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Wii U Community Thread

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He might as well have said target specs since he put true in quotes. At the same time lherre has said somewhat the opposite when it's come to the target specs like for PS4.

Well, perhaps, but you get the impression they wouldn't stray too far from them; and most people seemed pretty satisfied with that spec sheet.
 

stupidvillager

Neo Member
BC the range is wayyyyy off. It is impossible to have 800 flop in the wiiu. There is no enough power. In the system.

Not all over the place, power consumption tells us the correct range. Which high end 575-300 gflops. You show the latest and greatest from amd. That gpu came out this year, what does that prove? That is best case at this point. Then that using about 70% of the power the whole system uses.

It really doesn't matter what features it has at this point. There is such little power available it won't change performance much at all. Worse case they are still using r700 core. Going by all the info we have, they are still on a r700.

I focused on all the info we have on the system.

ok so now we are at the feature set doesnt matter but it doesnt consume enough watts. Watts are a good indicator but not everything. If they were, than whatever GPU/CPU that consumes the most watts should always win. Its been said the GPU is impressive and that the system is pretty powerful overall. We also know that it is highly customized and not resembling a retail part. And if it mentions compute support why would it not take advantage of that?
 
R

Rösti

Unconfirmed Member
You know, some people claim that Wii U is not a next generation console and is simply joining the current generation. These people are most often booed at as their "opinions" aren't presented very well... and that they are simply regarded as fanboys and the likes. Well, the makers of the popular Enlighten technology (used in Battlefield 3 and Medal of Honor: Warfighter for example) are of the opinion that Wii U is a current generation console. This comes from a slide presentation dated November last year, from Montreal International Game Summit 2011. It's really nothing special with information about the console, but it highlights the opinions of a rather big actor in the industry. And I thought while we are discussing hardware it could be interesting with quotes from companies other than Crytek, Epic Games and Vigil.

Current Generation
No sign of PS3 or 360 going anywhere
50m installed base for both
Soon to be joined by Wii U
How many Wii customers can Nintendo convert to Wii U?
Also being joined by tablets and new mobile devices
Plus, PC gaming in on the rise
NVIDIA claim PC sales will hit $20bn by 2014
Outstripping console sales
And how they view installed units in 2013:

The Current Generation
Our view of the ‘console’ market in 2013
60m PS3
60m Xbox 360
10m Wii U (and growing fast)
10m VITA (and growing fast)
100m Tablets (not all games players)
100m PC playing games

http://sijm.ca/2011/wp-content/uploads/2011/11/Chris-Doran.pptx

I wish AMD and IBM, or even InvenSense could provide some presentation. Ah well, I will continue pursuing NoA Rob for some well needed answers. He hasn't replied yet.
 

Meelow

Banned
ok so now we are at the feature set doesnt matter but it doesnt consume enough watts. Watts are a good indicator but not everything. If they were, than whatever GPU/CPU that consumes the most watts should always win. Its been said the GPU is impressive and that the system is pretty powerful overall. We also know that it is highly customized and not resembling a retail part. And if it mentions compute support why would it not take advantage of that?

So does this mean the Wii U's target/true specs are good?.

Rösti;39391797 said:
You know, some people claim that Wii U is not a next generation console and is simply joining the current generation. These people are most often booed at as their "opinions" aren't presented very well... and that they are simply regarded as fanboys and the likes. Well, the makers of the popular Enlighten technology (used in Battlefield 3 and Medal of Honor: Warfighter for example) are of the opinion that Wii U is a current generation console. This comes from a slide presentation dated November last year, from Montreal International Game Summit 2011. It's really nothing special with information about the console, but it highlights the opinions of a rather big actor in the industry. And I thought while we are discussing hardware it could be interesting with quotes from companies other than Crytek, Epic Games and Vigil.


And how they view installed units in 2013:



http://sijm.ca/2011/wp-content/uploads/2011/11/Chris-Doran.pptx

I wish AMD and IBM, or even InvenSense could provide some presentation. Ah well, I will continue pursuing NoA Rob for some well needed answers. He hasn't replied yet.

