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Wii U Community Thread

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JordanN

Banned
Anyway, I'm a newb here who's been lurking on this board for a while, and I like to say, its nice to meet you all. I do have a question that's been raised, but not really to my satisfaction(also googled countless times as well, but just couldn't find answer to my question on a technical level)). I keep hearing on neogaf, gamefaqs, and other boards, that the PS3/360 is 20X more powerful than PS2(some people even have said the Wii instead of Ps2)? I'm just wondering, how do you guys measure that? I've tried measuring that based on CPU clockspeed alone, and it does seem from that alone, that the 360 is nearly 20X more than that of the PS2's.. But of course, we would have to take in different architectures into account as well. Aso.. What about GPU/graphics? Would PS3/360 be 5-10x more powerful than last gen? I know clock speed can't be the majority factor in this.. sigh.

The 20x thing comes from gflop. Whereas Xbox 360 is 240gflop, the Wii is suppose to be 12 (the PS2 would be less than that since it's weaker than Wii).

Regardless, gflop doesn't tell the whole story. For example, the Xbox 360 isn't doing 20x the polygons of Wii.
 
The 20x thing comes from gflop. Whereas Xbox 360 is 240gflop, the Wii is suppose to be 12 (the PS2 would be less than that since it's weaker than Wii).

Regardless, gflop doesn't tell the whole story. For example, the Xbox 360 isn't doing 20x the polygons of Wii.

I see.. So with GFlops and clockspeed out of the way, I'm guessing the bottle neck is primarily more a combination of polygons per sec, texel fillrate, and dot production as well.? PS2 had higher polygons per sec than the cube IIRC, but cube games looked significantly better, and had better textures..Had pretty good RAM and CPU..


Also interesting that 360's GFLOPs is 40x more than that of the original X-box. This link(from March 2012) has really interesting info on GPUs between last gen+current consoles and current graphic chips.
http://www.gamefaqs.com/boards/631516-/62335451
 

Terrell

Member
Pretty much, but it depends on whether or not they can adapt to modern distribution.

Big console games are expensive, and this has hit a lot of Japanese developers. So we'll see them (as we already are) ensuring worldwide success of their console franchises. Yes, this will mean then targeting the West quite heavily.

'Big' games that publishers/developers are concerned wont see extreme success in the West will shift to portable titles. We saw this a lot over the DS generation actually, and we're seeing it again with Shin Megami Tensei IV. That way they can keep budgets in check, and given the heavy increase of portable gaming in Japan be able to ensure success on the most profitable platform.

You'll still get a lot of niche Japanese console games that either wont leave Japan (for obvious cultural/franchise reasons), or will be picked up by Western publishers for a niche release.

The other alternative is that Japan will finally jump on PC (we're seeing this a bit more now) and digital distribution. I expect Sony and Microsoft's consoles to heavily adopt digital distribution, and for many Japanese developers this could be seen as an easy way to distribute certain niche games worldwide without the financial burden of printing, shipping and store marketing.

You realize there's a fundamental contradiction in the bolded, right? This western pandering does not create anything with worldwide appeal, it creates something with NORTH AMERICAN (and to a lesser extent European) appeal.

There were a ton of well-loved games in the 8-bit, 16-bit and 32-bit era that had genuine worldwide appeal. Catering exclusively to North American taste is a by-product of this generation, just like most Japanese games leaning heavily on being "Japanese" was a by-product of the last generation during the big Japan culture boom in the US.

Portable games were where the Japanese developers made games because, shock of shocks, they were the only platforms Japanese developers invested money in that weren't in the shitter userbase-wise. Many of them bit on Sony's (and by proxy Microsoft's) HD bait and had little to nothing invested in motion control design. R&D can't happen overnight, after all. So when PS3 sputtered out of the gate, they literally had ONLY one option for a solid user base to make games for that would sell, regardless of which audience that catered to.

