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Wii U Community Thread

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blu

Wants the largest console games publisher to avoid Nintendo's platforms.
The point was that either console started with one gpu design throughout the dev kits. They went from sud-6800, 6800 to 7800 to RSX. Xbox 360 did the same.

He was making the point that they started with r700 beacuase it was the only one out at that time and it didnt make sense to move to evergreen or another core because it already a custom part. His understanding of what makes it a custom part is wayyy out there I believe.
When you try to make a devkit with a yet-unreleased gpu, you normally go for the closest available (target-) performance equivalent, along with a similar architecture, if one exists. If you were nintendo, and you had started off with a R700, you'd keep an R700 in the devkits and try to mimic the target performance, until the day you had your target part available. Moving up to Evergreen or Tahiti in the devkit would make no sense for you.

Taking your RSX example, sony were moving up with the stock parts in the devkit as each new one was resembling closer the target in both performance and architecture.

Microsoft did nothing of the sorts - they were sitting with a x1900 up until they had functional Xenos in their hands, despite the fact X1900 had little architectural similarities with Xenos. In this regards, MS did what nintendo are doing today - they stayed with the performance buddy until they had their custom silicon ready.

When you say designing a "custom part" what do you think it means? Are you saying they started with a r700 core and then completely redesign it and made it completely custom? That is why you think they spent 4-5 year designing this gpu?

And really it doesn matter, amd VLIW designs is what I been basing every statement on. You have performance per watt for every different VLIW design. It really doesnt change much until you get into GCN. Even using GCN performance per watt put us a little over 550 gflops at 35w or double the raw performance of ps360. That is best case for whatever crazy theory you go by even if they spend 10 more year "designing" this gpu.

Perhaps you missed my reply to you in the other thread, but the 'best case' E6760 you were discussing there (i.e. 576GFLOPs, 35W) is a Turks part.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Hardware has little to do with this. As you see even current gen games are not getting wiiu versions.

But i really dont see the need of multi-platform games. Unless they look way better than the ps360 version i dont see many people buying then on this console.

It would be better just to get game that take advantages of the wiiu tablet.

If you are asking from a tech level, I would say yes there will be a problem porting games from the rumor ps4/720. When we have better details we can give a better answer. But I dont feel this would be the biggest problem.


...
Why wouldn't we want to see Wii U get multi-platform games? Doesn't pc/360/Ps3 projects account for the majority of third party development these days? Do you expect that to change next generation?
 

AJSousuke

Member
I found this on IGN:

IGN said:
You can see the total number of each current generation console and handheld sold in Japan below:

Nintendo DS - 32,855,741 sold since December 02, 2004
PlayStation Portable - 18,737,441 sold since December 12, 2004
Nintendo Wii - 12,433,321 sold since December 02, 2006
PlayStation 3 - 8,112,613 sold since November 11, 2006
Nintendo 3DS - 6,355,287 sold since February 26, 2011
Microsoft Xbox 360 - 1,554,547 sold since December 10, 2005
PlayStation Vita - 756,451 sold since December 17, 2011

Seeing how portable consoles are really big sellers in Japan (the 3DS is close to surpass PS3!) and the fact Nintendo is aiming for Japanese market with the U pad, do you think the console would be able to surpass PS3 sales?

If it does, and i think it can, you could see it easily getting 3rd party support from Japanese companies, seeing how it has secured a strong franchise like DQ, and have good relationship with other companies like Capcom and Level 5, etc and even Platinum games is making an exclusive game.


I was really mad for a minute there.

Then someone in another thread distracted me.

Oh but i was going to give you this

food%20cookie.gif
 

JordanN

Banned
that doesn't mean anything. Muitiple display support been in amd gpu years before eyefinity.

My x800 from before the x360 launch supported this...
Prehaps you're right (although it's referring to "best characteristic" i would put eyefinity before any older solution), however , it's been stated elsewhere that Wii U does pack technology reminiscent of eyefinity.

"According to the official AMD, the development team GPU were on the previous two is that now and have been integrated into one, the Wii U GPU, the output function multi-screen that is supported by the GPU latest generation " function that is mounted close to the Eyefinity ".
 
Two things:

The XBox 360 GPU was actually a separate project but the process of developing it ended up being used in future AMD parts. PS3's GPU is a different case, its barely custom at all. Its completely untrue to say that going with AMD means you don't spend R&D money, not if you're designing a custom part over a long period of time.