I'm really tired of people claiming the Wii U is current gen, Nintendo should just make a video of Reggie saying "the Wii U is next gen so all you haters...stop hating" or something like that, Nintendo just really needs to show off a game that shows next gen graphics.
 
Rösti;39391797 said:
You know, some people claim that Wii U is not a next generation console and is simply joining the current generation. These people are most often booed at as their "opinions" aren't presented very well... and that they are simply regarded as fanboys and the likes. Well, the makers of the popular Enlighten technology (used in Battlefield 3 and Medal of Honor: Warfighter for example) are of the opinion that Wii U is a current generation console.

And common sense says any time a new console comes out it's next gen. Next gen has always meant nothing more than a succeeding console/generation.
 

D-e-f-

Banned
And common sense says any time a new console comes out it's next gen. Next gen has always meant nothing more than a succeeding console/generation.

These buzzwords have successfully been hammered into almost everyone's skulls over the last years. It's really sad. I have to actively try not to get too caught in all this...
 
Well, perhaps, but you get the impression they wouldn't stray too far from them; and most people seemed pretty satisfied with that spec sheet.

Considering what they did say (looking at the paper details), other than base architecture and generic terminology they aren't really locked into much to know what or how much they would be deviating from in the first place.

Now taking that with what was in the dev kit, the most logical thing we may ask is "What would a 2012 R700 look like?" One thing is certain is that it wouldn't be just like a 2008 R700 which some keep trying to say is the case.

These buzzwords have successfully been hammered into almost everyone's skulls over the last years. It's really sad. I have to actively try not to get too caught in all this...

Yeah the main problem is that power is associated 1:1 with generation labeling by a decent amount of people. Wii U could have been weaker than Wii and it still would be a next gen console.
 
One thing is certain is that it wouldn't be just like a 2008 R700 which some keep trying to say is the case.

No. Surely some of the lighting effects we've seen would stop that argument dead in its tracks anyway. I'm no techi, but it doesn't take a few years to plan and design a GPU that already exists !?! All's you do is plug it in which takes all of 5 minutes.
 
Rösti;39391797 said:
You know, some people claim that Wii U is not a next generation console and is simply joining the current generation. These people are most often booed at as their "opinions" aren't presented very well... and that they are simply regarded as fanboys and the likes. Well, the makers of the popular Enlighten technology (used in Battlefield 3 and Medal of Honor: Warfighter for example) are of the opinion that Wii U is a current generation console. This comes from a slide presentation dated November last year, from Montreal International Game Summit 2011. It's really nothing special with information about the console, but it highlights the opinions of a rather big actor in the industry. And I thought while we are discussing hardware it could be interesting with quotes from companies other than Crytek, Epic Games and Vigil.


And how they view installed units in 2013:



http://sijm.ca/2011/wp-content/uploads/2011/11/Chris-Doran.pptx

I wish AMD and IBM, or even InvenSense could provide some presentation. Ah well, I will continue pursuing NoA Rob for some well needed answers. He hasn't replied yet.

Keep fighting the good fight, Rosti!

On topic, while the fanboy in me might want to object to Wii U being referred to as "current gen," there is little use in arguing semantics. While the feature set seems to be similar to DX11 (as testified to by Stephen Totilo, who has proved reliable), the overall performance devs seem to be getting out of the system, at this time, seems to be about on par w/ the current gen systems.

Totilo also mentioned that the graphics card was "impressive." I think it's starting to become clear that the CPU is not going to match current gen in physics. The GPU compute shaders will be assigned this task, so strike that much performance power from the graphical output. Then strike whatever is required to render to the GamePad. Those factors are flexible, however. With future engine optimizations, the devs who truly master the hardware should be able to achieve much greater results than what we've seen. I think Iwata was probably on point in saying that we have only seen roughly 50% of what the Wii U hardware can do.
 
No. Surely some of the lighting effects we've seen would stop that argument dead in its tracks anyway. I'm no techi, but it doesn't take a few years to plan and design a GPU that already exists !?! All's you do is plug it in which takes all of 5 minutes.