To say that it will stay the same is a tad myopic. Portables in Japan are where they are because that's where the content all went, not because people woke up and thought consoles were totally lame. Nintendo pulled away from the Wii to build up the WiiU and left nothing but the 3DS for developers to latch onto. The money poured into PS3 game design at the start of the generation is only FINALLY starting to work out for them at the very end of the generation.

This isn't to say that Japanese game developers don't have their own set of problems beyond this. Many point out that they are becoming an industry just as insular as the anime industry over there. But at the same time, it's no different than it is here in the west; the only difference is that the western countries have a wider population base with which to pander to.

It's a new generation, and the first year is what always sets the rules for the next 4-5. Anything's open to change. Japan wants the console market they brought back from the dead in the mid-80s back.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Right, when things change they change. But I don't live in the future, so I don't know how Japan's industry and market will shape up, nor am I entirely confident they have any intention of moving out of their current ditch. I'm not sure Japan is as eager for a new console market as you believe, not while portable devices reign supreme. Nor am I confident they'd be willing to give up 'North American' appeal for franchises that are costing more and more money to make and cannot survive with limited Japanese appeal.
 
Slightly OT:

leaked pics of a new PS3 Model?
http://i.imgur.com/VBKp5.jpg
http://i.imgur.com/M7ohn.jpg

More info:
http://www.slashgear.com/sony-super-slim-ps3-pictures-leak-16238798/

Could have up to 500 GB and support Bluetooth and 802.11b/g. As you can see, it looks significantly smaller/slimmer than the first two models of the PS3. No price confirmation yet. Curious to see any other spec changes also.

Anyway, to make it on topic and relevant to the Wii U.. It's almost hard to believe that the. PS3 and 360 are definitely gonna be kicking for a few more years, and could be agressively competing against the Wii U. I'm thinking particularly this model as a reaction to the Wii U maybe.. There's already some speculations for a while now of price drops from Microsoft and Sony, for 360/PS3 around the time the Wii U comes out. This is gonna be an interesting holiday season for sure..
 
Eh, I was looking for something that applies in general. With the Wii I wouldn't of liked it, others may have though.

Sticking with Gamecube, I wouldn't feel any less left out about gaming. Maybe GTA but that's what the PC would be for.

This. I only had a Gamecube and never felt like I missed out on anything, a couple of my friends had PS2s, so that's where I got my GTA fix, but other than that, I was very happy with the third party support.

With the Wii, I bought a 360 a year after the wii launched, because it didn't have mass effect or COD4, or bioshock.
 

Aostia

El Capitan Todd
This. I only had a Gamecube and never felt like I missed out on anything, a couple of my friends had PS2s, so that's where I got my GTA fix, but other than that, I was very happy with the third party support.

With the Wii, I bought a 360 a year after the wii launched, because it didn't have mass effect or COD4, or bioshock.


Missing PS2 meant to miss all the major third party support.
The only difference maybe was that at that time third party console support was more japanese oriented than western pc-like oriented.
No PS2 meant no Final Fantasy 12, no Dragon Quest 8, no Devil May Cry 1/2/3, no Onimusha 1/2/3 (4? don't remember), no Dino Crisis 1/2. no Metal Gear Solid 2/3, even no Pro Evolution Soccer, no Breath of Fire, no Valkirye Profile 2, no Fatal Frame, no Silent Hill...

man, it's a infinite list...

tha main difference is that in this generation the support went multiplat including also the 360, and that a lot of western developers jumped into the console market in a strong way, shifting the console third party support from PS2 janapese-centric exclusive into a western ps360 pc-centric kind of support

to me, considering how many interesting games was anyway missing on nintendo homeconsole, pushing me in buying also the ps2 (well, I bought also DC and Xbox HA HA!!!) it was way more interesting to have all the Wii exclusives than some minor GC multiplatform titles (that I was able to play on the PS2 anyway)
 

TriGen

Member
I run into that every time I'm at Gamestop now. It takes me about 45 mins to an hour on deciding what game i want. I hate it.