Again, you keep ignoring the fact that they've been developing GPU7 for 3-4 years. What would be the point of that development process if you were going to:

A: Leave the GPU the same as it was in 2009
B: Just keep moving to whatever AMD brings out up until you release your consoles.

There wouldn't be any point.

If by staying with the R700 core you mean VLIW then yes that's very likely. If you mean it will actually be a R700, well then I don't know what I can say because I think I've made it clear to you why that's a ludicrous idea.
As much as I'd love you to be right, because I want this platform to be powerful and wish it would hit the 4 times fillrate mark of current gen (~1 Teraflop) in order to have a competing chance instead of relying on devs good intentions that failed them previously and AMD's GCN architecture would be mighty nice, Nintendo usually goes for the Lateral Thinking with Withered Technology in which a proven chip like a modified R700 would have a fail rate vastly inferior than a newer highly custom design (I mean look at Kepler, the thing was a nightmare to output and produce good yields at first); I wouldn't be surprised if it was still a modified R7xx in there (is there confirmation otherwise?) in fact I'd be very pleased if it was the originally rumored R740 chip (960 GFlops is respectable). My fear would be anything lower; that part drains 80 Watts @ 40nm's after all.

I mean, even 3DS GPU was a design finalized long ago; they like to go with mature tech.
IGN said:
You can see the total number of each current generation console and handheld sold in Japan below:

Nintendo DS - 32,855,741 sold since December 02, 2004
PlayStation Portable - 18,737,441 sold since December 12, 2004
Nintendo Wii - 12,433,321 sold since December 02, 2006
PlayStation 3 - 8,112,613 sold since November 11, 2006
Nintendo 3DS - 6,355,287 sold since February 26, 2011
Microsoft Xbox 360 - 1,554,547 sold since December 10, 2005
PlayStation Vita - 756,451 sold since December 17, 2011
Seeing how portable consoles are really big sellers in Japan (the 3DS is close to surpass PS3!) and the fact Nintendo is aiming for Japanese market with the U pad, do you think the console would be able to surpass PS3 sales?

If it does, and i think it can, you could see it easily getting 3rd party support from Japanese companies, seeing how it has secured a strong franchise like DQ, and have good relationship with other companies like Capcom and Level 5, etc and even Platinum games is making an exclusive game.
That's hardly a science, I can pinpoint how wii sold more than PS3 in japan and yet the third party japanese support for it was never there.

It wasn't there for 3 discernible reasons, the first off was that no one betted on that horse and no one wanted to bet on it; second was the whole multiplatform focus of the new generation (that if wii u fails to be supported multiplatform wise might repeat itself again) and the third was that the japanese developers were aiming for outside japan with their projects with the shrinking japanese market (that or moving to portables) which totally screwed the middle Ps2 dev costs end.


And the Wii had secured Dragon Quest before it was dead too (and Monster Hunter), still didn't managed to change the on-rail path the generation was taking, for them at least (pun intended).
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Hey, I have a question. Are Rock Pikmin impervious to fire?
 

donny2112

Member
Hey, I have a question. Are Rock Pikmin impervious to fire?

Probably, but I'd guess that they can't fight fire enemies or something, though. Can't have a "do everything" Pikmin outside of those coerced baby Bulborbs that Olimar first orphans and then abandons when he leaves the cave.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Yeah, they'd seem like super-pikmin if they can do everything other pikmin specialize in. I'd hope they outright replace the purple pikmin if they are going to be super-string as has been reported. (I have never been a fan of Purple pikmin.)
 

10k

Banned
Yeah, they'd seem like super-pikmin if they can do everything other pikmin specialize in. I'd hope they outright replace the purple pikmin if they are going to be super-string as has been reported. (I have never been a fan of Purple pikmin.)
6ca4efd0.jpg
 

USC-fan

Banned
Why wouldn't we want to see Wii U get multi-platform games? Doesn't pc/360/Ps3 projects account for the majority of third party development these days? Do you expect that to change next generation?
because I don't think they need multi platform games. I would rather they not put straight ports because I don't think they will sell. Most multi platform games people talk about will not sell systems, these "bro dude" gamer already have a ps360 and I doubt people would pick a wiiu version. Until they can show they can match the ps360 online.

So you get a ton of ports like people want, they don't sell for the above reason. So third party give up on system. Its clear the game the core gamers are hype for are games made for the wiiu. Much rather have game built to use the system but I already own all consoles. I can understand if you have only own a wii. But I don't think that is many gamers...


