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Wii U Thread - Now in HD!

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DynamicG

Member
XD

Yeah, that's one of them.

So many people on message forums don't notice that the way words are used is just as much a part of discussion as the content of the message. I read some of the other hardware threads and certain posters (who seem to be trolls in these Nintendo threads) are totally reasonable and don't troll at all, then they come here and it's really harsh aggressive language and the constant othering of the very people they are addressing. It confuses me.

On the topic of only owning one console, I'm planning on WiiU as my main console, but with a supplement from PC. I've owned at least 2 consoles each generation since the SNES days, so I'm not too bothered by the idea of multiple consoles and will likely pick up a PS4 much later in the cycle when the price goes down and there are tons of cheap games to pick up. With that said, I also never assume Nintendo will have 3rd party parity.

There's a good bit of this going on for me too:

I'm just a one console guy. But that's mostly because I buy consoles based on their first party content and by default that means Nintendo for me. I don't care enough for Sony's IP and especially the ones from MS to actually buy their consoles. I'd be doing it for the third party games and honestly, I like a 360 controller on PC just fine. I suppose I'm going to look into PC gaming more and more.

Plus handheld gaming is kinda slurping away my time.
 
I'm just a one console guy. But that's mostly because I buy consoles based on their first party content and by default that means Nintendo for me. I don't care enough for Sony's IP and especially the ones from MS to actually buy their consoles. I'd be doing it for the third party games and honestly, I like a 360 controller on PC just fine. I suppose I'm going to look into PC gaming more and more.

Plus handheld gaming is kinda slurping away my time.

Ditto for me...
 

Roo

Member
Possible scenarios

I don't really know how this stuff works but... is it technologically possible a scenario where developers can use let's say... 1.8 or 1.9GB from the retail unit (if it ends up with 2GB total) and leave 100-120MB free for whatever Nintendo needs and host the OS (whatever the size is) in the NAND??

Again, I don't really know how it works so sorry if it's a silly question.
Question open to whoever knows the answer of course

I played Rayman Legends at Gamescom with the Pro Controller and the Gamepad.

The Pro controller DOES rumble!

THANK GOD!!!!!!!!!
 
All the videos that I am watching about this controller point to no rumble (e.g., the Engadget video).

I'm just worried (eh, just a bit) that Wii U games that will support the Wii Remote will also require Motion+ capabilities. As of right now, I have 2 Wii Remotes, 1 M+ attachment, and 2 classic controllers.

I played Rayman Legends at Gamescom with the Pro Controller and the Gamepad.

The Pro Controller DOES rumble!
 
together with Metroid Prime3, and maybe (just maybe) some other 2007 titles. Alongised the launch window software (Zelda TP, Wii Sport, Wii Play, Excite Truck, Warioware, maybe even Mario Strikers Charged). Plus, we had also snippets about DIsaster (that took a lot to come out) and Project Hammer (cancelled).

The more I think about Wii U's E3, the more I'm convinced that the GREAT problem was/is the absolute lack of "future vision" about "gamers" projects. Of course, a lot of people would not be interest anyway, but those who are here arguing "if purchasing it or not", would have been delighted by simply seeing a trailer with a couple of 2013 Nintendo titles (I don't know: Retro's new adventure, Good Feel's new platformer, Sora's SSB Universe...)

It was pretty much the only problem imo. I do not care about these specs and whatnot, I don't understand anything when it comes to these talks tbh :lol With the Wii, most didn't care about the inferior graphical power (at first), since we were bombarded with goddamn games and some thoughtful concept behind the controller etc.
What makes it even worse this time is that we've known about almost everything (of the little they have) in one way or another for at least year beforehand already.
 

Aostia

El Capitan Todd
Is anyone else a little bitter about not having rumble in the Pro controller?

Also, I'm assuming the Wii U will require me to have the Motion+ attachment if I am using launch Wii Remotes. Is that correct?