I feel the same way, but I know it's mostly from current-gen fatigue. After about year 5 of a console's life I always start fading and need new console hype to get me pumped for games again. I'm a long time fan of Nintendo but the Wii ended up being my least used console ever, yet despite not being crazy about the Wii I'm not really interested in buying anything on another platform right now, except for Wii U.

For example I loved AC at the beginning of the franchise but haven't played an AC game since AC2 and I wasn't hyped when AC3 was announced, at all, but now because of the Wii U I am all the sudden really hyped for an AC game again. Same with Darksiders 2, though the fact that it's coming out likely 3 months before the Wii U hits will make that the one multi-plat game I think about buying for something other than the Wii U this year, though I may very well wait.

I'll be hyped for the next Xbox and PS as well, but I'm really glad the Wii U's coming first because it gives me a chance to support the Nintendo third-party games. And for anyone that's wondering if I'll stop buying third-party Nintendo games when the other consoles launch the general answer is no, when I buy third-party games it's always on a game by game basis, so for example If I buy Darksiders 2 for Wii U and like the Gamepad's usage I will end up buying the next Darksiders game for the Wii U as well (if there is one).
 

The_Lump

Banned
You totally gotta buy "Test Game 3 - Least Effort version". If that one sells well, we may get real games get even more test games.

This is my biggest worry for the WiiU: When will the "test games" end? When a publisher like 2K is saying they might start porting a Q3 2012 game after a Q1 2013 game but only if that game sells ok....this makes me worry. By the time that Q3 '12 (Im talking about Borderlands 2 here) is ready to release for WiiU, we'll be well into next year and ramping up for e3. So who's going to buy that 6+ month old game? Not many people probably. And then we're in a Wii situation all over again. Makes you think, what if there are no big 3rd party projects planned for WiiU outside of the launch window and we're destined for lazy ports for the next year or so? It'll becoem a vicious cycle again in no time.

Ironically, GearBox is one of the only devs which are banking on a future game (ACM) to do well, which is great. But then they're saying (or more accurately the publushers are saying) if that game sells well then we'll be rewarded with an ageing port.
 

MDX

Member
Then why are do people keep throwing that variable number around, especially when comparing it to rumors about PS4/720 being up to 10x more powerful than 360/720, and how next gen won't be at a big of a gap vs current gen(Wii U supposedly being up to 2-3x more powerful than 360/PS3, and PS3/720 being 3-5x more powerful than the Wii U?)?


Surprisingly, people got nothing better to do. While the world falls apart they want to argue about specs of two fantasy systems, and one we cant get specs of. They should enjoy the system they already have, catch up on their backlog, its a long wait anyway for those who don't plan on getting a WiiU to get whatever MS or Sony are or are not working on.
 

The_Lump

Banned
Slightly OT:

leaked pics of a new PS3 Model?
http://i.imgur.com/VBKp5.jpg
http://i.imgur.com/M7ohn.jpg

More info:
http://www.slashgear.com/sony-super-slim-ps3-pictures-leak-16238798/

Could have up to 500 GB and support Bluetooth and 802.11b/g. As you can see, it looks significantly smaller/slimmer than the first two models of the PS3. No price confirmation yet. Curious to see any other spec changes also.

Anyway, to make it on topic and relevant to the Wii U.. It's almost hard to believe that the. PS3 and 360 are definitely gonna be kicking for a few more years, and could be agressively competing against the Wii U. I'm thinking particularly this model as a reaction to the Wii U maybe.. There's already some speculations for a while now of price drops from Microsoft and Sony, for 360/PS3 around the time the Wii U comes out. This is gonna be an interesting holiday season for sure..

But...i thought that much POWA couldn't fit into a smaller case?? Colour me confused....
 
I hope the developers in Japan who did really well on the DS don't just stick to 3DS I hope some where appropriate develop for wii U.

I know japan is handheld land but I still think home consoles have a rightful place in Japan.

The Wii U seems to be designed for the Japanese market first off especially with a tablet controller capable of taking input such as handwriting or drawing via stylus. I think this was a very important choice to for japanese tastes and many applications will take advatage of this. In the west this will also work for titles such as scribblenauts or layton but I can really see many DS games that will transition well to the wii u.

