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Hideki Kamiya on PlayStation All-Stars Battle Royale: "It's just a ripoff."

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Fabrik

Banned
This is bullshit and you know it. I know plenty of people, myself included, who own a Wii, brawl, and melee that are picking up this game. We do so because we are fans of the mascot fighter genre and we are fans of many of these Playstation franchises.

Fair enough. That's two of you then :p
 

prwxv3

Member
The game doesn't look like it plays like brawl. I like fighters and the only reason I wrote off brawl is because it was centered around ring outs. I wouldn't like any fighter that is centered around ring outs. That is a unique and defining feature of SSB. If Sony had followed suite not only would it have been agreed it was a knock of but a gamer such myself wouldn't give it the time of day.

Ironically there are many opinions that it did not copy smash enough.
 

Perkel

Banned
So what if this is rip-off ?
Totaly don't understand him.
He is living in paradise where noone copy anyone.

Good ideas tend to be popularized.

Also i still think it will sell horribly (all star)
 

Hero

Member
Why the hell are people so butt-hurt if anyone called ASBR a rip-off? For the months leading up to its reveal the rumor was even "Sony Smash Bros in the works." Sony loves to copy and imitate, it's what they do. Why does it offend you now because of one game? Are these people the same ones that are saying the Move was a complete rip-off of the Wii remote?

Never saw LBP Kart racing either. Holy shit that's not even trying to hide how blatantly shallow it is in its imitation.
 

Boss Man

Member
Come on, doing your take on the genre (in this case, already a subgenre) is fine, but you can't deny the garing similarities.
Smash Bros. was such a great and creative game that it basically spawned an entire sub genre. I mean, the concept of an accessible mascot brawler should not stay confined to Nintendo. There are many different directions to take this kind of game and many different contexts to put it in. I don't think people are denying similarities, but too many people are looking at "platforms, mascots, fighting" and writing it off automatically. These are two legitimately different games.

Only things I have against PSASBR are that many of the characters are downright unmemorable, or not universally known, and that you can only kill people via supers. What? You make the whole match centered around that? I don't like that.

People have their opinions, so whatever.
I didn't either until I played it, which is why I think a lot of people are here defending the game. Beta codes were given out on GAF and the game happens to be incredibly fun and satisfying. It is genuinely a different experience from SSB, and they co-exist in two distinctly different (and very positive) spots in my brain.
So what if this is rip-off ?
Totaly don't understand him.
He is living in paradise where noone copy anyone.

Good ideas tend to be popularized.

Also i still think it will sell horribly (all star)
It probably will, which is a shame because despite people's impulses it genuinely does not deserve that. It branched off to do its own thing and it does it very well.
 

Pranay

Member
Why the hell are people so butt-hurt if anyone called ASBR a rip-off? For the months leading up to its reveal the rumor was even "Sony Smash Bros in the works." Sony loves to copy and imitate, it's what they do. Why does it offend you now because of one game? Are these people the same ones that are saying the Move was a complete rip-off of the Wii remote?

Never saw LBP Kart racing either. Holy shit that's not even trying to hide how blatantly shallow it is in its imitation.

fan content.....
 
My first impressions/glance at PSASBR: Sony Smash Bros. Ever since, I've had little to no interest in the game. I can, at least, applaud Sony's attempt to create a showcase for their stable of stars. I don't applaud taking liberal inspiration/cashing in on a resemblance to a well known series, or that series' mechanics/gameplay/art style.
I've generally always viewed Sony's roots as the launch pad for third party series, moreso than first party. PS3 and later PS2 have seen Sony really stepping up and embracing new, creative IP's. I also see current Sony as very artistic and I've grown to admire that about them. That said, I'd have reacted and had more interest in a Mascot showcase fighter/brawler - if it were more tailored to Sony's image vs. Nintendo.

I don't see PSASBR molded in Sony's image. It doesn't connect with the current association of Sony. It seems false to me. Like trying to be a jack of all/master of none/chameleon.

As a fan of Sony, maybe a more flattering homage model for their game - Comine Soul Calibur + Dead or Alive. Arena and multi level based 3D fighter, with a more mature tone would have probably been a better fit. Image wise, for Sony and for the mascots and series' they're trying to represent.
Just my opinion.
 
I just hope "ripoffs" continue to exist. I mean, thats how we got Crash Team Racing right? And I think it outdid the "ripped off" game, MK64 by a wide margin.

LBP kart racing a ripoff... of modnation racers.
 

apana

Member
[/IMG]

Kamiya's all future PlayStation games CANCELLED.

Sony is not in a position to be getting rid of games on their platform. As for ripoff or not, well I guess it kind of is but I don't really care unless Nintendo has a problem with it.
 

Shepard

Member
And the whole scenario is funny, because the fans have been asking sony for a mascot fighter for very long.

