• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Wii U Thread - Now in HD!

Status
Not open for further replies.
Ok, most pics on the web I quickly looked at do show vents down one side, but not the other, so when mounted vertically they will be at the top. As for the Wood U-nit, not sure how that would effect cooling... ummm, your choice!
 
Does anybody has pictures of the sides of the E3 2012 model? All I can find is either a front view of 3/4 but the sides are hidden by the GamePad.

Pics of that side of the console are rare as rocking horse shit for some reason!!

WiiU2-TQ.jpg
 

PhantomR

Banned
Did I miss something? I know Pachter never was a big Nintendo supporter but goddamn, he sounds bitter as hell. Did Reggie flip him the bird or something?

Pacther has absolutely ZERO influence on Nintendo's business decisions nor does he talk to any of their executives in any capacity outside of a brief "hi" at conventions. He talks regularly to Sony and Microsoft and does seem to have a little bit of influence with those two companies. I think this is where this is coming from.
 

antonz

Member
Did I miss something? I know Pachter never was a big Nintendo supporter but goddamn, he sounds bitter as hell. Did Reggie flip him the bird or something?

Seems he has a beef more with Iwata then Reggie since he flat out says Nintendo is doomed until Iwata is gone
 

Sheroking

Member
Except it's under Iwata that Nintendo made millions with the Wii.

Funny how things work, huh, Pachter?

Billions.

Pachter and his favorite company Sony lost billions.

Three quarters with losses that Sony WISH they had, and he feels all dirt-happy and vindicated.
 

antonz

Member
Nintendo specifically stating Compute Shader Support raises the obvious questions about the GPU. I mean it is technically possible to have Compute Shaders running on DX10.1 equivalent systems but it is roughly half as efficient as CS and DX11 equivalent.

It would be odd for Nintendo to ensure CS support and then do it in a fashion that isnt efficient
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Off-TV play will be the reason I buy multi-platform titles on Wii-U, no need for anything else.

I'm watching the South Carolina Vs Vandy college football opener, and I want to play Sleeping Dogs while I watch.... But I can't. With a WiiU that will be possible, and it will be amazing.

Edit: those accessories are actually pretty cool.
 

Sheroking

Member
Nintendo specifically stating Compute Shader Support raises the obvious questions about the GPU. I mean it is technically possible to have Compute Shaders running on DX10.1 equivalent systems but it is roughly half as efficient as CS and DX11 equivalent.

It would be odd for Nintendo to ensure CS support and then do it in a fashion that isnt efficient

I figured their API would be based on OpenGL, as per usual.

But the fact that even developers are saying DirectX... is it possible that it's not an equivalent. I know it's Microsofts deal, but does that really remove the possiblity of them using it?
 
Actually, it is.
maybe not for men between 15-30yo
but it definitely can drive sales on kids, soccer moms and grandparents that are not
into Skype, tablets or smartphones by themselves but watching such feature on a Nintendo
console can convince them. "Oh, wow, my grandma is playing Wii Cook U. I'm gonna say Hi" -
"I'm playing Wii Fit U, oh I forgot that ingredient for dinner. Thank God my mom is playing with her Wii U too, I'm gonna talk to her"

Silly examples but you get the idea and Nintendo will use that in their favor.


I think she doesn't need to be online. The Gamepad will be sitting there in it's cradle and thanks to Wii connect 24 it will be online 24/7. Call someone and there you have your video call in a living room in an instant.

But I am sure Nintendo will find way to fuck it up.

@pachter: just ignore him.
 
Pachter going berserker.

Pachter utterly abandoning any pretence of objectivity, I see.

Did I miss something? I know Pachter never was a big Nintendo supporter but goddamn, he sounds bitter as hell. Did Reggie flip him the bird or something?

It's pretty pathetic how he's trying to kill the Wii U before it even launches. As much as history never repeats itself, it's feeling very 2006 all of a sudden to ME
 

Roo

Member
I think she doesn't need to be online. The Gamepad will be sitting there in it's cradle and thanks to Wii connect 24 it will be online 24/7. Call someone and there you have your video call in a living room in an instant.

But I am sure Nintendo will find way to fuck it up.

@pachter: just ignore him.

Yeah, I can see a situation where internet is always on and everytime you turn on the console
it automatically updates your status to "Dudebro987 is online and currently playing X game" and this only inforce what I'm saying.
The fact that teenagers and young adults use those services/devices everyday
doesn't mean it is not a selling point for the markets I already mentioned.
 
