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Wii U Community Thread

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Stewox

Banned
I know I said he is not a technical head so he's not being overly technical in his explanation/perhaps he couldn't elaborate on it so it should be taken as a grain of salt.

But I don't think he's as clueless as claiming the clocks are low and not be. It's probably under 3.2 GHz or some engineer explained to him that if it had, say 200 MHz extra running whatever they're struggling with right now would be easier.

I also don't think he comes off as a jerk; he seems to mean well and be talkative to his userbase, which is very good (and friendly); we're fishing for details after all. And his team sure put forth a lot of effort on Tekken 3DS technical aspects and Tekken 6 on X360 sure had some impressive inovations considering the game started off as a PS3 exclusive; I expect them not to be lazy with Wii U as well. (Note: I actually hate the way tekken plays)

If there's something the Tekken team is good at, is being good at finding their "creative solutions".


No idea about the matter around those similar konami/namco/chinese-korean-anime-japan-fight-rpg-whatever companies, I am not a fan of those games, I do not follow those, I don't even know who this tekken guy is; i know tekken is a mortal combat kind of fighting game, though the E3 trailer shown nothing.

The only game I really liked off there was Soul Calibur 2*(the only one i played) ... but smash bros is something unique :p , long ago on GCN, beyond that I wasn't born into those genres, and the konami idiots with their E3 disasterfence, it stuck in my mind, no idea why my mind tried to percieve them all the same.

So sorry about that comment.

For future people should know...

I am strictly not a fan of the following:

RPG
Sport
MMORPG
DOTA
Fighting game

Not a fan but has exceptions:
  • Racing (except Flatout 2, they nailed it)
  • Aerial Combat (hawx)

What I am strictly fan of:
  • RTS (pretty much everything except farmville and "[insert_random_text]ville")
  • First-Person Action Adventure (metroid primes, 2Ds are great too, as long as it's not 2D + "FP missile mode" with some japanese-sushi-flashy-emotional-fantasy-anime turd, no offense, majority would agree, metroid does not need silly cut scenes of voice acting, i don't want it to feel like some halo)
  • Third-Person Action Adventure (zelda)
  • Space Aerial Combat Adventure (starfox, RougeSquadron on GCN and countless ideas that this industry does not produce)

What I have became later fan:
  • FPS (doom,avp,cod2,cod4,crysis,farcry3.. this is more on my PC legacy, i don't play standard FPS on consoles)
    MMORTS (got into EON Alpha :p)

I do not take DOTA as action-RTS, they are only regarded as because it's a MOD and the engine they came off, the gameplay is heavily Role based and the way the gameplay is structured, I have once tried some random sc2 mod based of dota and it turned out fuzzy, none of the battles took long enough for me to upgrade my ship, and upgrades didn't matter at all, therefore upgrades had no point, the gameplay was therefore deemed flawed, i do not enjoy constant action.

I do not own any smartphones or tablets or notebooks or laptops or portable mobile whatever devices. All that mobile stuff is against my philosophy, i do not use them for anything, I have seen countless times these things are serverly impractical, slow, ridicolous to control, unresponsive, unstable, and most of yet, my nerves have little tolerance for such nonsense. I'm detect noticable software bugs and annoyances very fast, I know how it should work like, I have borrowed an android based Galaxy S2 device from samsung, I did lose my temper more than three times, thankfully the LCD has a strong protective outer plastic, If the device was my own and if it was old enough, I would smash it without hesitation. For a better perspective, most of these annoyances are slow, unstable, hanging applications, slow LCD response, slow touch response, temporary lockups, website display/parsing problems, and some good ol' buggy adobe flash.

I have never owned any Apple products, that will never change until I am alive.
I have always owned nintendo consoles, started by fate, but no software has yet managed to convince me of going after competition, not even soul calibur. I have beome heavy on PCs after GCN years, therfore I have no use for more consoles.

-------------------------
EDIT: LOL I didn't even knew until i saw this, i sware if this was reported then yep im late this time.

Sorry guys haven't been reading completely past few pages it's getting late here.

http://www.digitalspy.co.uk/gaming/...compared-to-360-ps3-says-tekken-producer.html

This has been reported totally out of context, once again my suspicions are correct. This is the most silliest thing i've heard past E3.

It's all about understanding rumors/hints that makes the speculation worth.
 
No idea about the matter around those similar konami/namco/chinese-korean-anime-japan-fight-rpg-whatever companies, I am not a fan of those games, I do not follow those, I don't even know who this tekken guy is; i know tekken is a mortal combat kind of fighting game, though the E3 trailer shown nothing.

The only game I really liked off there was Soul Calibur 2*(the only one i played) ... but smash bros is something unique :p , long ago on GCN, beyond that I wasn't born into those genres, and the konami idiots with their E3 disasterfence, it stuck in my mind, no idea why my mind tried to percieve them all the same.

So sorry about that comment.

For future people should know...