What do you want, an ergheiz flop? To make it have a classic fighter style? Is the genre now exclusive to nintendo because they made the first one?
If you consider 4-players on screen-mascot-party fighting game with items + scenarios based on console franchises + directional-based attacks, a genre, ok. The thing is, it borrows so many things from Smash that it's hard for it to come unnoticed. The "party-fighting" game genre is there, no need to copy the execution.
 
R

Retro_

Unconfirmed Member
SFxT emphasized heavily on casual play and getting new people to play the game due to how accessible it was with gems, easy inputs and easy combos.

If you're referring to Seth Killian you can bet all the money in the world that he was against gems and was paid to basically PR. Why do you think he left? Seth is one of the more hardcore competitive players with a hardcore mindset.

http://shoryuken.com/forum/index.ph...ub-to-water-but-you-cant-make-em-think.91150/

http://shoryuken.com/forum/index.php?threads/on-cheapness.91151/

Right and what's changed here?

He's still working on a game for a large publisher based on pre-existing IPs

Why are people trusting what he's saying this time around? Is he working for free??

I know the guy's history and think he's a really cool, knowledgeable and passionate guy. Always glad to see him get on the mic and commentate on streams.

but I mean we just went through this exact same manipulative "have it both ways" competitive and party game thing with SFxT. So I just think it's funny that people are buying into it again just because there was a playable build at EVO.


but I mean whatever it's not my money.


Those articles are great btw. Completely different in tone from Capcom CM (and Sony All-Stars developer) Seth Killian
 

Drago

Member
This is bullshit and you know it. I know plenty of people, myself included, who own a Wii, brawl, and melee that are picking up this game. We do so because we are fans of the mascot fighter genre and we are fans of many of these Playstation franchises.
Yeah, this is me

I love Nintendo and Sony, I love Smash Bros., and I'm thrilled this is being made, and it's good and plays different.

Fair enough. That's two of you then :p
Make that three :p
 
If you consider 4-players on screen-mascot-party fighting game with items + scenarios based on console franchises + directional-based attacks, a genre, ok. The thing is, it borrows so many things from Smash that it's hard for it to come unnoticed. The "party-fighting" game genre is there, no need to copy the execution.

I didnt want to go so deep, but fighting genre games share pretty much the same core, with a different execution and details.
 
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thepotatoman

Unconfirmed Member
Why the hell are people so butt-hurt if anyone called ASBR a rip-off? For the months leading up to its reveal the rumor was even "Sony Smash Bros in the works." Sony loves to copy and imitate, it's what they do. Why does it offend you now because of one game? Are these people the same ones that are saying the Move was a complete rip-off of the Wii remote?

Never saw LBP Kart racing either. Holy shit that's not even trying to hide how blatantly shallow it is in its imitation.

Its not so much the people saying "I don't want to play Sony Smash because i like real Smash and Smash is good enough for me". Its the people saying "i am boycotting this game because what Sony is doing is morally wrong". Kindof like exactly what Kamiya said that started this whole topic. That is where the argument gets very heated.
 
Ironically there are many opinions that it did not copy smash enough.

I find them insane. I would have preferred a 1 on 1, 2d mascot fighter but I guess the creators were going for a "party" vibe, so they chose arena style.

If you consider 4-players on screen-mascot-party fighting game with items + scenarios based on console franchises + directional-based attacks, a genre, ok. The thing is, it borrows so many things from Smash that it's hard for it to come unnoticed. The "party-fighting" game genre is there, no need to copy the execution.

The fighting mechanics and style are one thing. The theme is another. It is incorrect to assume that the theme makes it a genre. Powerstone, Battle arena D.O.N, Naruto Gekitou ninja Taisen and many others are examples of arena fighters (powerstone releasing less than a month from SSB) and the themed stages should be a no brainier. In every fighting game, characters have their own stages or arenas.
 

CrisKre

Member
So what if this is rip-off ?
Totaly don't understand him.
He is living in paradise where noone copy anyone.

Good ideas tend to be popularized.

Also i still think it will sell horribly (all star)

He feels more strongly about rip offs than you do. Nothing wrong with that.
 
The only thing better than this guy's tweets are some of the responses in this thread.

Man, I'm glad I didn't read this one at work. Way too much fun.

Please, continue.
 

Zen

Banned
At the end of the day for me, its a conceptual rip-off of a game that is one-of-a-kind, and doesn't have many willing competitors with a rostor to make it worth copying. But they seem to have done more than just copy it. They've taken the simple framework and put their own spin on it from the first floor up judging from the changes and impressions, and its basically ignorance to not even give it a chance because it has the audacity to be a 4-player mascot brawler.

The thing is, they have already been Smash bros 'rip offs' in the genre that Smash Brothers started, it's just that PSABR is the first effort that matches the kind of investment you see in Smash Brothers.