We don't know for sure.
Not all the games I played required the Plus (for example, Nintendo Land was simply requiring orizontal remotes with buttons and dpad) while someone explicitly required them (Pikmin with the remote was base on motion sensing and not on pointer).

They'll clarify this aspect before launch, I hope.

Something i've been wondering which has never been a topic of discussion here (as far as i know) is what is going to happen to nintendo's japanese B-teams? Since nintendo is expanding tremendously and are now considering outsourcing their big ip's to big third partys will nintendo still have a need for them in the upcoming generation? Most of them are pretty small devs too, and i doubt they are HD ready. (Companies like Skip Ltd, Noise, AlphaDream, Good Feel, Arzest, Suzak and Paon) It would be a shame if nintendo drops them because all of them have made some pretty good games

They could also exploit them on 3DS or Eshop titles; but honestly looking at the actual Nitnendo proposal on the Wii U retail games side of thing, I'd bet that they'll be still used to create "normal" games for the Wii U. I'm not sure that for Nintendo the HD jump will mean change their habit in terms of visual, gameplay and so on.
 

Aostia

El Capitan Todd
I think a certain expectation was set when Wii first party support fell off a cliff a while back. They were supposedly jumping to next gen development to prop up the launch window of this system so it would have been nice to see at least something to hype up the console.

It was pretty much the only problem imo. I do not care about these specs and whatnot, I don't understand anything when it comes to these talks tbh :lol With the Wii, most didn't care about the inferior graphical power (at first), since we were bombarded with goddamn games and some thoughtful concept behind the controller etc.
What makes it even worse this time is that we've known about almost everything (of the little they have) in one way or another for at least year beforehand already.

Glad to notice that I'm not the only one ;p
In addition to the lack of AAA games during the last Wii period (especially in the US: honestly the last PAL year was really good for the Wii!), and in addition to the Wii first year experience, I think that the main problem was also that they didn't show brand new Wii U games (for "gamers") at the last E3.

E3 2011 already anticipated us New Mario, and they also confirmed it before E3 2012. E3 2011 already anticipated a minigames collection based on famous Nintendo IP, and then we got Land. E3 2011 (well...E3 2008, actually) already promised Pikmin3.

E3 2011 actually anticipated also Zelda, but E3 2012 didn't show nothing about the more "gamer" incarnation of Nintendo traditional IP (nor zelda, metroid, star fox, and so on) and due to the fact that we already knew those developments, I think that it would have been crucial to show us the 2013 destiny of Retro's, Monolith's and EAD's next big projects..
 
We don't know for sure.
Not all the games I played required the Plus (for example, Nintendo Land was simply requiring orizontal remotes with buttons and dpad) while someone explicitly required them (Pikmin with the remote was base on motion sensing and not on pointer).

Has the gyro "pointing" been improved on since Skyward Sword? It was irritating in that game because of how sluggish it was.

I really wish they'd just give an option to use both.
 
Figured as much. You don't realize you do it. Just remember me the next time you get the urge to make a post labeling someone or something as attributed to it being a "Nintendo fan" thing. ;)
I see what you're saying now, but there's lots of bias behind posts. For example, when a certain group of posters who have a post history of consistently praising and defending a certain company repeatedly try to put out the notion that PS4 and 720 won't be that much more powerful than the Wii U, which itself is heavily rumored to be underpowered, is it just a coincidence? Does pointing out that it might not be make me a bad dude? I dunno
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
//////////////////////////////////////////////////////////////
--------------------------------------------------------------
//////////////////////////////////////////////////////////////
Scenario SWX3: - Game Memory Hibernation


Method: Game RAM Data Saved to Storage File


Description: When Suspend Mode is activated from menu at which the game is paused, the system dumps the game's process data (as much as possible, maybe games them selfs would need to support this) into reserved Flash Storage space, a specific file, when this process is complete the user can use the full features of the OS because you just most of the RAM available, while the game is practically paused, technically in "deep stasis" whatever you want to call it; when you want to continue all of the OS apps get closed, RAM is cleaned and Game is re-loaded from the saved file to RAM, may take a few moments to initialize, then you're back in the game where you stopped.