Actually, it is.
maybe not for men between 15-30yo
but it definitely can drive sales on kids, soccer moms and grandparents that are not
into Skype, tablets or smartphones by themselves but watching such feature on a Nintendo
console can convince them. "Oh, wow, my grandma is playing Wii Cook U. I'm gonna say Hi" -
"I'm playing Wii Fit U, oh I forgot that ingredient for dinner. Thank God my mom is playing with her Wii U too, I'm gonna talk to her"

Silly examples but you get the idea and Nintendo will use that in their favor.

I hope the camera is decent because I'm looking forward to video calls with friends and family especially my newly discovered gamer of a Dad that lives in Atlanta while I'm in Chicago.....
 

japtor

Member
Can't see the point in it hahaha, it's already a steering wheel. The Wii-mote needed one, obviously.
Well yeah the shape is useless, but a mount would give you a solid axis of rotation (like the steering column in a car) rather than holding it in mid air.
JRgJJ.jpg


So unless they changed where the vents are on the new model, this charge station is actually going to be harmful to the Wii U.

Good freaking job.
Well there's no pics of the other side of that thing, there could be holes for all we know...but looking at the way they placed it in the vertical stand with the vent side down isn't a good sign.
Nintendo specifically stating Compute Shader Support raises the obvious questions about the GPU. I mean it is technically possible to have Compute Shaders running on DX10.1 equivalent systems but it is roughly half as efficient as CS and DX11 equivalent.

It would be odd for Nintendo to ensure CS support and then do it in a fashion that isnt efficient
Possibly funky Nintendo customization like DX10.1 base but with newer compute hardware or something?
I hope the camera is decent because I'm looking forward to video calls with friends and family especially my newly discovered gamer of a Dad that lives in Atlanta while I'm in Chicago.....
:looks at the 3DS cameras:
Ehhh...well just make sure lighting is good and it'll probably be alright, that goes for most small cameras really.
 
Doesn't Eurogamer say Wii U GPU is DX 10.1 based? I know the information they shared on the RAM is old information and isn't anything new, but it seems like GPU details are still inconsistent.

I still feel that people look at what the GPU started from and not at how it will end up. The specific mentioning of compute shaders

Compute shaders aren't exclusive to DirectX,
OpenGL has them in 4.3.

http://www.opengl.org/wiki/Compute_Shader

It was only this month though.

Learned something new. Thanks. That probably helps my point if anything.

Rösti;41585945 said:
If we are talking about utilizing compute shaders on Direct3D 10 compliant hardware (which the Wii U GPU has been described as now and then), it's really nothing interesting in my opinion. The differences between compute shader use between D3D 10 and D3D 11 are quite magnificent, especially considering atomic instructions are available to D3D 11, as well as some other interesting features. That's shader model 5.0 though, and I haven't seen anything written about Wii U's compatibility with that, only 4.0.

That's the point though. Why "tack on" something like that if the GPU were only a 10.1 equivalent? At the same time everything I've seen in the past showed that 10.1-level hardware could only have compute shaders through DX11. And if we translated that over to an OpenGL setting, it would seem weird for the console to use an API greater than the hardware just to have access to something like that.
 
"Their strategy is 'We got lucky with the Wii, so if we just try something different, we'll get lucky again. In their vocabulary, the word 'lucky' doesn't exist-substitute 'brilliant.' Unfortunately I don't think it looks brilliant. Nintendo just thinks they understand everybody better, thinks they understand the consumers better than everybody else and they're going to keep doing it till somebody decides to make a change at the top." - Michael Pachter

But... Nintendo does understand everybody better, and that's why DS and Wii were so successful.

But instead of Pachter hate, I'll reiterate that it makes a ton of sense for Pachter to say dumb things like this all the time: free press coverage, can manipulate markets that he can then speculate on, and why would he give out "legit" advice for free?
 
Nintendo specifically stating Compute Shader Support raises the obvious questions about the GPU. I mean it is technically possible to have Compute Shaders running on DX10.1 equivalent systems but it is roughly half as efficient as CS and DX11 equivalent.

It would be odd for Nintendo to ensure CS support and then do it in a fashion that isnt efficient

Exactly. That would be a very weird decision.

I figured their API would be based on OpenGL, as per usual.

But the fact that even developers are saying DirectX... is it possible that it's not an equivalent. I know it's Microsofts deal, but does that really remove the possiblity of them using it?

I view DX like Coke in this regard. By that I mean you have people that refer to all sodas as Coke. Same with DX.
 

chris3116

Member
It's pretty pathetic how he's trying to kill the Wii U before it even launches. As much as history never repeats itself, it's feeling very 2006 all of a sudden to ME

I just saw that Pachter rumbled his mouth again. Yeah, I agree with you it's like 2006 to me as well. Is he desperate to see Nintendo failing?
 