I am strictly not a fan of the following:

RPG
Sport
MMORPG
DOTA
Fighting game

Not a fan but has exceptions:
  • Racing (except Flatout 2, they nailed it)
  • Aerial Combat (hawx)

What I am strictly fan of:
  • RTS (pretty much everything except farmville and "[insert_random_text]ville")
  • First-Person Action Adventure (metroid primes, 2Ds are great too, as long as it's not 2D + "FP missile mode" with some japanese-sushi-flashy-emotional-fantasy-anime turd, no offense, majority would agree, metroid does not need silly cut scenes of voice acting, i don't want it to feel like some halo)
  • Third-Person Action Adventure (zelda)
  • Space Aerial Combat Adventure (starfox, RougeSquadron on GCN and countless ideas that this industry does not produce)

What I have became later fan:
  • FPS (doom,avp,cod2,cod4,crysis,farcry3.. this is more on my PC legacy, i don't play standard FPS on consoles)
    MMORTS (got into EON Alpha :p)

I do not take DOTA as action-RTS, they are only regarded as because it's a MOD and the engine they came off, the gameplay is heavily Role based and the way the gameplay is structured, I have once tried some random sc2 mod based of dota and it turned out fuzzy, none of the battles took long enough for me to upgrade my ship, and upgrades didn't matter at all, therefore upgrades had no point, the gameplay was therefore deemed flawed, i do not enjoy constant action.


EDIT: LOL I didn't even knew until i saw this, i sware if this was reported then yep im late this time.

Sorry guys haven't been reading completely past few pages it's getting late here.

http://www.digitalspy.co.uk/gaming/...compared-to-360-ps3-says-tekken-producer.html

This has been reported totally out of context, once again my suspicions are correct. This is the most silliest thing i've heard past E3.

It's all about understanding rumors/hints that makes the speculation worth.
Y5XZG.jpg
 

Regginald

Banned
You know, if the CPU isn't even as powerful as the Xbox 360, Nintendo needs to change that shit NOW. If it's even slightly difficult to port current-gen games to the Wii U, third-party support is going to suck the whole generation. Third-parties want copy and paste, none of this effort bull.

Of course I'm speaking as a consumer that wouldn't mind paying for the extra power.
 

StevieP

Banned
You know, if the CPU isn't even as powerful as the Xbox 360, Nintendo needs to change that shit NOW. If it's even slightly difficult to port current-gen games to the Wii U, third-party support is going to suck the whole generation. Third-parties want copy and paste, none of this effort bull.

Of course I'm speaking as a consumer that wouldn't mind paying for the extra power.

Nintendo could one-up the PS4 and many publishers would still say their games don't jive with the Nintendo audience. Again, that's not some cockamaimy anti-Nintendo persecution complex drivel. That's just how many publishers/bean counters/etc perceive the audience on Nintendo consoles based on their past experiences and outward public statements.
 

USC-fan

Banned
Yeah, he didn't hear from most studios because they budgeted CPU tasks correctly on their own. Doesn't change the facts, nor does it allow you to backtrack on your statement. There are games that ate up an entire core of Xenon just doing audio processing, and the inclusion of a DSP to *any* system is a boon. With that said, most current middleware running on the Wii U right now is more than likely not yet running the audio on that DSP, instead relying in the CPU like the 360. This will be a problem until said middleware takes advantage of it. wsippel can speak more to this, as he's been paying close attention to this.
Sorry what statement I'm backtracking on?

The DSP in the xbox was so unused that it was remove in the xbox 360. Now I believe the DSP in wiiu is a good thing because given the performance of the CPU, they need to off load everything they can.

And very few games used a full cpu core just for audio for an entire frame.


As has been mentioned before, the IPC/general purpose performance of the PPE sucks.
We are talking about running games.

Both xbox 360 cpu and cell were great CPU for there times. Even know the wiiu is having trouble matching that. This has been reported by many different sources. Not sure why you want to down play the performance of these chip when the wiiu cannot match them.


You know, if the CPU isn't even as powerful as the Xbox 360, Nintendo needs to change that shit NOW. If it's even slightly difficult to port current-gen games to the Wii U, third-party support is going to suck the whole generation. Third-parties want copy and paste, none of this effort bull.

Of course I'm speaking as a consumer that wouldn't mind paying for the extra power.
Why it doesnt need too. Only the hardcore care about specs. Developing will find a way to get the games running on this system. Its pretty clear the goal with the wiiu was to match the performance of ps360 while running a 2nd screen. I think they will have no problem doing that.

The only people are upset are people who want the wiiu to be something its not. If you want a high end system get a ps4/720. They are going to do what they do best. Its making different hardware and great first party games. DS, 3DS, wii all are great machine not because they are powerful is because they have great games and people can afford them. Look at the 3ds they price that thing at $250 and it bombed. They lower the price and its flying off selves. The wiiu has to be price where people will buy them.

The main selling point of the wiiu is the first party games and the wiiu pad. Never once have they talked about specs because it doesnt matter, they just "HD". hte main selling point of the next gen consoles from MS/sony is specs. Its not fair to compare wiiu to these consoles that are built around high end specs.
 
No idea about the matter around those similar konami/namco/chinese-korean-anime-japan-fight-rpg-whatever companies, I am not a fan of those games, I do not follow those, I don't even know who this tekken guy is; i know tekken is a mortal combat kind of fighting game, though the E3 trailer shown nothing.

The only game I really liked off there was Soul Calibur 2*(the only one i played) ... but smash bros is something unique :p , long ago on GCN, beyond that I wasn't born into those genres, and the konami idiots with their E3 disasterfence, it stuck in my mind, no idea why my mind tried to percieve them all the same.

So sorry about that comment.

For future people should know...