Pros:
- no RAM sacrifice
- full OS use available at any time

Cons:
- Small wait time when switching from and to OS when playing a game. (this is a non-issue at all, insignificant to what benefits are given with this)


Result:
- The most efficient method. (of of these 3, whatever nintendo cooks up we can only specualte)
I guess I've missed some detail from your post, but how is a 10s lag* at the press of the pause button (and back) a non-issue?

* 1GB, at 100MB/s throughput to flash (yes, I'm being optimistic).
 

test_account

XP-39C²
Everything you are discussing there is rather nerd banter. The whole making a list "first party games because they are owned by SONY" is something for enthusiasts with a lot of time on their hands. All first party means is a game being released by the hardware maker. Third party means a game being published by a licensee. I guess you can argue about "internally developed first party" as opposed to "externally developed first party".
You misunderstood the point about that discussion, or you didnt read the earlier posts in that discussion, because what you say here is basically exactly the same things i ment :) The reason why i mentioned the thing you quoted was just a respond to say that you can make a small difference between whats "true" 1st party and 1st party. But in the end, the game is still concidered as 1st party if Microsoft, Nintendo or Sony funds the project. Resistance is a 1st party PS3 game eventhough that Insomniac Games isnt owned by Sony.

The point about this discussion is just that P-100 is not an indication of how the 3rd party WiiU support will be in Japan. I think that it is doubtful that Platinum Games would make P-100 a WiiU exclusive, or maybe even make the game at all, if they had to fund the whole project themself.


Stop talking about video stream, that is not the best term to use here, Streaming on web has artificial latency, there is no such method nor any remote similarity with this tech. Just name it video signal. the signal has practically no latency, the LCD has no processing it's all because it doesn't need it, the compression used is super-high efficiency that does not produce any lag noticable lag at all. Nintendo explained in patents that they may disregard the latency from the console output to the LCD on GamePad because it is so SMALL , for eample 0.00122 ms ... microseconds man. It's too small to be worried about.

I've already explained all this - here is the post:
http://www.neogaf.com/forum/showpost.php?p=41100360&postcount=16527
I think you misunderstood what i ment with video stream. When i talked about video stream, i was referring to the particular off-screen video that you analyzed. This has nothing to do with the WiiU tech. I thought you ment that there was a 4 frame delay in this video, and added this latency on top, so i didnt understand what you ment, hence why i asked. But i probably misunderstood what you ment.
 
Glad to notice that I'm not the only one ;p
In addition to the lack of AAA games during the last Wii period (especially in the US: honestly the last PAL year was really good for the Wii!), and in addition to the Wii first year experience, I think that the main problem was also that they didn't show brand new Wii U games (for "gamers") at the last E3.

E3 2011 already anticipated us New Mario, and they also confirmed it before E3 2012. E3 2011 already anticipated a minigames collection based on famous Nintendo IP, and then we got Land. E3 2011 (well...E3 2008, actually) already promised Pikmin3.

E3 2011 actually anticipated also Zelda, but E3 2012 didn't show nothing about the more "gamer" incarnation of Nintendo traditional IP (nor zelda, metroid, star fox, and so on) and due to the fact that we already knew those developments, I think that it would have been crucial to show us the 2013 destiny of Retro's, Monolith's and EAD's next big projects..

I'm grateful Iwata filled the voids with niche games such as Project Zero, but apart from SS there really hasn't been anything that needed internal resources since the end of 2010. You pretty much expected that they are preparing some glorious re-reveal (and I was actually quite excited after last years showing), but then there really was nothing. At all. It actually felt less even. As you've said, last year they've had that Zelda demo, but not only that and in fact two tech demos that were supposed to show off the graphical capibilities. And yet, there was no game equivalent of this to be found. (Like Luigis Mansion back on GCN)
 

Stewox

Banned
I think you misunderstood what i ment with video stream. When i talked about video stream, i was referring to the particular off-screen video that you analyzed. This has nothing to do with the WiiU tech. I thought you ment that there was a 4 frame delay in this video, and added this latency on top, so i didnt understand what you ment, hence why i asked. But i probably misunderstood what you ment.

