lunchwithyuzo
Banned
Matrix did FF3/4 DS.Media Vision developed Final Fantasy 3 on DS i think and they made the Chaos Rings games.
Matrix did FF3/4 DS.Media Vision developed Final Fantasy 3 on DS i think and they made the Chaos Rings games.
Most of the people (not saying you, just making a generalization) who complain most about things like this, or Japanese developers displaying admiration for Western games, are the kind of people who would sell kidneys on the Chinese black market to work in the Japanese game industry. Then you get a guy like Gavin Moore, who has navigated the industry to the point where he can lead a first-party team (see: making it), getting the piss taken out of him because he has done what many people would love to do.
Honestly, who cares if the games look Western/Eastern/Southern/Northern/Stark/Lannister/Woody Woodpecker/Simba/Indie/Blindie/Yakko/Wacko or Dot or whatever other tag you want to stick on it. If the game is good than the game is good. If it has a white guy directing it, and he has the confidence of his team working towards making an awesome product, who cares?
Honestly, I have all the admiration in the world for people who work and succeed outside of their comfort zones.
That's Level 5's territory, not SCEJ's. I guess the latter could technically develop it since they own the rights, but I'm not sure I would trust them on a game like that.
To be fair, that was one guy and he's been mocked quite a bit. Anyone with half a brain can quickly check MobyGames and find out that he's been working at SCEJ for years.
But I still think Japanese developers craft better games than most other developers from around the world.
Does anyone know what happened to the Ape Escape studio? I really love the original Ape Escape a bit too much...
Clearly they don't> Japan
> Allan Becker
I welcome the improvements he have done to the studio. but "Japan" studio needs more "Japanese" people.
That isn't a genetic ability. Has nothing to do with their nationality. It has everything to do with how Japanese studios are set up and run. I haven't the faintest idea why reasonable people don't grok this.
Well, I hope so.
The restructuring was a good idea!
(about time!)
Got no problem with him being non-Japanese. If anything, I wish more Japanese studios were more multicultural, even in lead roles.
I was just making an observation about Puppeteer looking more western than Japanese before I even knew who was in charge, and thought it was interesting my suspicions were at least partially right.
Just to be clear: Allan speaks fluent Japanese, he is 1/2 Japanese, and has spent many, many years in Japan. I know he lived there for a long while earlier on.
David
I hope that Allan does not steer SCEJ away from the Vita in favor of PS3/PS4.
They revealed Rain in Gamescom. Hope to see more stuff next year.
That isn't a genetic ability. Has nothing to do with their nationality. It has everything to do with how Japanese studios are set up and run. I haven't the faintest idea why reasonable people don't grok this.
They should try to make a brand new authentic "Ape Escape" experience on the Vita. Man, can you imagine the gameplay possibilities with such a character? Speaking of "Ape-Escape" is it part of the Playstation-All stars?
They should try to make a brand new authentic "Ape Escape" experience on the Vita. Man, can you imagine the gameplay possibilities with such a character? Speaking of "Ape-Escape" is it part of the Playstation-All stars?
Maybe you didn't read the article? It says that a couple of people were offended, but most people don't care, and the discussion it is raising is actually positive for the movie. It's not really offensive at all.
how many people work for SCEJ? I am almost positive I read somewhere that 500 people work there.
Is he from Japan or the US though, I guess he could have Japan influence depending on time frames etc
Most of the people (not saying you, just making a generalization) who complain most about things like this, or Japanese developers displaying admiration for Western games, are the kind of people who would sell kidneys on the Chinese black market to work in the Japanese game industry. Then you get a guy like Gavin Moore, who has navigated the industry to the point where he can lead a first-party team (see: making it), getting the piss taken out of him because he has done what many people would love to do.