Two things:

As much as I'd love you to be right, because I want this platform to be powerful and wish it would hit the 4 times fillrate mark of current gen (~1 Teraflop) in order to have a competing chance instead of relying on devs good intentions that failed them previously and AMD's GCN architecture would be mighty nice, Nintendo usually goes for the Lateral Thinking with Withered Technology in which a proven chip like a modified R700 would have a fail rate vastly inferior than a newer highly custom design (I mean look at Kepler, the thing was a nightmare to output and produce good yields at first); I wouldn't be surprised if it was still a modified R7xx in there (is there confirmation otherwise?) in fact I'd be very pleased if it was the originally rumored R740 chip (960 GFlops is respectable). My fear would be anything lower; that part drains 80 Watts @ 40nm's after all.
I think you may be right. Really hope they did move because with the limited power it doesn't look good.

I have not seen anything about moving from r700. People twist very board statements in to meaning something it does not.

Not sure if you seen it but we have the wiiu power brick. Its 75w which means wiiu whole system uses at most 50w. Not much power for CPU/ram/gpu/wifi and USB...

When you try to make a devkit with a yet-unreleased gpu, you normally go for the closest available (target-) performance equivalent, along with a similar architecture, if one exists. If you were nintendo, and you had started off with a R700, you'd keep an R700 in the devkits and try to mimic the target performance, until the day you had your target part available. Moving up to Evergreen or Tahiti in the devkit would make no sense for you.

Taking your RSX example, sony were moving up with the stock parts in the devkit as each new one was resembling closer the target in both performance and architecture.

Microsoft did nothing of the sorts - they were sitting with a x1900 up until they had functional Xenos in their hands, despite the fact X1900 had little architectural similarities with Xenos. In this regards, MS did what nintendo are doing today - they stayed with the performance buddy until they had their custom silicon ready.
doesn't make sense. You start at r700 10.1dx when evergreen were already out dx11. If what you are saying did happen yet I have not seen anything that says they moved from r700. But I hope they did because if they didn't the performance will barely be above the ps360.

Ms did too... 360 dev kits were 9800pro, and next where x800. I don't think they ever had a x1900. But I know for a fact what were in the x360 early dev kits.
 

10k

Banned
I need a new avatar. Link is my favourite but he is too predictable. I need something more unique and distinguishable like a Vagician or something (not a typo)
 
because I don't think they need multi platform games. I would rather they not put straight ports because I don't think they will sell. Most multi platform games people talk about will not sell systems, these "bro dude" gamer already have a ps360 and I doubt people would pick a wiiu version. Until they can show they can match the ps360 online.

So you get a ton of ports like people want, they don't sell for the above reason. So third party give up on system. Its clear the game the core gamers are hype for are games made for the wiiu. Much rather have game built to use the system but I already own all consoles. I can understand if you have only own a wii. But I don't think that is many gamers...

This is looking at things in a kind of naive and simple-minded way no offence. It is of little cost for a company like EA to port their multi-platform sports games to the Wii U, one they would almost certainly recoup. Npt everyone owns all consoles like you silly. Multi-platform game makers want to put their games on every platform possible. They wont take the extra step to create a drastically stepped down or different version for a console like the Wii, but a simple port? Of course they will...Youre right that Nintendo dont need multi-platform games, but its Win-Win-Win if the Wii U has them.
 
Now we are talking! =D

So I can expect giant consoles right? Because I thought the X360 and Ps3 to be quite big machines!

I don't think they'll start out as big this time.

So BG do I understand right that Nintendo could put more inside the case or clock it higher without a big problem?

To an extent yes.

But what about its actual dimensions of the case? It's not much thicker than the Wii, yet much longer and quite a bit wider. I think I understand why Volume is a big deal, but from a scientific point of view, in the hypothetical scenario where you have two consoles with the same volume but different case dimensions, they would dissipate heat differently. I know very little about tech so the same principles may not even apply here.

When you say different dimensions you mean like one being longer while one is wider? That's going to depend on component and fan placement IMO as to how different the dissipation would be.

I agree mostly. Though I'd say that the volume difference between WiiU and 360 Slim will probably be quite a bit less than the area difference. I'd guess you probably agree with that, so I'm saying it more for other people's benefit rather than yours :)

True. We both know Xbox 360's volume could be smaller with certain changes.