Rhythm Heaven Wii U will be played in tandem with Wii Remote+ as well as gamepads for some assymetrical rhythm heaven gaming with the gampad using traditional tap+touch gameplay and the wii u using motion controls. Even elite beat agents will find a new home

I can see fighting games being played straight from the gamepad as those games can be enjoyed without a big screen.

Games such as Lost magic or Ni No Kuni or even Okami where drawing symbols is part of the game can do really well on the wii u (if you are not left handed that is- poor me)

Point and click Adventure Games may make a comeback on the wii u on the eshop. eShop games will play a big role next generation in my opinion, especially if you can play most of them on the gamepad. Virtual console games will also make a huge impact on theat gamepad with 5 generations of gaming able to played on that thing (except for some GC games which used analogue triggers, not many)

a game and watch collection such as game and wario is perfect for those with a bit of retro nostalgia.

Board games might make a comeback as apps designed solely for the gamepad.

2D gameplay mechanics will be back in a big way.

Image editing and video editing apps will also see some rays of light even though it might not be game related. I guess my dream of a 2014 version of Marionette or MArio Paint may happen but I hope it is combined with a drawing app as well as an image editing app.

Ideally What I would like to see on the Wii U are DS games that are more fleshed out. I do want traditional games but I will probably get them on PC since all three consoles will fuck it up somehow by being too weak. I will still get exclusives for each consoles but multiplats will be pc only from now on. If I can get traditional nintendo games, an evolution of the DS gaming genre and maybe some assymetrical gaming not possible anywhere else and maybe 20% of current HD third party games then that is fine as the Wii U might end up creating its own market again rather than cannabalising the HD market.

It is actually a good thing if Wii U is a little separate from the Orbis and Durango as I can see that being a bloodbath next generation if Wii U focused solely on that market.
 

AzaK

Member
Slightly OT:

leaked pics of a new PS3 Model?
http://i.imgur.com/VBKp5.jpg
http://i.imgur.com/M7ohn.jpg

More info:
http://www.slashgear.com/sony-super-slim-ps3-pictures-leak-16238798/

Could have up to 500 GB and support Bluetooth and 802.11b/g. As you can see, it looks significantly smaller/slimmer than the first two models of the PS3. No price confirmation yet. Curious to see any other spec changes also.

Anyway, to make it on topic and relevant to the Wii U.. It's almost hard to believe that the. PS3 and 360 are definitely gonna be kicking for a few more years, and could be agressively competing against the Wii U. I'm thinking particularly this model as a reaction to the Wii U maybe.. There's already some speculations for a while now of price drops from Microsoft and Sony, for 360/PS3 around the time the Wii U comes out. This is gonna be an interesting holiday season for sure..

Interesting. The more I look at the current HD machines, the more I think that the Wii U has to be cheap. It's not even sporting an HDD, which will be an additional cost that we will have to wear if we're enthusiast gamers with a penchant for downloadable titles. Especially seeing as Nintendo are going all out with DD this time around. I'm starting to think anything over $250 is probably too much. Maybe $300 with good value adds like NintendoLand WiiRemote/Pro Controller. Tops.
 

Sheroking

Member
The only way you'll ever truly experience all of the great stuff this industry has to offer is to own each and every platform. As much as PC gamers bluster, there are dozens of great games that have never been ported, and that doesn't include Sony and Nintendo's first party stuff.

I'm just looking forward to more of Nintendo's stuff. I really want to see what Monolith Soft does with HD hardware.
 
But...i thought that much POWA couldn't fit into a smaller case?? Colour me confused....
I know this is sarcasm, but thought I'd just make note that the PS3 "Super Slim" is still actually larger than the Wii U.

290 x 60 x 230 mm vs 172 x 45 x 266 mm

But the former has an internal PSU; I think I missed it, but am I right in assuming the latter has an external PSU? Although it lacks a slot-loading drive afaict.
 

The_Lump

Banned
I know this is sarcasm, but thought I'd just make note that the PS3 "Super Slim" is still actually larger than the Wii U.