Honestly, who cares if the games look Western/Eastern/Southern/Northern/Stark/Lannister/Woody Woodpecker/Simba/Indie/Blindie/Yakko/Wacko or Dot or whatever other tag you want to stick on it. If the game is good than the game is good. If it has a white guy directing it, and he has the confidence of his team working towards making an awesome product, who cares?
Honestly, I have all the admiration in the world for people who work and succeed outside of their comfort zones.
So that's why Pupeteer looks like a western indie game. Eh, at least Rain seems cool.
When people make these types of comments, you can always bet on the person having an anime avatar.
There are Japanese games which you'll never find in the western industry simply because of the cultural differences. That's why I encourage more Japanese devs in Sony's Japan studio.
To be polite, sir, you have no idea what you are talking about.
Gavin has been at Sony Japan for nearly 10 years now working on games. Here's some of the other staff for Pupetteer
http://andriasang.com/con28b/puppeteer_announced/
Could there be a high-budget Japanese style RPG on consoles made by a western developer? I'm talking turn-based combat, world maps, anime-esq art, all that stuff.
They should try to make a brand new authentic "Ape Escape" experience on the Vita. Man, can you imagine the gameplay possibilities with such a character?
Absolutely. You'd just need to be the salesman of the century when pitching the project.
Games are made because someone convinces someone (or more specifically a group) that their idea is good enough for the ridiculous amount of resources in time, money, and people that it would take to make that game.
You'd think Japanese games are some sort of legendary creation the way people talk about them like they either a) no longer exist or b) are some sort of mystical art that only people with Yamato blood could ever seek to replicate.
They could do it like how the original game showcased the Dual Shock controller and make it showcase the Vita's various control methods (without resorting to shitty mini-games)
So do Tokyo Jungle and Gravity count as games under his management?
And Soul Sacrifice, forgot that one. Or is that 3rd party?
I have a great idea, how about they make Ape Escape game that uses MOVE, to showcase move functionality. I am sure everyone would love it.....one can dream...
This is what I mean. I'm not denying the ability to make it, I'm denying the willingness. There are always new and innovative things coming from both sides of the pond, but there are also certain things confined to a single region. Unless by some miracle Japan became the market leader again and had an incredibly profitable import market to the point western developers would want to appeal to them, you won't see certain types of games coming from them outside of the indie scene.
Absolutely. You'd just need to be the salesman of the century when pitching the project.
Games are made because someone convinces someone (or more specifically a group) that their idea is good enough for the ridiculous amount of resources in time, money, and people that it would take to make that game.
You'd think Japanese games are some sort of legendary creation the way people talk about them like they either a) no longer exist or b) are some sort of mystical art that only people with Yamato blood could ever seek to replicate.
One that doesn't suck and is on rails
If someone had a great, innovative idea anywhere it is going to get made, as long as the idea matches the risk and the idea gets in front of the right people.
However, your question wasn't about a great, innovative idea - it was about one of the riskiest, most awful ideas I could think of: Making a big budget, Japanese RPG. Even Japanese publishers won't fund that anymore. (Regardless of whether it was a Japanese team or a Western one.)
EDIT: Not saying I wouldn't want to see a huge budget FF6-style game. Or an even bigger budget Matsuno tactics game. I just can't ever see anyone saying "yeah, great idea, here's $50 million."
EDIT 2: Bah! I give up! Allan Becker is awesome. The Puppeteer team is awesome. Everyone should give them mad props, regardless of what their passports say.
You'd think Japanese games are some sort of legendary creation the way people talk about them like they either a) no longer exist or b) are some sort of mystical art that only people with Yamato blood could ever seek to replicate.
I got this feeling that he is brought to specifically deal with team ico. Apparently puppeteer has been developed more than 2 years ago. The project has been put on hold 2 years ago to help team ico. And then we got news this guy coming and now they're back to work on puppeteer.Yes, I want to know the answer to these questions too. And does he really have direct influence over Polyphony and Team ICO.
Speaking of TJ, is it coming to US ?
And does he really have direct influence over Polyphony and Team ICO.