Sorry I do not understand what you mean with off-screen video stream, where is that on the picture ? You don't know what Adobe Premiere is ?

what delay in a video?

You said then that WiiU is streaming the same image to both controller and TV.
Which is totally wrong, technically and practically, if that would be true you would see same exact thing on both screens.

The point is, you seem to talked about 2 video stream meanings.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
The hell? Seriously what happened here? Did everyone collectively lose their mind? The MGS reveal might have done more harm than good here, granted it is pathethic that Nintendo couldn't even get it for the WiiU.

I think a lot of people here need to stop taking everything so serious.

We pretty much know that the WiiU will be the same situation as the Wii again. Just that we will now get Vita ports instead of PSP ports. Yay. And again, Nintendo doesn't give two shits about that. It is obvious that their efforts to get 3rd parties on board was all talk, no action. That much I don't think anyone can deny. Iwata still seems to think that 3rd parties want to save money on new projects, when in fact they don't care how bloated a budget gets as long as they get the media attention and mindshare. If they want to save money they just disolve studios or merge them.
I think Iwata is a bit naive if he thinks that 3rd parties would chose a business model that is sustainable, but doesn't offer much headroom for aggressive expansion.
No 3rd party can allow themselves to fall behind the tech curve. Shiny graphics sell, and if you're not COD having dated graphics usually means you're shit out of luck in this market.

You just cannot make this post without seeing what Japanese companies are going to bring to launch. You just cannot do that.
 

Teletraan1

Banned
I read the OP again to see if it was updated but did anyone ever find out if multichannel sound is going to be available to people who don't have HDMI receivers. I have seen 6 channel PCM being touted. But unless Nintendo is going to support DD5.1 or DTS which along with 2.0 PCM is the only signals you can send through an optical cable and expect a receiver to know what to do with it I think we are SOL.

Sorry I didn't feel like reading through the whole thread if something came to light since it had devolved into the thread equivalent of people throwing shit at each other.
 

Aostia

El Capitan Todd
Has the gyro "pointing" been improved on since Skyward Sword? It was irritating in that game because of how sluggish it was.

I really wish they'd just give an option to use both.

Well, in the demo I played it work okish, let's say. Not as quick as the pointer but accurate enough (and more reliable due to the fact that you don't need to bother about lights sources that can interfere with the pointer itself)

I'm grateful Iwata filled the voids with niche games such as Project Zero, but apart from SS there really hasn't been anything that needed internal resources since the end of 2010. You pretty much expected that they are preparing some glorious re-reveal (and I was actually quite excited after last years showing), but then there really was nothing. At all. It actually felt less even. As you've said, last year they've had that Zelda demo, but not only that and in fact two tech demos that were supposed to show off the graphical capibilities. And yet, there was no game equivalent of this to be found. (Like Luigis Mansion back on GCN)


Yes, about the internal resources you are right. I was just saying that during the last 12 months of Wii's lifecicle in the PAL territories we had Xeno, Kirby, Zelda, Party, Last story, Rhythm Heaven, Pandora's tower, Fatal Frame and we'll get Inazume strikers, all courtesy of Nintendo (in terms of distribution).
about the lack of real novelty, big projects, AAA titles, crucial IP, 2013 reveals, graphical showcases, you are completely right.
 
I read the OP again to see if it was updated but did anyone ever find out if multichannel sound is going to be available to people who don't have HDMI receivers. I have seen 6 channel PCM being touted. But unless Nintendo is going to support DD5.1 or DTS which along with 2.0 PCM is the only signals you can send through an optical cable and expect a receiver to know what to do with it I think we are SOL.

Sorry I didn't feel like reading through the whole thread if something came to light since it had devolved into the thread equivalent of people throwing shit at each other.