I love how the Wii U detractors speak in absolutes about the future and how the third parties will all drop support, I don't see the smart ones doing this because then the Wii U is then just an untapped revenue stream, but I digress what I really want is to borrow the keys to the Wii U hater's DeLorean I wanna go to the future and watch a couple tear down videos on YouTube.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Actually... Orbis is even closer.
Orbis has 2GB of RAM. Not sure about the rest tho
Edit: I think Durango is 1.8tflop and Orbis is 1tflop

Someone else in the know here was hinting that Orbis had WAY more RAM than 2 GB.
 

stupidvillager

Neo Member
Tech question time...We've heard alot lately about the CPU being an enhanced 3-core broadway and being clocked lower or slower. We've also had it reconfirmed to have something to with Watson or some part of Power7. Power based chips can run the full instruction set for PowerPC based chips right? I believe that to be a multi-core broadway, the chip would have to be redsigned anyways. So in the redesign process they could add features from the Power7 line to make a sort of hybrid broadway/Power7 chip. So if thats the case could developers still be operating on an un-optimized software/instruction set and and are treating it as a just a faster multi-core braodway (or Wii) instead of the full power of the chip.
 

Pineconn

Member
I just saw that Pachter rumbled his mouth again. Yeah, I agree with you it's like 2006 to me as well. Is he desperate to see Nintendo failing?

Yeah, he pisses me off. He isn't even being an analyst at this point, just a guy who obviously wants Nintendo to fail.

Oh well. He can say what he wants... I'll be buying me a Wii U in a few months.
 

Sheroking

Member
I love how the Wii U detractors speak in absolutes about the future and how the third parties will all drop support, I don't see the smart ones doing this because then the Wii U is then just an untapped revenue stream, but I digress what I really want is to borrow the keys to the Wii U hater's DeLorean I wanna go to the future and watch a couple tear down videos on YouTube.

The funny thing, and the thing that will show in 10 years when we are looking back at the Wii, is that there WAS support - just not multiplatform support.

Mad World, Deadly Creatures, Zack and Wiki, RE4 Wii Edition, Boom Blox, Little Kings Story, Fluidity, Monster Hunter Tri, Lost Winds, Bit Trip, No More Heroes 1 and 2, Red Steel 2, Dead Space Extraction, Rage of the Gladiator, A Boy and his Blob, Trauma Team and Trauma Centre, Klonoa, De Blob, House of the Dead Overkill, Crystal Chronciles My Life As King, Toki Tori, Rune Factory, Silent Hill Shattered Memories, Goldeneye and NBA Jam.

All third party exclusives, timed or permanent, with exclusive features and control. All range from good to awesome. What we didn't get were all the exclusive multiplatform heavy-hitters, like Assassin's Creed, Skyrim, Mass Effect, etc.

It won't bother me if we don't get them, I'll own all of Durango, Orbis and a gaming PC. I'd think most people will have at least one of those three on top of the Wii U.
 

Medalion

Banned
"GUIZZZZ WEE YOU WILL FAIL BCUZZZZZZZ DA HARDCORZ DUN LEIK NEENTENDO."
-Michael Pachter Paraphrased

Despite the spelling... is there really anything wrong with that view?

If the casuals leave Nintendo for all those Apple electronics, and the hardcore don't like em either, where will they be?
 
Just RSVP'd for the Wii U experience in LA next month (got the email yesterday so only Friday was available
LLShC.gif
)

Really looking forward to going hands-on with the final gamepad and some games, namely Pikmin, Mario, PP-100, and Rayman.
 
The funny thing, and the thing that will show in 10 years when we are looking back at the Wii, is that there WAS support - just not multiplatform support.

Mad World, Deadly Creatures, Zack and Wiki, RE4 Wii Edition, Boom Blox, Little Kings Story, Fluidity, Monster Hunter Tri, Lost Winds, Bit Trip, No More Heroes 1 and 2, Red Steel 2, Dead Space Extraction, Rage of the Gladiator, A Boy and his Blob, Trauma Team and Trauma Centre, Klonoa, De Blob, House of the Dead Overkill, Crystal Chronciles My Life As King, Toki Tori, Rune Factory, Silent Hill Shattered Memories, Goldeneye and NBA Jam.

All third party exclusives, timed or permanent, with exclusive features and control. All range from good to awesome. What we didn't get were all the exclusive multiplatform heavy-hitters, like Assassin's Creed, Skyrim, Mass Effect, etc.