290 x 60 x 230 mm vs 172 x 45 x 266 mm

But the former has an internal PSU; I think I missed it, but am I right in assuming the latter has an external PSU? Although it lacks a slot-loading drive afaict.

Yep. WiiU has external PSU and no HDD. Thats quite alot of space saving. And although theres no slot loading drive in the new super-slim ps3, its still got a sizeable mechanism to house the drive afaik (and from the look of the pictures) Doesnt leave too much more room for that usually very hot hardware. unless they've shrunk some dies etc which may well be the case.

Edit: Also, do those dimension take into acocunt the PS3's asymetrical shape? Tthe WiiU is basically a box which maximises the volume somewhat. I'm not implying anything with this but its worth pointing out I think.
 

Man God

Non-Canon Member
Honestly I feel my friends missed out more with their 360's than I did with my Wii/PC combo.

Wii was the home of almost all of the obscure b and c tier hits that I loved on the PS2 last gen. (In the case of Dokapon Kingdom, literally.)
 

MDX

Member
Nintendo has more experience these last two generations in creating a smaller footprint with their consoles. They will have come up with some interesting solutions for heat, etc for their first HD console. So I dont think you can use the competitor's box sizes as an indicator of how powerful the WiiU is.
 

The_Lump

Banned
Nintendo has more experience these last two generations in creating a smaller footprint with their consoles. They will have come up with some interesting solutions for heat, etc for their first HD console. So I dont think you can use the competitor's box sizes as an indicator of how powerful the WiiU is.

You're correct to an extent. But we can use it as an indication of how underpowered it isn't :p Would be interesting to know the exact volume of that new PS3 model, just to give us a meaningful comparison against the WiiU.

I'm really excited to find out what they've crammed in there. Without getting to much back into harware speculation, its always exciting to see what they've done with their hardware as they usually come up with some pretty unique solutions.
 

japtor

Member
That was all before the age of twitter. Now we have twitter.
And Apple was headed towards bankruptcy.
Nintendo know that core gamers buy their consoles. They also know that core gamers like to play non-Nintendo games like Tomb Raider, DarkSiders and all that jazz. All that I believe Nintendo are attempting is to keep those gamers from buying another system, or minimising how many software units they buy for another platform. To do that they need a high proportion of third party games coming to Wii U or else it'll be Wii all over again as most publishers slowly lose interest as they sell primarily on the 720/PS4.

They have 1 year to establish themselves as a solid platform for multiplats before the competition come out because those consoles will likely be primary SKUs as they were this gen.
Another chicken and the egg situation of course (and again up to the publishers), but I'd consider the second year more important for this, particularly cause there's no other new systems* to contend with the first year. Once there's actual competition, if it gets decent ports of some of the bigger titles it'd show that it's not dead vs the others like the Wii was. Loosely like people waiting for the PS3 last time, people thought it might take over the lead like the PS2...but the 360 continued to get support, and had the head start on top of that.

*There's 360s and PS3s of course, but they'd have to be competing for late adopters and cheapskates that probably wouldn't buy any of the newer consoles any time soon in the first place.
Interesting. The more I look at the current HD machines, the more I think that the Wii U has to be cheap. It's not even sporting an HDD, which will be an additional cost that we will have to wear if we're enthusiast gamers with a penchant for downloadable titles. Especially seeing as Nintendo are going all out with DD this time around. I'm starting to think anything over $250 is probably too much. Maybe $300 with good value adds like NintendoLand WiiRemote/Pro Controller. Tops.
Assuming part of the new design is a cost reduction and the cost of HDDs (which don't drop beyond a certain point), I'm thinking the bundled HDD might be used as a justification for higher priced tiers, kind of like how they've been doing bundles with whatever games and keeping the $300 price point up. It'll be interesting to see how low they price it on the bottom end.
 
Mass Effect 3 Wii U will ship with Extended Cut DLC on DISC, no need to download


The developer confirmed that Extended Cut DLC ending will be the part of the package, and there is no need for Wii U gamers to download it.