Exactly. From beginning to end we're probably looking at approx. 2.5 years of work on the GPU. It wouldn't take all of that just for making the same thing smaller.

When some people even latch on to the thought that Wii U may have been weaker than PS360, those that want to argue will find any means to do it.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
well yeah I know, I guess what I should have said was Microsofts DX11 API
I assume you're asking whether R700 had openCL support before DX11 came out. OpenCL for R700 came out more-or-less simultaneously with MS' release of DX11 - that was in the Oct 2009 timeframe. But before openCL AMD had their own GPGPU API, and that supported R700 right off the bat, IIRC.
 
Rösti;39391797 said:
You know, some people claim that Wii U is not a next generation console and is simply joining the current generation. These people are most often booed at as their "opinions" aren't presented very well... and that they are simply regarded as fanboys and the likes. Well, the makers of the popular Enlighten technology (used in Battlefield 3 and Medal of Honor: Warfighter for example) are of the opinion that Wii U is a current generation console.

I'm of the opinion they made a PowerPoint presentation.

No where does it say "WiiU is current generation". It mentions PCs under current gen too; but aren't PCs better than next gen consoles, but you're implying the WiiU isn't nextgen, so going by your measuring stick of PP rule, the next MS & Sony consoles won't be classed as next gen either.

So, the fact is, "next gen" NEVER really exists except in the future.

My head is full of fuck.
 

D-e-f-

Banned
I'm of the opinion they made a PowerPoint presentation.

No where does it say "WiiU is current generation". It mentions PCs under current gen too; but aren't PCs better than next gen consoles, but you're implying the WiiU isn't nextgen, so going by your measuring stick of PP rule, the next MS & Sony consoles won't be classed as next gen either.

So, the fact is, "next gen" NEVER really exists except in the future.

My head is full of fuck.

Rösti isn't claiming anything. Rösti is just relaying to us what nonsense is out there in the world from people directly involved in games.
 

Meelow

Banned
With all due respect, but Reggie says a lot of (PR) bullshit. Remember when he promised Wii games that "need to be seen to believed" in early 2011 ? Quite frankly games like Pikmin 3 make me believe Nintendo probably doesn't have anything to show that looks (graphically) fantastic, maybe with the occasional exception (e.g. Zelda). They even hinted at that with their 'Not all games need to look incredibly detailed' comment a while ago.

I think they do, Pikmin 3 was a Wii game that got moved to the Wii U, and I agree not every game needs to have high end graphics (Wii Fit U for example), but Nintendo really knows how to make they're games look amazing (Mario Galaxy), they made a comment (which I was shocked Nintendo made it) that graphics are very important for Zelda Wii U, they said the game will look amazing.

I think people should give Nintendo time for they're games, I mean Nintendo is now in the HD realm vs Sony and Microsoft which have been in it for 6-7 years now.
 

Kai Dracon

Writing a dinosaur space opera symphony
I thought technically console generations are grouped by what set of consoles are directly competing with one another/on the market during a particular span of time. So everything in the current era is seventh gen, Wii U, PS4, Xbox 720, will be eight gen. It actually has nothing to do with technology - beyond not being just about graphics.

But yeah, people have come to associate the final word on generations and progress with how cutting edge the graphics technology involved is. Thus, people already freaking out at the mere prospect that the Sony or MS consoles will not be 'true next gen' if the tech employed in them related to raw visual horsepower isn't new enough.

One thing I do wonder is, how long Nintendo, internally and in the Secret Iwata Papers, really expects Wii U to last. I wonder how long they originally projected the seventh generation would last, and thus how long Wii would be required to compete with everybody else. Did they think it would be this long?

Funny part for me is, despite all the focus on how Wii U will mesh with 3rd parties going forward, I am pretty much completely unconcerned with the hardware being stout enough for just about anything Nintendo themselves cares to do. They did so much with Wii already, it is kind of amazing. By the standards of how efficient they are (and the kinds of games they tend to make), something approximately on the level of a 360 with newer GPU and three times as much ram, seems like it'd be tapping into the godhead.
 
Rösti isn't claiming anything. Rösti is just relaying to us what nonsense is out there in the world from people directly involved in games.