I am strictly not a fan of the following:

RPG
Sport
MMORPG
DOTA
Fighting game

Not a fan but has exceptions:
  • Racing (except Flatout 2, they nailed it)
  • Aerial Combat (hawx)

What I am strictly fan of:
  • RTS (pretty much everything except farmville and "[insert_random_text]ville")
  • First-Person Action Adventure (metroid primes, 2Ds are great too, as long as it's not 2D + "FP missile mode" with some japanese-sushi-flashy-emotional-fantasy-anime turd, no offense, majority would agree, metroid does not need silly cut scenes of voice acting, i don't want it to feel like some halo)
  • Third-Person Action Adventure (zelda)
  • Space Aerial Combat Adventure (starfox, RougeSquadron on GCN and countless ideas that this industry does not produce)

What I have became later fan:
  • FPS (doom,avp,cod2,cod4,crysis,farcry3.. this is more on my PC legacy, i don't play standard FPS on consoles)
    MMORTS (got into EON Alpha :p)

I do not take DOTA as action-RTS, they are only regarded as because it's a MOD and the engine they came off, the gameplay is heavily Role based and the way the gameplay is structured, I have once tried some random sc2 mod based of dota and it turned out fuzzy, none of the battles took long enough for me to upgrade my ship, and upgrades didn't matter at all, therefore upgrades had no point, the gameplay was therefore deemed flawed, i do not enjoy constant action.

I do not own any smartphones or tablets or notebooks or laptops or portable mobile whatever devices. All that mobile stuff is against my philosophy, i do not use them for anything, I have seen countless times these things are serverly impractical, slow, ridicolous to control, unresponsive, unstable, and most of yet, my nerves have little tolerance for such nonsense. I'm detect noticable software bugs and annoyances very fast, I know how it should work like, I have borrowed an android based Galaxy S2 device from samsung, I did lose my temper more than three times, thankfully the LCD has a strong protective outer plastic, If the device was my own and if it was old enough, I would smash it without hesitation. For a better perspective, most of these annoyances are slow, unstable, hanging applications, slow LCD response, slow touch response, temporary lockups, website display/parsing problems, and some good ol' buggy adobe flash.

I have never owned any Apple products, that will never change until I am alive.
I have always owned nintendo consoles, started by fate, but no software has yet managed to convince me of going after competition, not even soul calibur. I have beome heavy on PCs after GCN years, therfore I have no use for more consoles.

-------------------------
EDIT: LOL I didn't even knew until i saw this, i sware if this was reported then yep im late this time.

Sorry guys haven't been reading completely past few pages it's getting late here.

http://www.digitalspy.co.uk/gaming/...compared-to-360-ps3-says-tekken-producer.html

This has been reported totally out of context, once again my suspicions are correct. This is the most silliest thing i've heard past E3.

It's all about understanding rumors/hints that makes the speculation worth.

lol. I love this post.

"The Tekken guy is a jerk!" Haha, between that and calling Ideaman a poet, you're shaping up to be one of my favorite posters, Stewox.

I lol'd at that too.
 

StevieP

Banned
Sorry what statement I'm backtracking on?And very few games used a full cpu core just for audio for an entire frame.

Source? Because games that used a lot of streams were made quite clear in that post from bkilian to be using a core.


Both xbox 360 cpu and cell were great CPU for there times. Even know the wiiu is having trouble matching that. This has been reported by many different sources. Not sure why you want to down play the performance of these chip when the wiiu cannot match them.

They are great at some things, shit at others. This includes things that would come in handy for game development.
Google "dynamic branch prediction"
 

10k

Banned
No idea about the matter around those similar konami/namco/chinese-korean-anime-japan-fight-rpg-whatever companies, I am not a fan of those games, I do not follow those, I don't even know who this tekken guy is; i know tekken is a mortal combat kind of fighting game, though the E3 trailer shown nothing.

The only game I really liked off there was Soul Calibur 2*(the only one i played) ... but smash bros is something unique :p , long ago on GCN, beyond that I wasn't born into those genres, and the konami idiots with their E3 disasterfence, it stuck in my mind, no idea why my mind tried to percieve them all the same.

So sorry about that comment.

For future people should know...

I am strictly not a fan of the following:

RPG
Sport
MMORPG
DOTA
Fighting game

Not a fan but has exceptions:
  • Racing (except Flatout 2, they nailed it)
  • Aerial Combat (hawx)

What I am strictly fan of:
  • RTS (pretty much everything except farmville and "[insert_random_text]ville")
  • First-Person Action Adventure (metroid primes, 2Ds are great too, as long as it's not 2D + "FP missile mode" with some japanese-sushi-flashy-emotional-fantasy-anime turd, no offense, majority would agree, metroid does not need silly cut scenes of voice acting, i don't want it to feel like some halo)
  • Third-Person Action Adventure (zelda)
  • Space Aerial Combat Adventure (starfox, RougeSquadron on GCN and countless ideas that this industry does not produce)

What I have became later fan:
  • FPS (doom,avp,cod2,cod4,crysis,farcry3.. this is more on my PC legacy, i don't play standard FPS on consoles)
    MMORTS (got into EON Alpha :p)

I do not take DOTA as action-RTS, they are only regarded as because it's a MOD and the engine they came off, the gameplay is heavily Role based and the way the gameplay is structured, I have once tried some random sc2 mod based of dota and it turned out fuzzy, none of the battles took long enough for me to upgrade my ship, and upgrades didn't matter at all, therefore upgrades had no point, the gameplay was therefore deemed flawed, i do not enjoy constant action.

