

"Looks shit for n action adventure"
"It's about action and adventure man! That's the least important thing in these types of games."


Please, DO unterstand one thing:

In a visual medium like videogames, the visual quality ALWAYS matters. If it does look great because of artstyle or because of a marvelous technical achievement - I DO not care. But it needs to be pleasing to my eyes, so that I can like it 100%. If it doesn't look good, I will not enjoy it as much as when it would actually look good.

Same is true for women, btw. (and yeah for man for gay-gaf).

Also, Betheshda this gen showed several times, that they aren't very capable of a) making a game with good graphics and b) making a game with good gameplay. Why should this change now? I don't know. But I hope so, because the general setup looks interesting.
 

Derrick01

Banned
LOL, there is alwas THIS guy! It's almost ironic.

"Looks shit for an RPG"
" It's about Roleplaying! That's the least important thing in these types of games."

"Looks shit for a racer man..."
"It's about Racing! That's the least important thing in these types of games."

"Looks shit for a Fighter"
" It's about fighting! That's the least important thing in these types of games."

"Looks shit for n action adventure"
"It's about action and adventure man! That's the least important thing in these types of games."


Please, DO unterstand one thing:

In a visual medium like videogames, the visual quality ALWAYS matters. If it does look great because of artstyle or because of a marvelous technical achievement - I DO not care. But it needs to be pleasing to my eyes, so that I can like it 100%. If it doesn't look good, I will not enjoy it as much as when it would actually look good.

Same is true for women, btw. (and yeah for man for gay-gaf).

Also, Betheshda this gen showed several times, that they aren't very capable of a) making a game with good graphics and b) making a game with good gameplay. Why should this change now? I don't know. But I hope so, because the general setup looks interesting.

Well first of all because Bethesda isn't making this game. A studio that Zenimax owns is making it and they are much more capable from a gameplay standpoint than Bethesda is. Just watch the damn video in the OP and you can easily see that.

And I said the graphics are the least important in this genre because it is. It will live or die on its level design like the rest of them. Can you name me a Deus Ex-style game that had great graphics for its time? It shouldn't be hard to find them all, there's not many sadly.
 

NIN90

Member
In a visual medium like videogames, the visual quality ALWAYS matters. If it does look great because of artstyle or because of a marvelous technical achievement - I DO not care. But it needs to be pleasing to my eyes, so that I can like it 100%. If it doesn't look good, I will not enjoy it as much as when it would actually look good.

I hate this fucking bullshit argument. So you can't enjoy SMB today?

Deus Ex looked dated back when it came out and is considered by many as the best game of all time.
 

Thrakier

Member
Well first of all because Bethesda isn't making this game. A studio that Zenimax owns is making it and they are much more capable from a gameplay standpoint than Bethesda is. Just watch the damn video in the OP and you can easily see that.

And I said the graphics are the least important in this genre because it is. It will live or die on its level design like the rest of them. Can you name me a Deus Ex-style game that had great graphics for its time? It shouldn't be hard to find them all, there's not many sadly.

There is still hope then.

I obviously watched the videos. It's very hard to make a stealth focused game really fun. It's hard to just judge it from the videos, I need to experience it myself. Obviously the "full on" walkthrough doesn't look very fun, it's clearly a game which is meant to play stealthy. That can get frustrating very fast (see Deus Ex: HR or MGS Series to a certain point).

Won't comment on the rest, I clearly told you about my standpoint regarding graphics/tech.
 

Thrakier

Member
I hate this fucking bullshit argument. So you can't enjoy SMB today?

Oh, I can. The way the game looks is tied to many good memories. So the visuals make me quite happy and are also immersive, in it's very own way. But: Just imagine, instead of Mario you would see just a little green dot. Would you still like playing the game that much?

I don't know how the first Deus Ex was seen back then. However, it would've been better with better graphics. That's just how it is.
 

Derrick01

Banned
I hate this fucking bullshit argument. So you can't enjoy SMB today?

Deus Ex looked dated back when it came out and is considered by many as the best game of all time.

Yup it's my favorite game ever and I'll be the first to tell anyone here it looked like shit even back when it came out.
 

NIN90

Member
Graphics horses make me upset in the worst way possible. Makes me wanna kill myself and the respective person in a Yoshimitsu Harakiri style.
 
I don't know how the first Deus Ex was seen back then. However, it would've been better with better graphics. That's just how it is.

No, Deus Ex would have been worse with better graphics because the budget would have gone to graphics instead of further deepening the gameplay. It's a miracle they even succeeded with what they did according to the developers. So I for one think that the game can look pretty much atrocious if it means the game will be as deep as Deus Ex itself.
 