How much larger, in cubic inches, would you have liked the wii u to be?

Large enough to handle a 960 ALU GPU clocked at 600-700 Mhz. That is/was my minimum target for a next gen console.

Microsoft did nothing of the sorts - they were sitting with a x1900 up until they had functional Xenos in their hands, despite the fact X1900 had little architectural similarities with Xenos. In this regards, MS did what nintendo are doing today - they stayed with the performance buddy until they had their custom silicon ready.

FUN FACT!

In regard to the part in bold, the person that told me back in December about the GPU having patented features used the same description. He just added that it's from a Japanese perspective.
 

USC-fan

Banned
This is looking at things in a kind of naive and simple-minded way no offence. It is of little cost for a company like EA to port their multi-platform sports games to the Wii U, one they would almost certainly recoup. Npt everyone owns all consoles like you silly. Multi-platform game makers want to put their games on every platform possible. They wont take the extra step to create a drastically stepped down or different version for a console like the Wii, but a simple port? Of course they will...Youre right that Nintendo dont need multi-platform games, but its Win-Win-Win if the Wii U has them.

That is not true. You have to port the engine to the new console. Then add the fact you have to add features for the second screen. Which some engine may not even support dual screens.

I don't see the little cost here. Maybe if they forget about the second screen but I have yet to see a game that didn't use it at all. Not sure how well something like that would go over. But I think its a given for sport games but that not really the games I was talking about.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
USC-fan, if that's the case, do you think its a mistake for Ubisoft to bring games like Assassin's Creed III to the Wii U? And Sega's Aliens game?
 

10k

Banned
Sigh....i wish i was validated during WUST 1 when this thread was receiving 5 posts a minute and it would take me an entire lunch break plus afternoon break to catch up. I lurked every post. Now this thread is in community and dying. At least the new wave of juniors like me is giving it a little life. Maybe Closer to the September conference with price and release date, things will change.
 

USC-fan

Banned
USC-fan, if that's the case, do you think its a mistake for Ubisoft to bring games like Assassin's Creed III to the Wii U? And Sega's Aliens game?

Not a mistake to release games but I rather have a game like zomieU or p-100. I sure not buying ports on the wiiu.

It will be a mistake for third party to use these games as test game for future investment. As you see a lot of statements like everyone has a wait and see approach.
 
Sigh....i wish i was validated during WUST 1 when this thread was receiving 5 posts a minute and it would take me an entire lunch break plus afternoon break to catch up. I lurked every post. Now this thread is in community and dying. At least the new wave of juniors like me is giving it a little life. Maybe Closer to the September conference with price and release date, things will change.

Community version still moves faster than the first WUST. And you guys have added new life to the thread. So weird seeing user numbers over 100k.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
That is not true. You have to port the engine to the new console. Then add the fact you have to add features for the second screen. Which some engine may not even support dual screens.

I don't see the little cost here. Maybe if they forget about the second screen but I have yet to see a game that didn't use it at all. Not sure how well something like that would go over. But I think its a given for sport games but that not really the games I was talking about.

If either Sony or Microsoft also have a screen on their controller, does that change your assessment?


Community version still moves faster than the first WUST. And you guys have added new life to the thread. So weird seeing user numbers over 100k.

Look who's talking, Mr. 14,251. :p
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Not a mistake to release games but I rather have a game like zomieU or p-100. I sure not buying ports on the wiiu.

It will be a mistake for third party to use these games as test game for future investment. As you see a lot of statements like everyone has a wait and see approach.

But you have to realize, that its of an order of magnitude cheaper to make the Wii U version of AC III than Zombi U.
 
Not a mistake to release games but I rather have a game like zomieU or p-100. I sure not buying ports on the wiiu.

It will be a mistake for third party to use these games as test game for future investment. As you see a lot of statements like everyone has a wait and see approach.

Since when is AC3 a port? It's a brand new multiplatform game being released on the Wii-U as well as other consoles. Or do you mean you are against all multiplatform games, and think everything released on the Wii-U should only ever be on Wii-U?
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
All multi-platform games in Nintendo systems are ports. Because people don't expect them to be made for the systems in the first place.


By the way, I'd love to see a detailed analysis of the costs associated with adding a third or forth platform for multi-platform games.

For example, what is the break even sell-through for Darksiders II on Wii U?
 