I do not own any smartphones or tablets or notebooks or laptops or portable mobile whatever devices. All that mobile stuff is against my philosophy, i do not use them for anything, I have seen countless times these things are serverly impractical, slow, ridicolous to control, unresponsive, unstable, and most of yet, my nerves have little tolerance for such nonsense. I'm detect noticable software bugs and annoyances very fast, I know how it should work like, I have borrowed an android based Galaxy S2 device from samsung, I did lose my temper more than three times, thankfully the LCD has a strong protective outer plastic, If the device was my own and if it was old enough, I would smash it without hesitation. For a better perspective, most of these annoyances are slow, unstable, hanging applications, slow LCD response, slow touch response, temporary lockups, website display/parsing problems, and some good ol' buggy adobe flash.

I have never owned any Apple products, that will never change until I am alive.
I have always owned nintendo consoles, started by fate, but no software has yet managed to convince me of going after competition, not even soul calibur. I have beome heavy on PCs after GCN years, therfore I have no use for more consoles.

-------------------------
EDIT: LOL I didn't even knew until i saw this, i sware if this was reported then yep im late this time.

Sorry guys haven't been reading completely past few pages it's getting late here.

http://www.digitalspy.co.uk/gaming/...compared-to-360-ps3-says-tekken-producer.html

This has been reported totally out of context, once again my suspicions are correct. This is the most silliest thing i've heard past E3.

It's all about understanding rumors/hints that makes the speculation worth.
Ah Stewox, I'm glad you made it with me from the Wii U forums lol. I missed your fiery and passionate personality. Just tread lightly, sometimes your passion can be taken wrong and may result in the ban hammer :)

Welcome!
 

Terrell

Member
Remember that comment yesterday from Katsuhiro Harada stating "it would be distracting that the Gamepad plays a big role with fighting games" well apparently he never said that, he said "difficult for fighting games" he's mad at Gamespot for changing his words, makes you wonder if the CPU comment is wrong too.

“Looking at the small screen [Wii U GamePad] and the big [TV] screen at the same time is pretty difficult for a fighting game. So we’re thinking of making it useful as a way of having shortcuts.”

“Or, by making progressing through the game more convenient. Or by playing alone on the GamePad screen.”

https://twitter.com/Harada_TEKKEN/status/222703388025032704

Also he said

https://twitter.com/Harada_TEKKEN/status/222711445886996480

"WiiU gets 'trolled' too much as it is. I like Namco on Nintendo platforms"

Yeah, I'd be PISSED if I was Harada, and I can't imagine Namco Bandai is thrilled about someone in the press putting words in an employee's mouth, either. But I suppose at this point, they consider it de rigeur dealing with the Western gaming press. The amount of times this shit happened 5 years ago still boggles the mind and I'm glad that Japanese developers are learning to be more aggressive towards the fans and the press that mischaracterize and misquote them.

Between the use of the word "maybe" in the quote everyone's bandying about and now this, we have every reason to call the entirety of the interview into question.

Gamespot and the media. SMH.

You expected less than this? The press can basically make their own story and blame a "translation error" on it being factually incorrect later after they got the clicks and already sewed their misinformation in an effort to control the message.
Let's not kid ourselves, the video game enthusiast press is just as guilty of controlling the conversation as some of the other news divisions out there like politics and economics. It was never so obvious as it has been this generation, either.
 

Stewox

Banned
You know, if the CPU isn't even as powerful as the Xbox 360, Nintendo needs to change that shit NOW. If it's even slightly difficult to port current-gen games to the Wii U, third-party support is going to suck the whole generation. Third-parties want copy and paste, none of this effort bull.

Of course I'm speaking as a consumer that wouldn't mind paying for the extra power.

On what do you base your hardware assessment on?


"The Tekken guy is a jerk!" Haha, between that and calling Ideaman a poet, you're shaping up to be one of my favorite posters, Stewox.

Well, many things went through my head when I wrote this, I could have not explained.

I will explain it now.

You see, the fact that the leak came from the SDK, copy pasted, it tells us it's from nintendo quoted literally, the fac that we don't have the key information that gives us the requirements to estimate the capabilities of the device's parts, points to a purposelly constructed spec list, it's already not detailed, but it doesn't even have clock info or other basic stuff.

Third parties are allowed to speak, but in the lines of the NDA, now, remember the distant 2011 were iwata said in some interview that some of the information about the console should be communicated by the developers them selfs.

They are using 3rd parties to forward their messages, it's nothing new. Now this is not the point, those guys still can say anything they are allowed on their own,


I think this tekken guy may have either did it by forwarding or by breaking the line, now which is it, there has to be something, now a 3rd option must open, breaking the line would mean suicide, and nintendo surely wouldn't forward negative news.

I have the idea, it's not the third option, it's forwarding, but purposelly, I don't know if this is exactly useful, but creating buzz, publicity, all hands on deck (forums explode) they create attention, or in other words hype, some publicity better than none i guess.

Now the jerk thing may come if he did the ultimatum, the stupid option, they know better, should have anticipated most will take it out of context, I have no idea why nintendo doesn't prevent these in the first place, this is unnecessary negative publicity.

He can be jerk in many ways here, either for that above, or just the below. Playing with consumers, just like that, he has to say something to an interviewer, if he really cared he could have explained but he can't, and he wouldn't say that if he meant good for consumer, this is just publicity stuff for his own company, nothing to see here.
 

Stewox

Banned
Ah Stewox, I'm glad you made it with me from the Wii U forums lol. I missed your fiery and passionate personality. Just tread lightly, sometimes your passion can be taken wrong and may result in the ban hammer :)

Welcome!

Ah now I remember you.

Did i said anything wrong? I've been very focused on the stuff here I didn't even look to whom im talking or to whom Im replying to hehe.

Post E3 enthusiasm going around, though I don't expect I'll be here whole summer, focusing that closely, I shall be more when we get closer to fall.