Ideaman mentioned that devs have had access to 5.1 in devkits for a little while, and I think that's all we know for now.
 

The_Lump

Banned
What I liked from him, and Kagawa too, is they had a go direct on goal, and on target. Last season there was well, well too much dilly-dallying on the edge of the box, just passing it around and no one making a move, in the end just passing it out and relying on goals from crosses all the bloody time. So yeah, RVP and Kagawa are really welcomed by me. Gotta sort this conceding goals out though after what happened last season... it can't go on.

This counts as Fifa 13 talk where game/tech discussion percentages are concerned btw.


Yep, Kagawa looks sharp as hell. Exactly what we needed this season - people with the stones to have a crack at goal. Defence will gel with time - just hope we can scrape through till then :p

All of this should be represented realistically and in extra detail on Wii U, due to it's increased RAM of course #firmlyontopic


*Random Game Thought*

Duck Hunt needs to be in Nintendo Land; with the skeets (that's clay pigeons in English) flying off the TV and you having to follow them with the 'Pad screen. Awesome.
 
I'm grateful Iwata filled the voids with niche games such as Project Zero, but apart from SS there really hasn't been anything that needed internal resources since the end of 2010. You pretty much expected that they are preparing some glorious re-reveal (and I was actually quite excited after last years showing), but then there really was nothing. At all. It actually felt less even. As you've said, last year they've had that Zelda demo, but not only that and in fact two tech demos that were supposed to show off the graphical capibilities. And yet, there was no game equivalent of this to be found. (Like Luigis Mansion back on GCN)

EAD 1 gave us MarioKart 7 so we probably won't see something from them for a year or two. EAD 2 is making NinLand and AC 3DS. EAD 3 is making Zelda 3DS and U; The former of which we could see as early as next year. EAD 4 is making Pikmin 3 and NSMBU. EAD Tokyo 1 or 2 will probably release a new game next year (3D Mario or a new IP). It's fairly likely we'll see something from Retro and Monolith next year. IS is making Paper Mario and Game & Wario. I have no clue what EAD 5 is making (Wii Fit U? Has it been said who is making that? Kind irrelevant since they aren't known for making big games) or what the other EAD Tokyo team is making. What other internal devs are there?
 

test_account

XP-39C²
Sorry I do not understand what you mean with off-screen video stream, where is that on the picture ? You don't know what Adobe Premiere is ?

what delay in a video?

You said then that WiiU is streaming the same image to both controller and TV.
Which is totally wrong, technically and practically, if that would be true you would see same exact thing on both screens.

The point is, you seem to talked about 2 video stream meanings.
The pictures you showed earlier has a video from PAX loaded into Adobe Premiere (i know what this is a video editing/related program by the way). This video is recorded off-screen, someone record the TV with a video camcorder. I was only talking about this particular video. I thought you ment that this video had a 4 frame delay, and that this delay only applied to the TV in what we could see in the PAX video. So i didnt understand why you ment that this delay only was referring to the TV and not to the WiiU controller, but i misunderstood what you ment.

:)
 

Hiltz

Member
EAD 1 gave us MarioKart 7 so we probably won't see something from them for a year or two. EAD 2 is making NinLand and AC 3DS. EAD 3 is making Zelda 3DS and U; The former of which we could see as early as next year. EAD 4 is making Pikmin 3 and NSMBU. EAD Tokyo 1 or 2 will probably release a new game next year (3D Mario or a new IP). It's fairly likely we'll see something from Retro and Monolith next year. IS is making Paper Mario and Game & Wario. I have no clue what EAD 5 is making (Wii Fit U? Has it been said who is making that? Kind irrelevant since they aren't known for making big games) or what the other EAD Tokyo team is making. What other internal devs are there?

Well, EAD 5 did do Wii Fit and Wii Fit Plus, so they're liking making it for Wii U. This development team also handled Steel Driver and StarFox 64 3D.
 
I have a question what does everyone think of dedicated servers courtesy of Nintendo not wishing just asking since I see no form of speculation about the online side of things outside of MiiVerse.....
 