I feel like many people, including the subject of this lovely thread, seem to completely ignore this fact.

It probably will, which is a shame because despite people's impulses it genuinely does not deserve that. It branched off to do its own thing and it does it very well.

It's probably Sony's biggest title this holiday, it will sell to the dedicated PS audience at least (I'm predicting LPB1/2/Infamous franchise like debut).
 
Right and what's changed here?

He's still working on a game for a large publisher based on pre-existing IPs

Why are people trusting what he's saying this time around? Is he working for free??

I know the guy's history and think he's a really cool, knowledgeable and passionate guy. Always glad to see him get on the mic and commentate on streams.

but I mean we just went through this exact same "have it both ways" competitive and party game thing with SFxT. So I just think it's funny that people are buying into it again just because there was a playable build at EVO.

For the record. SFxT without assist gems is fundamentally a very good game. It is one of the few (if only) fighters this gen that rewards footsies with no viable comeback factor. The problem with SFxT is just cake-layered full of shitty problems. Its not a coincidence that many top players claimed SFxT to be the best fighting game ever early in beta.

Even if you watched some of the interviews, you could tell he was like "yeahhh fuck the gems, and instead pay attention to this".

Lastly I trust people like Clockwork, and Ed Ma as well. If Seth left capcom, it means there were things he strongly disagreed with because working at CAPCOM was his dream job despite already being an university professor.
 
The thing is, they have already been Smash bros 'rip offs' in the genre that Smash Brothers started, it's just that PSABR is the first effort that matches the kind of investment you see in Smash Brothers.

I feel like many people, including the subject of this lovely thread, seem to completely ignore this fact.

I feel like my major issue with the game is that it's not attempting the kind of investment Nintendo usually puts in Smash Bros.

Production values honestly seem to be a little lacking to me.
 
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thepotatoman

Unconfirmed Member
He feels more strongly about rip offs than you do. Nothing wrong with that.

There's a little bit wrong with it when he makes his own game inspired by certain Nintendo games. But if you are going to hate on every platformer that isn't mario, and every fighting game that isn't Street Fighter, then yeah you can totally hate on this game.
 

Shaffield

Member
Bayonetta & DMC are closer in mechanics than PASBR and Smash. You're giving one a pass because of "evolution" while condemning another based on visuals. Him making DMC doesn't make his comments on creativity any less silly.

This is so true. Also, No More Heroes was a total rip-off of God Hand.

I'm so sick of all these developers ripping off their own games
 
why is this thread 17 pages

It's only 9 pages for the 100-posts-per-page Master Race.

I'm deeply saddened that we're likely not going to see Bayonetta ever again - I didn't like the style of the character all that much, but that was the best Japanese game I've played this generation and I would love a sequel.
 

Zaventem

Member
Bayonetta was shit.

Come at me.

lol people getting their panties in a bunch because he called the game a rip off.Anyway.. i don't think it is.I think sony taking this step will bring bigger recognition to this "genre" There are multiple games that follow the SB style.
 

Boss Man

Member
Hey hey, okami is a Ripoff now?
Okami is less of one than PS All-Stars is, but I think people are saying it just to highlight that fact that it's ok to make a game inspired by a great game so long as you go in your own direction with it.

Okami does it more visually, which I guess is easier for people to digest.
 

blixa

Banned
maybe kamiya should have used the word 'copy'.
but many might still assume it has connotation to 'of lesser quailty'..
.. it's a rip-off gentlemen, but not automatically a bad one at that.
 
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thepotatoman

Unconfirmed Member
Hey hey, okami is a Ripoff now?

No it was inspired by Zelda, but certainly worth its spot in the market, just like PSAS is inspired by Smash Bros, but has earned a spot in the market with plenty of key gameplay changes that makes the game better.

But if you are going to call PSAS a "ripoff", then yes Okami is a "ripoff" too.
 

zroid

Banned
1344194345964.jpg

lol, poor guy
 
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thepotatoman

Unconfirmed Member
maybe kamiya should have used the word 'copy'.
but many might still assume it has connotation to 'of lesser quailty'..
.. it's a rip-off gentlemen, but not automatically a bad one at that.

Well ripoff isn't the worst word when you say they "throw their morals away".
 

Forever

Banned
"It's a rip off"

"No it isn't"

"Yes it is"

"It was inspired"

"<3 Kamiya"

"People are crazy"

Pretty much the whole thread

People are starting to use the "Bayonetta is a ripoff of DMC" line unironically now so I think we're through the looking glass.
 
Okami is less of one than PS All-Stars is, but I think people are saying it just to highlight that fact that it's ok to make a game inspired by a great game so long as you go in your own direction with it.

Okami does it more visually, which I guess is easier for people to digest.

This.
 
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