EDIT: hmm double post, isn't that somethign I should get rid off before ... something happens?

Let's see, I better read that ToS again ... There should be some kind of list of certain words allowed (unofficial list whatever)

Im not an english guy, I do not percieve certain words as offensive/bad as they might sound in english, I am concerned because this is not the first time I feel this, I can stop using them, but that won't make me perceive them differently.

On the other hands I took some of these posts to tell something as an introduction if that's not disturbing anyone ... I have searched and found no specific intro forum, I may have contact my online friend who is here longer than me I may have get more answers but due to timezone stuff I can't get an answer that soon, but I am confident I will check out all the details of the forums tomorrow, it's been a late long night, which is a rarity I might mention, It's unhealthy.

Well I just found out that Tekken guy is going to join the smash bros team for the join venture, however I already know how nintendo operates, nintendo will lead the design, the'll let namco do some of their ideas, but I don't think they'll let them to influence anything big.
 

10k

Banned
Ah now I remember you.

Did i said anything wrong? I've been very focused on the stuff here I didn't even look to whom im talking or to whom Im replying to hehe.

Post E3 enthusiasm going around, though I don't expect I'll be here whole summer, focusting that closely, I shall be more when we get closer to fall.

EDIT: hmm double post, isn't that somethign I should get rid off before ... something happens?

Let's see, I better read that ToS again ... There should be some kind of list of certain words allowed (unofficial list whatever)

Im not an english guy, I do not percieve certain words as offensive/bad as they might sound in english, I am concerned because this is not the first time I feel this, I can stop using them, but that won't make me perceive them differently.

Well I just found out that Tekken guy is going to join the smash bros team for the join venture, however I already know how nintendo operates, nintendo will lead the design.
What? You didn't do anything wrong. I just know from your Wii U forum posts that you get into heated debates with some ppl at times and in the future you may want to be careful (especially now that you said English is not your first language). Us juniors are on short leashes.

Happy posting :D
 

Stewox

Banned
What? You didn't do anything wrong. I just know from your Wii U forum posts that you get into heated debates with some ppl at times and in the future you may want to be careful (especially now that you said English is not your first language). Us juniors are on short leashes.

Happy posting :D

Ah right, indeed.


Nah I was thinking about those jerk tekken guy and dobule post and whatever.

I really can't fix the double post right now, I can't even sit in this chair, need to go sleep, I will make sure it doesn't happen again, and I talk like that when I get sleepy.
 

USC-fan

Banned
Source? Because games that used a lot of streams were made quite clear in that post from bkilian to be using a core.




They are great at some things, shit at others. This includes things that would come in handy for game development.
Google "dynamic branch prediction"

I dont need to google anything.

What do you need a source for? Are you saying most games used a whole core on x360 just for audio? That couldnt be farther from the truth. You only need audio for part of a frame i dont understand why you need 2 thread always running audio. That is why he said its a problem and he had to get involve to help them. Most people use third party audio that do not have this problem as he said. You can read what bkilian said in that thread on b3d. Its pretty easy to understand.

You understand what his job is, that he only gets involve when the are having problems working on the hardware?
 

nordique

Member
The level 3 is implemented in edram, which is what the Wii U has.

I carefuly constructed my words to say the Wii U isn't power7. What I said is Wii U uses the same technology found in power7's.

Hmm. I'm not saying you're wrong with that, but I cannot find any information to verify that. I just quickly glanced over the IBM-Wii U CPU press release in case I missed something and they make no such claims. Their press release is in fact even more vague than I remember it being.

The only other information I can find about the devkits (at least the early ones) makes no mention whatsoever of L3 being in the Wii U.

Again, I could be wrong about this. But it doesn't appear L3 is in the Wii U. I recall early discussion about this (WUST 2?) and the realization was that there was only L2.

bg - can you verify please?

(edit: here is the devkit info I looked at http://www.neogaf.com/forum/showthread.php?t=476997)
 
Hmm. I'm not saying you're wrong with that, but I cannot find any information to verify that. I just quickly glanced over the IBM-Wii U CPU press release in case I missed something and they make no such claims. Their press release is in fact even more vague than I remember it being.

The only other information I can find about the devkits (at least the early ones) makes no mention whatsoever of L3 being in the Wii U.

Again, I could be wrong about this. But it doesn't appear L3 is in the Wii U. I recall early discussion about this (WUST 2?) and the realization was that there was only L2.

bg - can you verify please?

(edit: here is the devkit info I looked at http://www.neogaf.com/forum/showthread.php?t=476997)

The leaked document states:

3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
...
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.

While the last statement was located under the graphics and video info, it is assumed that the CPU can also access this memory like a L3 cache.
 
Yeah I don't consider it as L3 cache. I guess you could make the argument that it is, but then it would be like saying the 1T-SRAM in Wii is L3 cache. In Wii U it's listed as MEM1.
 
Which is all well and good, but the guy felt the need to mention the CPU in a negative way, seemingly so, at least. Why not just say something like, the CPU is new and different so we need to work to make our code work with it. Why just imply there's an issue with a low clocked CPU?

That's what isn't adding up for me. But there isn't much to go on and the guy is only a director, not a programmer, and who knows in what context the question was asked or answered and translated.

He may have been just matter of fact, which wouldn't surprise me for a programmer/developer type person.
 
I'm only calling L3 edram because that's what one IBM presentation called it.