The context sounded more like he was trying to defend people that are "fanboys", which I haven't seen that label or assumption being thrown around in recent discussions anyway, by showing a company is doing the same thing. It's asinine regardless of who it comes from, company or individual.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I thought technically console generations are grouped by what set of consoles are directly competing with one another/on the market during a particular span of time. So everything in the current era is seventh gen, Wii U, PS4, Xbox 720, will be eight gen. It actually has nothing to do with technology - beyond not being just about graphics.

But yeah, people have come to associate the final word on generations and progress with how cutting edge the graphics technology involved is. Thus, people already freaking out at the mere prospect that the Sony or MS consoles will not be 'true next gen' if the tech employed in them related to raw visual horsepower isn't new enough.

One thing I do wonder is, how long Nintendo, internally and in the Secret Iwata Papers, really expects Wii U to last. I wonder how long they originally projected the seventh generation would last, and thus how long Wii would be required to compete with everybody else. Did they think it would be this long?

Funny part for me is, despite all the focus on how Wii U will mesh with 3rd parties going forward, I am pretty much completely unconcerned with the hardware being stout enough for just about anything Nintendo themselves cares to do. They did so much with Wii already, it is kind of amazing. By the standards of how efficient they are (and the kinds of games they tend to make), something approximately on the level of a 360 with newer GPU and three times as much ram, seems like it'd be tapping into the godhead.

This looks like thoughts from my brain, haha.

I'll just say that I think Nintendo underestimated how long the controller could carry the console vs the age of the hardware's architecture. Wii U's release is in line with preceding release time frames. Unfortunately Nintendo dragged Wii's lifeless carcass across the six-year release finish line since it "died" sooner than that.
 

JordanN

Banned
Nintendo had time to prepare, I'm not allowing any excuses at this point. What they showed was (not just) graphically underwhelming. Of course Nintendo knows how to make great looking titles, also due to their fantastic art design, but I think people shouldn't expect Nintendo to really go all out and shock us. Also who knows when we'll see those impressive titles.

I think I'd actually be happier if they said something like "Zelda games need more than three similar areas connected via a big, empty hub" because that's something that would show them truly learning a lesson. I could see them cut some corners to save money, like reducing the number of areas, due to the money HD development needs.
Would that really be necessary? Unlike other japanese developers, Nintendo has the benefit of being both a game developer and hardware manufacturer, so they already have an advantage when it comes to releasing a game or the funds necessary to pull such stuff off.

Nintendo has already gotten enough free passes for not being HD this gen, cutting corners for the next seems likes relentless greed imo.
 

Meelow

Banned
Nintendo had time to prepare, I'm not allowing any excuses at this point. What they showed was (not just) graphically underwhelming. Of course Nintendo knows how to make great looking titles, also due to their fantastic art design, but I think people shouldn't expect Nintendo to really go all out and shock us. Also who knows when we'll see those impressive titles.

I think I'd actually be happier if they said something like "Zelda games need more than three similar areas connected via a big, empty hub" because that's something that would show them truly learning a lesson. I could see them cut some corners to save money, like reducing the number of areas, due to the money HD development needs.

Pikmin 3 and New Super Mario Bros U I knew weren't going to graphically impress me because like I said Pikmin 3 started as a Wii title and NSMBU isn't really a game to show off graphics, and they are launch titles, remember the Xbox 360 launch titles?, they looked like Xbox games that where upscale.

I'd be mad if they made the game shorter for graphics, It would be awesome though if they showed off a new tech demo pushing the Wii U much more.

I feel Nintendo is going to push the Wii U much more when the PS4 and Xbox 720 get announced, especially at E3 2013 (that is if the PS4 and 720 get announced next year).
 

USC-fan

Banned
What you are doing is making assumptions and are passing them off as fact.

You're assuming the high end is 575 (576) GFLOPs.

You're assuming the e6760 is the best case. And it's on a 40nm process.

The feature set has always been important for future ports, and now you're trying to say it's not. Even if Wii U were just a 360 with more memory and a modern feature set, that would go a long way for the future as devs are still making PS360 games that are starting to be truly blown away by the PC versions.