AzaK

Member
because I don't think they need multi platform games. I would rather they not put straight ports because I don't think they will sell. Most multi platform games people talk about will not sell systems, these "bro dude" gamer already have a ps360 and I doubt people would pick a wiiu version. Until they can show they can match the ps360 onlin

That's insane. Given the shit tech in Wii, CoD has sold pretty well on it. Iwata himself has said a number of times that they lost the core gamer who left because of the lack of multiplatform games. Nintendo wants and needs those games.
 
I don't think they'll start out as big this time.



To an extent yes.



When you say different dimensions you mean like one being longer while one is wider? That's going to depend on component and fan placement IMO as to how different the dissipation would be.



True. We both know Xbox 360's volume could be smaller with certain changes.



Large enough to handle a 960 ALU GPU clocked at 600-700 Mhz. That is/was my minimum target for a next gen console.



FUN FACT!

In regard to the part in bold, the person that told me back in December about the GPU having patented features used the same description. He just added that it's from a Japanese perspective.
What do you think your source mean by that? Japan and Xbox doesn't seem to mix well, so I'm trouble getting that :)
 

10k

Banned
Community version still moves faster than the first WUST. And you guys have added new life to the thread. So weird seeing user numbers over 100k.
Yeah the first WUST lasted June to October. But then 2-6 zoomed like crazy lol. It was so exciting! All the speculation! I guess E3 really was a buzz kill for NintendoGaF and having regulars like AceBandage and BurntPork permabanned (RIP) doesn't help.
 

NateDrake

Member
Yeah the first WUST lasted June to October. But then 2-6 zoomed like crazy lol. It was so exciting! All the speculation! I guess E3 really was a buzz kill for NintendoGaF and having regulars like AceBandage and BurntPork permabanned (RIP) doesn't help.

WUST 2-6 had very little speculation and was basically 75% baseless conversations with 25% actual speculation backed with rumors. Today we finally have details but still search for more answers, like whether the Wii U is actually GPGPU or not.
 

10k

Banned
Yeah, yeah. I was waiting for someone like you to make that response, haha.

WUST 2-6 had very little speculation and was basically 75% baseless conversations with 25% actual speculation backed with rumors. Today we finally have details but still search for more answers, like whether the Wii U is actually GPGPU or not.
Speaking of which, where can I find my user number? I don't see it on my profile.
such a newb :(
 

USC-fan

Banned
Since when is AC3 a port? It's a brand new multiplatform game being released on the Wii-U as well as other consoles. Or do you mean you are against all multiplatform games, and think everything released on the Wii-U should only ever be on Wii-U?
I just saying I want games built for the wiiu. Like ac3 I would want something different that took advantages of the controller if not why would I buy it on the wiiu? Straights port I really don't see the core gamer buying it on wiiu vs p360. I sure won't....

I can understand if you didn't own a ps3 or 360 but I don't think its that many core gamers.

All multi-platform games in Nintendo systems are ports. Because people don't expect them to be made for the systems in the first place.


By the way, I'd love to see a detailed analysis of the costs associated with adding a third or forth platform for multi-platform games.

For example, what is the break even sell-through for Darksiders II on Wii U?
well once they get the engines ported it shouldn't cost much. Maybe add a little bit more than a straight port because you have to add support for a second screen. I doubt you will find any kind on true numbers on this.

That's insane. Given the shit tech in Wii, CoD has sold pretty well on it. Iwata himself has said a number of times that they lost the core gamer who left because of the lack of multiplatform games. Nintendo wants and needs those games.
if he really think that's the main reason he doesn't have a clue. Maybe he is talking about japan.

Cod sure sells well for a third party wii but how does that compared to the ps360 version? Or even a first party wii game? They sure not system sellers.

What going to sell system is not ports of ps360 games. It going to take AAA game that take advantage of the controller. Something that can't be done on other systems. Most likely it going to be a first party title.
 
What do you think your source mean by that? Japan and Xbox doesn't seem to mix well, so I'm trouble getting that :)

He was basically saying Wii U's development leading up to launch is similar to Xbox 360's development leading up to its launch. Just with a "Japanese twist". Blu's post could be an example of what he meant.

Speaking of which, where can I find my user number? I don't see it on my profile.
such a newb :(

The number at the end of your URL. Just hover the mouse over yours or anyone's username and you'll see it in the link.
 

Penguin

Member
Doesn't seem like many folks posted impressions for the Wii U experience.