"Based on presentations at ISSCC, eDRAM should have roughly twice the density of IBM’s SRAMs. It seems likely that the POWER7′s L3 cache will be around 16MB of eDRAM."
http://www.realworldtech.com/hot-chips-2009-preview/2/

You're correct that POWER7's L3 cache is eDRAM, but that doesn't make the eDRAM L3 cache in Wii U. PowerPC A2 uses the same eDRAM as L2 cache.

I admit that I was confused with the MEM1 comment, but I see that Blu elaborated on this a few days ago.

Yeah it boils down to how Nintendo uses it.

And going back to Harada, I think it's more possible confirmation Wii U's CPU doesn't have VMX or VSX units.
 

10k

Banned
Project Sora is no more.

Kid Icarus Uprising developer Project Sora has been dissolved. Access the company's webpage, and you'll now see a message noting that the studio was closed as of June 30. The website will close on July 31.

Project Sora was formed in 2009 by Masahiro Sakurai, with investment by Nintendo, Sakurai's Sora studio, and other parties. The studio developed Kid Icarus Uprising as its first, and apparently only, game.

Sakurai is serving as director of the 3DS and Wii U entries in the Smash Bros. series, which are being developed by Namco Bandai.
http://andriasang.com/con1vs/project_sora_closed/

Damn. Were sales of Kid Icarus that low?
 
Ah right, indeed.


Nah I was thinking about those jerk tekken guy and dobule post and whatever.

I really can't fix the double post right now, I can't even sit in this chair, need to go sleep, I will make sure it doesn't happen again, and I talk like that when I get sleepy.

Hahaha XD
Please get sleepy more often, Stewox. This has been rather entertaining :)


On topic, something's been puzzling me for a while now. Please forgive me if I make no sense... my ignorance knows no bounds when it comes to technology.

Let's assume that use of a DSP and the [hypothetical] GPGPU can, in fact, make up for a slightly "weaker" CPU, and result in significantly higher performance.

If this is the case, then why are some developers still talking about the WiiU in such a negative light? Why are they so hung up on the CPU? GPGPUs are still a relatively new concept in consoles and, as Iwata said, devs are still getting used to the WiiU... But I cannot believe that these so-called professionals, who are at the very least aware of the tech's existence, are having difficulty identifying the strengths and potential benefits of WiiU's architecture.

So then, are third party devs "pissed off" because WiiU doesn't allow for quick ports? Did they really just want another port machine? Is it that huge of a deal having to optimize PS360 games for WiiU, and did they really expect to do no work? And are they really so nearsighted that they fail to acknowledge future implications?

Or is it a lack of communication between all parties involved? For example, are devs actually aware of these features? If the presence of a DSP and GPGPU is crucial to game development on WiiU, then it would make sense for Nintendo to inform developers of their presence/importance, right?

I hope someone out there understands what I'm trying to say :/
 
Did some digging on Wii U's CPU and regardless of the clock speed in relation to the 360/PS3 it's definitely not going to be based on 6 year old tech according to this:

Press Release from IBM on June 7th 2011:

"The all-new, Power-based microprocessor will pack some of IBM's most advanced technology into an energy-saving silicon package that will power Nintendo's brand new entertainment experience for consumers worldwide. IBM's unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience."


"IBM's embedded dynamic random access memory (test chip shown here) will help deliver a thrilling new game experience to Nintendo fans. The new memory technology, a key element of the new Power microprocessor that IBM is building for the Nintendo Wii U console, can triple the amount of memory contained on a single chip, making for extreme game play."

http://www-03.ibm.com/press/us/en/photo/34681.wss

http://www-03.ibm.com/press/us/en/pressrelease/34683.wss



David Gargan talks about Havok on Wii U:

http://www.nintendoworldreport.com/interview/29477

"The platform has its own unique features, and has its own challenges as well. When we come across any new particular platform, we optimize specifically for some of the advantages that those platforms offer over other platforms, and Wii U has specific advantages that no other platform has, and we optimize directly for those, right down at the level of accessing the hardware.

"I think we'll see things done on the Wii U that we won't see on another platforms… I think people will be genuinely excited with the range of titles they're going to see come out."
The demonstration as presented at GDC can be watched in the following video. The demo shown used CPU-processed physics (as opposed to GPU), which, Gargan said, would be the case when the engine runs on Wii U. More Havok videos can be found on their website.

http://www.youtube.com/watch?feature=player_embedded&v=EFLcEIWIaDw#!
 

USC-fan

Banned
Hahaha XD
Please get sleepy more often, Stewox. This has been rather entertaining :)


On topic, something's been puzzling me for a while now. Please forgive me if I make no sense... my ignorance knows no bounds when it comes to technology.

Let's assume that use of a DSP and the [hypothetical] GPGPU can, in fact, make up for a slightly "weaker" CPU, and result in significantly higher performance.

If this is the case, then why are some developers still talking about the WiiU in such a negative light? Why are they so hung up on the CPU? GPGPUs are still a relatively new concept in consoles and, as Iwata said, devs are still getting used to the WiiU... But I cannot believe that these so-called professionals, who are at the very least aware of the tech's existence, are having difficulty identifying the strengths and potential benefits of WiiU's architecture.

So then, are third party devs "pissed off" because WiiU doesn't allow for quick ports? Did they really just want another port machine? Is it that huge of a deal having to optimize PS360 games for WiiU, and did they really expect to do no work? And are they really so nearsighted that they fail to acknowledge future implications?

Or is it a lack of communication between all parties involved? For example, are devs actually aware of these features? If the presence of a DSP and GPGPU is crucial to game development on WiiU, then it would make sense for Nintendo to inform developers of their presence/importance, right?