Going by all the info we have you can't assume, which is what you are doing again, that they are still on an R700. Especially when the final silicon came out about six months ago.

You haven't focused on all the info we have. You picked what you want to focus on. Selective reading has been one of the most consistent things I've seen with those that want to make Wii U weaker than what it is.



lherre
that is high end and I don't even think that is possible. Using 70% of more of the console power leaves about 15w for the system. You were making these same claims when you thought the system would use 75-100watts that is double what is really there. I have been spot on....

You are guessing that future ports need these advance features. That is not a given. Plus you are just focused on the gpu side. You also have to have the ram and CPU that can handle these ports. The biggest problems with ports have nothing to do with hardware, it a business problem...

Funny that you say I'm assuming but what are you doing? You are assuming they move from the leak specs. Even through we have NO proof...

What is this "selective reading"? Too funny. I been saying the same thing for months while you been telling me, the case can handle 100w, you thought the system would use 75w, gpgpu "rumors" haha, and now one last hail mary that the wiiu drop the early spec gpu while moving to 32/28nm. None of these is likely at all and now your down to this last point....

ok so now we are at the feature set doesnt matter but it doesnt consume enough watts. Watts are a good indicator but not everything. If they were, than whatever GPU/CPU that consumes the most watts should always win. Its been said the GPU is impressive and that the system is pretty powerful overall. We also know that it is highly customized and not resembling a retail part. And if it mentions compute support why would it not take advantage of that?
feature set matter because it would showsus if the gpu core change. I don't think it matter if it dx11 or dx10.1.

You are misunderstanding how this works. If you have 30w for a gpu. That limits that performance. It doesn't have anything to do with what uses more power, really it what has the best performance per watt. Compute shader performance on the r700 is very poor.
 
BC the range is wayyyyy off. It is impossible to have 800 flop in the wiiu. There is no enough power. In the system.

Not all over the place, power consumption tells us the correct range. Which high end 575-300 gflops. You show the latest and greatest from amd. That gpu came out this year, what does that prove? That is best case at this point. Then that using about 70% of the power the whole system uses.

It really doesn't matter what features it has at this point. There is such little power available it won't change performance much at all. Worse case they are still using r700 core. Going by all the info we have, they are still on a r700.

I focused on all the info we have on the system.

It is possible but whether it is in there is another question.

The 250GB XBOX360s (valhalla on a 45nm process) console draws 100w (batman AA) using a 135w power brick. It also has 5 usb ports for a total of 25w. Total TDP for this game alone is ~125w I don't know what the maximum is but I would guess around ~130w or 96% of maximum

If the WiiU's power brick is 75w, it is possible that it can draw upwards of ~72w based on the power draw of the xbox 360 minus 10w for the 2 USB ports so around ~62w maximum.

Here is a GPU released by AMD 6 months ago

Radeon HD 7690M Whistler XT
Turks 40nm
2048 DDR3
GPU Clock 725 MHz
Mem Clock 900 MHz
696 GFLOPS
20~25w Max TDP

Here is a GPU by AMD released last year 18 months ago

Radeon HD 6830M Granville Pro
Juniper 40nm
RAM up to 2048DDR3
GPU Clock 575MHz
Mem Clock800MHz
920 GFLOPS
39w max tdp



You can get a console GPU in the range of 696-920 GFLOPS based on 40nm process at a maximum of 20w-39w if you shrink that to a 32nm process you can get that thing down to 20 and 35 watts each. These GPU chips fit into laptops the size of the WiiU 172 x 45 x 266mm - screen the possibility is there cost wise it is doable as well.

here is an example:

CPU 18 watts (2.0Ghz+ 3core 32MB eDRAM 32nm OoO IBM) maybe based on PPC 476FP
GPU 35 watts (2GB DDR3 32nm)
Slot load BD rom: 5w (1A at 5v)
Flash memory: 0.25w
Wifi modules: approx 2w per chip
Fan .5w

total is under the ~62 watts maximum
 
Ive seen so far pretty little discussion or fanfare over what I consider to be one of the more impressive features, the headphone jack. I really do think this has potential to be more revolutionary to console gaming than the 2 screens.. How I have longed before, to place my headphones in the voice chat hole in other controllers. I really hope the sound is decent, at least as good as the 3Ds, which isnt bad, but could be louder and use more bass.
 