Anyhow, back.. well after hanging out with friends all night.

Sadly didn't get my hands on ZombiU or Project P-100, since the lines were so long for that, but did get a chance to check out Just Dance 4 (First game played), NintendoLand, Super Mario Bros U and Rayman.

Just Dance 4 was fun, I mean it was more Just Dance. They were showing off the puppet mode, in which the player with the Wii Pad is able to pick the dance moves that the other players have to do. Its a fun little mode, but really nothing ground-breaking.

Super Mario U was.. new Super Mario Bros U... I mean I love the games. They are a ton of fun, and really nothing has changed here. It is odd how some of the quirks in multi annoy me more with strangers, like the slight pause when someone dies. Someone also asked.. I think but the Squirrel suit is also motion controlled.

Rayman Legends was a ton of fun.. tried both as the person on the Wii Pad and the Classic Controller. The Classic Controller feels fine, but didn't use dual analog so not sure how that woudl change opinions.
The tablet stuff was fun, but sparse for the most part until the second half of the demo, where could use it for a bit more. It is novel to have 2 players playing the same game but with different abilities/objectives.

NintendoLand was the real star of the show for me. Got to try out Takamaru's Ninja Castle, Luigi's Ghost Mansion, Animal Crossing: Sweet Day and Donkey Kong's Crash Course.

Takamaru's was okay, but game broke on me twice, and the rep at the booth didn't know how to fix it. Like the game just stopped registering any of my movements!

Donkey Kong.. was actually a ton of fun. Got to go through it twice, first time was a disaster, but second time, really got the hang of it, and its a fun little puzzle game. I hope it has a ton more puzzles.. and like online leaderboards or something since it does keep track of high scores.

Now there's a toss-up between Sweet Day and Luigi's Ghost Mansion as my favorite game on display. Both share a similar concept, 5 player game with a character on the Wii Pad that has abilities the other players don't. And both really need communication between players on the Wiimote to win, and it was a ton of fun. Everyone shouting orders and the likes and getting freaked out when grabbed or whatever.

Now for more specific
Luigi's Ghost Mansion. Most of it is known, but some things didn't see mentioned much. If you are the ghost, you can press A to run, but running makes you visible on the big screen.

You are able to revive your teammates by shining a light on them for an extended period of time. Obviously leaving you vulnerable to ghost attacks.

When you are the last player in the game, you can get a super vacuum which allows you to revive your teammates quicker/do more damage. Sadly, I didn't get to see it in use.

Got to try out the game as both the ghost and Miis, and it is a ton of fun no matter which side you are on.

Animal Crossing shares a similar theme. Except the Miis have a goal they are trying to reach (gathering 50 candies) while the person on the GamePad controls 2 guards.

What I didn't know is that you actually controlled both guards independently with the analog sticks and the screen stretches the further you are to show both players. So the strategy I used was to move them along different paths so you can better corner the Miis and their candy. The game also proved to be a blast since you need to cooperate with your teammates for certain trees (some require 2 or event 3 players to activate)

I think NintendoLand has potential, but really need to see how the final package is flushed out. As fun as the games were, I feel like each needs at least 4-5 different maps to really keep the experience fresh and fun. And perhaps.. shorter tutorials.

I think that's it for now.
And for Gahi, there were no power adapters on display. :(
 

USC-fan

Banned
He was basically saying Wii U's development leading up to launch is similar to Xbox 360's development leading up to its launch. Just with a "Japanese twist". Blu's post could be an example of what he meant.

The thing is he was wrong. Xbox 360 dev kit jump gpu just like ps3.

He said they use x1900. The truth is 360 dev kits were 9800pro, and next was x800 then production gpu. He said x1900 were in the dev kit but I don't remember them uses this gpu at all in dev kits. X1900 came out after the x360 even launched....
 

OryoN

Member
Doesn't seem like many folks posted impressions for the Wii U experience... ...

Thanks for sharing.

One question though:

I read a few impression and none of them really spoke much of this.

How responsive/sensitive was the Wu-Pad to your touch?

Of all the E3 videos I've seen, I haven't notice anyone having any trouble, even though their touch didn't seem the least bit forceful. There were time the booth representative would reach over and manipulate the screen - with almost capacitive-screen-like ease - while players were holding the Pad. It seems a heck of a lot more sensitive than 3DS(which is decent itself).

This all seems positive, but I'm curious to hear how it felt for you.
 
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