I hope someone out there understands what I'm trying to say :/
there is no gpgpu in the wiiu and that is why you don't see people talking about. The gpu in the wiiu can run gpgpu code but its terrible at running this code.
 
Hahaha XD
Please get sleepy more often, Stewox. This has been rather entertaining :)


On topic, something's been puzzling me for a while now. Please forgive me if I make no sense... my ignorance knows no bounds when it comes to technology.

Let's assume that use of a DSP and the [hypothetical] GPGPU can, in fact, make up for a slightly "weaker" CPU, and result in significantly higher performance.

If this is the case, then why are some developers still talking about the WiiU in such a negative light? Why are they so hung up on the CPU? GPGPUs are still a relatively new concept in consoles and, as Iwata said, devs are still getting used to the WiiU... But I cannot believe that these so-called professionals, who are at the very least aware of the tech's existence, are having difficulty identifying the strengths and potential benefits of WiiU's architecture.

So then, are third party devs "pissed off" because WiiU doesn't allow for quick ports? Did they really just want another port machine? Is it that huge of a deal having to optimize PS360 games for WiiU, and did they really expect to do no work? And are they really so nearsighted that they fail to acknowledge future implications?

Or is it a lack of communication between all parties involved? For example, are devs actually aware of these features? If the presence of a DSP and GPGPU is crucial to game development on WiiU, then it would make sense for Nintendo to inform developers of their presence/importance, right?

I hope someone out there understands what I'm trying to say :/

To the bold yes when it comes to using compute abilities of a GPU. It's not a simple matter of porting a PS360 game over and then making what was designed to work on the CPU work on the GPU. I posted a little while ago this interview with Tim Sweeney from a few years ago.

http://www.tomshardware.com/news/Sweeney-Epic-GPU-GPGPU,8461.html

David Gargan talks about Havok on Wii U:

http://www.nintendoworldreport.com/interview/29477

"The platform has its own unique features, and has its own challenges as well. When we come across any new particular platform, we optimize specifically for some of the advantages that those platforms offer over other platforms, and Wii U has specific advantages that no other platform has, and we optimize directly for those, right down at the level of accessing the hardware.

"I think we'll see things done on the Wii U that we won't see on another platforms… I think people will be genuinely excited with the range of titles they're going to see come out."
The demonstration as presented at GDC can be watched in the following video. The demo shown used CPU-processed physics (as opposed to GPU), which, Gargan said, would be the case when the engine runs on Wii U. More Havok videos can be found on their website.

http://www.youtube.com/watch?feature=player_embedded&v=EFLcEIWIaDw#!

I never got around to reading that article and eventually forgot about it. But that's a very good indication about Wii U's emphasis on GPU computing.
 

Meelow

Banned
http://www.superphillipcentral.com/2012/07/superphillip-interviews-manfred-linzner.html

Interview with Shin'en Multimedia about the Wii U

Do you currently have a Wii U devkit? If so, has the system exceeded your expectations?

ML: We have a few Wii U devkits since quite some time. We even almost finished our first Wii U game. The kits exceeded our expectations in every way and we still learn how to get the best performance out of it. A good thing about Wii U is that it's very easy to develop for. You don't have so many limitations like on the other current gen platforms. For us the Wii U is the perfect platform with enough horsepower for many years to come. I think we currently only tapped 20% of its potential and our first game already looks and plays brilliant.

Very good, one of the games they made where Jett Rocket on WiiWare and it looks graphically impressive for Wii.

Jett-Rocket-jet-pack.jpg
 

JordanN

Banned
"A good thing about Wii U is that it's very easy to develop for. You don't have so many limitations like on the other current gen platforms."

This is a very important point. God speed Shin'en.
 

Ryoku

Member
http://www.superphillipcentral.com/2012/07/superphillip-interviews-manfred-linzner.html

Interview with Shin'en Multimedia about the Wii U





Very good, one of the games they made where Jett Rocket on Wiiware and it looks graphically impressive for Wii.

Jett-Rocket-jet-pack.jpg

This is equally important

SP: What kind of potential for new ideas, games, and developers/publishers do you see for Nintendo's digital platforms?

ML: Digital is of course the future. We love that Nintendo doesn't really put restrictions on the developers what they want to do in the eShop. For us as a small developer it's like a dream come true to be able to design whatever we want and to bring it quickly to the players.

A drastic change for Nintendo o.o
Though I wasn't expecting something similar to the 40MB limit that was present on Wii, I find it surprising that there doesn't even seem to be a 4GB limit, such that Microsoft has on XBLA.

Someone should make it a topic. So much doom and gloom surrounds the Wii U that it's exceedingly refreshing to get even vague, positive comments about it :p
 

Terrell

Member
This is equally important



A drastic change for Nintendo o.o
Though I wasn't expecting something similar to the 40mb limit that was present on Wii, I find it surprising that there doesn't even seem to be a 4GB limit, such as Microsoft has on XBLA.

They're doing full retail releases on eShop soon, having a limit doesn't make sense anymore, though I think Nintendo will probably still have a limit set at whatever their disk capacity is with special exceptions for retail games that have 2 discs.
 

Pineconn

Member
I have a good feeling about the future of 3DS's and Wii U's online components. You guys put me in a great mood with the last few posts.

I wonder if we'd be able to get any Wii U development status from the guys of Pwnee Studios (the devs of Cloudberry Kingdom). They seem easily accessible.
 