Mike Gamble (Mass Effect franchise producer) said, "The extended ending is basically going to be part of the game instead"

He further added, "You won’t have to download it."

~gamepur
 

The_Lump

Banned
I think those are maxima, so they can't be multiplied for volume.

Ah I see. Would be nice to know that volume. If they were square boxes of that size then the PS3 volume would be double the WiiU. But the eliptical top half and big step to the bottom half chop a considerable amount of space out (plus PSU/HDD). To be fair though, Sony arn't exactly slouches when it comes to making efficient use of space. plus they probably burn alot more money on R&D than Nintendo. So in all its probably a moot point!
 

Tenki

Member
I hope the developers in Japan who did really well on the DS don't just stick to 3DS I hope some where appropriate develop for wii U.

Japanese developers bet on next-gen (Xbox 360 and PS3), and it didn't turn out very well for many of them, so I think they'll give Wii U a chance, instead of going next-gen again.

But at the end, the most probably thing is they'll come up with new excuses :(

PS: Finally I'm in! I've been reading all the Wii U Speculation Threads for a long time, and I wanted my first post here :)
 

MDX

Member
Ah I see. Would be nice to know that volume. If they were square boxes of that size then the PS3 volume would be double the WiiU. But the eliptical top half and big step to the bottom half chop a considerable amount of space out (plus PSU/HDD). To be fair though, Sony arn't exactly slouches when it comes to making efficient use of space. plus they probably burn alot more money on R&D than Nintendo. So in all its probably a moot point!

Yet I dont recall Sony stating that their main drive was to make a small console when they made the PS3. They pretty much enjoyed showing off how big it was. Now its just going through shrinks.

Nintendo had a specific goal to make the Wii about as big as three stacked DVD cases.
Then their engineers went to work. The Wii could have been a bigger console. The WiiU follows the philosophy of keeping things small as possible, but undoubtably, it ends up being bigger, than the Wii, because even after six years, using modern components, they still need the extra space. The WiiU also doesnt have Gamecube ports and its not meant to stand vertical. The console is packing power, she's a brick-house. Developers just need to tap dat...
 

The_Lump

Banned
Yet I dont recall Sony stating that their main drive was to make a small console when they made the PS3. They pretty much enjoyed showing off how big it was. Now its just going through shrinks.

Nintendo had a specific goal to make the Wii about as big as three stacked DVD cases.
Then their engineers went to work. The Wii could have been a bigger console. The WiiU follows the philosophy of keeping things small as possible, but undoubtably, it ends up being bigger, than the Wii, because even after six years, using modern components, they still need the extra space. The WiiU also doesnt have Gamecube ports and its not meant to stand vertical. The console is packing power, she's a brick-house. Developers just need to tap dat...

She is indeed mighty mighty, but not quite letting it all hang out.

I imagine the PS3 could have been bigger though *shudder*. They at least tried to make it tv cabinet sized. Sorta.

Edit: I didn't mean 'the size of a tv cabinet'...
 

lherre

Accurate
Nintendo has more experience these last two generations in creating a smaller footprint with their consoles. They will have come up with some interesting solutions for heat, etc for their first HD console. So I dont think you can use the competitor's box sizes as an indicator of how powerful the WiiU is.

Well Sony and Ms only have shown "heating problems" this gen so ... they had the same experience than nintendo when this gen started (lens problems aside). Besides the tech now is better than in '05 (or earlier when ps3-x360 where designed), so compare ps3-x360 problems with the possible wii u problems are a bit unfair.

In fact ps2 could have had a small size at first if they won't put there the hdd bay (3.5" hdd are huge) or the internal psu inside the machine.
 

10k

Banned
Until I see a numbered Final Fantasy on a Nintendo console and Capcom's big titles then and only then will I agree that Nintendo has excellent relations with them. Until then it's all talk.