Thrakier

Member
No, Deus Ex would have been worse with better graphics because the budget would have gone to graphics instead of further deepening the gameplay. It's a miracle they even succeeded with what they did according to the developers. So I for one think that the game can look pretty much atrocious if it means the game will be as deep as Deus Ex itself.

Well, that's pure speculation and a pretty bullshit argument.
 

Papercuts

fired zero bullets in the orphanage.
I've been loving everything I've seen. This seems minor but I do wish you could see the legs, that bugs me a lot in FP games, and this one seems to have a lot on agility so it seems like a weird omission. Considering the release date I doubt this will end up changing.
 
Well, that's pure speculation and a pretty bullshit argument.

How is it speculation when the developers themselves have stated what I just stated?

Also, I don't know about "pretty bullshit argument" with game budgets apparently killing developer studios left and right. Why not let them save money on graphics if it means they don't have to compromise on gameplay in order to make deadlines? Also, why the hostility? Calm down.

With all this said, I didn't mind the graphics at all aside from the fact that it's the console version. I'm sure the PC release won't look any worse than any other recent multiplatform release.
 

Meier

Member
This thread title bugs me every time. I was so confused about what game was called Dishonored Golden Cat when I saw it initially.
 

nickbreckon

Bethesda Community Manager
Looks neat, but once again all immersion is broken with that ugly fucking HUD and "Press __ to _____ ."

Really tired of being treated like an idiot when I play these sorts of games.

The HUD can be disabled or enabled on an element-by-element basis. Highlights, interactions, crosshair style/movement/opacity -- all of that and more can be tweaked. You can even adjust the amount of head-bob on a slider.

We'll be detailing this stuff relatively soon.
 

Lancehead

Member
The HUD can be disabled or enabled on an element-by-element basis. Highlights, interactions, crosshair style/movement/opacity -- all of that and more can be tweaked. You can even adjust the amount of head-bob on a slider.

We'll be detailing this stuff relatively soon.

Those are welcome options. Seems minor stuff but can be very important to the experience.
 
The HUD can be disabled or enabled on an element-by-element basis. Highlights, interactions, crosshair style/movement/opacity -- all of that and more can be tweaked. You can even adjust the amount of head-bob on a slider.

We'll be detailing this stuff relatively soon.

Sounds amazing. Options are always welcome.

Excuse the odd request, but do you have any idea whether the game might get a permadeath option (like Witcher 2 had)? It sounds silly, but as a roguelike fan, I enjoy that and it's just not the same when it's not a definitive decision.
 

Derrick01

Banned
I didn't know about turning HUD stuff off, this PC version is going to be amazing. I think I'm just going to turn off the indicators over the enemies' heads at first. I don't need those to give away their positions behind cover or walls, make the game a little more tough on me.
 

Corky

Nine out of ten orphans can't tell the difference.
The HUD can be disabled or enabled on an element-by-element basis. Highlights, interactions, crosshair style/movement/opacity -- all of that and more can be tweaked. You can even adjust the amount of head-bob on a slider.

We'll be detailing this stuff relatively soon.

Oh shit it's Nick!

F..Hi Nick! <3

Tyrantguardian has infected me with a bad case of the Hypies.
 
The HUD can be disabled or enabled on an element-by-element basis. Highlights, interactions, crosshair style/movement/opacity -- all of that and more can be tweaked. You can even adjust the amount of head-bob on a slider.

We'll be detailing this stuff relatively soon.

This is great news, the arrow indicators were the only thing I've disliked since finding out about this game.
 
The HUD can be disabled or enabled on an element-by-element basis. Highlights, interactions, crosshair style/movement/opacity -- all of that and more can be tweaked. You can even adjust the amount of head-bob on a slider.

We'll be detailing this stuff relatively soon.

Thanks very much for addressing that.
 
The HUD can be disabled or enabled on an element-by-element basis. Highlights, interactions, crosshair style/movement/opacity -- all of that and more can be tweaked. You can even adjust the amount of head-bob on a slider.

We'll be detailing this stuff relatively soon.
Amazing news!
Please implement HUD transparency/opacity. It's that hard to implement (UE3, Scaleform...) but it means a lot in terms of immersion.
 
I've been worried since day one that this wouldn't live up to the promise, and I still am to a degree, but that playthrough looked really good. I'm going to wait for a little bit of feedback, but it now (finally, I guess?) has my full attention.
 

Nome

Member
I wasn't impressed with the stealth walkthrough. It looks like a Blinkfest to me, no real incentive to use much else.

The violent playthrough was awesome... very fluid. He cleared the level in 5 minutes too.
 
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