Ryoku

Member
They're doing full retail releases on eShop soon, having a limit doesn't make sense anymore, though I think Nintendo will probably still have a limit set at whatever their disk capacity is with special exceptions for retail games that have 2 discs.

Jesus..... Assuming there will be dual-layered, 50GB discs available, 2 discs would be insane :p
 

Pineconn

Member
Jesus..... Assuming there will be dual-layered, 50GB discs available, 2 discs would be insane :p

You know it'll happen, lol. Some dev will refuse to compress their 20 hours of cutscenes in any way at all. I wonder if Square Enix is up to the task. :p
 
Did some digging on Wii U's CPU and regardless of the clock speed in relation to the 360/PS3 it's definitely not going to be based on 6 year old tech according to this:

Press Release from IBM on June 7th 2011:

"The all-new, Power-based microprocessor will pack some of IBM's most advanced technology into an energy-saving silicon package that will power Nintendo's brand new entertainment experience for consumers worldwide. IBM's unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience."


"IBM's embedded dynamic random access memory (test chip shown here) will help deliver a thrilling new game experience to Nintendo fans. The new memory technology, a key element of the new Power microprocessor that IBM is building for the Nintendo Wii U console, can triple the amount of memory contained on a single chip, making for extreme game play."

http://www-03.ibm.com/press/us/en/photo/34681.wss

http://www-03.ibm.com/press/us/en/pressrelease/34683.wss



David Gargan talks about Havok on Wii U:

http://www.nintendoworldreport.com/interview/29477

"The platform has its own unique features, and has its own challenges as well. When we come across any new particular platform, we optimize specifically for some of the advantages that those platforms offer over other platforms, and Wii U has specific advantages that no other platform has, and we optimize directly for those, right down at the level of accessing the hardware.

"I think we'll see things done on the Wii U that we won't see on another platforms… I think people will be genuinely excited with the range of titles they're going to see come out."
The demonstration as presented at GDC can be watched in the following video. The demo shown used CPU-processed physics (as opposed to GPU), which, Gargan said, would be the case when the engine runs on Wii U. More Havok videos can be found on their website.

http://www.youtube.com/watch?feature=player_embedded&v=EFLcEIWIaDw#!

Nice find. I completely missed that statement at the end, and it seems that I wasn't the only one.

Because you apparently didn't read it right.

To be fair to USC-fan, I wasn't sure on the phrasing on that statement neither.

http://www.superphillipcentral.com/2012/07/superphillip-interviews-manfred-linzner.html

Interview with Shin'en Multimedia about the Wii U





Very good, one of the games they made where Jett Rocket on WiiWare and it looks graphically impressive for Wii.

Jett-Rocket-jet-pack.jpg

Thanks for the link. Wow, there are some extremely positive remarks about the Wii U.
 

Meelow

Banned
This is equally important



A drastic change for Nintendo o.o
Though I wasn't expecting something similar to the 40MB limit that was present on Wii, I find it surprising that there doesn't even seem to be a 4GB limit, such that Microsoft has on XBLA.

Someone should make it a topic. So much doom and gloom surrounds the Wii U that it's exceedingly refreshing to get even vague, positive comments about it :p

I'd post it but I'm still a Junior Member so I can't, but I hope someone post a topic about this.
 
It's nice to hear Manfred Linzner praise the Wii U and go on to say that the dev kits are more than enough from a power stand point. We need more developers speaking up as well!

I also wonder if any kind of NDA was lifted, since I don't recall the Aliens producer confirming how much power they were able to squeeze out of the system.....Manfred already let loose the 20% number........impressive.
 
http://www.superphillipcentral.com/2012/07/superphillip-interviews-manfred-linzner.html

Interview with Shin'en Multimedia about the Wii U





Very good, one of the games they made where Jett Rocket on WiiWare and it looks graphically impressive for Wii.

Jett-Rocket-jet-pack.jpg

The reflections in Jett Rocket have always impressed me considering all the limitations involved.

Glad to have more confirmation Nintendo is making it easier for smaller devs.

The 20% comment was also interesting. I'd like to see where they're at so far based on that comment.
 

Meelow

Banned
Only one way to find out...

I'm not sure about that actually. I think it should be sufficient to have an account that's 3 months old.

Edit:
180 posts within a bit more than a week ? Nice job.

Thanks I pulled threw, I just need a Nintendo Direct (or any gaming conference) right now to really boost up the comments.

The reflections in Jett Rocket have always impressed me consider all the limitations involved.

Glad to have more confirmation Nintendo is making it easier for smaller devs.

The 20% comment was also interesting. I'd like to see where they're at so far based on that comment.

Yeah, I'm really excited to see there game, especially how good Jett Rocket looked graphically on Wii, imagine what they could do on Wii U :D.
 

Drago

Member
Only one way to find out...

I'm not sure about that actually. I think it should be sufficient to have an account that's 3 months old.

Edit:
180 posts within a bit more than a week ? Nice job.

Please, I made 300 posts plus and became a full member in a week.

help me

Also, I was only approved about a week ago too with 3 months to my name. All he needs now is the 300 posts.
 

Meelow

Banned
Please, I made 300 posts plus and became a full member in a week.

help me

Also, I was only approved about a week ago too with 3 months to my name. All he needs now is the 300 posts.

Perfect, It's getting late so I'm going to go to sleep but I'll try to post a lot tomorrow and hopefully gain up to 300 post in a few days, One of you (or somebody reading this post) should post the topic about the news from Shin'en Multimedia if you like.
 
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