I have a question what does everyone think of dedicated servers courtesy of Nintendo not wishing just asking since I see no form of speculation about the online side of things outside of MiiVerse.....

I'm still not getting my hopes up for anything relating to online capabilities. Hopefully my stance on that will change come the Fall Conference.
 

D-e-f-

Banned
And EAD 5 was co-developing steel diver with vitei, which was also originally planned as dsiware-game. Enough to keep them busy?

If they're the Wii Fit team than they're probably just busy with making that Wii U version. Doing a little sidework on Steel Diver and SF643D should not have taken up all of their attention.
 

Oersted

Member
If they're the Wii Fit team than they're probably just busy with making that Wii U version. Doing a little sidework on Steel Diver and SF643D should not have taken up all of their attention.

Well once again, is that enough to keep them busy? If the answer is yes, how big will Wii Fit U be?
 

Blades64

Banned
I'm aware of that and I'm also aware of it whenever they simply messed up. Their policy started at around 2008 and yet it barely ever looks this bad for them. Unless they truly have nothing ready, which had to happen sooner or later. Though it's embarassing that it had to happen at the very beginning on the consoles lifecycle, so my expectations have hit rock bottom...

Ok. How about this? Keep your expectations where they are. If the upcoming conference bombs, then you have all the right to upset at Nintendo. Hell, even I'll be upset (they need to show people a reason for them NEEDING a Wii U).

I see you've been burned by Nintendo, maybe they can make nice this gen huh?
 
care to elaborate?

I'm asking do the people here think that Nintendo may have Dedicated servers for their online infrastructure so people don't have to deal with extreme lag that comes from a peer to peer connection.

I'm still not getting my hopes up for anything relating to online capabilities. Hopefully my stance on that will change come the Fall Conference.

I'm keeping my hopes in check but since I'm sold on the console already I wanted to switch the conversation to speculation instead of just specs and arguments of such.
 
Well once again, is that enough to keep them busy? If the answer is yes, how big will Wii Fit U be?

I don't think that group is very big so the game is probably big enough to occupy the whole group. Even if they had time for a different game, what are you expecting from them? Historically, Group 5 hasn't made the big titles.
 
I feel like Monster announced another game, but probably wrong.

Haven't heard anything. :(

But we need: Excite Monster Trucks!

Or work with Ubisoft to make Monster 4x4: ...something.

Excite Truck is one of the best racers I've ever played in my life. Excitebots added little gimmicks, I just want my straight up terrain-forming, arcade-racing fun, with real vehicles.

And Monster Trucks is the only thing bigger and badder than Trucks for a racer, you don't want Excite Bullet Trains do you?

Wait... that could be awesome. o_O
 

Oersted

Member
Well that post was the answer to that question :D (=no, it shouldn't be)

Or do you mean is Wii Fit U enough to keep the whole team busy?

no i´m not. just thinking about two possibilities: 1 they are not busy with doing this game- possibility of them working on other games; 2 they are busy making this game- helps increasing the quality.


no matter how it will turn out, we know nintendo is hiding something. the question is a mess/a megaton or something inbetween.


...meanwhile we are going crazy.
 

Teletraan1

Banned
Ideaman mentioned that devs have had access to 5.1 in devkits for a little while, and I think that's all we know for now.

Thanks for the response. I think positional sound in games does add something that is often overlooked with the focus on graphics and such. If the sound design is done properly in a game you can be alerted to enemies just by sound and know exactly where they are coming from. Probably save your life a few times in a game like Dark Souls. To me this pretty important in most 3d games and I would be sad to see unavailable without a further purchase.

I don't know if its enough to make me skip purchasing a Wii U if the games that I want to see appear on the system but it doesn't give me any confidence after seeing a $30 Bluray player at Walmart be able to support these outputs but some company coming off a successful console generation sitting on a 30billion dollar war chest cant include these basic features and the only reason is that they are cheap or "oh, its Nintendo".
 
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