USC-fan

Banned
Your numbers are wayyyyy off for the x360. It uses 87w. You also have to remember this is from the wall. The Xbox uses less than 80 once you factor in psu.

Wiiu uses at most 50-55w.
 

JordanN

Banned
I still don't know how the Wii U is receiving this current generation label so early. Don't we already know how the current generation (PS3, 360) has evolved since its first years?

http://www.youtube.com/watch?v=UR4RYokFHTw

http://www.youtube.com/watch?v=BLdTn8Z1AM0

Obviously the first games aren't going to look awesome, creators have to discover how to take advantage of the hardware first.

It's the Wii curse. Anyone who started gaming in 2006 believe Nintendo consoles can never exceed a previous past gen despite evidence to the contrary (although there were some Wii games that look like they couldn't be done on GC/Xbox).
 

Roo

Member
I love how you guys keep coming back and forth on this issue
boring to some extent cuz you don't seem to agree on nothing tho
 
Your numbers are wayyyyy off for the x360. It uses 87w. You also have to remember this is from the wall. The Xbox uses less than 80 once you factor in psu.

Wiiu uses at most 50-55w.

It depends on each game some games it uses ~80w but some others it hits over 100w easily. so add 25 for USB and you can get up to 130w on the wall from the wall. PSU is prob 5w then? I don't think they designed the thing to go over 135w from the wall did they?
 

USC-fan

Banned
It depends on each game some games it uses ~80w but some others it hits over 100w easily. so add 25 for USB and you can get up to 130w on the wall from the wall. PSU is prob 5w then? I don't think they designed the thing to go over 135w from the wall did they?

no they do not. No games hit anywhere near 100.

Then you are using high bin gpus to prove your point.

It not design to go anywhere near 135.

I really don't think you understand what you are talking about here.
 

llehuty

Member
Ive seen so far pretty little discussion or fanfare over what I consider to be one of the more impressive features, the headphone jack. I really do think this has potential to be more revolutionary to console gaming than the 2 screens.. How I have longed before, to place my headphones in the voice chat hole in other controllers. I really hope the sound is decent, at least as good as the 3Ds, which isnt bad, but could be louder and use more bass.

To be honest with you, I never thought of that. I usuallly play at night with the lowest volume posible, so this is definitely welcomed.

I always find this little details so late (usually when I have the console in my hands), and nintendo is for sure helping with their silence. We've got all the info about the controller, but the console is still a mistery

Another question, any anounced games for the wii U not compatible with the standard wii-mote (without motion plus)?
 
no they do not. No games hit anywhere near 100.

Batman arkham city does...

Then you are using high bin gpus to prove your point.

You said impossible. you didn't specify any parameters. high binned gpu's get cheaper too. I am not even saying its going to be in the WiiU, but you are saying impossible then 35 watts now 55 watts .

It not design to go anywhere near 135.

even at your 87 watts add 25 watts for the USB ports and its 112w which in your mind is somehow nowhere near 135.
 

USC-fan

Banned
Batman arkham city does...



You said impossible. you didn't specify any parameters. high binned gpu's get cheaper too. I am not even saying its going to be in the WiiU, but you are saying impossible then 35 watts now 55 watts .

Link to this? I have never seen a Xbox 360 s anyway close to 100. http://www.anandtech.com/show/3774/welcome-to-valhalla-inside-the-new-250gb-xbox-360-slim/3

Think the parameters are pretty obvious. High bin gpu are never cheaper. Do you understand what that means?

Not sure what you mean by 35 to 55 watts.

And again 87 from the wall means the console is using at most 80-90% of that number.
 

japtor

Member
I'm of the opinion they made a PowerPoint presentation.