On the subject of test games. To hell with any publisher and developer pushing something like that and acknowledging it is that. I fell for that crap on the Wii and I will not waste my money again doing that on the Wii U.
SE ported FFIII to the 360 despite its small presence in Japan and it only sold 500k. Despite the low sales they still released a 360 version for its sequel, FFIII-2 and it sold even worse. So why would they deny Nintendo a version of FF of they have a huge presence in Japan and are more successful internationally? I honestly believe if the wii was closer to the 360 in terms of power SE would have given the wii a version. Can't deny that extra revenue.

I fully expect SE to start putting main numbered final fantasies on the Wii U this upcoming gen.
 

lherre

Accurate
SE ported FFIII to the 360 despite its small presence in Japan and it only sold 500k. Despite the low sales they still released a 360 version for its sequel, FFIII-2 and it sold even worse. So why would they deny Nintendo a version of FF of they have a huge presence in Japan and are more successful internationally? I honestly believe if the wii was closer to the 360 in terms of power SE would have given the wii a version. Can't deny that extra revenue.

I fully expect SE to start putting main numbered final fantasies on the Wii U this upcoming gen.

FF13 was in 360 because 360 sells a lot in the western countries and the port was "easy" and cheap. And moneyhats of course :p

The next FF depends on SE and what they want to achieve, if they want to use Luminous ... then ps3-x360 and maybe wii u will be out of the equation.
 

Aostia

El Capitan Todd

Well, I can understand this.
I mean, first of all it will probably be true: they simply listed all the version in the same PR. And maybe even Sega don't know the exact date for the Wii U.
What I can't stand is all the secrecy around the games and the Wii u versions.

I mean, we already know that the following titles are in development also for the Wii U:
Sega all star racing 2
Project Cars
Darksiders
Alien colonial marines


the following titles are almost confirmed:
F1 deformed
Fifa
Madden
CoD

the following titles are rumored (nothing confirmed):
007
Splinter Cell

why in the blue hell they are not: showing Wii U footage and gamepad characteristics/ confirm the Wii U version/ announce the Wii U versions?

why all this secrecy? is Nintendo asking to hold info back? Judging from the recent replies we got from PR guys here on Gaf, I would say yes, but then: WHY?!
 
FF13 was in 360 because 360 sells a lot in the western countries and the port was "easy" and cheap. And moneyhats of course :p

The next FF depends on SE and what they want to achieve, if they want to use Luminous ... then ps3-x360 and maybe wii u will be out of the equation.




The Luminous Engine is hugely scalable, says Square's chief technical officer and Luminous demo producer Yoshihisa Hashimoto. So much so that it could power titles on current-gen systems and even mobiles and tablets.
"In the case of the Luminous Studio, we're probably not going to be bound to any particular platform," he told RPGSite when quizzed on scalability.

link
 
Well, I can understand this.
I mean, first of all it will probably be true: they simply listed all the version in the same PR. And maybe even Sega don't know the exact date for the Wii U.
What I can't stand is all the secrecy around the games and the Wii u versions.

I mean, we already know that the following titles are in development also for the Wii U:
Sega all star racing 2
Project Cars
Darksiders
Alien colonial marines


the following titles are almost confirmed:
F1 deformed
Fifa
Madden
CoD

the following titles are rumored (nothing confirmed):
007
Splinter Cell

why in the blue hell they are not: showing Wii U footage and gamepad characteristics/ confirm the Wii U version/ announce the Wii U versions?

why all this secrecy? is Nintendo asking to hold info back? Judging from the recent replies we got from PR guys here on Gaf, I would say yes, but then: WHY?!

Because Nintendo thinks people buy launch hardware for launch titles which I completely disagree with.

Also those titles might be connected to their online plans in some shape or form and Nintendo has a separate conference for that information.
 
FF13 was in 360 because 360 sells a lot in the western countries and the port was "easy" and cheap. And moneyhats of course :p

The next FF depends on SE and what they want to achieve, if they want to use Luminous ... then ps3-x360 and maybe wii u will be out of the equation.