It won't bother me if we don't get them, I'll own all of Durango, Orbis and a gaming PC. I'd think most people will have at least one of those three on top of the Wii U.

More specifically: Wii didn't get the Dudebro crowd. It still got every Call of Duty, which is a plus, although I couldn't care less about that series.
 

Sheroking

Member
Despite the spelling... is there really anything wrong with that view?

If the casuals leave Nintendo for all those Apple electronics, and the hardcore don't like em either, where will they be?

There's nothing at all "right" with his view.

First of all, casuals leaving to smartphones and tablets: We're not seeing it to the scale or practice that many of these clownshoe analysts would have you believe, and it would affect handhelds more than it would home consoles. Which brings up the idea that they're all one kind of gamer. Not everyone sees an overlap between New Super Mario Brothers and flicking birds at pigs.

Secondly, hardcore gamers not liking Nintendo: There's a huge segment of Nintendo gamers that put most of the people playing the successful AAA "core" games to shame. Nintendo has a huge fanbase, both inside and outside the fraternity of the PS360, who are quite happy to support Nintendo. Don't be fooled into thinking the internet trolls that dislike Nintendo are somehow a majority. There's a reason they've been around, and relevant, a lot longer than everyone else in this business - it's because people love their games.

Thirdly, Nintendo's first party stuff can support a system. It can support a system and a handheld simultaneously. They're proving it with the 3DS, they've proven it with the GameCube. They don't want to regress, but they could. It's a matter of profit, not market share. Sony will cease to exist as a consumer electronics company before Nintendo stops making games systems at this rate, because Sony has/is losing money in every segment of their business.

Nintendo is taking losses now to buoy a platform, and launch a new one, but any small restructuring or a move to profit-per-unit would effectively end that.
 

Roo

Member
The funny thing, and the thing that will show in 10 years when we are looking back at the Wii, is that there WAS support - just not multiplatform support.

Mad World, Deadly Creatures, Zack and Wiki, RE4 Wii Edition, Boom Blox, Little Kings Story, Fluidity, Monster Hunter Tri, Lost Winds, Bit Trip, No More Heroes 1 and 2, Red Steel 2, Dead Space Extraction, Rage of the Gladiator, A Boy and his Blob, Trauma Team and Trauma Centre, Klonoa, De Blob, House of the Dead Overkill, Crystal Chronciles My Life As King, Toki Tori, Rune Factory, Silent Hill Shattered Memories, Goldeneye and NBA Jam.

All third party exclusives, timed or permanent, with exclusive features and control. All range from good to awesome. What we didn't get were all the exclusive multiplatform heavy-hitters, like Assassin's Creed, Skyrim, Mass Effect, etc.

It won't bother me if we don't get them, I'll own all of Durango, Orbis and a gaming PC. I'd think most people will have at least one of those three on top of the Wii U.

I'll probably get a PS4 down the road.
I just can't trust Microsoft anymore
 
Was just reading EDGE 244 and in the hype section they list Most Wanted as PS3/360/PC/Wii U title.

Someone mentioned a Criterion person having Wii U on their LinkedIn profile a little while back I think.

Sounds like there's a good chance of it happening. EA tends to want to put their biggest series on as many platforms as possible, and NFS is right up there with Madden and FIFA.

Now I just need Nintendo to confirm that "accomplishments" rumor and to enforce it for every game (including their own). I've kind of become addicted to trophy hunting, so I need them. :/
 
So if Durango has 4gb of RAM and 1tflop, it´s closer to Wii U than it´s to PS4?

For the most part yes. Though when it comes to the memory, I still lean with the final having 8GB due to who I got that from. Though it has been said it will have a huge amount dedicated to the OS and other functions. I can't vouch for that though. And I haven't heard anything that exact with the GPU.

Actually... Orbis is even closer.
Orbis has 2GB of RAM. Not sure about the rest tho
Edit: I think Durango is 1.8tflop and Orbis is 1tflop

You just got them backwards, that's all.

Someone else in the know here was hinting that Orbis had WAY more RAM than 2 GB.

I wouldn't say 4GB is way more.
 
Somebody here who says they're friends with Steve Haske (the writer of that EGM article) has been trying to get me to send scans of the magazine over PM because for some reason even though his friend works for EGM, he can't get a copy of the magazine and they've looked everywhere for the issue in stores but can't find it. OK.
 

flippedb

Banned
Durango's Dev kits have 4GB, right? So that would mean retail consoles might be around 2GB? If it is going to use Windows 8 as OS, it is safe to assume at least 512MB would be reserved, so that would put the console at around 1.5GB of dev accessible RAM.

Right?
 
Status
Not open for further replies.
Top Bottom