No where does it say "WiiU is current generation". It mentions PCs under current gen too; but aren't PCs better than next gen consoles, but you're implying the WiiU isn't nextgen, so going by your measuring stick of PP rule, the next MS & Sony consoles won't be classed as next gen either.

So, the fact is, "next gen" NEVER really exists except in the future.

My head is full of fuck.
It sounded like a matter of fact thing (rather than fanboy definitions) with "current generation" meaning stuff that's out, and the Wii U will soon be out to join the current generation. PS4/720 will join the current generation when they get released too.
If the CPU is based off the 476fp core, it will probably only draw around 5 watts. The 3 MB eDRAM L2 is also extremely low power.
Yeah this is something to keep in mind, if it's based on the 476 the CPU could be really really low power. As always with any of these rumors that's a big if.
 
Ive seen so far pretty little discussion or fanfare over what I consider to be one of the more impressive features, the headphone jack. I really do think this has potential to be more revolutionary to console gaming than the 2 screens.. How I have longed before, to place my headphones in the voice chat hole in other controllers. I really hope the sound is decent, at least as good as the 3Ds, which isnt bad, but could be louder and use more bass.

New thread.

Something else I was going to mention: the guy who said he seen the power brick and mentioned the voltage etc... he said he took a pic of it but wasn't willing to post it from what I remember. I really don't think his info was anything to launch a discussion on... why not just post the pic - you have to ask.

Then even if he did post it, it's still only powering a prototype.

It sounded like a matter of fact thing (rather than fanboy definitions) with "current generation" meaning stuff that's out, and the Wii U will soon be out to join the current generation. PS4/720 will join the current generation when they get released too.

Yup.
 

Roo

Member
New thread.

Something else I was going to mention: the guy who said he seen the power brick and mentioned the voltage etc... he said he took a pic of it but wasn't willing to post it from what I remember. I really don't think his info was anything to launch a discussion on... why not just post the pic - you have to ask.

It's obvious the power consumption is under NDA's

lololololol
 

Meelow

Banned
The people that are saying "the Wii U is current gen" I wonder what they would do if the PS4 and 720 where weaker than the Wii U?.

I could only imagine that meltdown.
 
The people that are saying "the Wii U is current gen" I wonder what they would do if the PS4 and 720 where weaker than the Wii U?.

I could only imagine that meltdown.

Probably "My head is full of fuckkkkkkkkkkkk" *splat* .. .. 'who left that window open?'

The 'my dad's harder than your dad' plan will probably be the only thing, Sony at least, will have to brag about and will put all their eggs in that basket.
 

Meelow

Banned
I wonder what people would do if PS4 is a living dog with cyberware, which is admittedly pointless because it's not gonna happen. In all fairness, many of them would probably call none of them "next gen" if PS4/720 were weaker than Wii U. They are not (just) fanboys, but hardware enthusiasts and people that want to see technology get pushed to its limits. Naturally they have certain reservations when it comes to Nintendo, granted some of them may be overenthusiastic regarding MS/Sony, but I wouldn't be surprised if they'd simply be really disappointed.



There would be an unbelievable meltdown, but even more annoying is that we would have people running around everywhere, telling people to "join the master race".

I know it's not happening but I would just wonder what the reactions would be.

And you pretty much told me lol.
 
Link to this? I have never seen a Xbox 360 s anyway close to 100. http://www.anandtech.com/show/3774/welcome-to-valhalla-inside-the-new-250gb-xbox-360-slim/3



And again 87 from the wall means the console is using at most 80-90% of that number.

I will agree that in 2010 it was 90.4 for RDR on that anandtech link you gave. I can't seem to find anything on batman on the net anymore except HERE but its only arkham asylum at 99.2w and not arkham city. though the difference would be negligible maybe one watt difference with the new version.

xboxpower.jpg


Still, taking your 90% into consideration still takes us into 57.5 watts minus 10w for the USB port. If the WiiU cpu is 476FP based in some way and more importanly power consumption wise of 1.9 watts per 2.0Ghz core (something 1.5x the clock and 2x the consumption per core of the 476FP would be great if possible)

CPU 12 watts (3.0Ghz+ 3core 32MB eDRAM 32nm OoO IBM) maybe based on PPC 476FP
GPU 35 watts (2GB DDR3 32nm)
Slot load BD rom: 5w (1A at 5v)
Flash memory: 0.25w
Wifi modules: approx 2w per chip
Fan .5w

total is under the ~57 watts maximum of 90% (+10w for USB) of 75w

If you don't want me to use a high binned part from jan 2011 as a base comparison what would you like me to use instead as a comparable gpu to the custom wiiu gpu, or better yet, what is your idea of a 35w gpu equivalent?
 