If WiiU is a success in Japan and DQ X brings them a lot of cash on this platform, i don´t think they want to miss out the WiiU for FF. But yeah its SE, you never know. And FF 15 could be released 2014-2017 haha. But i must admit that i don´t care anymore and wish that they make other Games for WiiU. Something like FF 0, Chrono, Mana, Terranigma or a (good) CC. I hope the Namco Deal works out well for Nintendo and they get all the Tales of Games. WiiU could be a great success in Japan due to its Handheld like nature. Nintendo Franchises never were so big. Ad some Monster Hunter, Tales of, FF, Dragon Quest etc. love to it and it could outsell the Wii.
 

lherre

Accurate
If WiiU is a success in Japan and DQ X brings them a lot of cash on this platform, i don´t think they want to miss out the WiiU for FF. But yeah its SE, you never know. And FF 15 could be released 2014-2017 haha. But i must admit that i don´t care anymore and wish that they make other Games for WiiU. Something like FF 0, Chrono, Mana, Terranigma or a (good) CC. I hope the Namco Deal works out well for Nintendo and they get all the Tales of Games. WiiU could be a great success in Japan due to its Handheld like nature. Nintendo Franchises never were so big. Ad some Monster Hunter, Tales of, FF, Dragon Quest etc. love to it and it could outsell the Wii.

Basically you only want all the japanese biggest-important ip's :p like any other user that owns a game machine.
 

Aostia

El Capitan Todd
Basically you only want all the japanese biggest-important ip's :p like any other user that owns a game machine.

Me, I would just like to be pushed to turn my Wii U on more often than my Wii.
I usually own minimum two console for each generation, so it's not a problem of not having something to play, but as I liked the Wii because it was different, I'll probably like the Wii U for the same reason, so I'd love to avoid months without proper games released for that console

:)

Because Nintendo thinks people buy launch hardware for launch titles which I completely disagree with.

Also those titles might be connected to their online plans in some shape or form and Nintendo has a separate conference for that information.

A lot of those games should hit the market within the (in)famous "launch window...so I hate them, LOL
 

Stewox

Banned
The Luminous Engine is hugely scalable, says Square's chief technical officer and Luminous demo producer Yoshihisa Hashimoto. So much so that it could power titles on current-gen systems and even mobiles and tablets.
"In the case of the Luminous Studio, we're probably not going to be bound to any particular platform," he told RPGSite when quizzed on scalability.
link

Either the developer doesn't know how to explain or the people don't understand, the term "scalable" is severely distorted and has many different meanings depending on the point of view.

It is very likely that they aren't using one single version/build of the engine and making it work for all of the mentioned platforms. But it is possible in general however on the low end and either platform you would have tons of extra useless code.
 

Effect

Member
SE ported FFIII to the 360 despite its small presence in Japan and it only sold 500k. Despite the low sales they still released a 360 version for its sequel, FFIII-2 and it sold even worse. So why would they deny Nintendo a version of FF of they have a huge presence in Japan and are more successful internationally? I honestly believe if the wii was closer to the 360 in terms of power SE would have given the wii a version. Can't deny that extra revenue.

I fully expect SE to start putting main numbered final fantasies on the Wii U this upcoming gen.

Guess I'm just jaded. I don't put it pass companies to not do what makes sense at the time because of the biases that exist within the people working in those companies and have influence.
 

Stewox

Banned
@bgassassin

Speaking of middleware, here is an example mentioned by a developer, Crytek in this case.

This is what I was talking about why 3rd-party middleware may not be necessairly that critically important because the top engines don't even rely on them.

http://www.vgleaks.com/e3-2012-cryengine3-and-crysis-3-dx11-demonstration-leak-out/attachment/004/

If you want to see more of this just modify the numbers in the URL from 001 to 011

Also keep in mind this is a SPOILER so if you want to see the great trailer keep you're fingers off this link leak article.

There is no reason why Crysis 3 can't make it on WiiU. Some of the feature intensity would be lowered, as well as other sacrifices, but none of such features would be cut completely, except the hardware-driven ones which are tesselation and other performance-costly stuff, in favor of getting more in the scenes and luckly 60FPS.
 
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