Pikmin 3 and New Super Mario Bros U I knew weren't going to graphically impress me because like I said Pikmin 3 started as a Wii title and NSMBU isn't really a game to show off graphics
You don't think an entire year is long enough to make new high res textures and higher-poly models for at least the Pikmin, the main character, and the ground?

and they are launch titles, remember the Xbox 360 launch titles?, they looked like Xbox games that where upscale.
Um, no they didn't. Kameo, Perfect Dark Zero, Project Gotham Racing 3, go back and look at the screenshots, read the reviews of the time. For example:

IGN said:
First, the normal mapping and texture resolutions are excellent. You can see enormous amounts of detail in the cities if you happen to ever have the time to stop and look around. Underneath that is an unprecedented amount of geometry. There are literally 80,000 polygons per car -- 40,000 just for the interior, and 40,000 for the exterior. When you get into the cockpit mode, the dashboard sparkles with highly refined objects. Plus, the inside rattles and blurs and the driver moves quickly and with motion-captured moves. Crazy!

The reflections on the cars are all in real time and showing true reflections, and they don't just reflect from the shiny metal side panels, they reflect from the tire rims, the side mirrors, the chromed grills, even off the helmet of the driver inside the car. The crowd is wildly varied -- although they're generic looking -- but the roads, the buildings, and trees, the city architecture, they are all extremely well done. Bizarre gave us a little stat sheet to describe its research into the visuals: It took more than 22,000 reference photographs and 10 hours of video to build the game, and the Brooklyn Bridge, by itself, uses more polygons than an entire city on PGR1.

And to match this case, a game remade from an older-gen console:

IGN said:
The problem with rating the visuals of a next-generation title is the lack of a reference point. It's impossible to say how Kameo will rank graphically on Xbox 360 a year from now, but it intermittently delivers on satisfying our need for something that feels "next-generation." There is an extremely high level of detail in the environments making the experience almost overwhelming in some areas. This is assuming that the game is being played on an HD screen with a 5.1 sound setup. The game still shines on a non-HD set but not nearly as bright because super hi-res texture and excellent particle effects are often lost in the blurriness.

Graphically the game also feels somewhat segmented. Many of the levels that were clearly designed around earlier consoles don't necessarily feel like they completely use the power of the new console aside from the textures. Other areas, like the massive battles on the Badlands, stand out because they are obviously only currently possible on 360. So if you take someone on a tour of the Enchanted Kingdom you'll likely hear praise for such eye-catching beauty while other areas just don't have as much of a "next-gen" aura about them. Of course all of this only matters in terms of bragging rights. If you want to discuss how the visuals work in conjunction with the gameplay then Kameo doesn't miss a beat.

So using Kameo as a guide, we should expect at least some aspects of Pikmin 3 to be very nice and next-gen looking, even if other aspects aren't.
 

USC-fan

Banned
IStalk Alone- let me explain to you how psu work. That 90% you are using is the efficiency of the psu. That is also the high end of Efficiency. It most likely in the 80%-90% range.it take power to change AC to DC.

So for the 100w you found for the x360 which is high, not sure if its testing error. But even at 100w the consoles only using 90-80w.

Now for Max consumption the rule is 40%-70% of rated output. For the wii used 20w of 44w rated psu. Less than 50%. Now even at a 100w which is very high for x360 the consoles only using 60%-66% of rated output.

So if you carry this 66% over to wiiu that would equal 49.5w. Going by history they do not run psu near Max. If they follow the wii example. Wiiu would use 35w.

So you have a range of 50w-35w.
 
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